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Move Creation Workshop - Printable Version +- Omni Archive (https://omni.zulenka.com) +-- Forum: Administration Forums (https://omni.zulenka.com/forumdisplay.php?fid=5) +--- Forum: Help Desk (https://omni.zulenka.com/forumdisplay.php?fid=8) +--- Thread: Move Creation Workshop (/showthread.php?tid=2137) |
RE: Move Creation Workshop - Demetri Malius - 06-22-2018 (06-22-2018, 04:03 AM)Ricter Wrote: Changed stuff, for Steel I added the stamina thing, though for my other move it had a 15 second charge time with an additional 5 second usage for it. Changed it since it seemed to not do much in the realm of helping, also added fatigue and keeping the other things. Aside from a few bits of awkward phrasing these seems fine the way ithey are *thumbs up* *Double takes* Aroma aura needs to have a range, don't know how I missed that but yeah, after that I would day it's good to shove into approval RE: Move Creation Workshop - Ricter - 06-22-2018 (06-22-2018, 11:49 AM)Demetri Malius Wrote:(06-22-2018, 04:03 AM)Ricter Wrote: Changed stuff, for Steel I added the stamina thing, though for my other move it had a 15 second charge time with an additional 5 second usage for it. Changed it since it seemed to not do much in the realm of helping, also added fatigue and keeping the other things. I bolded the radius, it was in the move already lol, and thanks. RE: Move Creation Workshop - Demetri Malius - 06-22-2018 (06-22-2018, 11:48 AM)The Vision Wrote: Copy Flower (300) Hmm if anything it looks like something that would be in your Bros move, not the. Copy flower itself. And it's an instant cast correct? Copy flower would need burst movement as a requirement but it seems fine otherwise *thumbs up* RE: Move Creation Workshop - Demetri Malius - 06-22-2018 (06-22-2018, 11:54 AM)Ricter Wrote:(06-22-2018, 11:49 AM)Demetri Malius Wrote:(06-22-2018, 04:03 AM)Ricter Wrote: Changed stuff, for Steel I added the stamina thing, though for my other move it had a 15 second charge time with an additional 5 second usage for it. Changed it since it seemed to not do much in the realm of helping, also added fatigue and keeping the other things. AND I LOOKED OVER IT LIKE THREE TIMES TO MAKE SURE I HADNT MADE A FOOL OF MYSELF Only compounded by the triple post lmao Looks good my dude RE: Move Creation Workshop - The Vision - 06-22-2018 Thanks Demi! [strikethrough]now to get the character approved[/strikethrough] RE: Move Creation Workshop - Jack Darby - 06-22-2018 Forge of Solus Prime (900, Mimic, Buff, Physical Strength): The Forge of Solus Prime was a weapon of the Primes that could be used by Solus Prime and was, in fact, her signature relic. This allowed her to Smith fine blades like the Star Saber, armor such as the Apex Armor, and many other weapons. The Forge of Solus Prime has retained that power in the Omniverse, allowing Jack to craft weapons for others, and even transfer a copy of his moves to his allies. To do this, he takes five seconds to quickly summon the hammer and an anvil, taking a singular weapon and setting it on the anvil before charging up with an overhead smash. This adjusts the weapon to be able to be used by a specified ally. This is not without drawbacks. First, and foremost, Jack is unable to use any move that is connected to one that he has transferred, such as for example if he were to use a Green Lantern Ring as the transferred move, he'd be unable to use any connected that for 2 minutes. The move allows whoever he copies a move to in this fashion to use one of his moves for 1 minute. However, they also receive a temporary copy of any powers and proficiency needed, but only when applied to the move(s) transferred. Flavor: The hammer also allows him to absorb moves that are shot at him, and recreate them with his own aesthetic, though functionally the moves would still be the same. What this does is in short allow him to replicate moves he has seen others use, but the moves are "modified" so they have his own aesthetic instead of the one they use when the original wielder has launched them at him. RE: Move Creation Workshop - Weiss Schnee - 06-23-2018 Quote:Snow Drift: mostly good, but 40m/s is actually pretty fast, close to 90mph. Is there a charge time? Cooldown doesn't seem to be much of an issue here, I wouldn't find you need to use it more than once every five seconds. With how it is now, you get a low stamina instant cast knockback move every 5 seconds.I figured for a move that's mostly for a bit of knockback it wouldn't be too bad, given it's much slower than the average longbow, and most people would be capable of dodging that within 4 meters with something like SPD 2. the cooldown I just figured would be good to add so I can't literally bury someone indefinitely with slow, though it's not as though that'd be a good way to write a fight anyways . The charge time I was linking to Weiss's arm slashes, so I was hoping to go with something similar to the rules stated with semi-autos - it requires Weiss to complete a slash of her weapon, so it's as fast as her sword arm allows.Quote:Frozen Lake: I would say this lasts one round to make it more fluent with fights, as this could basically last an entire fight depending on how its written. Other than that, looks good.I got no problem with doing that, I've been told not to use rounds for non-super moves before though. if it's allowable I'd absolutely prefer to write the move that way though! Quote:Hierro: Indefinite use is generally a no go, especially since this is a high draining move, it leaves it too open-ended. Perhaps add a maximum time she can hold this before having to let it go and catch her breath. Other than that, looks good.Alrighty. I'd imagine a "but she can do it this long if she wants to collapse afterwards" would probably be fine? Quote:Sound Dust: Just in case of nitpicky fights, make sure you add what the range is on this, specifically to show the possibility of protecting others. Obviously, it needs area shield, which I assume you already have from previous moves, and if you feel like adding a small charge that would be chill, but hey, its a super, up to you. Knew I'd forgot something! RE: Move Creation Workshop - Dane Regan - 06-23-2018 (06-23-2018, 07:17 AM)Weiss Schnee Wrote:Yeah. Rounds should only be used as a measurement of time for things you spend SP on (super moves). Every other duration should be in seconds or minutes or something like that.Quote:Frozen Lake: I would say this lasts one round to make it more fluent with fights, as this could basically last an entire fight depending on how its written. Other than that, looks good.I got no problem with doing that, I've been told not to use rounds for non-super moves before though. if it's allowable I'd absolutely prefer to write the move that way though! RE: Move Creation Workshop - Meriwa - 06-23-2018 So I'm working on a new character, and her starting move is a big stonking bow with some additional bells and whistles. And yes, this is the second time I post this, so what does the move lack so far? Quote:Nargacuga Greatbow RE: Move Creation Workshop - Dave Strider - 06-23-2018 (06-23-2018, 07:17 AM)Weiss Schnee Wrote:Quote:Snow Drift: mostly good, but 40m/s is actually pretty fast, close to 90mph. Is there a charge time? Cooldown doesn't seem to be much of an issue here, I wouldn't find you need to use it more than once every five seconds. With how it is now, you get a low stamina instant cast knockback move every 5 seconds.I figured for a move that's mostly for a bit of knockback it wouldn't be too bad, given it's much slower than the average longbow, and most people would be capable of dodging that within 4 meters with something like SPD 2. (06-23-2018, 07:21 AM)Dane Regan Wrote:(06-23-2018, 07:17 AM)Weiss Schnee Wrote:Yeah. Rounds should only be used as a measurement of time for things you spend SP on (super moves). Every other duration should be in seconds or minutes or something like that.Quote:Frozen Lake: I would say this lasts one round to make it more fluent with fights, as this could basically last an entire fight depending on how its written. Other than that, looks good.I got no problem with doing that, I've been told not to use rounds for non-super moves before though. if it's allowable I'd absolutely prefer to write the move that way though! Ah, thats something that is new to me then, another reason why I haven't jumped at the opportunity of doing move approval :froggonk: I that case I would say thirty seconds would seem appropiate, but you can probably get away with a minute. A few minutes is still like I said, probably enough to last an entire fight depending on the circumstances and lack of aoe. RE: Move Creation Workshop - Dane Regan - 06-23-2018 (06-23-2018, 11:54 AM)Dave Strider Wrote: A few minutes is still like I said, probably enough to last an entire fight depending on the circumstances and lack of aoe. Depends on the fight. Boxing rounds tend to last like 3 minutes irl. I tend to balance moves more around "how much are they gaining" rather than "how much of a post/round could this last". You're holding down the fort over here, and you're not bad with moves - there are just things you pick up over time and some things that are easy to forget. For example, the timing thing is actually mentioned on the move rules page: Quote:We always prefer descriptions to be as literal as possible. Saying "this lasts a round" is very vague because depending on the writers, post length et cetera, a "round" might be 1 minute or 10 minutes. Therefore, put durations in literal time. Anyway, I think a couple of minutes for Weiss's ice move is fine because: >The ice is breakable >People can just try to move somewhere else, they don't have to travel further than 15ft to escape, the 2-second charge also gives people a head start >Weiss is affected by it as well >People can still find creative ways to fight on it >It's not a particularly strong effect, so I'd probably allow something like that to last indefinitely if it had a larger charge time and maybe a fatigue cost. RE: Move Creation Workshop - Dave Strider - 06-23-2018 Hm... true, I still have to get up to date on how powerful moves can be now, before they were actually pretty weak, and at least within the time that I have been gone, extra details and whatnot have been added, I appreciate the help, Dane! trider:
RE: Move Creation Workshop - Little Ghost - 06-24-2018 Bumping this again, something, something, long wait on initial post. (06-23-2018, 07:42 AM)Nezha Wrote: So I'm working on a new character, and her starting move is a big stonking bow with some additional bells and whistles. RE: Move Creation Workshop - Jack Darby - 06-24-2018 Forge of Solus Prime (900, Mimic, Buff, Physical Strength): The Forge of Solus Prime was a weapon of the Primes that could be used by Solus Prime and was, in fact, her signature relic. This allowed her to Smith fine blades like the Star Saber, armor such as the Apex Armor, and many other weapons. The Forge of Solus Prime has retained that power in the Omniverse, allowing Jack to craft weapons for others, and even transfer a copy of his moves to his allies. To do this, he takes five seconds to quickly summon the hammer and an anvil, taking a singular weapon and setting it on the anvil before charging up with an overhead smash. This adjusts the weapon to be able to be used by a specified ally. This is not without drawbacks. First, and foremost, Jack is unable to use any move that is connected to one that he has transferred, such as for example if he were to use a Green Lantern Ring as the transferred move, he'd be unable to use any connected that for 2 minutes. The move allows whoever he copies a move to in this fashion to use one of his moves for 1 minute. However, they also receive a temporary copy of any powers and proficiency needed, but only when applied to the move(s) transferred. The hammer can also be used by him to bestow himself with copies of the moves of other individuals, and temporary copies of the proficiencies that only work for such a move. Flavor: The hammer also allows him to absorb moves that are shot at him, and recreate them with his own aesthetic, though functionally the moves would still be the same. What this does is in short allow him to replicate moves he has seen others use, but the moves are "modified" so they have his own aesthetic instead of the one they use when the original wielder has launched them at him. Mechanical Hands (900, Physical Strength, Ranged Proficiency): Mechanical Hands Jack had to materialize for himself after the loss of his original limbs. These are powered by the Green Light of Will, and are good at punching things. They can also shoot green plasma blasts that travel at the speed of an arrow, and have a range of 75 feet. The damage these are capable of is minimal. The mechanical hands are also capable of cutting through things when he ignites them with his will power. Furthermore, these can clash with lightsabers or similar weapons. These were made when he lost his original hands at the hands of a member of the Sinestro Corps. These were made for Jack by a kindly samaritan who used the Forge of Solus Prime as he couldn't. RE: Move Creation Workshop - Jack Darby - 06-25-2018 Can someone please help me with this? RE: Move Creation Workshop - Shantotto - 06-25-2018 I'm not gonna ask why your making a move for hands that you could regrow because of omniphysics. So instead I'll focus on the hammer weapon that you have Solaris Your hammer, how big is it, and can it be used offensively. Second your using this forged weapon to give to your ally and potentially yourself, however you use the term moves, implying that you copy multiple mes, I'm pretty sure mimic has limitations to how many you can copy at a time. I believe you need the buff proficiency to give stuff to another person but don't quote me on this. And with you current state spread I see this being usefull in the start of a fight, paying 900 om for a move just usable at the opening of a fight is idk. Of course this is up to you. RE: Move Creation Workshop - Link - 06-25-2018 (06-25-2018, 06:17 PM)Shantotto Wrote: I believe you need the buff proficiency to give stuff to another person but don't quote me on this. And with you current state spread I see this being usefull in the start of a fight, paying 900 om for a move just usable at the opening of a fight is idk. Of course this is up to you. As far as I remember, you don't need buff to give people stuff, only to increase their stats, they just need to have the proper proficiency to use said stuff. RE: Move Creation Workshop - Jack Darby - 06-25-2018 Forge of Solus Prime (900, Mimic, Buff, Physical Strength): The Forge of Solus Prime was a weapon of the Primes that could be used by Solus Prime and was, in fact, her signature relic. This allowed her to Smith fine blades like the Star Saber, armor such as the Apex Armor, and many other weapons. The Forge of Solus Prime has retained that power in the Omniverse, allowing Jack to craft weapons for others, and even transfer a copy of his moves to his allies. To do this, he takes five seconds to quickly summon the hammer and an anvil, taking a singular weapon and setting it on the anvil before charging up with an overhead smash. This adjusts the weapon to be able to be used by a specified ally. This is not without drawbacks. First, and foremost, Jack is unable to use any move that is connected to one that he has transferred, such as for example if he were to use a Green Lantern Ring as the transferred move, he'd be unable to use any connected that for 2 minutes. The move allows whoever he copies a move to in this fashion to use one of his moves for 1 minute. However, they also receive a temporary copy of any powers and proficiency needed, but only when applied to the move(s) transferred. The hammer can also be used by him to bestow himself with copies of the moves of other individuals, and temporary copies of the proficiencies that only work for such a move. Flavor: The hammer also allows him to absorb moves that are shot at him, and recreate them with his own aesthetic, though functionally the moves would still be the same. What this does is in short allow him to replicate moves he has seen others use, but the moves are "modified" so they have his own aesthetic instead of the one they use when the original wielder has launched them at him. Additional Notes: The Hammer is huge, about two x the size of Jack's body. It weighs about 100 Kilograms. The hammer cannot be used in combat for any reason whatsoever. RE: Move Creation Workshop - Dane Regan - 06-25-2018 (06-25-2018, 06:21 PM)Link Wrote:(06-25-2018, 06:17 PM)Shantotto Wrote: I believe you need the buff proficiency to give stuff to another person but don't quote me on this. And with you current state spread I see this being usefull in the start of a fight, paying 900 om for a move just usable at the opening of a fight is idk. Of course this is up to you. You need Buff Proficiency to give someone else a move. Giving them weapons and stuff counts under that. The can still technically use your weapons if you don't get a move to loan them out (just by them physically taking or holding them), but they'd be considered incidental weapons and thus be very weak for them to use (assuming they don't have mimic). RE: Move Creation Workshop - Violet - 06-25-2018 (06-21-2018, 10:22 PM)Demetri Malius Wrote:(06-18-2018, 08:14 AM)Violet Wrote: [spoiler] What would be reasonable? I mean, they last about a day before reverting back to the rock, so I would suppose she'd have to spend a little bit of time in order to switch them out if she needed to. Also keep in mind a lot of this is just writing fodder and I don't really expect to use any of this for pvp situations (except in the rare case that I may be dragged into something, or I get the opportunity to strangle the everliving crap out of Victor...). The way they worked before is they were instantaneous, and could be summoned on demand. However, I understand that such a mechanic wouldn't work over here, so regardless of what form she takes, they would revert back into this special rock after a day. I would suppose that it would take about a minute or so to generate them, with a cooldown in order to switch them out of about an hour? Perhaps this could apply towards situations when writing against another player, but for personal storylines, it would be quicker. The poison debuff doesn't stack, but just extend its duration. Realistically, once the poison is in you, your body begins to try and metabolize it and rid itself of it, so refreshing it with a new application would make the most sense to me. Again, more for story fodder than anything. The shield is more of a half-bubble of energy that has deflectiion properties. Would work sort of like this ![]() The shield would be summoned in place of one of the daggers that would usually be summoned together. The glaives can be used as a weapon, but also held in a manner to shield against an attack due to the positioning of their handles/hilts/whatever you want to call it. It's a weaker shield than the actual shield form I made, and will only cover so much, leaving anything above or below or even behind her vulnerable. The glaives themselves are rather large and can be somewhat awkward to carry around or use, but still useful in a fight if handled correctly. Think something like this, but red in color. ![]() Code: Area Defense Proficiency – 400 OM ([url=http://omniverse-rpg.com/moves.php#Explosive_Shield]Example move[/url]) I am assuming this is what replaced area shield proficiency. I gave them this particular proficiency requirement since they are pretty large weapons and used in a defensive maneuver I feel fit this, but if it's unnecessary, that's fine, too. Code: Homing Proficiency – 600 OM ([url=http://omniverse-rpg.com/moves.php#Reverse_Sign]Example move[/url]) The bo stave, in addition to being used as a melee weapon, can also be used to direct her energy towards a target, sort of like a focus or a mage staff, in other words. Sizes: daggers: about 15-18 inches from hilt to tip. I am terrible with sizes, so assume the length to be about from elbow to middle finger. Katana: about from waist to the ground Glaives: see photo above. They're about full body height, or around five feet each. Bo stave: around 6 feet shield: half bubble that covers the entire body with a little wiggle room. |