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Official Move Approval III - Printable Version +- Omni Archive (https://omni.zulenka.com) +-- Forum: Administration Forums (https://omni.zulenka.com/forumdisplay.php?fid=5) +--- Forum: Help Desk (https://omni.zulenka.com/forumdisplay.php?fid=8) +--- Thread: Official Move Approval III (/showthread.php?tid=1470) |
Re: Official Move Approval III - Gwendolyn - 01-30-2016 Move: Scythe of Dawn (Requires Physical Proficiency, Ranged Proficiency) Cost 600 OM Description: The Pinnacle of Angelic power, The Scythe of Dawn was only to be wielded by the Angelic Generals who fought against the forces of Lord Vohikar and his demons. The scythe was designed to be a very deadly and effective weapon. It has a long handle of about five feet, crafted from enchanted silver to never break. The blade of the scythe itself is forged from a shadow-cast steel, giving the curved sickle blade a dark, menacing look. The blade and handle are joined by a steel gear, allowing the blade to rotate. The rotation of the blade into a spear-like position changes the weapon from a melee scythe, to a staff capable of firing beams of light at opponents. These beams can travel up to thirty meters, dealing minor wounds similar to an arrow's. These beams of light are shot from the scythe at the speed of a high velocity bullet. It takes two seconds for the gear that rotates the functions to unlock and rotate, leaving the user vulnerable for the two second period it takes to switch it back and forth Re: Official Move Approval III - Tearen Wover - 01-30-2016 Aspects of Divinity [Tier 2 Assist] 1500 OM Nealaphh summons five of its Aspects to its side; floating, black, crystalline polygons of various shapes that each glow with a different color of interior light. Nealaphh can instantly relay mental commands to the Aspects as a group, though they do each have an individual intelligence. The prisms are fast, precise, and can deliver significant damage in the form of piercing energy beams, but their glass-like bodies make them prone to shattering with enough blunt trauma. Most importantly, the Aspects can serve as mobile eyes for Nealaphh, as the God-Mind can tap in to what any one of them is seeing at any given moment. ATK: 3 DEF: 1 SPD: 3 TEC: 3 Re: Official Move Approval III - Link - 01-31-2016 Megaton Smash Cost:600 OM Tier 1 Super Move (requires Physical Strength) Link leaps high into the air, summoning the Megaton Hammer on his way. He then brings the hammer into a vicious downward strike, causing a fair amount of damage to the first person he connects with. Should he not hit a person, the Hammer leaves it's mark on the ground. The Hammer is then dismissed, dissipating into little more than a sparkling puff of smoke and leaving Link a little more drained than before. Repeated use of this attack drains Link rapidly, leaving him exhausted (shown through remaining SP). Re: Official Move Approval III - Enzo Matrix - 01-31-2016 Heroic (T1 Power-Up Transformation) - 1000 OM ATK: +1 DEF: +2 SPD: +1 TEC: +1 Matrix, having been an enemy AI in countless video games in his past realm, has learned to manipulate his own coding and manually increase his "difficulty level" to make himself a tougher opponent. This boosts his abilities in all respects, but most notably makes him more durable. The only visual sign of this transformation is that is black and gold icon on his shoulder plate changes it's shape to a shield with two swords across it. Because he is forcing the difficulty level change, he cannot maintain it indefinitely. Fireball (T1 Offensive Super Move)- 600 OM Requires Ranged Proficiency Matrix has recreated one of the most devastating attacks he has ever witnessed in his many travels across the games. He holds up a single hand and forms an orange fireball that measures about two feet in diameter, which takes three seconds to charge. Matrix then throws the fireball at his chosen opponent like a baseball, and upon impact with it's target it will cause a localized burst for heavy damage. The fireball hovers directly above his palm while he charges and throws it, and he never actually touches the flames during the course of the attack. If the attack does not hit right away, it can bounce several times across the ground and keep it's same trajectory. Re: Official Move Approval III - Corporal Light - 02-01-2016 Emotional Discharge: Tier 1 Power-Up (1000 OM) Something causes Ballad to snap. Whether it is something someone says, or just frustrated enough during battle that he is forced to utilize it. Whatever the reason, Ballad instantly switches into a more "shadowy" version of himself, his body opening up gashes all over that bellow out smoke. That smoke quickly circles around him, obscuring all but his eyes, which glow white. When this happens, his original personality is revealed fully, and he becomes very, very ruthless. ATK: +2 (6) DEF: +0 (3) SPD: +2 (3) TEC: +1 (5) Re: Official Move Approval III - Albert Wesker - 02-01-2016 Ururu Kyuuei Wrote:Brutality of the Human Sacrifice Both good to go. Koal Lynch Wrote:Move: Scythe of Dawn (Requires Physical Proficiency, Ranged Proficiency) Cost 600 OM Nice. Good to go. Nealaphh Wrote:Aspects of Divinity [Tier 2 Assist] 1500 OM The Assist itself is approved. The energy beams they fire would need to be purchased as a separate move, as they function off of your own moves. Sharing senses between them would only work within the range of your Telepathy. Link Wrote:Megaton Smash Good to go. Enzo Matrix Wrote:Heroic (T1 Power-Up Transformation) - 1000 OM Lovely. Both good to go. Ballad Wrote:Emotional Discharge: Tier 1 Power-Up (1000 OM) Good to go, you...angry, angry little green man, you. Re: Official Move Approval III - Harlan Higgs - 02-01-2016 Move Name : Grave Rot Type: Attack, Debuff Cost: 300 OM Grundy focuses the necrotic and elemental energy that drives his undead body, tensing up and flexing his muscles. After focusing for about five seconds, he releases a blast of noxious and corrosive swamp gas from his mouth and pores. Anyone engaged in close proximity or physical combat with him breathes in the toxic air and is overwhelmed with a coughing fit, watering eyes, and ragged breathing as the quasi-magical energy eats at their defenses. This ability takes a long time to recharge, and the gas around Grundy dissipates after about fifteen seconds. Re: Official Move Approval III - Tearen Wover - 02-01-2016 Well it's a good thing I bought that energy beam move a week ago. :frogbon: Re: Official Move Approval III - Schwi Dola - 02-02-2016 Toybox Girl Wrote:Gatling Bazooka (Tier 1 Super Move) (Requires Ranged Proficiency) (800) How's that? 20-30, and the move has an effectiveness range now, of 30 feet. Being inaccurate she needs to be close to get enough hits in Re: Official Move Approval III - Jak Mar - 02-03-2016 Natural Claws- When Jak changes to Dark Jak, a dark beastly form of himself, he gains a initial transformation stun to paralyze opponents upon activation. As Jak contains dark eco in his system, the dark eco stun does not work on himself. The only weakness of this stun is that it cannot be used against Dark Jak in a fight. See stun here, lighting coming out of Dark Jak.Tier 1 Offensive Super Move- Dark Bomb- (Requires Physical Strength, Slam, Area Attack Proficiency) 300 OM- Dark Jak jumps up in the air and aims his fist toward the ground, causing a shockwave of dark eco to spread across the ground, pushing back an enemy about 15 feet. It takes Dark Jak about a few seconds to jump and hit the ground. The radius of Dark Jak's dark bomb attack is a large radius about the shape of a very large circle. Re: Official Move Approval III - Gilgamesh - 02-04-2016 Solomon Grundy Wrote:Move Name : Grave Rot How much is "a long time" in a general sense? Minutes, half a minute? Other than that it seems good. Desco Wrote:Toybox Girl Wrote:Gatling Bazooka (Tier 1 Super Move) (Requires Ranged Proficiency) (800) This is good Jak Mar Wrote:Natural Claws- When Jak changes to Dark Jak, a dark beastly form of himself, he gains a initial transformation stun to paralyze opponents upon activation. As Jak contains dark eco in his system, the dark eco stun does not work on himself. The only weakness of this stun is that it cannot be used against Dark Jak in a fight. Natural Claws- I think the Claws and Paralysis should be different moves. Also describe how long the stun and is it area of effect or? Dark Bomb- Could you tell the radius approximately in numbers? Re: Official Move Approval III - Schwi Dola - 02-04-2016 Oh uh, to make clear that move was Tier 1 as listed, and doesn't cost 800 om but 600 om. Re: Official Move Approval III - Chloe Price - 02-04-2016 Laughing Gas Spray - 300 OM(Requires Area Attack Proficiency, Ranged Proficiency) The Joker sprays Laughing Gas out directly in front of him with the flower on his jacket. It's a cone-shaped move, reaching 3 feet in front of him, the spray is 3 feet tall, and sends people caught in the cone - apart from himself, if such a thing happens - into uncontrollable laughter for 10 seconds. It has the same effect as the Laughing Gas Grenade, but has an advantage over it, in exchange for it's range being lowered compared to that of the grenade, which was thrown and still created a completely circular area of effect; being able to catch people off-guard. Joker can seem to be completely unarmed, yet he can still use Laughing Gas Spray as long as the flower is on his jacket. Re: Official Move Approval III - Harlan Higgs - 02-04-2016 Gilgamesh Wrote:How much is "a long time" in a general sense? Minutes, half a minute? Other than that it seems good.I was thinking more like 3-5 minutes. Re: Official Move Approval III - Gilgamesh - 02-05-2016 Desco Wrote:Oh uh, to make clear that move was Tier 1 as listed, and doesn't cost 800 om but 600 om. Yep yep Joker Wrote:Laughing Gas Spray - 300 OM(Requires Area Attack Proficiency, Ranged Proficiency) This needs debuff and you'll need some downsides for the effect this has. Solomon Grundy Wrote:Gilgamesh Wrote:How much is "a long time" in a general sense? Minutes, half a minute? Other than that it seems good.I was thinking more like 3-5 minutes. Alright then this move is fine. Just put that in there. Re: Official Move Approval III - Jim Raynor - 02-06-2016 Fire Blast (Tier 1 Super Attack - Requires Ranged) : Ditto rears his head back, charging flame into his mouth for a few seconds, and then releases it in a 大 shaped projectile which explodes on impact. [spoiler] [/spoiler]
Re: Official Move Approval III - Chloe Price - 02-06-2016 Gilgamesh Wrote:Hmm...The grenade's affect lasted 10 seconds, didn't it? I don't see that needing a debuff. Unless you mean the range of the attack...Joker Wrote:Laughing Gas Spray - 300 OM(Requires Area Attack Proficiency, Ranged Proficiency) Laughing Gas Spray - 300 OM(Requires Area Attack Proficiency, Ranged Proficiency) The Joker sprays Laughing Gas out directly in front of him with the flower on his jacket. It's a cone-shaped move, reaching 2 feet in front of him, the spray is 2 feet tall, and sends people caught in the cone - apart from himself, if such a thing happens - into uncontrollable laughter for 10 seconds. It has the same effect as the Laughing Gas Grenade, but has an advantage over it, in exchange for it's range being lowered compared to that of the grenade; being able to catch people off-guard. Joker can seem to be completely unarmed, yet he can still use Laughing Gas Spray as long as the flower is on his jacket. This has a cooldown of at least 30 seconds between uses, and can only be kept up for a maximum of 5 seconds. Does this look much better? Re: Official Move Approval III - Kopaka - 02-06-2016 Toa o te Tio 3,600 OM (Requires Ranged Materialize Proficiency, Area Attack Proficiency, Area Shield Proficiency, Remote Control Proficiency Kopaka is a physical embodiment of the spirit of Ice. As such, he can channel and control, and resuape the substance many ways in its natural state. It should be noted that Kopaka's control over ice applies to all forms of frozen liquids and gasses; not just water ice. Using this control, however, taps his elemental reserves of power, and cannot be used frivolously. Kopaka's power recharges naturally over time, but it places of natural cold and ice, it speeds up significantly. Reshaping - Kopaka can reshape existing ice he can physically touch for a variety of reasons. In large swaths of ice, he can create passages through ice in the form of tubed wide enough for an average sized person to pass through single file, and he can close passages as well. Kopaka can also carve out stairs and ramps wide enough for a single person. Finally, Kopaka can cause large, violently sharp spikes of ice to burst out from solid surfaces of ice anywhere within fifty feet of where he is touching the surface of a structure of ice. All of these abilities take roughly five seconds to execute, and in those five seconds, Kopaka can create one ice spike or up to fifty feet of passage, stairs, or ramps. Sculpting - Kopaka gestures his hand at any point within fifty feet of himself and sends a white-blue beam of elemental energy coursing to that spot. With this energy, he can create a cube or sphere of solid ice of 6 cubic feet or smaller in a matter of three seconds. Additionally, Kopaka can create a wall of ice two feet wide, six feet tall and twenty feet long or smaller, that will stand up to most basic attacks. Creating any of these structures takes approximately ten seconds, and summoning such volumes drain Kopaka's elemental energy much faster than reshaping ice. Kopaka can shatter anything he creates on a whim as long as it is within fifty feet of him. Re: Official Move Approval III - Mickey Mouse - 02-06-2016 Joker Wrote:Gilgamesh Wrote:Hmm...The grenade's affect lasted 10 seconds, didn't it? I don't see that needing a debuff. Unless you mean the range of the attack...Joker Wrote:Laughing Gas Spray - 300 OM(Requires Area Attack Proficiency, Ranged Proficiency) Gilgamesh means you need to purchase Debuff Proficiency for it. Other than that I'll leave it to him to take a look at
Re: Official Move Approval III - Gilgamesh - 02-06-2016 Ditto Wrote:Fire Blast (Tier 1 Super Attack - Requires Ranged) : Ditto rears his head back, charging flame into his mouth for a few seconds, and then releases it in a 大 shaped projectile which explodes on impact. Just to be clear, the explosion only affects the target right? Joker Wrote:Gilgamesh Wrote:Hmm...The grenade's affect lasted 10 seconds, didn't it? I don't see that needing a debuff. Unless you mean the range of the attack...Joker Wrote:Laughing Gas Spray - 300 OM(Requires Area Attack Proficiency, Ranged Proficiency) Like Mickey said I meant the proficiency. Still seems a little strong, maybe put in there that enemies with higher TEC or DEF or whatever you please have a higher chance of resisting the effect? If not then just add something else. Kopaka Wrote:Toa o te Tio 3,600 OM (Requires Ranged Materialize Proficiency, Area Attack Proficiency, Area Shield Proficiency, Remote Control Proficiency I'm not really sure where you're getting 3600 OM from. I see 900 OM priced here. The Spike, the cube wall, and then the wall wall. The ramps and stairs seem to be RP fodder and will cost 0 OM. Other than that the move seems fine. Just tell me if I'm missing something or if you wish to make the ramps usable in combat. |