Re: Official Move Approval III - Magus - 11-08-2015
Doom:
Magus' trademark scythe. With a 7-foot polearm spikes on both sides, and a vicious curved blade set at the top, Magus is proficient at dealing savage stabbing and slashing damage with this weapon.
Requirements: Physical Strength
Cost: 300 OM
Re: Official Move Approval III - Thaal Sinestro - 11-08-2015
Magical Girl Ribbon Power Super Majjoka Go! - Requires Debuff, 600 OM
Mami used ribbons, and now so does the bandit. A small, dark yellow bow is tied around her forearm.
She can whip the ribbon out, causing it to wrap around an object or a limb. She can then pull objects or people towards herself, or use it to briefly brachiate.
The ribbons can reach out to a range of about 10 feet, and they have the tensile strength slightly higher than standard rope.
Re: Official Move Approval III - Ricter - 11-08-2015
Sasuke Uchiha Wrote:I'm going to say no. This move is extremely powerful as it allows you to completely negate an attack, regardless of the attacks strength. You were on the right track by limiting it's use, but adding the blurb about not being able to move around while performing it, to me, was already a given. I would suggest something like an immense fatigue that leaves you vulnerable for a few seconds after performing the counter. Something like that would better balance this out.
Pandemonium – 300 OM (Requires Physical Strength, Area Shield Proficiency)
With spiritually cloaked hands he uses them to lunge and grab attacks, attempting to stop them by blocking the power behind their attack. He can deflect multiple quick attacks, such as ranged fire from an automatic rifle, and or strong attacks. However this technique can only be used once every other post/round.
Dose this work better? I narrowed it down to not be as strong as it was before, only adding in the area shield p. effect of blocking attacks in a wider spectrum.
Re: Official Move Approval III - Shang Tsung - 11-10-2015
Day'Suis - A double-handed great hammer once wielded by the paladin Argento (now sadly deceased). It can be summoned and dismissed in a flash of sunlight. It is used to bludgeon things and generally make people feel sad to be alive. The size of the hammer gives it a decent reach and range of motion, but due to its heft, Shang doesn't use it for extended periods of time. It's best used as a quick game-changer or an ace-in-the-hole kind of deal. (300 OM)
Re: Official Move Approval III - Proto Man - 11-10-2015
Black Mage Wrote:Gate - (Ranged, Ranged Materialize,Time Manipulation)
The Black Mage creates a .15m radius portal or "gate" within 50 meters of himself, though which he can send a(that is, one) non-living object, after which the gate dissipates immediately. Once in the gate the object travels forward 10 seconds in time, coming through another gate summoned by the Black Mage. While a good way to effectively re-direct an attack, this transportation is not without cost. Throwing an object through time is taxing, causing the Black Mage more fatigue based on the energy inherent in the object. Furthermore should he be unable to create an exit gate in ten seconds he will experience a sort of magical feedback loop, causing a painful shock to course through the Black Mage's body, and the object will spontaneously appear where the Black Mage put the initial gate.
Does the Gate reappear in the same spot that it was initially summoned at?
Re: Official Move Approval III - Proto Man - 11-10-2015
Wakka - You're good with those alterations
Desco - Feel free to remove that part.
Re: Official Move Approval III - Proto Man - 11-10-2015
Demetri Malius Wrote:Quote:Pick-pocket(900[melee, ranged, defense], requires Physical Strength, Debuff + weapon's proficiencies)
Demetri is able to steal weapons off of unsuspecting enemies and store them in pockets in his satchel. In order to use the weapon or defense, Demetri needs to have any and all proficients required for the item, but if not then he can only use the item as a simple projectile. Any items that Demetri steals and uses lose some of their their power and durability, meaning that they are only useful for a few uses, depending on the item. Once fully used, they shatter and reform in the hands of whoever the item was taken from. These can vary widely from swords, to guns, and shields, but only applies to physical items. If Demetri is able to snag a projectile, mid air, he can store those as well, and can stack up to ten in one pocket. For example, Demetri can't take a fireball, because its made from the user, and not something that you can just hold and save for later. However, he can take a sword and use it to slice an enemy or parry an attack. Every item he carries gradually slows him down, with a weapon being heavier the more powerful it is. Does not apply to super moves.
If its a bit unbalanced, I'll throw this in as well
However, this cannot be done in the middle of a fight, in which Demetri must make do with his current pick-pocketed arsenal.
I feel like you could just get the Mimic power and do this? (although I guess the price is what we're trying to avoid)
I dunno know. I lean toward a no-go in terms of using this in sanctioned (judged) combat, because it seems like a work-around the mimic power.
Re: Official Move Approval III - Proto Man - 11-10-2015
Black☆Star Wrote:Mode: Ninjato - 300 OM (Requires Physical Strength Proficiency)
Tsubaki switches forms into that of a Ninjato, a single edged short sword. This mode gives Black☆Star a higher focus on speed, due to the smaller nature of the sword.
There's not too much I can write about this move, given that it's essentially just giving Black☆Star the ability to use his short-sword 
So he pulls out a sword? Just add how long it is, and you're fine.
Re: Official Move Approval III - Proto Man - 11-10-2015
Sackboy Wrote:Popit (fodder) (0)
[spoiler] [/spoiler]
This tool is used for selecting his shapeshifting ability and his text box.
All good.
Re: Official Move Approval III - Proto Man - 11-10-2015
Trixie Wrote:Close Quarters Shielding - (Physical Proficiency) 300 -
Close Quarters Shielding or CQS is an ability that Trixie developed in the Underverse to counter and deflect attacks in the absence of her lightsaber. Using her thorough and extensive knowledge of the force Trixie can generate a small invisible barrier that coalesces around her hands. By pointing her open palm towards the attack or incoming projectile she wishes to defend against the densely clustered force energy around her hands can halt or divert melee and ranged attacks. The shield can only take one hit before the ambient force dissipates and needs to be re-summoned, which forces Trixie to recoil her arm and push forward with an open palm once again. While melee attacks can be abruptly stopped just short of her chosen hand, caught in the suspended force energy, ranged projectiles and attacks are disintegrated or diverted away. It can be used in relatively quick succession allowing her to block multiple attacks in a row, but requires a moderate amount of concentration and energy. Extended use would drain Trixie’s stamina rather fast if all she did was defend in a hand to hand fight.
So tiny shields? Sounds good.
Re: Official Move Approval III - Proto Man - 11-10-2015
Magus Wrote:Doom:
Magus' trademark scythe. With a 7-foot polearm spikes on both sides, and a vicious curved blade set at the top, Magus is proficient at dealing savage stabbing and slashing damage with this weapon.
Requirements: Physical Strength
Cost: 300 OM
Good.
Re: Official Move Approval III - Proto Man - 11-10-2015
Xavier Wrote:Sasuke Uchiha Wrote:I'm going to say no. This move is extremely powerful as it allows you to completely negate an attack, regardless of the attacks strength. You were on the right track by limiting it's use, but adding the blurb about not being able to move around while performing it, to me, was already a given. I would suggest something like an immense fatigue that leaves you vulnerable for a few seconds after performing the counter. Something like that would better balance this out.
Pandemonium – 300 OM (Requires Physical Strength, Area Shield Proficiency)
With spiritually cloaked hands he uses them to lunge and grab attacks, attempting to stop them by blocking the power behind their attack. He can deflect multiple quick attacks, such as ranged fire from an automatic rifle, and or strong attacks. However this technique can only be used once every other post/round.
Dose this work better? I narrowed it down to not be as strong as it was before, only adding in the area shield p. effect of blocking attacks in a wider spectrum.
Add a line about fatigue. Blocking maneuvers like this should be tiring. It's the trade-off for not being damaged.
Re: Official Move Approval III - Proto Man - 11-10-2015
Thaal Sinestro Wrote:Magical Girl Ribbon Power Super Majjoka Go! - Requires Debuff, 600 OM
Mami used ribbons, and now so does the bandit. A small, dark yellow bow is tied around her forearm.
She can whip the ribbon out, causing it to wrap around an object or a limb. She can then pull objects or people towards herself, or use it to briefly brachiate.
The ribbons can reach out to a range of about 10 feet, and they have the tensile strength slightly higher than standard rope.
I don't think this requires Debuff, since any sort of rope can be used to strangle someone or impede a limb. Can she use this as a whip? Like lashing people with it, or is it just for wrapping around stuff? (I'm confused as to the 600 OM price)
Re: Official Move Approval III - Thaal Sinestro - 11-10-2015
Proto Mouse Wrote:Thaal Sinestro Wrote:Magical Girl Ribbon Power Super Majjoka Go! - Requires Debuff, 600 OM
Mami used ribbons, and now so does the bandit. A small, dark yellow bow is tied around her forearm.
She can whip the ribbon out, causing it to wrap around an object or a limb. She can then pull objects or people towards herself, or use it to briefly brachiate.
The ribbons can reach out to a range of about 10 feet, and they have the tensile strength slightly higher than standard rope.
I don't think this requires Debuff, since any sort of rope can be used to strangle someone or impede a limb. Can she use this as a whip? Like lashing people with it, or is it just for wrapping around stuff? (I'm confused as to the 600 OM price) No damage, I just figured the alternate form if movement might require an extra 300
Re: Official Move Approval III - Proto Man - 11-10-2015
300 OM then.
Being able to store a weapon doesn't count as a variable function (that's what you're talking about)
Re: Official Move Approval III - Thaal Sinestro - 11-10-2015
Proto Mouse Wrote:300 OM then.
Being able to store a weapon doesn't count as a variable function (that's what you're talking about) I meant the ability to attach it to something and swing? Like, is that enough to qualify for 600? (This is why I never wanna do approvals, haha)
Re: Official Move Approval III - Proto Man - 11-10-2015
No, that isn't enough (unless I'm grossly mistaken, but for now, let's assume I'm not and you go ahead).
Re: Official Move Approval III - Demetri Malius - 11-10-2015
Proto Mouse Wrote:Demetri Malius Wrote:Quote:Pick-pocket(900[melee, ranged, defense], requires Physical Strength, Debuff + weapon's proficiencies)
Demetri is able to steal weapons off of unsuspecting enemies and store them in pockets in his satchel. In order to use the weapon or defense, Demetri needs to have any and all proficients required for the item, but if not then he can only use the item as a simple projectile. Any items that Demetri steals and uses lose some of their their power and durability, meaning that they are only useful for a few uses, depending on the item. Once fully used, they shatter and reform in the hands of whoever the item was taken from. These can vary widely from swords, to guns, and shields, but only applies to physical items. If Demetri is able to snag a projectile, mid air, he can store those as well, and can stack up to ten in one pocket. For example, Demetri can't take a fireball, because its made from the user, and not something that you can just hold and save for later. However, he can take a sword and use it to slice an enemy or parry an attack. Every item he carries gradually slows him down, with a weapon being heavier the more powerful it is. Does not apply to super moves.
If its a bit unbalanced, I'll throw this in as well
However, this cannot be done in the middle of a fight, in which Demetri must make do with his current pick-pocketed arsenal.
I feel like you could just get the Mimic power and do this? (although I guess the price is what we're trying to avoid)
I dunno know. I lean toward a no-go in terms of using this in sanctioned (judged) combat, because it seems like a work-around the mimic power.
I talked with sasuke about it, but yeah anything i take is severely deprived of its power, functioning as basically incidental weapons. In addition, there are a lot of things I can't take, since they have to be physical weapons or items. If someone is using an inward energy source(chakra, magic, etc) there's not any way i can use it. Only exceptions might be things like tom riddle's wand, where's i would probably only get like one use it of. I also already bought it after sasuke's approval. If you want to make any changes to it im fine with that, but i feel like at this point most of the things I take will only have a few uses, at least until i get the om for mimic.
Re: Official Move Approval III - Ricter - 11-10-2015
Proto Mouse Wrote:Add a line about fatigue. Blocking maneuvers like this should be tiring. It's the trade-off for not being damaged.
Pandemonium – 300 OM (Requires Physical Strength, Area Shield Proficiency)
With spiritually cloaked hands he uses them to lunge and grab attacks, attempting to stop them by blocking the power behind their attack. He can deflect multiple quick attacks, such as ranged fire from an automatic rifle, and or strong attacks. However this technique can only be used once every other post/round, it also saps some of his stamina which tires him out if used consistently.
Added it in.
Re: Official Move Approval III - Omni - 11-10-2015
Tom Marvolo Riddle Wrote:Twin Sacrificial Rebirth
Cost: 900 or 600 Om
Requires: Remote Control Proficiency, Hive Mind, Shapeshifting
Through a series of hand seals and releasing of chakra, the user generates a sturdy, human level, clone of themselves within three seconds. This cost can stagger the user if used three or more times in a short period of time and even alone it is a decent one time investment of their stamina. Furthermore, even after this investment they cannot function in a Verse that the creator does not currently occupy physically.
Clones are of limited combat capability when only loaded with an alternative personality, or persona, which is compounded by existing at a level of ordinary humans or weak secondaries, ie zero stats. Without being manipulated by the user, a persona’s only true skills is the ability to act as a human would and share their senses and thoughts with each other and the user. They however may be momentarily empowered with lesser combat level abilities of moving, attacking and defending through directed commands and the associated move costs, along with the user having to split their TEC between themselves and any clones being used in this manner, to a limit of three.
The only means these clones may gain further combat effectiveness is by the user committing themselves to concentrating and assuming direct control of a single specific clone, known as Diving, the process by which they invest their whole selves (without performing Soul Transference) into empowering the targeted body.
This process takes time depending on how deeply they are embedding themselves and also leaves their own body prone to being taken unaware while performing the Dive that is required to maintain a clone’s abilities at all times. The minimum time required to generate matching skill and physical ability in a Dive’s startup is thirty seconds and an extra three seconds if the body is not an exact replica. Furthermore while in a Dive, the user’s own senses muted significantly to a buzz by the clone’s own senses taking precedence in the user’s mind.
Either the user or the persona may dismiss or kill the clone body as need be.
Quote:You need to define "sturdy" and most likely it's going to need much, much, much, much, much bigger downsides (I'm just pre-empting a back and forth of me telling you to increase the downsides until it's finally something like thirty seconds for a remote-controlled clone that matches Ururu in strength)
I'm talking sturdy as human equivalent. They aren't Kage Bunshin which disapear with a single hit so you have to kill them as normal person would I've reiterated this several times in the new version. Also the cost you mentioned is associated with her possessing them.
Quote:If Ururu gives them an order, they can do certain stuff that is 300 per use. Such as attack something. Defend something. Each will cost 300. Define those things and I will give you a cost based on 300 per, like the example in the moves page.
I've added 300 to the price for basic remote control that isn't Ururu passing out and assuming direct control of a single one that follows the move example. Since their moves/skills don't differ from her own, its just 300.
Quote:There's no way you could send a clone anywhere near outside of the verse. I mean you wouldn't even be able to see them. Can Ururu see through the clone's eyes by default? This kind of thing needs to be in the description, obviously.
Added it in. This is why I used Hive Mind to begin with. As for the Verse, its mostly just that they can't function if Ururu leave behind them unless I turn their bodies into full secondaries, (see the Black Star Anchor fodder move). Its also why its so dangerous for Ururu to do a full Dive, their senses overtake her own. While doing it someone can literally walk up in front of her and slit her throat. Not even Raal's move has that big of a downside. The further away the clone body she's controlling gets the more likely someone can do it with little to no consequence. She'll just wake up in the Nexus with no idea how she died or who did it.
Quote:Quote:Clones are of limited combat capability when only loaded with an alternative personality, or persona. This leaves their only usable actions as being targeted, a distraction, meat shield or authentic corpse. Otherwise they are merely a pilot of the body. The description of such clones varies in clothing and appearance based on the time spent during the creation but neither inventory load-out nor move-set is altered more than aesthetically.
You need to tell me what that means. (First bolded bit).If they are an independent pilot of the body they need to be an assist. Done.
Acting as a human would means they are an independent character and that needs an assist to use in battle. It's just too on the fence to allow that in such a vague and unlimited form.
Its 300 per use. I would categorise moving around as 300, attacking as 300, et cetera. There is no catch all "have all of Ururu's moves".
As I said, you won't be able to send them anywhere near outside of the verse. Put something reasonable on there, like 200 meters within the verse and difficult to control at that long-range.
I'm rejecting the move in its current form, I would suggest a rework from the ground up with these limitations in mind.
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