RE: Official Move Approval III - Summer - 03-03-2016
Quote:good gracious what even is that font size my god ![[Image: psyduck.gif]](http://omniverse-rpg.com/images/smilies/psyduck.gif)
Move looks good though, but I don't see why it would need to be a move...unless I'm just missing something. Which I probably am. Ah, well. S'good to go.
Sorry, for some reason this posting thing really hates mobile. It blows up the size and autocorrects to some weird-ass things.
Don't know how to adjust size.
It's a move for the same reason the other settings on the camera are; taking pictures is Hatate's method of attack. Getting your photo taken hurts, don't know if that changes anything.
RE: Official Move Approval III - Orihime Inoue - 03-03-2016
(03-01-2016, 05:37 PM)Orihime Inoue Wrote: I would like to purchase this as a Teri 1 Super Defense
Santen Kesshun (三天結盾, Three Sacred Links Shield)- :+1200 OM is Orihime's defensive technique. It repels attacks by placing a shield between the enemy and Orihime. The incantation arranges three spirits Hinagiku, Lily, and Baigon into a triangle which has the ability to repel the "outer shield." Because the barrier rejects negative events, it can also function as an airbag of sorts, allowing Orihime and anyone else nearby to survive a potentially lethal fall unharmed. Orihime is also able to shape Santen Kesshun into a dome-shaped barrier large enough to easily hold herself and other individuals. It takes roughly half a second to activate and when Orihime chooses, the shield will either simply dissipate, or explode outwards, damaging anyone nearby at the cost of more energy.
Orihime can maintain the shield indefinitely and with relative ease, until met with opposition.The more force her defenses are met with, blocks a t1 or lower
It's roughly 4 feet wide and 6 feet in length when in triangle form, and can hold no more than 2 people when in dome form.
Halo Energy Sword: 300 (???)OM This was my weapon in the Graveyardverse![[Image: fcb79207-4b27-4304-8e02-627d5f955f18_zpsmlvygra3.png]](http://i1055.photobucket.com/albums/s518/JewPanda1/Mobile%20Uploads/fcb79207-4b27-4304-8e02-627d5f955f18_zpsmlvygra3.png)
The Type-1 Energy Weapon/Sword consists of a curved hilt, housing an energy storage module and a device for projecting the plasma which forms the blade. The actual blade is composed of two partially ionized 'blades' of free moving electron based gas held in a blade-like form by two small magnetic-field generators built into the handle of the weapon. This forms and contains the oval shaped, ionized blades for which the weapon is recognized. The battery's energy is reduced for each successful strike. Each strike from the sword will drain the battery by 10% of its energy. Once the battery power is fully depleted, the sword will deactivate unless recharged. It takes 40 Seconds of charging for every 10% of battery replenished.
EDIT (thanks)
[/quote]
So...is this approved Gil?
RE: Official Move Approval III - Magus - 03-03-2016
Quote:Not sure on the name - Working title: Void(?) / Wrath(?) - whatever; it's a T2 Offensive Super:
Requirements: Debuff Proficiency, Ranged Materialize Proficiency, Area Attack Proficiency, Time Manipulation
For this technique, Magus must remain still and focus his energies with a series of arcane gestures and the vocalizations of a dead, infernal language as he channels forth an absolutely colossal amount of energy.
As long as he retains focus, Magus soon summons a tear in the fabric of reality, which grows into a swirling singularity, a hungry black hole which consumes anything near it, obliterating it in flashes of light and heat, that can materialize anywhere within fifty meters of Magus and lasts for up to fifteen seconds.
The black hole can pull anything within 30 meters into its event horizon. If someone is pulled into it and can survive the ordeal, they suffer a wide range of effects as they cross the event horizon: they are badly burned by radiation and their bodies are horribly stretched and contorted, causing catastrophic damage to bones, organs, and other tissue.
Fair enough. I've added in the missing details:
Updated the "pull" range of the attack (30 meters)
Updated the time limit (15 seconds)
Thanks!
RE: Official Move Approval III - ElFailzalot - 03-03-2016
(03-03-2016, 06:29 PM)Hatate Wrote: Quote:good gracious what even is that font size my god ![[Image: psyduck.gif]](http://omniverse-rpg.com/images/smilies/psyduck.gif)
Move looks good though, but I don't see why it would need to be a move...unless I'm just missing something. Which I probably am. Ah, well. S'good to go.
Sorry, for some reason this posting thing really hates mobile. It blows up the size and autocorrects to some weird-ass things.
Don't know how to adjust size.
It's a move for the same reason the other settings on the camera are; taking pictures is Hatate's method of attack. Getting your photo taken hurts, don't know if that changes anything.
Ah, alrighty then. I figured I was missing something. You good.
(03-03-2016, 08:05 PM)Magus Wrote: Quote:Not sure on the name - Working title: Void(?) / Wrath(?) - whatever; it's a T2 Offensive Super:
Requirements: Debuff Proficiency, Ranged Materialize Proficiency, Area Attack Proficiency, Time Manipulation
For this technique, Magus must remain still and focus his energies with a series of arcane gestures and the vocalizations of a dead, infernal language as he channels forth an absolutely colossal amount of energy.
As long as he retains focus, Magus soon summons a tear in the fabric of reality, which grows into a swirling singularity, a hungry black hole which consumes anything near it, obliterating it in flashes of light and heat, that can materialize anywhere within fifty meters of Magus and lasts for up to fifteen seconds.
The black hole can pull anything within 30 meters into its event horizon. If someone is pulled into it and can survive the ordeal, they suffer a wide range of effects as they cross the event horizon: they are badly burned by radiation and their bodies are horribly stretched and contorted, causing catastrophic damage to bones, organs, and other tissue.
Fair enough. I've added in the missing details:
Updated the "pull" range of the attack (30 meters)
Updated the time limit (15 seconds)
Thanks!
Righty-o. With that, you's good. Enjoy tearing apart space and time.
RE: Official Move Approval III - Illidan Stormrage - 03-04-2016
Snott Bubble (Tier 1 Super Defense) (Requires Area Shield) (600) - when under attack, Jim's backpack friend Snott leaps free and stretches his body over Jim in a giant, oozing sphere, nullifying any Tier 1 Super Attack or lower. This takes him about three seconds to form the bubble.
RE: Official Move Approval III - Jak Mar - 03-04-2016
Light Regeneration- (Requires Healing, buff) 300 OM- Light Jak is able to heal himself and allies when getting some form of attack. It takes about a half a minute to heal each wound caused on body. (Is this too long? Let me know) As Light Jak heals, Light eco is reduced in jak's body.
RE: Official Move Approval III - ElFailzalot - 03-04-2016
(03-04-2016, 02:29 AM)Earthworm Jim Wrote: Snott Bubble (Tier 1 Super Defense) (Requires Area Shield) (600) - when under attack, Jim's backpack friend Snott leaps free and stretches his body over Jim in a giant, oozing sphere, nullifying any Tier 1 Super Attack or lower. This takes him about three seconds to form the bubble.
Lookin' good, hombre.
(03-04-2016, 03:00 AM)Jak Mar Wrote: Light Regeneration- (Requires Healing, buff) 300 OM- Light Jak is able to heal himself and allies when getting some form of attack. It takes about a half a minute to heal each wound caused on body. (Is this too long? Let me know) As Light Jak heals, Light eco is reduced in jak's body.
Several questions and issues.
— Why does it require Buff?
— Self-buffs aren't allowed. Regardless, Healing includes Regeneration and so Jak's wounds would already be healing more quickly.
— "Light Jak is able to heal himself and his allies when getting some form of attack." I'm sorry, but what? :psy:
— What's the range that it has an effect on his allies to speed their healing?
— To what degree does the healing occur? At the level of Basic Regeneration? Advanced? Just increasing their natural healing?
— The above question was mostly redundant, even if it does need an answer, as using Healing in such a way would be limited to one target at a time.
— The actual time of healing is ambiguous. The way it's worded, "each wound caused on body" could be a minor scrape or an impalement wound. Clear it up and we can work on specifics.
— What does the mention of Light Eco even have to do with this? Explain, please.
— Healing actual Damage would require the use of SP, just to point that out.
Get back to me with answers and clarification on these points and we can see about working on this further.
RE: Official Move Approval III - Link - 03-04-2016
(03-03-2016, 05:37 PM)Link Wrote: Dual Clawshots - 300 OM (Requires Ranged Proficiency)
This tool consists of a long chain connected to a discharging claw that Link can fire to either pull items or people towards himself, or pull himself towards certain surfaces. In combat, the Clawshot is generally useful as a makeshift ranged weapon, with the advantage of not requiring any ammunition.
What's the range on 'em? How fast do they go? Gonna cost more than 300 too, depending on further clarifications. 10 foot, max range. They'll cover that distance in little more than a second, but requires time for aiming. (I really need to remember to clarify >.>)
RE: Official Move Approval III - Jim Raynor - 03-04-2016
Dragonite - Tier 1 Powered Up Form - 1000 OM
![[Image: 149Dragonite.png]](http://cdn.bulbagarden.net/upload/8/8b/149Dragonite.png)
While Ditto is a master shapeshifter, some forms take more energy than others to fully wield their power. Dragonite is one such form. When in the Dragon-type's body, Ditto's strength and speed rise, making him a faster, stronger hitting opponent. Also because of the Dragon-type's versatility, almost all of his attacks that require a specialised form to use (eg. Fire-type for Flamethrower) are available to him in this form.
ATK: 5
DEF: 2
SPD: 5
TEC: 3
RE: Official Move Approval III - The Rogue - 03-04-2016
SCAR PDW: 300 OM
Requires Ranged prof.
The SCAR PDW is fully automatic. The cyclic rate is 650 rounds per minute.
The compact size of the PDW lends itself to troops normally confined to aircraft, trucks or other confined spaces who go into harm's way. While a full size SCAR rifle has distinct advantages over a PDW, the PDW allows for ease of carry in restrictive spaces and rapid deployment.
Stats:
5.56×45 NATO
6.75″ barrel length
20.5″ overall length (stock collapsed)
24.9″ overall length (stock extended)
5.5 lbs (unloaded)
hammer forged, chrome lined barrel
full length Picatinny rail on top
short Picatinny rails in 3, 6 and 9 o’clock positions
folding front and rear sights
RE: Official Move Approval III - Ururu Kyuuei - 03-04-2016
Approved Technique Wrote:Twin Sacrificial Rebirth ★
Cost: 1800
Requires: Remote Control Proficiency, Hive Mind, Shape Shifting
With a set of hand seals and building up a charge of chakra, the user conjures a number of clones ranging from one to five per use. The less time spent the weaker they are in comparison to the original. For a single user-equivalent clone thirty seconds are required, afterward requiring only two additional seconds for consecutive reproductions but at an exponential chakra/physical cost after the first starting at a moderate level. Additional alterations to appearance will add to the increase in time of each clone’s creation, items and apparel being the easiest, physiological changes being the most.
The user may start with a number of fully formed clones at Cost equal to their TEC at the beginning of the thread/event, provided significant enough time has passed to allow such.
When being directly commanded, clones share a TEC pool equal to the original that is divided evenly and rounded up between them. They can be commanded to move, attack, or defend through their Persona. This is affected directly by their distance from the user as they have a maximum range of 200 meter radius, which falls off gradually in functionality at half that distance. Even when not inherently empowered, all clones are able to communicate and observe using their hive mind like nature. Also they do not require commands to act as any secondary would, but also are limited in the same fashion in regards to combat in that they may not be effective in any competitive sense.
Furthermore, provided the user has a clone within range, they may possess it through concerted concentration, as if it were their own by leaving their primary body prone. The process requires the difference in time equal to the initial effort of creating said clone to a maximum of 30 seconds and a minimum of 3 seconds, and an additional 2 seconds if its body does not match the original. If this effort is not undertaken the body in question will not function in a manner that is equal to their ability. Like any other ability it may be interrupted and the clone body damaged enough where it forces the user's mind out of it. Extending the move above with the below. This is an additional feature I want to add to the above that's alread approved. Written as a separate move though due to keeping things clean. I'll add cost into the above when adding it to my roster.
Twin Sacrificial Rebirth: Lesser Avatar
Cost: +300 Om; Extension of Twin Sacrificial Rebirth
Requires: Remote Control Proficiency, Hive Mind, Shape Shifting, Fusion
Using an aspect of the Network, the user is able to bind a Clone on creation or a prexisting one to another person by infusing them with chakra (three seconds charging that is mildly draining). As a result said target individual may make use and possess or control a clone as if they themselves had summoned it using the same technique as the User. However this comes at the cost that controlling the clone is based on the target’s TEC level.
RE: Official Move Approval III - Isabelle - 03-04-2016
Party Cannon (300) Ranged Proficiency [float=right] [/float]
Whenever Pinkie needs to increase her fire power when she’s in her default form, she can pull out the Party Cannon from literally out of nowhere in almost an instant. It’s a cartoonishly stereotypical looking canon that’s sky blue with a single pair of pink wheels; each wheel has a white flower design on it. By pressing the fuse of the device with her hoof, it fires confetti, streamers, and balloons. It can also be loaded with cake batter, table cloths, or anything used for party decoration. The contents do not alter its use. When she no longer needs it, it’ll disappear as soon as no one is looking at it.
When wielding the cannon, she can’t use her Super Jump or Burst Movement and it takes 2 seconds to aim at an opponent due to it’s unwieldiness but it fires a 2 foot circle of party supplies at max speed that does double her attack power on a target it hits. Supplies disperse on impact. It magically reloads 1 second later, but it reduces down to normal attack power if used more than 3 times in 1 minute.
Only her default form can use this move.
RE: Official Move Approval III - Jams Bolero - 03-04-2016
Magic Broom - 900 OM
-----------------
[spoiler]Required Proficiencies: Strength, Debuff
Appearance: The handle is about six feet long with a diameter of about 1.5 inches, colored with heavily faded yellow paint. The head has a black base with faded yellow bristles about a foot wide, 4 inches long and 8 inches tall.
Weight: It can be used more quickly if held from the end with the head (or if the head is screwed off the handle), or swung more slowly at the end opposite of the head to do more damage. From the head's side, it takes an eighth of a second to attack, but from the opposite side it takes about a second.
Dust Cloud: The head of the broom allows Jams to sweep a cloud of dust into a person's eyes from about ten feet away, blinding them for about 3 seconds. It takes about 2 seconds to line up a shot, however, and requires some kind of particulate matter like dust, sand or snow to use. It also tires out Jams after only about four or five uses, so it isn't the best in a crowd. The cloud itself is about 6 feet in diameter (albeit not being perfectly circular), so it only affects one person at a time.
Other Notes: Although striking with the head of the broom rather than the handle is much more powerful, the head can fall off if used too violently and will need to be screwed on again. Jams COULD unscrew and throw the head... but eeeeeh. He would rather screw it back on than throw the head, otherwise it would just be a pole rather than a broom, and I already spent my hour-long life's savings on two proficiencies and the like.[/spoiler]
RE: Official Move Approval III - Clownpiece - 03-05-2016
Tier 1 Power Up - Anticyclone (1000 OM): Sonny concentrates the air around him in miniature, forming a localized high-pressure system around his body. The increased pressure around him helps disperse incoming attacks, while augmenting his own since he strikes out of it.
ATK: + 2
DEF: + 2
SPD: + 1
TEC: + 0
RE: Official Move Approval III - Thor - 03-09-2016
Overpower: (300)
Requires: Melee Proficiency
Description: While Thor's major form of attack is his hammer, thanks to his Asgardian strength, he is still quite a formidable opponent. This move represents Thor's ability to fight and defeat much more skilled opponents in hand-to-hand combat by using his abundance of Strength and Stamina to simple ignore their attack and crush them with his own. While the melee proficiency alone allows Thor to punch and kick this move allows him to punch and kick with force. Thor can use this to demolish an average secondary to the grave with a couple well placed hay-makers and a spartan-kick or two. A good example of what I'm taking about is bane vs. batman in the Dark Knight Rises. The way Bane fights is a good reference to how I will use this with Thor.
RE: Official Move Approval III - Omni - 03-09-2016
(03-04-2016, 07:15 AM)Ditto Wrote: Dragonite - Tier 1 Powered Up Form - 1000 OM
![[Image: 149Dragonite.png]](http://cdn.bulbagarden.net/upload/8/8b/149Dragonite.png)
While Ditto is a master shapeshifter, some forms take more energy than others to fully wield their power. Dragonite is one such form. When in the Dragon-type's body, Ditto's strength and speed rise, making him a faster, stronger hitting opponent. Also because of the Dragon-type's versatility, almost all of his attacks that require a specialised form to use (eg. Fire-type for Flamethrower) are available to him in this form.
ATK: 5
DEF: 2
SPD: 5
TEC: 3 Approved.
(03-04-2016, 11:11 AM)Connor Hound Wrote: SCAR PDW: 300 OM
Requires Ranged prof.
The SCAR PDW is fully automatic. The cyclic rate is 650 rounds per minute.
The compact size of the PDW lends itself to troops normally confined to aircraft, trucks or other confined spaces who go into harm's way. While a full size SCAR rifle has distinct advantages over a PDW, the PDW allows for ease of carry in restrictive spaces and rapid deployment.
Stats:
5.56×45 NATO
6.75″ barrel length
20.5″ overall length (stock collapsed)
24.9″ overall length (stock extended)
5.5 lbs (unloaded)
hammer forged, chrome lined barrel
full length Picatinny rail on top
short Picatinny rails in 3, 6 and 9 o’clock positions
folding front and rear sights
![[Image: SCAR-PDW.jpg]](http://live-military-kitup.sites.thewpvalet.com/wp-content/uploads/2011/05/SCAR-PDW.jpg)
Approved.
RE: Official Move Approval III - Omni - 03-09-2016
(03-04-2016, 12:35 PM)Ururu Kyuuei Wrote: Approved Technique Wrote:Twin Sacrificial Rebirth ★
Cost: 1800
Requires: Remote Control Proficiency, Hive Mind, Shape Shifting
With a set of hand seals and building up a charge of chakra, the user conjures a number of clones ranging from one to five per use. The less time spent the weaker they are in comparison to the original. For a single user-equivalent clone thirty seconds are required, afterward requiring only two additional seconds for consecutive reproductions but at an exponential chakra/physical cost after the first starting at a moderate level. Additional alterations to appearance will add to the increase in time of each clone’s creation, items and apparel being the easiest, physiological changes being the most.
The user may start with a number of fully formed clones at Cost equal to their TEC at the beginning of the thread/event, provided significant enough time has passed to allow such.
When being directly commanded, clones share a TEC pool equal to the original that is divided evenly and rounded up between them. They can be commanded to move, attack, or defend through their Persona. This is affected directly by their distance from the user as they have a maximum range of 200 meter radius, which falls off gradually in functionality at half that distance. Even when not inherently empowered, all clones are able to communicate and observe using their hive mind like nature. Also they do not require commands to act as any secondary would, but also are limited in the same fashion in regards to combat in that they may not be effective in any competitive sense.
Furthermore, provided the user has a clone within range, they may possess it through concerted concentration, as if it were their own by leaving their primary body prone. The process requires the difference in time equal to the initial effort of creating said clone to a maximum of 30 seconds and a minimum of 3 seconds, and an additional 2 seconds if its body does not match the original. If this effort is not undertaken the body in question will not function in a manner that is equal to their ability. Like any other ability it may be interrupted and the clone body damaged enough where it forces the user's mind out of it. Extending the move above with the below. This is an additional feature I want to add to the above that's alread approved. Written as a separate move though due to keeping things clean. I'll add cost into the above when adding it to my roster.
Twin Sacrificial Rebirth: Lesser Avatar
Cost: +300 Om; Extension of Twin Sacrificial Rebirth
Requires: Remote Control Proficiency, Hive Mind, Shape Shifting, Fusion
Using an aspect of the Network, the user is able to bind a Clone on creation or a prexisting one to another person by infusing them with chakra (three seconds charging that is mildly draining). As a result said target individual may make use and possess or control a clone as if they themselves had summoned it using the same technique as the User. However this comes at the cost that controlling the clone is based on the target’s TEC level. Approved.
(03-04-2016, 07:53 PM)Pinkie Pie Wrote: Party Cannon (300) Ranged Proficiency [float=right] [/float]
Whenever Pinkie needs to increase her fire power when she’s in her default form, she can pull out the Party Cannon from literally out of nowhere in almost an instant. It’s a cartoonishly stereotypical looking canon that’s sky blue with a single pair of pink wheels; each wheel has a white flower design on it. By pressing the fuse of the device with her hoof, it fires confetti, streamers, and balloons. It can also be loaded with cake batter, table cloths, or anything used for party decoration. The contents do not alter its use. When she no longer needs it, it’ll disappear as soon as no one is looking at it.
When wielding the cannon, she can’t use her Super Jump or Burst Movement and it takes 2 seconds to aim at an opponent due to it’s unwieldiness but it fires a 2 foot circle of party supplies at max speed that does double her attack power on a target it hits. Supplies disperse on impact. It magically reloads 1 second later, but it reduces down to normal attack power if used more than 3 times in 1 minute.
Only her default form can use this move. Approved.
(03-04-2016, 08:15 PM)Jams Bolero Wrote: Magic Broom - 900 OM
-----------------
[spoiler]Required Proficiencies: Strength, Debuff
Appearance: The handle is about six feet long with a diameter of about 1.5 inches, colored with heavily faded yellow paint. The head has a black base with faded yellow bristles about a foot wide, 4 inches long and 8 inches tall.
Weight: It can be used more quickly if held from the end with the head (or if the head is screwed off the handle), or swung more slowly at the end opposite of the head to do more damage. From the head's side, it takes an eighth of a second to attack, but from the opposite side it takes about a second.
Dust Cloud: The head of the broom allows Jams to sweep a cloud of dust into a person's eyes from about ten feet away, blinding them for about 3 seconds. It takes about 2 seconds to line up a shot, however, and requires some kind of particulate matter like dust, sand or snow to use. It also tires out Jams after only about four or five uses, so it isn't the best in a crowd. The cloud itself is about 6 feet in diameter (albeit not being perfectly circular), so it only affects one person at a time.
Other Notes: Although striking with the head of the broom rather than the handle is much more powerful, the head can fall off if used too violently and will need to be screwed on again. Jams COULD unscrew and throw the head... but eeeeeh. He would rather screw it back on than throw the head, otherwise it would just be a pole rather than a broom, and I already spent my hour-long life's savings on two proficiencies and the like.[/spoiler] Approved.
(03-05-2016, 08:49 PM)Somerled Murdoch Wrote: Tier 1 Power Up - Anticyclone (1000 OM): Sonny concentrates the air around him in miniature, forming a localized high-pressure system around his body. The increased pressure around him helps disperse incoming attacks, while augmenting his own since he strikes out of it.
ATK: + 2
DEF: + 2
SPD: + 1
TEC: + 0 Approved.
(03-09-2016, 08:25 AM)Thor Wrote: Overpower: (300)
Requires: Melee Proficiency
Description: While Thor's major form of attack is his hammer, thanks to his Asgardian strength, he is still quite a formidable opponent. This move represents Thor's ability to fight and defeat much more skilled opponents in hand-to-hand combat by using his abundance of Strength and Stamina to simple ignore their attack and crush them with his own. While the melee proficiency alone allows Thor to punch and kick this move allows him to punch and kick with force. Thor can use this to demolish an average secondary to the grave with a couple well placed hay-makers and a spartan-kick or two. A good example of what I'm taking about is bane vs. batman in the Dark Knight Rises. The way Bane fights is a good reference to how I will use this with Thor.
This isn't a move you can purchase. It's just fodder and your ATK stat used with the Physical Strength proficiency..
RE: Official Move Approval III - Omni - 03-09-2016
If I missed anyone, please bump your move.
RE: Official Move Approval III - Super Mario - 03-09-2016
Guitar Smash - (600 OM, Offensive Super)
Noodle dashes forward, and proceeds to quite literally smash a guitar into an opponent's head. This may seem like an average attack, but there are a set of two spikes imbedded on the back of the guitar. The guitar itself is around 4 feet long, and 2 feet wide, and will give anyone it hits a hell of a headache.
RE: Official Move Approval III - Link - 03-09-2016
Dual Clawshots - 300 OM (Requires Ranged Proficiency)
This tool consists of a long chain connected to a discharging claw that Link can fire to either pull items or people towards himself, or pull himself towards certain surfaces. In combat, the Clawshot is generally useful as a makeshift ranged weapon, with the advantage of not requiring any ammunition.
10 foot, max range. They'll cover that distance in little more than a second, but requires time for aiming. (I really need to remember to clarify >.>)
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