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Omni Archive
Assault on Darkshire - Discussion - Printable Version

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RE: Assault on Darkshire - Discussion - Okor - 01-12-2017

(01-12-2017, 02:47 PM)Sarah Kerrigan Wrote:
(01-12-2017, 02:39 PM)Harlan Higgs Wrote: It doesn't outright say it but i don't think there are many locations like. Probably standard to have peasants fall back to the city and gear up for siege mentality. I don't think the commanders would risk dividing their forces until they'd beaten back the main assault. The logistics of this are a bit tricky.

Assuming Darkshire's relatively medieval and not fully self-sustaining, they'd have outlying lands, and some people would generally be too stubborn, would be the idea.
The commanders aren't really what's intended to be drawn out - the aim is to mess with the less "regular" forces - I.E certain primes, what with their flagrant independence and in some cases, strong moral codes - as well as secondaries that aren't acting under or outright defying orders. Taking advantage of the fact that everything in the Omniverse isn't quite organized.
Besides which, How ready is the general Darkshire public, at this point? As far as I understood it, particularly going off of Ash's post, only the military even knows of the threat now, and they probably haven't known for very long. If the townspeople are still relatively oblivious, then I can't imagine the refugees have started piling in.


Edit: should be noted, if we're going by the earlier 30k People in darkshire, you'd need somewhat over 150 miles of farmland to support that population. Unless darkshire's a lot smaller than we thought, or Omniphysics has made basic necessities a lot easier (Something I haven't seen very much so far), Darkshire's probably got a lot of rural area it has to be exploiting.

According to the information page, Darkshire had a maximum of 10k people in at at one point. I imagine it's down to about 7.5k now.


RE: Assault on Darkshire - Discussion - Kelly MacAryn - 01-13-2017

This is new information. Either that or I'm fantastically oblivious, which is also possible, as I tend to do my posting after one in the morning.  

Applying the math and assumptions from the previous figures , that would put Darkshire's forces at between 1000 and 1500 soldiers.

I know there are small villages, but I'm near-to-positive Darkshire doesn't have any outlying military outposts or mines, and there's a fair amount of farmland in the area immediately surrounding the city - or at least, that's how people seem to be playing it, and the 'rolling fields' part of the 'verse description seems to bear it out.  

The other issue with drawing Primes away from the defense is that pretty much every Prime on the defenders side is either deeply invested in Darkshire specifically, a strategist themselves, or not exactly what you'd call a humanitarian. The only outright hero in the group who comes to mind is Ash...ish.


RE: Assault on Darkshire - Discussion - Weiss Schnee - 01-13-2017

(01-13-2017, 01:56 AM)Kelly MacAryn Wrote: This is new information. Either that or I'm fantastically oblivious, which is also possible, as I tend to do my posting after one in the morning.  

Applying the math and assumptions from the previous figures , that would put Darkshire's forces at between 1000 and 1500 soldiers.

I know there are small villages, but I'm near-to-positive Darkshire doesn't have any outlying military outposts or mines, and there's a fair amount of farmland in the area immediately surrounding the city - or at least, that's how people seem to be playing it, and the 'rolling fields' part of the 'verse description seems to bear it out.  

The other issue with drawing Primes away from the defense is that pretty much every Prime on the defenders side is either deeply invested in Darkshire specifically, a strategist themselves, or not exactly what you'd call a humanitarian. The only outright hero in the group who comes to mind is Ash...ish.

Given Darkshire's "self-sufficient", while if people are really against Darkshire having these things I won't force the issue, They should need to be getting their food, wood, metal, water supply, and etc. from somewhere nearby - It's been noted a bunch that the other verses aren't really closely connected with Darkshire, and given it's actually beefed up it's military recently, to my knowledge, it would need a lot of resources to maintain it.
This is also me thinking that the whole of Darkshire's only a few kilometers large town though - if it's some sprawling thing like minas tirith, much of this could be in the gates - and given that the idea of it being less than 10,000 people instead of 30,000 like was thought before, I had a much different picture of how much land would need to be relegated to crops. that brings it closer to 40 kilometers of farmland instead of around a hundred and fifty.

Regardless, if people are really certain Darkshire has no outlying territories, I guess I won't fight the status quo, though this requires significant retcons to my posts at this point. I would find it odd if the large walled city with a fairly buffed-up garrison wasn't getting resources from somewhere though, to trade if not to actually keep their own quality of life and etc. going. Especially with the necessity for supplies to outlast a siege needed.

Regardless, it was mostly a way for people to look for specific 1v1's they might want OoC, and a way to add a bit more to the siege. If people are uninterested we can say Kerrigan, Illidan and Skeletor rolled through some cocky secondaries, cut off any outlying support, and there's now refugees causing some panic and confusion in darkshire.


RE: Assault on Darkshire - Discussion - Kelly MacAryn - 01-13-2017

(01-13-2017, 02:53 AM)Weiss Schnee Wrote: Given Darkshire's "self-sufficient", while if people are really against Darkshire having these things I won't force the issue, They should need to be getting their food, wood, metal, water supply, and etc. from somewhere nearby - It's been noted a bunch that the other verses aren't really closely connected with Darkshire, and given it's actually beefed up it's military recently, to my knowledge, it would need a lot of resources to maintain it.

This is also me thinking that the whole of Darkshire's only a few kilometers large town though - if it's some sprawling thing like minas tirith, much of this could be in the gates - and given that the idea of it being less than 10,000 people instead of 30,000 like was thought before, I had a much different picture of how much land would need to be relegated to crops. that brings it closer to 40 kilometers of farmland instead of around a hundred and fifty.

Regardless, if people are really certain Darkshire has no outlying territories, I guess I won't fight the status quo, though this requires significant retcons to my posts at this point. I would find it odd if the large walled city with a fairly buffed-up garrison wasn't getting resources from somewhere though, to trade if not to actually keep their own quality of life and etc. going. Especially with the necessity for supplies to outlast a siege needed.

Regardless, it was mostly a way for people to look for specific 1v1's they might want OoC, and a way to add a bit more to the siege. If people are uninterested we can say Kerrigan, Illidan and Skeletor rolled through some cocky secondaries, cut off any outlying support, and there's now refugees causing some panic and confusion in darkshire.

You raise some excellent points, and as a history/logistics geek I'd love to work this the rest of the way out. But I feel like if we get too far into the specifics of Darkshire's economy we'll be in danger of hijacking the thread. 

My confidence in the lack of military outposts specifically comes from reading through the various Darkshire-related threads that brought the town to where it is today. Re-establishing a military presence outside the walls has only recently gotten back onto the ruling Junta's to-do list. 

Also, in retrospect, I probably shouldn't be so quick to predict what other people's characters are going to do.

Frankly, I'd love to go one-on-one with either Skeletor or Kerrigan, but I can't justify Kelly being drawn off that way IC.  Strategy is part of his core concept as a character.

Sorry if this is a little disjointed. I'm tired.


RE: Assault on Darkshire - Discussion - Weiss Schnee - 01-13-2017

(01-13-2017, 03:39 AM)Kelly MacAryn Wrote:
(01-13-2017, 02:53 AM)Weiss Schnee Wrote: Given Darkshire's "self-sufficient", while if people are really against Darkshire having these things I won't force the issue, They should need to be getting their food, wood, metal, water supply, and etc. from somewhere nearby - It's been noted a bunch that the other verses aren't really closely connected with Darkshire, and given it's actually beefed up it's military recently, to my knowledge, it would need a lot of resources to maintain it.

This is also me thinking that the whole of Darkshire's only a few kilometers large town though - if it's some sprawling thing like minas tirith, much of this could be in the gates - and given that the idea of it being less than 10,000 people instead of 30,000 like was thought before, I had a much different picture of how much land would need to be relegated to crops. that brings it closer to 40 kilometers of farmland instead of around a hundred and fifty.

Regardless, if people are really certain Darkshire has no outlying territories, I guess I won't fight the status quo, though this requires significant retcons to my posts at this point. I would find it odd if the large walled city with a fairly buffed-up garrison wasn't getting resources from somewhere though, to trade if not to actually keep their own quality of life and etc. going. Especially with the necessity for supplies to outlast a siege needed.

Regardless, it was mostly a way for people to look for specific 1v1's they might want OoC, and a way to add a bit more to the siege. If people are uninterested we can say Kerrigan, Illidan and Skeletor rolled through some cocky secondaries, cut off any outlying support, and there's now refugees causing some panic and confusion in darkshire.

You raise some excellent points, and as a history/logistics geek I'd love to work this the rest of the way out. But I feel like if we get too far into the specifics of Darkshire's economy we'll be in danger of hijacking the thread. 

My confidence in the lack of military outposts specifically comes from reading through the various Darkshire-related threads that brought the town to where it is today. Re-establishing a military presence outside the walls has only recently gotten back onto the ruling Junta's to-do list. 

Also, in retrospect, I probably shouldn't be so quick to predict what other people's characters are going to do.

Frankly, I'd love to go one-on-one with either Skeletor or Kerrigan, but I can't justify Kelly being drawn off that way IC.  Strategy is part of his core concept as a character.

Sorry if this is a little disjointed. I'm tired.

I mean, really, I should note that by "military outposts", I was less referring to a raised fort and more something like an area where people might stay between patrols, or a scout post/early warning system, as well. But honestly, I was mostly focusing on stuff that noncombatants would be mainly in, like mines, lumber-felling areas, etc.
Anyways, I thought it would be fun and sensible if Darkshire had that, which is why I sort of made up the fact those existed at all. Like I said, we can skip to the walls if people want, I just thought something like that might add to things (and hey, refugees streaming in from there can still add a bit of RP flavor, so not a total loss)


RE: Assault on Darkshire - Discussion - Illidan Stormrage - 01-13-2017

So I'll be trying to do up a new post sometime today (for reference, it's 8:51am on Saturday for me) that'll kick off the march towards Darkshire.

Since we've established that Darkshire's forces are in the 1k-1.5k range, I thought I should say what I had considered Illidan's forces to be. When he attacked Poenari Castle, I had in my mind about 700 wraiths vs. his ~1000 Dracula soldiers. About 200 wraiths were killed off, and the majority of Illidan's forces were either killed or scared off. So Illidan has ~500 wraiths, plus the other members of Dracula's forces that answered the call (I'd put around maybe 200 or 300). Of course, I consider the wraiths stronger than an average secondary.


RE: Assault on Darkshire - Discussion - Revan Noctis - 01-13-2017

So just so I know you guys got ghosts wraiths zerglings hydralisks and what else am I missing lol


RE: Assault on Darkshire - Discussion - Illidan Stormrage - 01-13-2017

All that plus other horror staples like werewolves, warlocks, zombies, skeletons, etc.


RE: Assault on Darkshire - Discussion - Sarah Kerrigan - 01-13-2017

(01-13-2017, 06:16 PM)Revan Noctis Wrote: So just so I know you guys got ghosts wraiths zerglings hydralisks and what else am I missing lol


Just be aware the zerglings and hydralisks are going to be minorities by default... Plan is to have only up to the secondary limit, since additional forces haven't been earned through RP, and some of those are infested terrans as well.

Infested Terrans are a bit of a pain - some of them work similar to zombies, though they're stronger, rather than weaker, than the average human and come with piercing claws and gross mouth-tendrils. Not infectious though, and while they can ignore pain like zombies, they're about as durable as the average very healthy human, and can still do things like die of blood loss and etc. like any other living being.
A few of them are of the explosive variety though - slow, shambling things that tend to have green, sickly tumors all over them, and blow up like a small bomb. Though they do a lot of damage, they're very small to avoid.

I don't plan on using more than a few zerg in my own posts, but if you wanna add a few more of them to your posts for flavor, feel free.


RE: Assault on Darkshire - Discussion - Revan Noctis - 01-13-2017

Alright cool. I was looking forward to having a fight with some zerg.


RE: Assault on Darkshire - Discussion - Alex - 01-14-2017

I'm just going to step back, put my staff hat on, and remind everyone that a set of fight rules (by that I mean the standard one and not just discussion of farms and soldiers) and a judge or judges need to be determined before this can actually move forward.


RE: Assault on Darkshire - Discussion - Kelly MacAryn - 01-14-2017

I believe Elfailzalot and Ezrihel volunteered to judge.

We still need rules though, and unless I've misunderstood something that means we need to actually decide what kind of a format (series of 1-on-1's, all-of-us-against-all-of-them, ?????) we're using.

At the most basic level, I cant' see a way around doing it us-vs-them. It's a battlefield, and the sides are too lopsided for 1-on-1, unless we go multiple back-to-back fights.

If we do go with a pitched battle, I'd like to suggest the following:

Word Limit: 1000
Rounds: 3
Time Limit: 96 hours
Random Elements: on
Damage Meter: on

Also, I'd like to float a variation on a suggestion that was raised in skype-chat a few days ago regarding a way to account for the armies: give each attacker support from Illidan's army (funtionally a single free use of a tier-2 assist) and each attacker either 2 free barrages of arrows from the town's archers (functionally a powerful area-attack move) or a single use of a ballista shot/battlemage support from the walls (functionally a free tier-1 super-attack).

Thoughts?


RE: Assault on Darkshire - Discussion - Hiro Protagonist - 01-14-2017

I agree with Kelly's suggestion about representing the armies as super attacks


RE: Assault on Darkshire - Discussion - Illidan Stormrage - 01-14-2017

I think that's a good idea Kelly. But how do you see the battles taking place if we aren't 1v1? We just rp being in a big-scale battle?


RE: Assault on Darkshire - Discussion - Alex - 01-14-2017

I think it simplifies things if we just focus on individual or semi-individual PvP, with the larger conflict in the background. Like a scene from the Iliad or something.

Would cut down on the need for all the extra layers of semantics.

edit - for the record, this is purely my opinion as a writer involved in this.


RE: Assault on Darkshire - Discussion - Kelly MacAryn - 01-14-2017

(01-14-2017, 06:40 PM)Illidan Stormrage Wrote: I think that's a good idea Kelly. But how do you see the battles taking place if we aren't 1v1? We just rp being in a big-scale battle?

With the numbers as uneven as they are, well, yes. Something like the recent artefact battle only with two sides instead of a free-for-all. Alternatively, I guess we could do several  2 or 3-on-1s, maybe with the ability to jump in on other battles if yours finishes early?

In that case we'd probably want different rules though, seeing as they'd be applied separately to each group. 1000/2 rounds/36 hours, maybe.


RE: Assault on Darkshire - Discussion - The Humble Sage - 01-14-2017

I kinda feel like If I am not a prime in this battle then attacking a prime directly (and especially when they already have a prime fighting them) is kind of a bad judgement call. Not to say there aren't people who would do it, but I feel like any ghoul that decides "Y'know, I will be the one that takes down Okor!" or a darkshire archer who thinks "The Queen of Blades is right there, now's my chance to take them out!" will regret their decision pretty quickly. Obviously there are secondaries and npcs who would definitely be able to impact the course of these events, but I don't know if I think they should be directly affecting particular "duels"

I personally would just have the battle be more or less background.

That said, if we aren't all going to be involved in every battle immediately, what if there was a less competitive thread that people could post in that kept track of the assault in general (so that people can lead flanking charges, storm the walls and take out siege weapons. All that great battle action that an assault would have!) I think that could be really cool!


RE: Assault on Darkshire - Discussion - Revan Noctis - 01-14-2017

I think we should have the non competitive side as well so that I and possibly others can partially enjoy the battle and fighting secondaries and stuff.
However it can be the decision of people to enter 1v1's when they are ready. With that said though if Hiro and Okor want to team up in a fight or something and one of the attackers is ok with that for whatever reason that should probably be allowed to.

Using free super attacks would be good against assists I suppose.
If however people wanted the free for all we could do that to but I agree that it would make things a bit less personal.


RE: Assault on Darkshire - Discussion - Skeletor - 01-14-2017

[Image: search-3.jpg?w=450&h=366]


not where this particular thread is at right now, but I wanted to show people that I wasn't just pulling that drill thing out of nowhere.


RE: Assault on Darkshire - Discussion - Weiss Schnee - 01-15-2017

Quote: "Y'know, I will be the one that takes down Okor!" or a darkshire archer who thinks "The Queen of Blades is right there, now's my chance to take them out!" will regret their decision pretty quickly. Obviously there are secondaries and npcs who would definitely be able to impact the course of these events, but I don't know if I think they should be directly affecting particular "duels"
Really, if we wanna get technical, Prime's aren't substantially stronger than any other random mook. The difference with the Queen of Blades and Skeletor, especially, will be big, especially considering that at the moment they're only moderately stronger than any single NPC. Or, at least as I've understood it, the difference wouldn't be bigger than, say, the difference between legolas or gimli, and a random mook. Sure, Gimli killed 30 uruks, but that was with his armor getting battered and charred.


I like the idea of using forces as T1 assists, potentially, or, to be honest, as just background obstacles - if we're fighting in a ring of darkshire soldiers and demons, even if they're not directly fighting us, they're fodder getting in the way, throwing around attacks, etc.
Gives a lot of RP opportunities.
Not so sure regarding the super moves - adds a little too much power to lower-tier characters, and also gives us more stuff to track, when this already is goign to involve a lot of stuff to track.


Anyways, regarding the fights themselves and how to decide them:

I'm of the opinion a full brawl would be a bad idea. you have 9 people, trying to fight 3, and given no one'd necessarily be calling who to fight, it might go badly.

So, on that note, I can think of 2 options:
#1: We do this OOCly. People decide on fights they wanna do, and just make the battlefield shift so these battles happen. This is the area I'm leaning to, mostly so we don't have something ridiculous like a 5-on-1 happen or the like, but it's up to everyone on this front. I'd prefer to do this event in a way where everyone can get things they want from this, though.


@2: If we want to treat this as a more serious battle and get all tactical, we could have it so people might have a few "areas" to call going to on the battlefield. Defenders and Assaulters would both privately call, and someone both sides trusted that's a neutral party would decide where you actually end up. Defenders and Assaulters in the same area end up fighting. The number of area would have to be small - enough to guarantee there'd be a fight - and if the Defenders let the assaulters sit on a "wall" area, darkshire'd get more busted up if they're uncontested.
I'd prefer not to do this, but if people want this to be some fancy-shmancy tactical affair I'd get it, and won't complain.


If we do this, we may want to implement the HP system - gives defenders and assaulters chances to retreat.
Since there's battlefield Chaos, if we really wanted, we could do shorter fights, in order to allow for people to slip back into the chaos of the battlefield. Might make this longer, but allows one side to get less than completely wiped out, and allows for everyone to get a chance to influence the battlefield at some point or another.