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Move Approval V - Printable Version +- Omni Archive (https://omni.zulenka.com) +-- Forum: Administration Forums (https://omni.zulenka.com/forumdisplay.php?fid=5) +--- Forum: Update "One Stop" (https://omni.zulenka.com/forumdisplay.php?fid=52) +--- Thread: Move Approval V (/showthread.php?tid=6692) |
RE: Move Approval V - Dane Regan - 05-11-2018 @Jak: Super attacks do damage, freezing someone would be a super utility. It might be best for you to take this move to the move creation workshop. Also: "Jak in his Light form is able to freeze a enemy in place", "while his enemies are slowed down temporarly". Are you freezing one person? Two? Or are you wanting to stop time completely? RE: Move Approval V - Ebonywood Hellscythe - 05-11-2018 Changing this so it can work with Ebony's wand as a focus as well as her scythe. Also removed the bit about only being able to use this once at a time, and changed another small bolded part. Glacial Rift (300) Requires: Ebonywood Hellscythe or Wand of Unity, Area Defence, Ranged Materialise, Ranged Attack [spoiler]Ebony stands still and concentrates for 5 seconds, focusing magic throughout her scythe or wand while winding it up like a baseball bat. Should she lose concentration (by taking anything more than light damage, or stopping to do something else) all progress is lost. While charging, Ebony's eyes flicker to an icy blue, the air around her feels cold, and glowing white frost forms on the blade or tip of her weapon. Once charged, Ebony swings with all her might, causing an ice-blue crescent-shaped blast of energy (quickly increasing to a size of about 4m wide, and 1m deep) to ripple through the ground towards a chosen destination within 60m of her. The energy wave damages nothing and travels at the speed of a bullet, but people near to it will feel a rush of cold air. The moment the magic is released, Ebony feels a short-term rush of fatigue, essentially putting all moves on cooldown for a few seconds and crimpling her ability in combat for this time. Once it reaches its destination, a large rift of opaque ice forms over the span of about half a second, reaching a maximum height of 2m, depth of 1m, and width of 4m in a curved shape (from an aerial view, it'd resemble a similar shape to a small section of a donut). The side closer to Ebony isn't as high, starting at about 0.5m but climbing steeply up to 2m, because of this, the top of the mini-glacier is weaker. Should the wave of energy be about to pass underneath someone, it will prematurely form in front of them (unless they were airborne). If Ebony's initial swing isn't completed (e.g. due to being blocked), then it will form directly in front of her, likely pushing her back. The glacial rift is generally very strong, requires no thought or concentration to maintain, and lasts until either Ebony mentally dismisses it (which will cause it to disintegrate instantaneously) or it is destroyed (which often won't happen in full, as it acts like actual ice, so it's more likely for large parts to be missing). Ebony can also spend up to 2 seconds concentrating while in physical contact with the glacier to absorb a proportion of the energy she spent on it (depending on how damaged it is). The main purpose of this move is to provide a sturdy wall to hide behind, but, naturally, there's nothing to stop an enemy moving around it or over it. RP Notes: Ebony is often likely to use this after casting other strong spells, or using lots of attacks with short breaks as the coolness can help her focus once the wave of fatigue has worn off.[/spoiler] RE: Move Approval V - Hecate Rothchild - 05-11-2018 Blanket of Meistra. (600OM) T1 Super move (Ranged proficiency/ enhanced senses) 1sp cost. Elizabeth drops what appears to be a small leather ball at the feet of her opponents, this ball explodes after 3 seconds blanketing the area in a black cloud of smoke, during which she focuses on her target using her enhanced senses to line up the perfect shot on her target with an arrow designed to do heavy damage to the target. RE: Move Approval V - Trixie - 05-12-2018 Kaioken – Tier 1 Power-Up ATK: +2 DEF: +1 SPD: +2 TEC: N/A
RE: Move Approval V - Trixie - 05-12-2018 Combat Exoskeleton "Tallgeese": ATK: 7 DEF: 4 SPD: 4 TEC: 7 A gift given to Trixie by Sia from her personal collection of lost or stolen artifacts, the Exosuit itself is manifested in the shape of a square backpack that fits snugly to the small of Beatrix's back when attached to her ARC Trooper armor. The backpack contains two large vials of liquid Omnilium controlled by a highly advanced combat microprocessor codenamed Tallgeese. When activated the Omnilium 'tanks' purge from four vents located on the top and bottom of the pack releasing the stored OM. The microprocessor seizes control and forms the exoskeleton out of the raw Omnilium on top of whatever Trixie is currently wearing. While inside the Exoskeleton, Trixie has access to the Tallgeese Integrated HUD. This advanced system provides her with communications, information databanks, data verse access, and target tracking systems to keep her apprised of everything on the battlefield. While the armor isn't indestructible it is self-healing; the Tallgeese microprocessor has access to regenerative nanobots that keep the armor in functioning condition within reason. If too much damage is taken, and the system cannot keep up with the repair process, it becomes overloaded and shuts down. Preparing for the eventual upgrade of this to a Tier 2 Transformation. RE: Move Approval V - Dane Regan - 05-12-2018 (05-11-2018, 10:24 PM)Hecate Rothchild Wrote: Blanket of Meistra. (600OM) T1 Super move How big is the smoke cloud? How long does the smoke last? (05-12-2018, 01:52 AM)Trixie Wrote: Kaioken – Tier 1 Power-Up Approved. (05-12-2018, 02:10 AM)Trixie Wrote: Combat Exoskeleton "Tallgeese": Approved. RE: Move Approval V - Hecate Rothchild - 05-12-2018 Blanket of Meistra. (600OM) T1 Super move (Ranged proficiency/ enhanced senses) 1sp cost. Elizabeth drops what appears to be a small leather ball at the feet of her opponents, this ball explodes after 3 seconds blanketing the area in a roughly Tenn feet in diameter black cloud of smoke for fifteen seconds, during which she focuses on her target using her enhanced senses to line up the perfect shot on her target with an arrow designed to do heavy damage to the target. RE: Move Approval V - Dane Regan - 05-12-2018 (05-12-2018, 04:08 PM)Hecate Rothchild Wrote: Blanket of Meistra. (600OM) T1 Super move Approved, but with Area Attack as a requirement (for the smoke). RE: Move Approval V - Jak Mar - 05-12-2018 T1SU - Flash Freeze - Light Jak (600 OM) (Debuff, Ranged, Homing) Jak in his Light form is able to freeze a enemy in place by focusing on them for a couple of seconds, then appearing to clap his hands above his head, allowing him safe passage while his enemy is stopped temporarily. This effect lasts 40 seconds. A frozen enemy cannot be targetted or harmed by any means. This can be blocked by a T1 super defence. RE: Move Approval V - Clownpiece - 05-12-2018 Alright Plan B for Slave Robber + a defense T1 Super Utility: Possession Stripping “Slave Robber” (Physical, Burst Movement, Debuff) (600): Having decided that she’s had enough of people getting along, Jo’on simply hurls herself at a fused enemy and, using some of the tricks she’s learned from Perfect Possession, just... rips one of the participants right out of it. Once she has this person in her grip, she unleashes a blast of her power directly into them, completely sealing off their ability for fuse for 1 round. This can be blocked by Super Defenses. T1 Super Defense: Pestilence God's Shield (Area Defense) (600): Seeing a powerful attack is headed her way, Jo'on quickly shapes and solidifies her malleable golden flames into a shield of some sort in front of/surrounding her. The size this shield takes varies, but it's always just large enough to protect her from whatever the attack was. In the case of smaller attacks like bullets, it'll be just large enough to stop the bullet, while against big AOEs like explosions, she'll find herself enveloped in a brilliant golden ball. This shield lasts until either the attack has past or more than a T1 worth of damage has been sustained, in which case it breaks. And Bumping "Driven Mad" again (05-09-2018, 02:40 PM)Clownpiece Wrote: Upping "Driven Mad" From T1 to T2 by strengthening the effects and increasing the duration a bit. Also slightly changing the name. RE: Move Approval V - Dane Regan - 05-12-2018 @Jak: See move creation workshop. (05-12-2018, 05:01 PM)Clownpiece Wrote: [spoiler]T1 Super Utility: Possession Stripping “Slave Robber” (Physical, Burst Movement, Debuff) (600): Possession Stripping: Approved. Pestilence God's Shield: Approved. Pandemonium: Approved. RE: Move Approval V - Serraph Quarrere - 05-12-2018 Maybe I'm overlooking something but, did you just approve your own move? RE: Move Approval V - Dane Regan - 05-12-2018 (05-12-2018, 09:41 PM)Serraph Quarrere Wrote: Maybe I'm overlooking something but, did you just approve your own move? Yeah. It's just a cosmetic change mostly (to an already approved move). Figured it was fine. Although I could have sworn I added a little note to the bottom explaining that. That said, I guess I technically did tinker with some other details. Edited my last post to remove the approval. RE: Move Approval V - Daniel - 05-12-2018 (05-11-2018, 08:53 PM)Ebonywood Hellscythe Wrote: Changing this so it can work with Ebony's wand as a focus as well as her scythe. Also removed the bit about only being able to use this once at a time, and changed another small bolded part. Being able to re-absorb part of the move to get energy back makes this a variable move and requires a price change from 300 to 600 OM Other than that, the changes you made are fine. RE: Move Approval V - Dane Regan - 05-12-2018 (05-12-2018, 10:38 PM)Daniel Wrote: Being able to re-absorb part of the move to get energy back makes this a variable move and requires a price change from 300 to 600 OM Wait... Really. Huh? I assumed it was free. It's not really a different function of the actual move. Like here (which is 600 OM because of the variable number of clones). This is one of the example moves in the joining forum here: http://omniverse-rpg.com/showthread.php?tid=48 Quote:Kamikazi Buu Clone 600 OM (requires Physical Strength, Ranged Proficiency, Homing Proficiency) RE: Move Approval V - Daniel - 05-12-2018 That move is from an example thread from 2013. Things have changed since then and I already asked Greg about it before initially responding. He agreed with me that it counts as a variable use for a move. The cost is 600. RE: Move Approval V - Ebonywood Hellscythe - 05-12-2018 It feels like a really minor thing to me, so if I have to pay 300 OM for it, I'll remove it. (I cut out the reabsorbing part in this version) But yeah, I guess it sorta is like a different function. Didn't realise the move I was using as an example was that old though, lol. Glacial Rift (300) Requires: Ebonywood Hellscythe or Wand of Unity, Area Defence, Ranged Materialise, Ranged Attack [spoiler]Ebony stands still and concentrates for 5 seconds, focusing magic throughout her scythe or wand while winding it up like a baseball bat. Should she lose concentration (by taking anything more than light damage, or stopping to do something else) all progress is lost. While charging, Ebony's eyes flicker to an icy blue, the air around her feels cold, and glowing white frost forms on the blade or tip of her weapon. Once charged, Ebony swings with all her might, causing an ice-blue crescent-shaped blast of energy (quickly increasing to a size of about 4m wide, and 1m deep) to ripple through the ground towards a chosen destination within 60m of her. The energy wave damages nothing and travels at the speed of a bullet, but people near to it will feel a rush of cold air. The moment the magic is released, Ebony feels a short-term rush of fatigue, essentially putting all moves on cooldown for a few seconds and crimpling her ability in combat for this time. Once it reaches its destination, a large rift of opaque ice forms over the span of about half a second, reaching a maximum height of 2m, depth of 1m, and width of 4m in a curved shape (from an aerial view, it'd resemble a similar shape to a small section of a donut). The side closer to Ebony isn't as high, starting at about 0.5m but climbing steeply up to 2m, because of this, the top of the mini-glacier is weaker. Should the wave of energy be about to pass underneath someone, it will prematurely form in front of them (unless they were airborne). If Ebony's initial swing isn't completed (e.g. due to being blocked), then it will form directly in front of her, likely pushing her back. The glacial rift is generally very strong, requires no thought or concentration to maintain, and lasts until either Ebony mentally dismisses it (which will cause it to disintegrate instantaneously) or it is destroyed (which often won't happen in full, as it acts like actual ice, so it's more likely for large parts to be missing). The main purpose of this move is to provide a sturdy wall to hide behind, but, naturally, there's nothing to stop an enemy moving around it or over it. RP Notes: Ebony is often likely to use this after casting other strong spells, or using lots of attacks with short breaks as the coolness can help her focus once the wave of fatigue has worn off.[/spoiler] RE: Move Approval V - Daniel - 05-12-2018 in that case, the updated Glacial rift is approved. RE: Move Approval V - Jack Darby - 05-13-2018 D.E. Air Cutter (300, Ranged Proficiency, Homing Proficiency): Aircutter is an attack Rafael can do by channeling Dark Energon into the air around him, a process that takes about 5 seconds to successfully perform. During the time of performing the process, Rafael cannot dodge, nor attack, nor do anything. However, this allows him to generate 30 crescent shaped blades of air that are about the size of horses each [be more specific], that he can send at an opponent. These are sent one after another over a period of 5 seconds. Each travels at the speed of an arrow, and homes in. This homes in very accurately on an opponent, zig-zagging until it reaches the opponent. Does a fair amount of damage overall. D.E. Orb (300, Ranged Proficiency, Homing Prof. ): A Basketball sized orb of Dark Energon that can be generated by Rafael, or Unicron. Manifesting the orb into existence takes about seven seconds, and requires the complete concentration of Rafael, or Unicron. This means that they cannot do anything while making the orb. The orb travels at the speed of an arrow and can home in an opponent. The orb is fired out of the palm of his hand towards an opponent. The orb has a range of 56 feet. It is very draining on his stamina and so he cannot spam the orbs at an opponent, even if he wanted to do so. The orb travels in a zig-zag pattern. However, should the orb take any damage he would have to remake the orb entirely, and try again. This is very accurate though. RE: Move Approval V - Reece - 05-13-2018 First off, I'd like to make a small change to China's 'Resilient China Central Eye' RP Fodder Move. I can't really see this being rejected, since all I'm doing is adding a completely unnecessary drawback which in no way improves how the move functions in the slightest (addition in bold): [spoiler] Quote:Resilient China Central Eye (0)[/spoiler] And second, I have another Move I'd like to get approved for China... to make him more... china-like: [spoiler] Quote:Fine China Sharp Shards (300) Even though I’ve described how this Move can be used in conjunction with his Powers, I wouldn’t really class those as different uses; all I’m really asking for here is to get his body to be sharp when I break it… so for now I’ve just priced this at 300 OM.[/spoiler] |