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Omni Archive
Official Move Approval III - Printable Version

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Re: Official Move Approval III - Omni - 10-30-2015

Thaal Sinestro Wrote:
Omni Wrote:
Thaal Sinestro Wrote:Crash Punch 300 OM

The nameless warrior had her arm cut off by the powerful Wizard, Gildarts. Thankfully, he had a prosthetic that just about matched, so she decided to use it.

Using Gildarts' infamous Crash Magic that remains in the artificial arm, the bandit can throw a massive (and easier to dodge) haymaker punch that can blow objects apart and deal a little bit of extra damage to living things.

If the attack hits, a white grid pattern appears from within an object before it breaks into small cubes. The total volume of the destroyed object depends on its density and how hard she swings, but the maximum is about 50 lbs.

If the punch hits a living target, a grid-pattern cut opens up along it's surface.

The fact that it's her left arm (not her dominant) makes it more awkward for her to throw big punches, so she tends to telegraph and be slightly more awkward.
This seems a bit too powerful for just a regular but slightly more awkward punch
Would the addition of this clarifying text make it more acceptable:

"If the punch hits a living target, a grid-pattern cut opens up along it's surface. Other than the visual descriptor, it deals about as much damage as a normal haymaker from a person who can punch as hard as a bullet hits."

'Cause ATK 5.

I mainly wanted it to break STUFF more than PEOPLE.
Aight


Re: Official Move Approval III - Thaal Sinestro - 10-30-2015

tyvm Omni. I appreciate your time and patience.


Re: Official Move Approval III - Ricter - 10-30-2015

Omni Wrote:
Xavier Wrote:Pandemonium – 900 OM (Requires Physical Strength, Area Shield Proficiency)
With spiritually cloaked hands he uses them to lunge and grab attacks, attempting to stop them by blocking the power behind their attack. He can deflect multiple quick attacks, such as ranged fire from an automatic rifle, and or strong attacks. If needed he can spread the cloak around his entire body to protect him from energy attacks, or he can charge it up to 30 seconds to better brace for impact but can only be used once every other post/round.

I plan to buy area shield proficiency to get this.
If you link to your roster (there is currently no link to your character profile) I can better see what moves he has and the context for this attack

Okay, apologies and here's the link to it: Xavier Vonzell


Re: Official Move Approval III - Shade - 10-30-2015

Quote:A Body of Many Minds (Requires Symbiosis, Fusion: Master) - 300 OM
Playing on the emotions of her 'allies' Shade can empower all of them to join into a being of one body, allowing her to gain control over and even stronger form.
This Move allows Shade and up to 7 others to fuse, without the need for any of the other participants to have Fusion: Master. These participants must have at least Fusion: Basic to participate though.

Quote:Compounded Consent (Requires Symbiosis, Fusion: Master, Telepathy, A Body of Many Minds) - Tier 1 Super Utility - 600 OM
Shade can impose her will upon the weakened mind of others, allowing her to fuse with an unwilling participant. She can include up to 7 individuals in this fusion, willing or not. The fuse with more than 1 participant this way, all parties must have at least Fusion: Basic.
This Fusion has double to SP cost to maintain, 2 SP per post and 4 per round, and each additional partner past the first adds 1 SP per post to that maintenance total. Also, upon ending the Fusion, Shade retains any and all damage sustained while fused.



Re: Official Move Approval III - Omni - 10-30-2015

Shade Wrote:
Quote:A Body of Many Minds (Requires Symbiosis, Fusion: Master) - 300 OM
Playing on the emotions of her 'allies' Shade can empower all of them to join into a being of one body, allowing her to gain control over and even stronger form.
This Move allows Shade and up to 7 others to fuse, without the need for any of the other participants to have Fusion: Master. These participants must have at least Fusion: Basic to participate though.
qquotequote
Overrides the hard-baked rules of the power with so no

Quote:Compounded Consent (Requires Symbiosis, Fusion: Master, Telepathy, A Body of Many Minds) - Tier 1 Super Utility - 600 OM
Shade can impose her will upon the weakened mind of others, allowing her to fuse with an unwilling participant. She can include up to 7 individuals in this fusion, willing or not. The fuse with more than 1 participant this way, all parties must have at least Fusion: Basic.
This Fusion has double to SP cost to maintain, 2 SP per post and 4 per round, and each additional partner past the first adds 1 SP per post to that maintenance total. Also, upon ending the Fusion, Shade retains any and all damage sustained while fused.
no


Re: Official Move Approval III - Tom Marvolo Riddle - 10-30-2015

@Omni: You and Minato helped me refine it when I first joined Omniverse, since then I upgraded it with shape shifting. I've completely rewritten Twin Sacrificial Rebirth and upgraded it with Assist Tier 1 option at the end. It now rests that in total for me to even use a Clone to full power, it'll cost me ten seconds. Three seconds to create each one, and seven seconds to possess it as their power in combat doesn't come from their creation but rather Ururu taking control. Also I updated Cruciatus Curse as well.

Twin Sacrificial Rebirth
Cost: 1600 Om
Requires: Remote Control Proficiency, Hive Mind, Shapeshifting
Through a series of hand seals and release of chakra, the user generates a sturdy clone of themselves within three seconds. This cost can stagger the user if used three or more times in a short period of ten seconds and even alone it is a decent investment of their stamina. Furthermore, even after this investment they cannot function in a Verse that the creator does not currently occupy physically.

Clones are of limited combat capability when only loaded with an alternative personality, or persona. This leaves their only usable actions as being targeted, a distraction, meat shield or authentic corpse. Otherwise they are merely a pilot of the body. The description of such clones varies in clothing and appearance based on the time spent during the creation but neither inventory load-out nor move-set is altered more than aesthetically.

The first of two means these clones may gain further combat effectiveness is by the user committing themselves to concentrating and assuming direct control of such clones, known as Diving, the process by which they invest their whole selves (without performing Soul Transference) into empowering the targeted body. This process takes time depending on how deeply they are embedding themselves and also leaves their own body prone to being taken unaware while performing a Dive that is required to maintain a clone’s abilities at all times. The minimum time required to generate matching skill and physical ability in a Dive’s startup is seven seconds and an ten seconds if the body is not an exact replica.

The second means of empowering a body with special Genesis Chakra at the cost of 1 SP per post. This grants it all the boons of being a Level One Assist while still allowing a Persona to pilot the body.
Assist ATK: 2
Assist DEF: 0
Assist SPD: 2
Assist TEC: 1


The Cruciatus Curse [Crucio]
Cost: 300
Requires: Ranged Proficiency, Debuff Proficiency
Like most Dark Magic, this spell requires equally dark emotions to power it. With a relatively low charge time of a second, this spell is a faint, translucent bolt of white or red lightning. Unlike most spells however, it requires the caster maintain the spell for as long as they desire to inflict debilitating pain on the target, and their wand must remain aimed at the target at all times. Those whose DEF are equal to the spell’s ATK follow the baseline, the higher the DEF the shorter the duration becomes. When the ratio to DEF to ATK becomes double or higher in favor of DEF, the spell will only produce split seconds of debilitation at best. Conversely the opposite is true of those of lower DEF.

May be cast once a second, and has baseline duration of up to ten seconds that it can be maintained.


Re: Official Move Approval III - Illidan Stormrage - 10-30-2015

Ki Shield (Area Shield) (300) - Orion summons a sphere of ki around his body in about one second which he can use to block attacks. The durability of the shield is proportionate to his attacker's ATK compared to his DEF, though constantly sustaining the shield requires energy.

Super Ki Blast Volley (Tier 1 Super Attack) (Ranged, Area Attack, Super Speed(?)) (600) - Orion's hands move blazingly fast to fire dozens of high powered ki blasts at his opponent. While a single ki blast may not connect, the true intention is to bombard the opponent with the attacks and overwhelm them. Each ki blast is stronger than his standard ki blast attack, and each explosion widens into a five foot dome upon connecting, dealing extra damage.


Re: Official Move Approval III - Omni - 10-30-2015

[b]Twin Sacrificial Rebirth
Cost: 1600 Om
Requires: Remote Control Proficiency, Hive Mind, Shapeshifting
Through a series of hand seals and release of chakra, the user generates a sturdy clone of themselves within three seconds. This cost can stagger the user if used three or more times in a short period of ten seconds and even alone it is a decent investment of their stamina. Furthermore, even after this investment they cannot function in a Verse that the creator does not currently occupy physically.[/b]
You need to define "sturdy" and most likely it's going to need much, much, much, much, much bigger downsides (I'm just pre-empting a back and forth of me telling you to increase the downsides until it's finally something like thirty seconds for a remote-controlled clone that matches Ururu in strength)

There's no way you could send a clone anywhere near outside of the verse. I mean you wouldn't even be able to see them. Can Ururu see through the clone's eyes by default? This kind of thing needs to be in the description, obviously.

Quote:Clones are of limited combat capability when only loaded with an alternative personality, or persona. This leaves their only usable actions as being targeted, a distraction, meat shield or authentic corpse. Otherwise they are merely a pilot of the body. The description of such clones varies in clothing and appearance based on the time spent during the creation but neither inventory load-out nor move-set is altered more than aesthetically.
You need to tell me what that means. (First bolded bit).If they are an independent pilot of the body they need to be an assist.

If Ururu gives them an order, they can do certain stuff that is 300 per use. Such as attack something. Defend something. Each will cost 300. Define those things and I will give you a cost based on 300 per, like the example in the moves page.

Everything after this point is fine, though obviously you can't have an assist until you're level 2


Re: Official Move Approval III - Omni - 10-30-2015

Xavier Wrote:Pandemonium – 900 OM (Requires Physical Strength, Area Shield Proficiency)
With spiritually cloaked hands he uses them to lunge and grab attacks, attempting to stop them by blocking the power behind their attack. He can deflect multiple quick attacks, such as ranged fire from an automatic rifle, and or strong attacks. If needed he can spread the cloak around his entire body to protect him from energy attacks, or he can charge it up to 30 seconds to better brace for impact but can only be used once every other post/round.

I plan to buy area shield proficiency to get this.
What's the downside? Does it take energy? Or can he just always have this effect on? (Hint: It needs a downside)


Re: Official Move Approval III - Ricter - 10-30-2015

Omni Wrote:
Xavier Wrote:Pandemonium – 900 OM (Requires Physical Strength, Area Shield Proficiency)
With spiritually cloaked hands he uses them to lunge and grab attacks, attempting to stop them by blocking the power behind their attack. He can deflect multiple quick attacks, such as ranged fire from an automatic rifle, and or strong attacks. If needed he can spread the cloak around his entire body to protect him from energy attacks, or he can charge it up to 30 seconds to better brace for impact but can only be used once every other post/round.

I plan to buy area shield proficiency to get this.
What's the downside? Does it take energy? Or can he just always have this effect on? (Hint: It needs a downside)

Pandemonium – 600 OM (Requires Physical Strength, Area Shield Proficiency)
With spiritually cloaked hands he uses them to lunge and grab attacks, attempting to stop them by blocking the power behind their attack. He can deflect multiple quick attacks, such as ranged fire from an automatic rifle, and or strong attacks. If needed he can spread the cloak around his entire body to protect him from energy attacks,or he can charge it up to 30 seconds to better brace for impact. However this technique can only be used once every other post/round and thanks to the amount of focus needed he can only walk at the most while using this technique.

Dose the bolded part work for a downside?


Re: Official Move Approval III - Tom Marvolo Riddle - 10-30-2015

Twin Sacrificial Rebirth
Cost: 900 or 600 Om
Requires: Remote Control Proficiency, Hive Mind, Shapeshifting
Through a series of hand seals and releasing of chakra, the user generates a sturdy, human level, clone of themselves within three seconds. This cost can stagger the user if used three or more times in a short period of time and even alone it is a decent one time investment of their stamina. Furthermore, even after this investment they cannot function in a Verse that the creator does not currently occupy physically.

Clones are of limited combat capability when only loaded with an alternative personality, or persona, which is compounded by existing at a level of ordinary humans or weak secondaries, ie zero stats. Without being manipulated by the user, a persona’s only true skills is the ability to act as a human would and share their senses and thoughts with each other and the user. They however may be momentarily empowered with lesser combat level abilities of moving, attacking and defending through directed commands and the associated move costs, along with the user having to split their TEC between themselves and any clones being used in this manner, to a limit of three.

The only means these clones may gain further combat effectiveness is by the user committing themselves to concentrating and assuming direct control of a single specific clone, known as Diving, the process by which they invest their whole selves (without performing Soul Transference) into empowering the targeted body.

This process takes time depending on how deeply they are embedding themselves and also leaves their own body prone to being taken unaware while performing the Dive that is required to maintain a clone’s abilities at all times. The minimum time required to generate matching skill and physical ability in a Dive’s startup is thirty seconds and an extra three seconds if the body is not an exact replica. Furthermore while in a Dive, the user’s own senses muted significantly to a buzz by the clone’s own senses taking precedence in the user’s mind.

Either the user or the persona may dismiss or kill the clone body as need be.

The Cruciatus Curse [Crucio]
Cost: 300
Requires: Ranged Proficiency, Debuff Proficiency
Like most Dark Magic, this spell requires equally dark emotions to power it. With a relatively low charge time of a second, this spell is a faint, translucent bolt of white or red lightning. Unlike most spells however, it requires the caster maintain the spell for as long as they desire to inflict debilitating pain on the target, and their wand must remain aimed at the target at all times. Those whose DEF are equal to the spell’s ATK follow the baseline, the higher the DEF the shorter the duration becomes. When the ratio to DEF to ATK becomes around double or higher in favor of DEF, the spell will only produce split seconds of debilitation. Conversely the opposite is true of those of lower DEF.

May be cast once a second, and has baseline duration of up to ten seconds that it can be maintained.


Quote:You need to define "sturdy" and most likely it's going to need much, much, much, much, much bigger downsides (I'm just pre-empting a back and forth of me telling you to increase the downsides until it's finally something like thirty seconds for a remote-controlled clone that matches Ururu in strength)
I'm talking sturdy as human equivalent. They aren't Kage Bunshin which disapear with a single hit so you have to kill them as normal person would I've reiterated this several times in the new version. Also the cost you mentioned is associated with her possessing them.

Quote:If Ururu gives them an order, they can do certain stuff that is 300 per use. Such as attack something. Defend something. Each will cost 300. Define those things and I will give you a cost based on 300 per, like the example in the moves page.
I've added 300 to the price for basic remote control that isn't Ururu passing out and assuming direct control of a single one that follows the move example. Since their moves/skills don't differ from her own, its just 300.

Quote:There's no way you could send a clone anywhere near outside of the verse. I mean you wouldn't even be able to see them. Can Ururu see through the clone's eyes by default? This kind of thing needs to be in the description, obviously.
Added it in. This is why I used Hive Mind to begin with. As for the Verse, its mostly just that they can't function if Ururu leave behind them unless I turn their bodies into full secondaries, (see the Black Star Anchor fodder move). Its also why its so dangerous for Ururu to do a full Dive, their senses overtake her own. While doing it someone can literally walk up in front of her and slit her throat. Not even Raal's move has that big of a downside. The further away the clone body she's controlling gets the more likely someone can do it with little to no consequence. She'll just wake up in the Nexus with no idea how she died or who did it.

Quote:
Quote:Clones are of limited combat capability when only loaded with an alternative personality, or persona. This leaves their only usable actions as being targeted, a distraction, meat shield or authentic corpse. Otherwise they are merely a pilot of the body. The description of such clones varies in clothing and appearance based on the time spent during the creation but neither inventory load-out nor move-set is altered more than aesthetically.
You need to tell me what that means. (First bolded bit).If they are an independent pilot of the body they need to be an assist.
Done.


Re: Official Move Approval III - Schwi Dola - 10-31-2015

Quote:Yogsothian Blade (Approval Link) (600) (Requires Area Shield Proficiency, Bodypart Yogsothoth, Physical Strength) - Desco summons this weapon by opening up one of Yogsothoth's tentacles creating a dark portal in its mouth from which the blade materializes and floats down to her hand. This is a purple and red blade with light purple and red markings that is 6 foot long altogether, a little over a foot and a half longer than Desco is tall with the blades themselves at a little less than 4 feet. The hilt in total is about 3 feet wide and the sword blade is made of two half foot blades that are sharp on all edges slightly separated from each-other, but shaped so that the outside edge is shaped as if the two blades were one. One side of the hilt has two eyes made to resemble Yogsothoth's front while the other has a red mass as Yog also does with one eye and below the hilt on the handle there is an eye on both sides.

This is a powerful heavy (though for Desco's enormous strength isn't so heavy) weapon however its power is offset by this dis-proportionally large size making it difficult for Desco to strike someone that is within a couple feet of her body with the sword. She can use the weapon to protect her body from attacks where its size comes in handy as it can cover most of her body on one side when held in the right position. However, the separation between the blades can allow energy attacks that envelop what they hit to move through resulting in only a partial block.

Quote:I'm not sure what you mean, please bold the part you wish to remove

This part. It feels odd when weapons are a function of stats anyway so Desco losing or gaining ATK wouldn't make it any easier or harder to wield which it suggests.


Re: Official Move Approval III - Demetri Malius - 10-31-2015

Quote:Pick-pocket(900[melee, ranged, defense], requires Physical Strength, Debuff + weapon's proficiencies)
Demetri is able to steal weapons off of unsuspecting enemies and store them in pockets in his satchel. In order to use the weapon or defense, Demetri needs to have any and all proficients required for the item, but if not then he can only use the item as a simple projectile. Any items that Demetri steals and uses lose some of their their power and durability, meaning that they are only useful for a few uses, depending on the item. Once fully used, they shatter and reform in the hands of whoever the item was taken from. These can vary widely from swords, to guns, and shields, but only applies to physical items. If Demetri is able to snag a projectile, mid air, he can store those as well, and can stack up to ten in one pocket. For example, Demetri can't take a fireball, because its made from the user, and not something that you can just hold and save for later. However, he can take a sword and use it to slice an enemy or parry an attack. Every item he carries gradually slows him down, with a weapon being heavier the more powerful it is. Does not apply to super moves.

If its a bit unbalanced, I'll throw this in as well

However, this cannot be done in the middle of a fight, in which Demetri must make do with his current pick-pocketed arsenal.


Re: Official Move Approval III - Red - 11-01-2015

Ms. Marvel Wrote:Wakka

*Note* All of these moves you are trying to create and the Blitzball you got before should use Tech as a guide as to whether or not they would be successful. Someone who far outweighs you in Tech will be more likely to avoid these effects.

Quote:Backspin Shot (300 OM)
Ranged Proficiency, Homing Proficiency, Debuff Proficiency
As a man who is ambidextrous with both his hands and feet, Wakka is able to kick the ball with his left foot. This creates an awkward spin on the Blitzball, which disorientates the opposition upon contact.
Confuses the opponent for up to 10 seconds. Effect broken once enemy receives damage.

Note that the effect is broken once the target takes damage and we can approve this for 300.



Quote:BANG Shot (300 OM)
Ranged Proficiency, Debuff Proficiency
Wakka drills his Blitzball towards his opponent with great force. Upon contact with whatever it hits, a loud banging sound ensues, similar to a grenade explosion; if the opponent is in the radius, it can deafen them.
Temporarily deafens opponent. Lasts up to 10 seconds




Quote:Silence Shot (300 OM)
Ranged Proficiency, Debuff Proficiency, Homing Proficiency
Wakka enchants his Blitzball with the ability to strip his opponent’s ability to speak.
Temporarily disables opponent from speaking. Great against spellcasters, etc. Lasts up to 10 seconds

Again, this needs a time restraint. 10 seconds, again, sounds nice to me.


Quote:Rattle Shot (300 OM)
Ranged Proficiency, Debuff Proficiency, Homing Proficiency
Sometimes the exterior of an opponent isn’t just flesh, or soft tissue; sometimes it’s scales, or metal, or something else dense and hard. When this move strikes an opponent, the sound of the collision echoes throughout the interior of him or her, causing moderate headaches.
Temporarily causes the opponent to receive mild migraine symptoms; only useful against opponents wearing armor, or other protective exteriors.

I think this is fine as is. Approve Jutsu!


Altered'erd.


Re: Official Move Approval III - Black Mage - 11-02-2015

Gate - (Ranged, Ranged Materialize,Time Manipulation)

The Black Mage creates a .15m radius portal or "gate" within 50 meters of himself, though which he can send a(that is, one) non-living object, after which the gate dissipates immediately. Once in the gate the object travels forward 10 seconds in time, coming through another gate summoned by the Black Mage. While a good way to effectively re-direct an attack, this transportation is not without cost. Throwing an object through time is taxing, causing the Black Mage more fatigue based on the energy inherent in the object. Furthermore should he be unable to create an exit gate in ten seconds he will experience a sort of magical feedback loop, causing a painful shock to course through the Black Mage's body, and the object will spontaneously appear where the Black Mage put the initial gate.


Re: Official Move Approval III - Black☆Star - 11-03-2015

Mode: Ninjato - 300 OM (Requires Physical Strength Proficiency)
Tsubaki switches forms into that of a Ninjato, a single edged short sword. This mode gives Black☆Star a higher focus on speed, due to the smaller nature of the sword.


There's not too much I can write about this move, given that it's essentially just giving Black☆Star the ability to use his short-sword Big Grin


Re: Official Move Approval III - Trixie - 11-03-2015

Close Quarters Shielding - (Physical Proficiency) 300 -

Close Quarters Shielding or CQS is an ability that Trixie developed in the Underverse to counter and deflect attacks in the absence of her lightsaber. Using her thorough and extensive knowledge of the force Trixie can generate a small invisible barrier that coalesces around her hands. By pointing her open palm towards the attack or incoming projectile she wishes to defend against the densely clustered force energy around her hands can halt or divert melee and ranged attacks. The shield can only take one hit before the ambient force dissipates and needs to be re-summoned, which forces Trixie to recoil her arm and push forward with an open palm once again. While melee attacks can be abruptly stopped just short of her chosen hand, caught in the suspended force energy, ranged projectiles and attacks are disintegrated or diverted away. It can be used in relatively quick succession allowing her to block multiple attacks in a row, but requires a moderate amount of concentration and energy. Extended use would drain Trixie’s stamina rather fast if all she did was defend in a hand to hand fight.


Re: Official Move Approval III - Asriel Dreemurr - 11-03-2015

Popit (fodder) (0)
[spoiler][Image: Little-Big-Planet-large-0023.jpg][/spoiler]

This tool is used for selecting his shapeshifting ability and his text box.


Re: Official Move Approval III - Sasuke Uchiha - 11-04-2015

Orion Wrote:Ki Shield (Area Shield) (300) - Orion summons a sphere of ki around his body in about one second which he can use to block attacks. The durability of the shield is proportionate to his attacker's ATK compared to his DEF, though constantly sustaining the shield requires energy.
Approved.

Orion Wrote:Super Ki Blast Volley (Tier 1 Super Attack) (Ranged, Area Attack, Super Speed(?)) (600) - Orion's hands move blazingly fast to fire dozens of high powered ki blasts at his opponent. While a single ki blast may not connect, the true intention is to bombard the opponent with the attacks and overwhelm them. Each ki blast is stronger than his standard ki blast attack, and each explosion widens into a five foot dome upon connecting, dealing extra damage.
Good to go. Approved.

Xavier Wrote:Pandemonium – 600 OM (Requires Physical Strength, Area Shield Proficiency)
With spiritually cloaked hands he uses them to lunge and grab attacks, attempting to stop them by blocking the power behind their attack. He can deflect multiple quick attacks, such as ranged fire from an automatic rifle, and or strong attacks. If needed he can spread the cloak around his entire body to protect him from energy attacks,or he can charge it up to 30 seconds to better brace for impact. However this technique can only be used once every other post/round and thanks to the amount of focus needed he can only walk at the most while using this technique.

Dose the bolded part work for a downside?

I'm going to say no. This move is extremely powerful as it allows you to completely negate an attack, regardless of the attacks strength. You were on the right track by limiting it's use, but adding the blurb about not being able to move around while performing it, to me, was already a given. I would suggest something like an immense fatigue that leaves you vulnerable for a few seconds after performing the counter. Something like that would better balance this out.

@Tom Marvolo Riddle: I don’t even look at your stuff, I already know we need Omni for your approvals.

Desco Wrote:It feels odd when weapons are a function of stats anyway so Desco losing or gaining ATK wouldn't make it any easier or harder to wield which it suggests.

I am fine with the edit you have made for Yogsothian. Approved.

Demetri Malius Wrote:
Quote:Pick-pocket(900[melee, ranged, defense], requires Physical Strength, Debuff + weapon's proficiencies)
Demetri is able to steal weapons off of unsuspecting enemies and store them in pockets in his satchel. In order to use the weapon or defense, Demetri needs to have any and all proficients required for the item, but if not then he can only use the item as a simple projectile. Any items that Demetri steals and uses lose some of their their power and durability, meaning that they are only useful for a few uses, depending on the item. Once fully used, they shatter and reform in the hands of whoever the item was taken from. These can vary widely from swords, to guns, and shields, but only applies to physical items. If Demetri is able to snag a projectile, mid air, he can store those as well, and can stack up to ten in one pocket. For example, Demetri can't take a fireball, because its made from the user, and not something that you can just hold and save for later. However, he can take a sword and use it to slice an enemy or parry an attack. Every item he carries gradually slows him down, with a weapon being heavier the more powerful it is. Does not apply to super moves.

If its a bit unbalanced, I'll throw this in as well

However, this cannot be done in the middle of a fight, in which Demetri must make do with his current pick-pocketed arsenal.

Regardless of your profs and powers, if you want to use the item you have stolen, unless it is just an incidental weapon, you will need mimic. You can't use Moves you don't have and you can't use someone else without mimic. Weapons, shields, etc, these are all moves, sorry, bud. Without Mimic, you may take an item, but it may not be as strong as it was under your opponent's move set, it would be incidental.

The effectiveness of this would obviously be based on your and your opponent's Tec stat.

I don't think you need the drawback of not being able to use it in combat, but I do think being able to disarm someone in combat would require another 300 OM. Edit it so the strength of the stolen item is only at Incidental weapons strength(Until you have Mimic) and We're going with 600 OM for outside of battles and 900 for the during battle application. *Disclaimer*: This cannot be used to take from players artifacts or purchasable items.

@Wakka: Approved on all fronts. Nice moves, mang.


Re: Official Move Approval III - The Rogue - 11-05-2015

Quote:Lycöan:900
Requires Ranged Proficiency
This gun has a special place in Connor's heart, for he made this gun on his own.
Specs:
Length: 6-inch (152 mm) barrel/ 10.75 inches (27.3 cm) ((from the back of the slide to the bore))
Height: 6.25 inches (15.9 cm)
Width: 1.25 inches (32 mm)
Magazine Compacity: 9 rounds
Caliber/Bore diameter: .429 inches (10.9 mm)
Range and Accuracy: The bullets can reach about 30 ft. An unmoving target at 15ft is normally a guaranteed hit
Ammo types
  1. Super-sonic: Goes above the speed of sound. Shatters if it hits water.
  2. Anti-material: Is a super-sonic that explodes on contact. The explosion is relatively small, used for light armored vehicles and infantry. For some reason when a magazine of this type is in the gun the trigger is significantly harder to pull, severely decreasing Connor's ‘trigger finger’, aka fire rate.

He even made a custom attachment that he rarely takes off. He based it off of military rail gun technology. He calls it the Electromagnetic Coil Chamber., or ECC. Once turned on a high pitched 'whine' can be heard on the very edge of normal human hearing. When a bullet is fired the ECC 'pulls' the bullet along, making it go faster. Thus a Super-sonic turns into a Magnum bullet and anti-material rounds explode in the chamber, so they are not usable. Additionally when the ECC is on the trigger is much harder to pull, which makes it difficult to shoot as fast as he normally does. Plus after each shot the ECC needs to charge up for a few seconds. It also adds 6 inches to the overall length and a pound to the front of the barrel.

After a few days of collaborating with the most helpful Ninja, Kakashi, I finally pollished out Lycöan. I think this is far better than what I posted originally.