The following warnings occurred:
Warning [2] Undefined property: MyLanguage::$archive_pages - Line: 2 - File: printthread.php(287) : eval()'d code PHP 8.3.26 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/printthread.php(287) : eval()'d code 2 errorHandler->error_callback
/printthread.php 287 eval
/printthread.php 117 printthread_multipage



Omni Archive
Assault on Darkshire - Discussion - Printable Version

+- Omni Archive (https://omni.zulenka.com)
+-- Forum: Discussion Forums (https://omni.zulenka.com/forumdisplay.php?fid=3)
+--- Forum: Omniverse Discussion (https://omni.zulenka.com/forumdisplay.php?fid=22)
+--- Thread: Assault on Darkshire - Discussion (/showthread.php?tid=5504)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14


RE: Assault on Darkshire - Discussion - Hiro Protagonist - 01-15-2017

Option one is starting to make the most sense. That being said, HIRO VS KERRIGAN BRING IT SLUGHOE


RE: Assault on Darkshire - Discussion - Kelly MacAryn - 01-15-2017

(01-15-2017, 02:32 AM)Weiss Schnee Wrote: I like the idea of using forces as T1 assists, potentially, or, to be honest, as just background obstacles - if we're fighting in a ring of darkshire soldiers and demons, even if they're not directly fighting us, they're fodder getting in the way, throwing around attacks, etc.
Gives a lot of RP opportunities.
Not so sure regarding the super moves - adds a little too much power to lower-tier characters, and also gives us more stuff to track, when this already is goign to involve a lot of stuff to track.


Anyways, regarding the fights themselves and how to decide them:

I'm of the opinion a full brawl would be a bad idea. you have 9 people, trying to fight 3, and given no one'd necessarily be calling who to fight, it  might go badly.

So, on that note, I can think of 2 options:
#1: We do this OOCly. People decide on fights they wanna do, and just make the battlefield shift so these battles happen. This is the area I'm leaning to, mostly so we don't have something ridiculous like a 5-on-1 happen or the like, but it's up to everyone on this front. I'd prefer to do this event in a way where everyone can get things they want from this, though.


@2: If we want to treat this as a more serious battle and get all tactical, we could have it so people might have a few "areas" to call going to on the battlefield. Defenders and Assaulters would both privately call, and someone both sides trusted that's a neutral party would decide where you actually end up. Defenders and Assaulters in the same area end up fighting. The number of area would have to be small - enough to guarantee there'd be a fight - and if the Defenders let the assaulters sit on a "wall" area, darkshire'd get more busted up if they're uncontested.
I'd prefer not to do this, but if people want this to be some fancy-shmancy tactical affair I'd get it, and won't complain.


If we do this, we may want to implement the HP system - gives defenders and assaulters chances to retreat.
Since there's battlefield Chaos, if we really wanted, we could do shorter fights, in order to allow for people to slip back into the chaos of the battlefield. Might make this longer, but allows one side to get less than completely wiped out, and allows for everyone to get a chance to influence the battlefield at some point or another.

You have a compelling case. Consider me behind doing this as a series of duels. 

I like option 2, because I am a tremendous and completely unrepentant nerd. However, for simplicity's sake, I'm going to give my support to option 1.  

Also, I've wanted to fight Skeletor since I was seven, soooooo.....


RE: Assault on Darkshire - Discussion - Revan Noctis - 01-15-2017

I kind of want a mix of both.. picking fights is fine but a bit of surprise and randomization to mix the duels up would be nice too.
So could we possibly have people that want to participate in duels set up by third parties as well.


RE: Assault on Darkshire - Discussion - Revan Noctis - 01-15-2017

Also anybody want the honour of challenging Illidan?


RE: Assault on Darkshire - Discussion - Shang Tsung - 01-15-2017

[member]Option 1. Sounds less complicated. Website's already complicated enough. Keep it simple.

As an aside, if this wasn't implied already, I'll using Shang Tsung's Recognition to ensure that all of Darkshire's NPCs (Dobson, Helsing, Atelos) are involved in the fighting... not that they wouldn't be, since it's their homes being attacked. [/member]


RE: Assault on Darkshire - Discussion - Ash Williams - 01-15-2017

Same here about option 1. Keeping it less complicated could at least work out well. I will be honest that I don't have a preference who I want my opponent to be. Rather it be a player or NPCs.


RE: Assault on Darkshire - Discussion - Okor - 01-15-2017

Option 1 is fine by me. Option 2's not that bad either. So long as I get to crack some skulls, I'm happy.


RE: Assault on Darkshire - Discussion - Strazio Rockwell - 01-15-2017

I like the idea of the HP system making an appearance, that way there could be mutiple fights as well rather than a one-and-done fight.


RE: Assault on Darkshire - Discussion - Kelly MacAryn - 01-15-2017

Speaking for those (myself included) who are still relatively new - what's the HP system?

Also, since it seems we've decided on option 1, we need to address the numerical imbalance between the two sides. Does everyone want to get in on the PVP? Because if so, the attackers are going to have to fight more than once, or more than one person at once.


RE: Assault on Darkshire - Discussion - Strazio Rockwell - 01-15-2017

http://omniverse-rpg.com/fights.php#Damage This

Basically since most fights are a one and done thing the actual damage system rarely makes an impact beyond post-fight rp. But if you're capable of being in multiple fights in one storyline there is a chance for the damage to accumulate.

As far as pairing up, Gamzee and I would like to stick together as much as possible, but I wouldn't mind hanging out with Shang or Okor should the opportunity present itself. As far as opponents I'd like to fight Kerrigan or Illidan, but I'm not super picky to be honest.


RE: Assault on Darkshire - Discussion - Kelly MacAryn - 01-15-2017

Oh. The term HP doesn't actually appear in that, so I thought we were talking about something else.

Sounds good to me.


RE: Assault on Darkshire - Discussion - The Humble Sage - 01-15-2017

I like the idea of the HP system, my only reservation is that the winner of the fight gets the option to kill the loser on fight end.

I feel like that more or less makes the HP system mostly irrelevant doesn't it? Maybe if we removed the auto-death option, otherwise I don't see it really affecting very much.


RE: Assault on Darkshire - Discussion - Sarah Kerrigan - 01-15-2017

(01-15-2017, 11:36 PM)The Humble Sage Wrote: I like the idea of the HP system, my only reservation is that the winner of the fight gets the option to kill the loser on fight end.

I feel like that more or less makes the HP system mostly irrelevant doesn't it? Maybe if we removed the auto-death option, otherwise I don't see it really affecting very much.

I feel that's fair - there IS battlefield fighting and chaos to slip through, should it come to a hasty retreat, after all.


RE: Assault on Darkshire - Discussion - Strazio Rockwell - 01-15-2017

Yeah, that's the main issue with the HP system is if you win the other person is probably just going to be executed. However due to the chaotic nature of the battle the loser might just be able to limp away or the winner is otherwise unable to finish the kill due to more pressing matters. There have been several fights before that due to judge decision the winners weren't allowed to execute due to random elements (the police showing up, cave-ins separating the fighters, etc.)

Maybe allow the judges to decide whether or not a winner had "won" enough to execute the loser or if the loser was able to escape in the chaos of the battle?


RE: Assault on Darkshire - Discussion - Kelly MacAryn - 01-16-2017

(01-15-2017, 11:40 PM)Strazio Rockwell Wrote: Yeah, that's the main issue with the HP system is if you win the other person is probably just going to be executed. However due to the chaotic nature of the battle the loser might just be able to limp away or the winner is otherwise unable to finish the kill due to more pressing matters. There have been several fights before that due to judge decision the winners weren't allowed to execute due to random elements (the police showing up, cave-ins separating the fighters, etc.)

Maybe allow the judges to decide whether or not a winner had "won" enough to execute the loser or if the loser was able to escape in the chaos of the battle?

I like this plan, provided the judges are down for it. 

So if I'm following - right now we're thinking we're going to do a series of short duels, using the HP system (with a judges decision on whether or not execution is permissable at the end of each fight), and the armies as rp fodder? Which leaves nailing down the down the core rules - number of rounds, time limits, etc - and figuring out who fights who in what order.


RE: Assault on Darkshire - Discussion - Dave Strider - 01-16-2017

i like option 1, ALSO I SWEAR IM ON MY WAY I JUST HAVENT HAD THE TIME, I HAVE SOME OF MY POST WRITTEN OUT BUT IM GETTING THERE ASAP


RE: Assault on Darkshire - Discussion - Dr. McNinja - 01-16-2017

Is there a chance I can get in on this?


RE: Assault on Darkshire - Discussion - Harlan Higgs - 01-16-2017

(01-15-2017, 11:18 PM)Strazio Rockwell Wrote: http://omniverse-rpg.com/fights.php#Damage This

Basically since most fights are a one and done thing the actual damage system rarely makes an impact beyond post-fight rp. But if you're capable of being in multiple fights in one storyline there is a chance for the damage to accumulate.

As far as pairing up, Gamzee and I would like to stick together as much as possible, but I wouldn't mind hanging out with Shang or Okor should the opportunity present itself. As far as opponents I'd like to fight Kerrigan or Illidan, but I'm not super picky to be honest.

I like the idea of Strazio tear-assing across the battlefield to assist people here and there. RADICAL HAIR BROS UNITE!

(This is Hiro. Goddamn linked accounts)


RE: Assault on Darkshire - Discussion - Strazio Rockwell - 01-17-2017

So all we all pretty much in agreement on the ruleset?

Word Limit: 1000
Rounds: 3
Time Limit: 96 hours
Random Elements: on
Damage Meter: on

- Judge's discretion on whether or not the loser is allowed to be executed
- The actual backdrop of the fight is just fodder and not much more than a location for the fights
- Participants are decided by what makes the most sense storywise/people's preference


RE: Assault on Darkshire - Discussion - Okor - 01-17-2017

Sounds good to me.