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Omni Archive
Official Move Approval III - Printable Version

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Re: Official Move Approval III - Naruto Uzumaki - 11-22-2015

Gilgamesh Wrote:Question from the FAQ-

Q: I want to have a 'Body Split' power like in Dragonball Z, or Naruto. I want clones. How do?
A: There are several ways. Firstly, you can create single-minded assists like zombies using regular moves or Super Moves, but they must have a single-purpose, like attacking a target or defending you. You can also use the Remote-Control Proficiency to create clones which are under your direct control. In order to have fully autonomous clones, they must be a proper Assist, governed by the Assist Rules.

Also the speed of insight and other identifying things would depend on their TEC rather than a specific time

Alright I'll try reworking it. Also the description for insight says 30 seconds, I was going off that.


Re: Official Move Approval III - Naruto Uzumaki - 11-22-2015

Dropping the shadow clone jutsu for now and switching to a move I can use.

Naruto Uzumaki Barrage - (Requires Physical Strength, Ranged, and Remote Control Proficiency) Costs 300

Naruto summons four clones, one to knock the opponent off their feet (usually with a punch) which the original then uses as a spring board to jump high into the air. The other three proceed to kick the opponent into the air, with the original mid-air drop kicking the foe in the face.

Example:

[youtube]953xnanDNAY[/youtube]


Re: Official Move Approval III - Gamzee Makara - 11-23-2015

Adam Gaite Wrote:
Gamzee Makara Wrote:The Lightning Spear is a strange projectile that Gamzee throws like a javelin. The spear itself is one meter long and appears as a solid spear of violet lightning. It erupts in a small shower of sparks upon contact with a foreign surface, excluding organic material(i.e. skin or fur) which it punctures as a regular spear would before also violently blowing up in another spark shower that doesn't extend beyond roughly 2/3 of a meter. The downside is of course that the AoE of the sparks is pretty small, and the sparks themselves don't actually do or hurt that much unless Gamzee can actually hit his target. Getting hit with the spear is similar to being pierced by a regular spear, except upon contact the projectile is white hot. It's plasma, after all. The sparks burn just as hot, but would do little more than singe a little skin off unless contact is made with an open wound. That shit will hurt. The whole experience is like beings stabbed with a fire poker that has been left in the fireplace for a way too long time. It's hotter than it should be. The sparks? Ever burn your hand with a sparkler? Those little fireworks things? Think about that but about 4 times as ouch. The spear is simply a thrown projectile and travels as such. How fast it is thrown is dependent on Gamzee's ATK. At current stat (ATK=4) I would say the spear thrown in a straight line trajectory would not be quite as fast as a fastball thrown by a major league pitcher, so let's say roughly 65 mph? And then if it were thrown in an arc it would be different of course. The spear is just like any regular object, and is affected by gravity omniphysics, so eventually it will stop moving/hit the ground due to gravity. Just like a regular spear. It will not lose its potency unless it comes into contact with a foreign surface, organic or otherwise.

As the electricity channels into his favorite weapons, the clubs become wrapped up lightning as if it were living barbed wire. The lightning dissipates on contact with any surface, so if he misses, then that's pretty much it for that club. If he manages to land a hit on his opponent with a club coiled with lightning, it is similar to being struck with an electric stun baton or taser. Coined as Stun Clubs, Gamzee can only charge his clubs once per fight, as continued use degrades the integrity and solidarity of his pins. Being struck with one of these charged weapons will cause the body to seize up and become immobilized. With a DEF higher than Gamzee's ATK, this effect can be lessened or even shrugged off. If the DEF matches my ATK, then the effect is noticeably lessened. Every point after that up to 2 points over my attack will weaken it further until it is ineffective.

The Overcharge is also rather contained, and is only about 5 meters in diameter, with Gamzee at the center. It is similar to an electrically caused combustion or explosion. It is...violent, to say the least. While fairly devastating to any close range opponents, it also happens to damage Gamzee. The explosion singes and burns his skin, but not enough to leave scars. It can be pretty exhausting and often after triggering the blast, the clown must take a moment to breathe and regain his senses.

(900 OM for three different purposes, requires Ranged Proficiency, Debuff Proficiency(For the Stun Clubs), and Area Attack Proficiency)

Lightning Aura -- At its base it looks good, but some things about each specific application. also, three seconds would be good in my eyes for the Lightning Spear and Stun Clubs portion, while the Overcharge I would probably go with four seconds, just to indicate the punch I assume it's supposed to pack.
Lightning Spear -- Once its thrown, how fast does it travel? And what is its range before it loses its punch?
Stun Clubs -- What actual effect does this confer? Assuming it's some sort of debilitating stun effect, based on the name and Debuff Proficiency, but gonna need an actual mechanic for how it works, along with how generally effective it is/what stats it relies on and generally how long it lasts.
The Overcharge -- Kind of a small radius for an explosion, but I don't see any issue with it.

-------

Everything edited has been made bold and italicized.


Re: Official Move Approval III - Gilgamesh - 11-24-2015

Naruto Uzumaki Wrote:Dropping the shadow clone jutsu for now and switching to a move I can use.

Naruto Uzumaki Barrage - (Requires Physical Strength, Ranged, and Remote Control Proficiency) Costs 300

Naruto summons four clones, one to knock the opponent off their feet (usually with a punch) which the original then uses as a spring board to jump high into the air. The other three proceed to kick the opponent into the air, with the original mid-air drop kicking the foe in the face.

Example:

[youtube]953xnanDNAY[/youtube]

The main problem with this is the limited response that a person can have. It isn't a cutscene but rather a fight between two people with a bunch of different interactions. Maybe have to the clones attempt to uppercut him? Just make it more vague and able to interact more.


Re: Official Move Approval III - Naruto Uzumaki - 11-24-2015

Gilgamesh Wrote:The main problem with this is the limited response that a person can have. It isn't a cutscene but rather a fight between two people with a bunch of different interactions. Maybe have to the clones attempt to uppercut him? Just make it more vague and able to interact more.


If they have acrobatics they could always get out of the way before the other three clones get the chance to even try and knock them into the air, not to mention they can still dodge the first hit (which would put the kobash on the whole attack). Plus there's not really any way to dodge something in mid-air unless they have flight or some other power that allows movement in the air. As for making it vague, I'm not exactly sure how, it's a pretty straightforward attack.


Re: Official Move Approval III - Gilgamesh - 11-24-2015

Yeah but the thing is that it does require for the first move to hit and to knock up the person as well as no acrobatics mid air. It seems like it's an all or nothing without much interaction between the players. This would maybe be ok as a super move.

This is what makes this move seem more "cutsceney". You could broader in to "Naruto summons four clones to pile on and attack the user" which is a lot simpler and you'd change that but you get the just


Re: Official Move Approval III - Naruto Uzumaki - 11-24-2015

Alright, I'll just try and come up with a different move then.


Re: Official Move Approval III - Monkey D. Luffy - 11-24-2015

Naruto Uzumaki Wrote:Alright, I'll just try and come up with a different move then.

All you really need to do is add the caveat that "the maneuver may be interrupted at any point during execution."


Re: Official Move Approval III - Ricter - 11-24-2015

Gilgamesh Wrote:You're first move you kinda will already do depending on the move. I'm not sure you'll need this since most debuffs are not more than 5 seconds. If you still want a move could you please change from "three times" to a fatigue factor instead

Unburden – 300 OM (Requires Physical Strength)
Just by using his strength he is capable of breaking out of what ever strong slowing entanglement or snare he is currently under. This allows him to break out of being bound, chained, or even grappled as he uses this technique to escape those situations, but takes a bit more energy than normal to do.


Re: Official Move Approval III - Roger Smith - 11-24-2015

Gamzee Makara Wrote:
Adam Gaite Wrote:
Gamzee Makara Wrote:The Lightning Spear is a strange projectile that Gamzee throws like a javelin. The spear itself is one meter long and appears as a solid spear of violet lightning. It erupts in a small shower of sparks upon contact with a foreign surface, excluding organic material(i.e. skin or fur) which it punctures as a regular spear would before also violently blowing up in another spark shower that doesn't extend beyond roughly 2/3 of a meter. The downside is of course that the AoE of the sparks is pretty small, and the sparks themselves don't actually do or hurt that much unless Gamzee can actually hit his target. Getting hit with the spear is similar to being pierced by a regular spear, except upon contact the projectile is white hot. It's plasma, after all. The sparks burn just as hot, but would do little more than singe a little skin off unless contact is made with an open wound. That shit will hurt. The whole experience is like beings stabbed with a fire poker that has been left in the fireplace for a way too long time. It's hotter than it should be. The sparks? Ever burn your hand with a sparkler? Those little fireworks things? Think about that but about 4 times as ouch. The spear is simply a thrown projectile and travels as such. How fast it is thrown is dependent on Gamzee's ATK. At current stat (ATK=4) I would say the spear thrown in a straight line trajectory would not be quite as fast as a fastball thrown by a major league pitcher, so let's say roughly 65 mph? And then if it were thrown in an arc it would be different of course. The spear is just like any regular object, and is affected by gravity omniphysics, so eventually it will stop moving/hit the ground due to gravity. Just like a regular spear. It will not lose its potency unless it comes into contact with a foreign surface, organic or otherwise.

As the electricity channels into his favorite weapons, the clubs become wrapped up lightning as if it were living barbed wire. The lightning dissipates on contact with any surface, so if he misses, then that's pretty much it for that club. If he manages to land a hit on his opponent with a club coiled with lightning, it is similar to being struck with an electric stun baton or taser. Coined as Stun Clubs, Gamzee can only charge his clubs once per fight, as continued use degrades the integrity and solidarity of his pins. Being struck with one of these charged weapons will cause the body to seize up and become immobilized. With a DEF higher than Gamzee's ATK, this effect can be lessened or even shrugged off. If the DEF matches my ATK, then the effect is noticeably lessened. Every point after that up to 2 points over my attack will weaken it further until it is ineffective.

The Overcharge is also rather contained, and is only about 5 meters in diameter, with Gamzee at the center. It is similar to an electrically caused combustion or explosion. It is...violent, to say the least. While fairly devastating to any close range opponents, it also happens to damage Gamzee. The explosion singes and burns his skin, but not enough to leave scars. It can be pretty exhausting and often after triggering the blast, the clown must take a moment to breathe and regain his senses.

(900 OM for three different purposes, requires Ranged Proficiency, Debuff Proficiency(For the Stun Clubs), and Area Attack Proficiency)

Lightning Aura -- At its base it looks good, but some things about each specific application. also, three seconds would be good in my eyes for the Lightning Spear and Stun Clubs portion, while the Overcharge I would probably go with four seconds, just to indicate the punch I assume it's supposed to pack.
Lightning Spear -- Once its thrown, how fast does it travel? And what is its range before it loses its punch?
Stun Clubs -- What actual effect does this confer? Assuming it's some sort of debilitating stun effect, based on the name and Debuff Proficiency, but gonna need an actual mechanic for how it works, along with how generally effective it is/what stats it relies on and generally how long it lasts.
The Overcharge -- Kind of a small radius for an explosion, but I don't see any issue with it.

-------

Everything edited has been made bold and italicized.

Just to avoid potential headache, change the hard number for how fast the lightning spear flies to an easier comparison. Something we can all reasonably guesstimate at, like the speed of an arrow, a bullet, or in this case, a good old-fashioned fastball. Do that and you're good to go, mate.

For the Stun Clubs, a baseline time will be necessary that fluctuates depending on stat differences. A few seconds is a usual safe bet for things like this.

The Overcharge is good to go.


Re: Official Move Approval III - Marcus Wright - 11-24-2015

OWL drone- A advanced hovering attack drone used exclusively by Luger to give her all kinds of tactical abilities in the field. It attaches itself onto Luger's suit until she gives it an order. When damaged, the OWL automatically returns and repairs itself until it receives an order again.

Attack mode- Allows Luger to command the Owl drone to attack a enemy either from a distance or close by.

Zipline mode- [Image: OWL?file=OWL_ZIP.jpg]- Allows Luger to access a zipline to various areas if she needs to get across areas fast.

Stun mode-http://killzone.wikia.com/wiki/OWL?file=OWL_Stun.jpg- The OWL drone can stun a enemy from a distance of 10 feet or more.

Shield mode- http://killzone.wikia.com/wiki/OWL?file=OWL_NANO.jpg The Owl drone is commanded by Luger to protect her with a rectangular like shield,

Would i need to buy moves for the OWL drone's different modes?


Re: Official Move Approval III - Monkey D. Luffy - 11-25-2015

Yes, all functions will be considered variations that are purchased for 300 OM each. That being said, the commands need far more description. By now you should be knowledgable of what we expect from Move submissions. Additionally, the Stun Mode will require Debuff Prodiciency.


Re: Official Move Approval III - Ash - 11-26-2015

Lightening Lure - 300 OM
Requires Ranged Proficiency
Ash picks out a target within 15 feet of her, and then creates a magical electric current that pulls the singled towards her. The current that surrounds her is harmless, and can only be seen by the random sparks of blue lightening that moves around her clock-wise. Lightening Lure does no damage to Ash or the victim she is pulling towards her. It is simply used to close the distance between her and another person who seems bent on keeping their distance.


Re: Official Move Approval III - Gilgamesh - 11-26-2015

Xavier Wrote:
Gilgamesh Wrote:You're first move you kinda will already do depending on the move. I'm not sure you'll need this since most debuffs are not more than 5 seconds. If you still want a move could you please change from "three times" to a fatigue factor instead

Unburden – 300 OM (Requires Physical Strength)
Just by using his strength he is capable of breaking out of what ever strong slowing entanglement or snare he is currently under. This allows him to break out of being bound, chained, or even grappled as he uses this technique to escape those situations, but takes a bit more energy than normal to do.

This move since it completely negates another move with need some more downsides in order to balance it.

Ash Wrote:Lightening Lure - 300 OM
Requires Ranged Proficiency
Ash picks out a target within 15 feet of her, and then creates a magical electric current that pulls the singled towards her. The current that surrounds her is harmless, and can only be seen by the random sparks of blue lightening that moves around her clock-wise. Lightening Lure does no damage to Ash or the victim she is pulling towards her. It is simply used to close the distance between her and another person who seems bent on keeping their distance.

Can people still move or attack while in this current or does the lightning prevent them from doing so?


Re: Official Move Approval III - Ash - 11-26-2015

Quote:Ash wrote:
Lightening Lure - 300 OM
Requires Ranged Proficiency
Ash picks out a target within 15 feet of her, and then creates a magical electric current that pulls the singled towards her. The current that surrounds her is harmless, and can only be seen by the random sparks of blue lightening that moves around her clock-wise. Lightening Lure does no damage to Ash or the victim she is pulling towards her. It is simply used to close the distance between her and another person who seems bent on keeping their distance.


Can people still move or attack while in this current or does the lightning prevent them from doing so?


Its just a quick pull to bring them within arm's reach, so as soon as they are moved they can do whatever they would normally. During the yank? I guess if you can make a reaction within the few seconds it takes for her to pull. Which would make sense if the person notices she sparks up and suddenly people are being pulled towards her.

Its only meant to grab and pull.


Re: Official Move Approval III - Ricter - 11-26-2015

Gilgamesh Wrote:This move since it completely negates another move with need some more downsides in order to balance it.


Unburden – 300 OM (Requires Physical Strength)
Just by using his strength he is capable of breaking out of what ever strong slowing entanglement or snare he is currently under. This allows him to break out of being bound, chained, or even grappled as he uses this technique to escape those situations, but takes a bit more energy than normal to do and can only be used once every other round/post.

Will this work or will it have to be a bit more on the downside cost?


Re: Official Move Approval III - Gilgamesh - 11-27-2015

Ash Wrote:
Quote:Ash wrote:
Lightening Lure - 300 OM
Requires Ranged Proficiency
Ash picks out a target within 15 feet of her, and then creates a magical electric current that pulls the singled towards her. The current that surrounds her is harmless, and can only be seen by the random sparks of blue lightening that moves around her clock-wise. Lightening Lure does no damage to Ash or the victim she is pulling towards her. It is simply used to close the distance between her and another person who seems bent on keeping their distance.


Can people still move or attack while in this current or does the lightning prevent them from doing so?


Its just a quick pull to bring them within arm's reach, so as soon as they are moved they can do whatever they would normally. During the yank? I guess if you can make a reaction within the few seconds it takes for her to pull. Which would make sense if the person notices she sparks up and suddenly people are being pulled towards her.

Its only meant to grab and pull.

Alright cool we'll just add in the time limit and a quick downside like a bit of fatigue and you should be good.

Xavier Wrote:
Gilgamesh Wrote:This move since it completely negates another move with need some more downsides in order to balance it.


Unburden – 300 OM (Requires Physical Strength)
Just by using his strength he is capable of breaking out of what ever strong slowing entanglement or snare he is currently under. This allows him to break out of being bound, chained, or even grappled as he uses this technique to escape those situations, but takes a bit more energy than normal to do and can only be used once every other round/post.

Will this work or will it have to be a bit more on the downside cost?

It would need more downsides than that since it almost negates an enemy move rather than an "every other" deal. If you change it to be more fatiguing I think it would be balanced enough.


Re: Official Move Approval III - Ricter - 11-27-2015

Gilgamesh Wrote:It would need more downsides than that since it almost negates an enemy move rather than an "every other" deal. If you change it to be more fatiguing I think it would be balanced enough.

Unburden – 300 OM (Requires Physical Strength)
Just by using his strength he is capable of breaking out of what ever strong slowing entanglement or snare he is currently under. This allows him to break out of being bound, chained, or even grappled as he uses this technique to escape those situations, but takes a moderate amount of energy than normal to do as it drains his stamina.


Re: Official Move Approval III - Gilgamesh - 11-27-2015

Xavier Wrote:
Gilgamesh Wrote:It would need more downsides than that since it almost negates an enemy move rather than an "every other" deal. If you change it to be more fatiguing I think it would be balanced enough.

Unburden – 300 OM (Requires Physical Strength)
Just by using his strength he is capable of breaking out of what ever strong slowing entanglement or snare he is currently under. This allows him to break out of being bound, chained, or even grappled as he uses this technique to escape those situations, but takes a moderate amount of energy than normal to do as it drains his stamina.

Ok I know I'm contradicting myself but if you could put in how long this would take whether it be a couple of seconds or whatever. I think after that you'll be set


Re: Official Move Approval III - Ricter - 11-27-2015

Gilgamesh Wrote:Ok I know I'm contradicting myself but if you could put in how long this would take whether it be a couple of seconds or whatever. I think after that you'll be set

Unburden – 300 OM (Requires Physical Strength)
Just by using his strength he is capable of breaking out of what ever strong slowing entanglement or snare he is currently under after 3 seconds. This allows him to break out of being bound, chained, or even grappled as he uses this technique to escape those situations, but takes a moderate amount of energy than normal to do as it drains his stamina.

added it.