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Omni Archive
Official Move Approval III - Printable Version

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Re: Official Move Approval III - Corporal Light - 10-19-2015

Flamethrower Pistol - (requires Ranged Proficiency, requires Area Attack Proficiency) - 600 OM

Unlike all the other weapons Ballad has at the moment, the Flamethrower Pistol is an entirely new weapon to his arsenal. It works by having a single piece of solid wick connected to the end of the barrel of the pistol, lighting it up when Ballad flicks his thumb against the bottom of the wick. Then, a canister similar in size to a standard rotating cylinder for normal revolvers is inserted into the side of the revolver, also similar to how one would reload a normal revolver. Then, when Ballad pulls the trigger of the revolver, an archaic hammer from within the revolver pops off the cap of the canister, letting loose a gust of air from the barrel as well as the wick within it, causing the wick to light on fire and serve as a flamethrower.

The canister has enough wind and wick to last for a total of six seconds before reloading, meaning each second must count. Thankfully, the flamethrower has several uses. The nature of the wick allows the flames to stick to surfaces, although this same effect does not apply to living organisms. The flames themselves are heavily damaging, though this is overcome by the short range of the flamethrower, with a maximum range being six feet, as well as the short timespan for the flamethrower before reloading, which is six seconds. The reloading time takes a total of two seconds to complement the short range and short usage, though he will be reloading a lot to make use of the flamethrower despite its damage and ability to stick to surfaces.


Re: Official Move Approval III - Stephan Donnel - 10-20-2015

Adam Gaite Wrote:
Stephan Donnel Wrote:The Arm (Melee Strength, Debuff) 600

Comprised of multitudes of pressure-lockers and steam pumps covered in hard locked metal casing, bolted on in several places Stephans arm is much stronger and sturdier than even others of such make. This allowed him to develop his own fighting style, focused on using his metal, and completely numb, bodypart to block incoming harm, as well as retaliate with crushing blows. Steam flowing through the pipes inside provides additional layer of offensive power, as venting it in the right moment can incapacitate even strongest opponents momentarily.

The arm can be used in two modes. It can either be used to block off incoming melee attacks, in which it is quite efficient, as few opponents expect their enemy to just plain grab their weapon. Additionally Stephan can strike his enemies with the metal limb, which is strong enough to punch through a brick wall effortlessly, thou its reach is just the same as of usual arm. In addition Stephan will vent scalding steam up to 1 meter away, using that to blind or throw his enemies off balance as he blocks or strikes. It can be used in either way even when holding something not extremely unwieldy (like a one handed weapon) but efficiency will be reduced.

The Arm -- This looks pretty good to me. Just wondering what the Debuff is for. Does the blinding or staggering effect last beyond just the momentary distraction while he's blocking or attacking? If it doesn't, then you won't need Debuff for this particular move. Either way, since the wording leads me to believe this would qualify more as a weapon than just a natural use of Physical Strength, I'd say it would be a 900 OM move. 300 for attacking, 300 for blocking, and 300 for the steam effect.

Steamliner -- I am once again unsure of why this one requires Debuff, but aside from that it looks good. Approved at 600.

Steamliner - Debuff is there because this thing practically shellshocks people as it flies by.

The arm - As per "Pricing Moves" section and "Improving Moves" additional effect that happens anyway in addition to all or any does not qualify a price increase. And the Debuff effect isn't an additional use, it only happens when any of the two normal uses is performed.


Re: Official Move Approval III - Broly - 10-20-2015

Hardened Omnilium Spatha (300) [Physical Proficiency]

Forged by an unknown blacksmith in the Pale Moors, this finely crafted weapon ended up in the armory at the Nexus checkpoint entrance to the Moors where Broly lifted it from. Crafted from summoned Omilium in the form of a ferrous material this blade is double edged and extends just over two feet past the pommel and hilt. It is sharpened to a razors edge that never seems to dull with use and requires little to no maintenance. Weighing in at just over a pound this spatha is delicately balanced to allow ambidextrous use in combat. Being forged of Omnilium the blade radiates a vibrant display of color from whichever angle you look at it. The hilt and pommel are constructed of a hardened black oak, sanded smooth, and protected with a coating of Omnilium to reduce wear and tear. It is sheathed in a black leather scabbard situated at Broly's waist. Etched into the blades surface is the phrase “Res Ad Triarios Venit.” It has no known meaning.

OOC: To us it’s latin. In the Omniverse it’s for show. It means “It comes down to the triarii.”


Re: Official Move Approval III - Roger Smith - 10-20-2015

Stephan Donnel Wrote:
Adam Gaite Wrote:
Stephan Donnel Wrote:The Arm (Melee Strength, Debuff) 600

Comprised of multitudes of pressure-lockers and steam pumps covered in hard locked metal casing, bolted on in several places Stephans arm is much stronger and sturdier than even others of such make. This allowed him to develop his own fighting style, focused on using his metal, and completely numb, bodypart to block incoming harm, as well as retaliate with crushing blows. Steam flowing through the pipes inside provides additional layer of offensive power, as venting it in the right moment can incapacitate even strongest opponents momentarily.

The arm can be used in two modes. It can either be used to block off incoming melee attacks, in which it is quite efficient, as few opponents expect their enemy to just plain grab their weapon. Additionally Stephan can strike his enemies with the metal limb, which is strong enough to punch through a brick wall effortlessly, thou its reach is just the same as of usual arm. In addition Stephan will vent scalding steam up to 1 meter away, using that to blind or throw his enemies off balance as he blocks or strikes. It can be used in either way even when holding something not extremely unwieldy (like a one handed weapon) but efficiency will be reduced.

The Arm -- This looks pretty good to me. Just wondering what the Debuff is for. Does the blinding or staggering effect last beyond just the momentary distraction while he's blocking or attacking? If it doesn't, then you won't need Debuff for this particular move. Either way, since the wording leads me to believe this would qualify more as a weapon than just a natural use of Physical Strength, I'd say it would be a 900 OM move. 300 for attacking, 300 for blocking, and 300 for the steam effect.

Steamliner -- I am once again unsure of why this one requires Debuff, but aside from that it looks good. Approved at 600.

Steamliner - Debuff is there because this thing practically shellshocks people as it flies by.

The arm - As per "Pricing Moves" section and "Improving Moves" additional effect that happens anyway in addition to all or any does not qualify a price increase. And the Debuff effect isn't an additional use, it only happens when any of the two normal uses is performed.

My apologies. I misread, thought you had the option of venting the steam to increase effectiveness. But if it's something that's always done, then that's a moot point. Approved at original suggested price of 600.


Re: Official Move Approval III - Proto Man - 10-20-2015

Broly Wrote:Hardened Omnilium Spatha (300) [Physical Proficiency]

Forged by an unknown blacksmith in the Pale Moors, this finely crafted weapon ended up in the armory at the Nexus checkpoint entrance to the Moors where Broly lifted it from. Crafted from summoned Omilium in the form of a ferrous material this blade is double edged and extends just over two feet past the pommel and hilt. It is sharpened to a razors edge that never seems to dull with use and requires little to no maintenance. Weighing in at just over a pound this spatha is delicately balanced to allow ambidextrous use in combat. Being forged of Omnilium the blade radiates a vibrant display of color from whichever angle you look at it. The hilt and pommel are constructed of a hardened black oak, sanded smooth, and protected with a coating of Omnilium to reduce wear and tear. It is sheathed in a black leather scabbard situated at Broly's waist. Etched into the blades surface is the phrase “Res Ad Triarios Venit.” It has no known meaning.

OOC: To us it’s latin. In the Omniverse it’s for show. It means “It comes down to the triarii.”

Approved.


Re: Official Move Approval III - Proto Man - 10-20-2015

Ballad Wrote:Flamethrower Pistol - (requires Ranged Proficiency, requires Area Attack Proficiency) - 600 OM

Unlike all the other weapons Ballad has at the moment, the Flamethrower Pistol is an entirely new weapon to his arsenal. It works by having a single piece of solid wick connected to the end of the barrel of the pistol, lighting it up when Ballad flicks his thumb against the bottom of the wick. Then, a canister similar in size to a standard rotating cylinder for normal revolvers is inserted into the side of the revolver, also similar to how one would reload a normal revolver. Then, when Ballad pulls the trigger of the revolver, an archaic hammer from within the revolver pops off the cap of the canister, letting loose a gust of air from the barrel as well as the wick within it, causing the wick to light on fire and serve as a flamethrower.

The canister has enough wind and wick to last for a total of six seconds before reloading, meaning each second must count. Thankfully, the flamethrower has several uses. The nature of the wick allows the flames to stick to surfaces, although this same effect does not apply to living organisms. The flames themselves are heavily damaging, though this is overcome by the short range of the flamethrower, with a maximum range being six feet, as well as the short timespan for the flamethrower before reloading, which is six seconds. The reloading time takes a total of two seconds to complement the short range and short usage, though he will be reloading a lot to make use of the flamethrower despite its damage and ability to stick to surfaces.

Approved.


Re: Official Move Approval III - Proto Man - 10-20-2015

Adam Gaite Wrote:Got something of my own to toss into the ring.

Hero Mode -- Tier 1 Power Up -- 1000 OM
Adam accelerates his temporal movement and personal flows of time, augmenting his speed and the force behind his attacks, and shielding his body with a dense layer of distorted time..

ATK +2
DEF +1
SPD +2
TEC +0

Approved.

Quote:And got another move to toss up for a look-see.


Freeze Frame -- 300 OM (Requires: Ranged Proficiency, Area Attack Proficiency, Time Manipulation)

Adam gathers his focus for three seconds, before he snaps the fingers of one hand. A ripple will spread through the air for a twenty-meter radius around him over the course of another two seconds, and immediately afterward time will slow to a complete halt for everyone and everything within that area for ten seconds. Adam himself is also frozen in time, but remains aware of his surroundings and alert, and can use the stopped time to try and gather his thoughts and plan out a course of action. After ten seconds are up, time will revert back to its normal flow in the affected area over two seconds as if nothing had ever happened.

So a total time free for 10 seconds that also freezes Adam in place? I believe, given the constraints, this is fine at 300, although I do recall in the past we had all sort of hard time freeze moves require SP. This one essentially does nothing but let Adam pause the game, so unless Greg rules otherwise, I'm cool with 300.


Re: Official Move Approval III - Omni - 10-20-2015

Shade Wrote:Shade splits her mind and body evenly among any Replica's she makes. Shade can summon up to 2 Replicas. Shade can either focus entire on her Replica(s) control, leaving her unable to to act, though she is still able to move at a walking pace, to move behind cover while her Replicas distract. If used in this manner, each Replica would have her effective TEC split between them (If 1 Replica, it gets her whole TEC, if 2, each has half her TEC). Alternatively, She can act in concert with her Replica(s), but her effective TEC is split even between herself and all Replicas (With 1 Replica, Shade and her Replica both have 1/2 her TEC, if 2 Replicas, each has 1/3 her TEC).

Because Shade also splits her body among her Replicas, each holds a good chunk of her energy. Each Replica takes about 10% of her energy to create, and if it is destroyed, she loses the energy. Although, if it lives to the end of the fight, she can dispel it to regain the energy spent on it.
See with the bolded bit, that sounds like you're trying to get around the limitations. Just word it that she can put more or less focus into her replicas as needed (it's still going to be the same 600-cost variable for that bit, because as explained on the Pricing bit of the moves page, variable moves allow you to 'gradate', it doesn't have to be either/or.). So you can put slightly less focus into the replicas if you want to allow her main body to move around. Just make it clear that that is what she is doing, and it obviously results in less capability for the replicas. You might want to make it clear how long this shifting of her focus takes as well - can she just instantly shift her focus from herself to her replicas, or does it take a few seconds?

The amount of energy it will take to create a single replica will depend upon its strength. We don't like using numerical figures to represent fatigue, put something like "creating a single replica takes ten seconds and is very tiring" or "creating a single replica takes five seconds and a huge amount of energy" or "creating a single replica takes twenty seconds and a fair amount of energy". That kind of thing. I put several examples so that you don't feel as though you have to be limited to what I'm saying here, I'm just trying to give you examples of how to word it.


Re: Official Move Approval III - Chloe Price - 10-20-2015

Glad to see that Super Sonic Punch got approved. How's this for Static Touch?

Static Touch - 300 OM, requires Melee Attack Proficiency
Barry runs around the opponent for 3 seconds, charging electricity. When he's done, he walks up to the opponent, pauses for a second, and touches them, electrocuting them. The attack isn't very powerful - it's less effective than actually just punching him - but it should come in handy in a pinch.


Re: Official Move Approval III - Animbus - 10-20-2015

Wing Shield(300, area shield)
Wing shield uses Animbus's wings and allows them to cover him from any incoming attacks. The wing shield covers the front of Animbus. If Animbus's wings take too much damage they wont work until the next battle. For Animbus to use wing shield he must first spread out his wings, put them up and then put them in front of him, this process takes two seconds.


Re: Official Move Approval III - Jaixe Furiael - 10-22-2015

Got two moves.

Terminus Verge - 900 OM (Requires Physical Strength, Ranged, Remote Control Proficiencies, & Telekinesis)

Appearance:
[spoiler]Jaixe’s primary weapon, the Terminus Verge is a scythe with two separated blades shooting forward with a shallow curve, and adorned with pulsing, glowing red lines of energy that shift violently over the black, opaque metal that seems to draw in the surrounding light. It has several spikes and jagged curves towards the back of the scythe blade, adding to the overall weapon’s chaotic and lethal appearance. The handle is of a simple, but durable metal colored black with bands of silver at the top and bottom, where it ends in a point. The blade connects directly to the handle, but has two monochromatic spikes curling downward over the silver band that connects to it. The scythe overall is fairly lightweight, and in Jaixe’s hands, it moves in impossible ways, and as though it were a blur of motion usually ending in the opponent’s demise.[/spoiler]

Features:
[spoiler]The scythe takes three seconds to conjure with a medium level of concentration, allowing some movement. The Verge is a scythe that, while being able to be wielded normally as one expects, may also be charged for two seconds to release a wave of energy when swung or simply aimed. This move requires a mild energy cost and a medium degree of focus, allowing movement at a walking pace but nothing else. The wave is one foot long and curved along the same path that the scythe’s blade was. It does not track or curve and continues forward, slicing the first object or victim it comes into contact with before dissipating. The wave travels at roughly the same speed as a bullet, though it produces a loud shrieking noise when charged and fired, being useless for stealth and allowing the target a split moment to react to it.

To add to Jaixe’s combat prowess when wielding this weapon, Jaixe may also control it via thought, permitting its use at a range and strength dependent on his telekinesis power. However, it requires a medium level of focus and the target being within view for Jaixe to react properly. Obscuring his vision or sufficiently breaking his concentration will therefore hamper or negate the advantages of this ability. If Jaixe’s concentration is completely broken, the scythe will fall uselessly to the ground regardless of what it was doing prior to such. It should be noted that Jaixe can transfer from wielding the scythe physically to mental control in close-quarters combat with speed and skill that is dependent on TEC. While using the scythe telekinetically, Jaixe may move or use low-concentration moves. If this scythe is destroyed, it will take six seconds, a three second cool down, and a three second summoning time, to reconstruct it.[/spoiler]

And this one may seem a little strange, but I need this move reapproved as it originally lacked a cast time, focus cost, and stamina cost. All are things that are somewhat necessary, I feel...

Energy Storm - 300 OM (Requires Ranged Proficiency)
Jaixe conjures three small, violet and black colored, swirling orbs that revolve around his hand in a triangular formation. Functioning much like a gun, Jaixe takes aim with his arm and fires off a barrage of dark energy missiles, each one originating from one of the orbs in a sequential fashion.

The ability requires a second to charge with a medium degree of focus, preventing movement, and a low energy cost. The overall rate of fire of the ability is twelve missiles per second, with each orb firing four. Each orb has the capacity to fire forty missiles, thereby giving it a sustained firing time of ten seconds before the orbs dissipate and the ability needs to be recasted. Jaixe must wait three seconds before being able to recast this ability. The missiles do not track, and function similarly as bullets upon impacting against anything. If an orb is destroyed or damaged (it is a small and frail target after all), it dissipates and cuts the rate of fire and capacity accordingly.


Re: Official Move Approval III - Sasuke Uchiha - 10-22-2015

Flash Wrote:Glad to see that Super Sonic Punch got approved. How's this for Static Touch?

Static Touch - 300 OM, requires Melee Attack Proficiency
Barry runs around the opponent for 3 seconds, charging electricity. When he's done, he walks up to the opponent, pauses for a second, and touches them, electrocuting them. The attack isn't very powerful - it's less effective than actually just punching him - but it should come in handy in a pinch.

I could approve this for you, as is, but I'm not so sure I want to do that. Having a move that is no more effective than punches you can already throw with the Physical Prof seems like a waste of 300 OM to me. Again, I can approve this as is for you, but, can I make a suggestion?

I'd feel far more comfortable approving this if, say, you had the Debuff prof and added a stun effect to the move. Your opponent would be stunned for a couple of seconds, giving the move more value, and I could sleep better at night knowing you didn't waste 300 OM. How does that sound? Again, if you truly want it as is, you can have it. Let us know.

Jaixe Furiael Wrote:Terminus Verge - 900 OM (Requires Physical Strength, Ranged, Remote Control Proficiencies, & Telekinesis)

Appearance:
[spoiler]Jaixe’s primary weapon, the Terminus Verge is a scythe with two separated blades shooting forward with a shallow curve, and adorned with pulsing, glowing red lines of energy that shift violently over the black, opaque metal that seems to draw in the surrounding light. It has several spikes and jagged curves towards the back of the scythe blade, adding to the overall weapon’s chaotic and lethal appearance. The handle is of a simple, but durable metal colored black with bands of silver at the top and bottom, where it ends in a point. The blade connects directly to the handle, but has two monochromatic spikes curling downward over the silver band that connects to it. The scythe overall is fairly lightweight, and in Jaixe’s hands, it moves in impossible ways, and as though it were a blur of motion usually ending in the opponent’s demise.[/spoiler]

Features:
The scythe takes three seconds to conjure with a medium level of concentration, allowing some movement. The Verge is a scythe that, while being able to be wielded normally as one expects, may also be charged for two seconds to release a wave of energy when swung or simply aimed. This move requires a mild energy cost and a medium degree of focus, allowing movement at a walking pace but nothing else. The wave is one foot long and curved along the same path that the scythe’s blade was. It does not track or curve and continues forward, slicing the first object or victim it comes into contact with before dissipating. The wave travels at roughly the same speed as a bullet, though it produces a loud shrieking noise when charged and fired, being useless for stealth and allowing the target a split moment to react to it.

To add to Jaixe’s combat prowess when wielding this weapon, Jaixe may also control it via thought, permitting its use at a range dependent on his telekinesis power, though still retaining the same lethal skill and speed as he would have wielding it physically. However, it requires a low level of focus (slightly higher if charging a wave attack) and the target being within view for Jaixe to react properly. Obscuring his vision or sufficiently breaking his concentration will therefore hamper the advantages of this ability. If Jaixe’s concentration is completely broken, the scythe will fall uselessly to the ground regardless of what it was doing prior to such. It should be noted that Jaixe can transfer from wielding the scythe physically to mental control in close-quarters combat with speed and skill that is dependent on TEC. Furthermore, while wielding this scythe in either state, Jaixe may still use other moves in tandem with this one. If this scythe is destroyed, it will take six seconds, a three second cool down, and a three second summoning time, to reconstruct it.

See the bolded there? Gonna have so that's a no go. Controlling the weapon through your telekinesis is going to take concentration. Concentration that you wouldn't be able to keep while performing other moves. Now, you are perfectly fine to allow the blade to fall and continue your telekinesis once you have finished executing other moves, but you can't do it simultaneously. Otherwise, unless overruled, this move can be approved at 900 with this slight edit.


Re: Official Move Approval III - Sasuke Uchiha - 10-22-2015

Jaixe Furiael Wrote:Got two moves.
And this one may seem a little strange, but I need this move reapproved as it originally lacked a cast time, focus cost, and stamina cost. All are things that are somewhat necessary, I feel...

Energy Storm - 300 OM (Requires Ranged Proficiency)
Jaixe conjures three small, violet and black colored, swirling orbs that revolve around his hand in a triangular formation. Functioning much like a gun, Jaixe takes aim with his arm and fires off a barrage of dark energy missiles, each one originating from one of the orbs in a sequential fashion.

The ability requires a second to charge with a medium degree of focus, preventing movement, and a low energy cost. The overall rate of fire of the ability is twelve missiles per second, with each orb firing four. Each orb has the capacity to fire forty missiles, thereby giving it a sustained firing time of ten seconds before the orbs dissipate and the ability needs to be recasted. Jaixe must wait three seconds before being able to recast this ability. The missiles do not track, and function similarly as bullets upon impacting against anything. If an orb is destroyed or damaged (it is a small and frail target after all), it dissipates and cuts the rate of fire and capacity accordingly.

Whoa, that is a lot of missiles per second. We can approve this at 300, but just so you know, the move won't be very strong due to balancing and Omnipsychics.


Re: Official Move Approval III - Jaixe Furiael - 10-22-2015

Sasuke Uchiha Wrote:Whoa, that is a lot of missiles per second. We can approve this at 300, but just so you know, the move won't be very strong due to balancing and Omnipsychics.

12 missiles per second is basically the same as a standard rifle. And it has a rather significantly smaller clip size... Though I could cut the fire-rate in half if that's an issue for you.

Generally, the move is as I made it when I joined, I just needed to confirm the cast time and stuff, as those details were missing and me and the reviewer missed them the first time around.

Also, for the telekinesis, not gonna argue, but I would like to point out that the description for that power does not speak about difficulty or concentration. Like, at all.

I will modify the move appropriately.


Re: Official Move Approval III - Sasuke Uchiha - 10-22-2015

Jaixe Furiael Wrote:
Sasuke Uchiha Wrote:Whoa, that is a lot of missiles per second. We can approve this at 300, but just so you know, the move won't be very strong due to balancing and Omnipsychics.

12 missiles per second is basically the same as a standard rifle. And it has a rather significantly smaller clip size... Though I could cut the fire-rate in half if that's an issue for you.

Generally, the move is as I made it when I joined, I just needed to confirm the cast time and stuff, as those details were missing and me and the reviewer missed them the first time around.

Also, for the telekinesis, not gonna argue, but I would like to point out that the description for that power does not speak about difficulty or concentration. Like, at all.

I will modify the move appropriately.

I didn't realize ordinary old rifles fired missiles. =P

Lol, if they are bullets than it is fine with 12 per second, I was under the impression it was a tiny rocket launcher firing missiles. My bad xD

Also, it was fine for approval even if they were missiles, I just wanted you to understand they wouldn't be as strong as say, a rocket launcher that fired only 1 missile per second, due to balancing and omnipsychics, that's all.

As for the telekinesis, I mean... You yourself wrote:

Quote:Obscuring his vision or sufficiently breaking his concentration will therefore hamper the advantages of this ability.

It takes concentration to use and thus, wouldn't be able to use during the execution of other moves, but again, it's nothing for you to resume your telekinetic control the moment you finish with your other moves.

The power itself may not describe the fatigue of use, but in general, most things take some sort of level of concentration.


Re: Official Move Approval III - Sasuke Uchiha - 10-22-2015

Animbus Wrote:Wing Shield(300, area shield)
Wing shield uses Animbus's wings and allows them to cover him from any incoming attacks. The wing shield covers the front of Animbus. If Animbus's wings take too much damage they wont work until the next battle. For Animbus to use wing shield he must first spread out his wings, put them up and then put them in front of him, this process takes two seconds.

I thought I got this one... Hmmm, I dunno what happened.... Anyway...

Approved at 300 with the requirement: Area Shield Prof.


Re: Official Move Approval III - Jaixe Furiael - 10-22-2015

Sasuke Uchiha Wrote:I didn't realize ordinary old rifles fired missiles. =P

Lol, if they are bullets than it is fine with 12 per second, I was under the impression it was a tiny rocket launcher firing missiles. My bad xD

Also, it was fine for approval even if they were missiles, I just wanted you to understand they wouldn't be as strong as say, a rocket launcher that fired only 1 missile per second, due to balancing and omnipsychics, that's all.

I think firing 12 fiery death missiles would be overkill in any context. Tongue Yeah, they're described as missiles in the sense of "arcane missiles," not the explosive warheads of doom. Probably an error on my part in their description. They just hit like normal bullets, it's even stated as such towards the end, as the move is basically a quick-cast, quick-firing gun.

Sasuke Uchiha Wrote:As for the telekinesis, I mean... You yourself wrote:
Quote:Obscuring his vision or sufficiently breaking his concentration will therefore hamper the advantages of this ability.
It takes concentration to use and thus, wouldn't be able to use during the execution of other moves, but again, it's nothing for you to resume your telekinetic control the moment you finish with your other moves.

The power itself may not describe the fatigue of use, but in general, most things take some sort of level of concentration.

I wrote that out of habit... Also to balance the telekinesis part on my own, I described it as taking a low-level concentration, but I can, and probably should, up that. I should also write in the dropout effect that the range has with the telekinesis power. Would modifying it to allow low-power, low-cost moves like the Energy Storm be viable?


Re: Official Move Approval III - Sasuke Uchiha - 10-22-2015

Quote:I think firing 12 fiery death missiles would be overkill in any context. Tongue Yeah, they're described as missiles in the sense of "arcane missiles," not the explosive warheads of doom. Probably an error on my part in their description. They just hit like normal bullets, it's even stated as such towards the end, as the move is basically a quick-cast, quick-firing gun.

*Stamps Approval all over this move*


Quote:I wrote that out of habit... Also to balance the telekinesis part on my own, I described it as taking a low-level concentration, but I can, and probably should, up that. I should also write in the dropout effect that the range has with the telekinesis power. Would modifying it to allow low-power, low-cost moves like the Energy Storm be viable?

I can make this compromise, but, like you said, only for VERY simple, absent minded moves. *Approve Jutsu*

:accepted:


Re: Official Move Approval III - Shade - 10-22-2015

How's this Omni? Oh, and I'm gonna rename Shadow Puppetry to "Shadow of Your Former Self"

Quote:Shadow of Your Former Self (Require Remote Control Prof., Foresight) - 600 OM
[spoiler]Tapping into the power of the shadows and the void, Shade can create an exact physical replica of any opponent she makes physical contact with. The only difference is that they can freely switch between pure white eyes like Shade's or the eyes of their 'parent' individual with a simple blink. Doing so makes a bit of a 'flick' noise, and is purely cosmetic.

Shade splits her mind and body evenly among any Replica's she makes. Shade can summon up to 2 Replicas. Shade can focus entirely on control of her Replica(s), leaving her unable to physically act, but she may continue to passively use her Sensory Powers. (Doing this does not disable passive use of Foresight, Enhanced Senses, Insight on Simple--Moves 600 OM or less, and Telepathic communication with fellow allied telepaths.) If used in this manner, each Replica would have her effective TEC split between them (If 1 Replica, it gets her whole TEC, if 2, each has half her TEC). Alternatively, She can act in concert with her Replica(s), but her effective TEC is split even between herself and all Replicas (With 1 Replica, Shade and her Replica both have 1/2 her TEC, if 2 Replicas, each has 1/3 her TEC). (Fighting this way allows her use of Sensory Power with herself, and all Replicas as the 'source' meaning if a Replica is within her maximum distance of a target, even if she is not, then she so is she, technically.)

Each Replica provides Shade with additional visual information through it's eyes. Shade and her Replica's are mentally linked, and as such, if Shade cannot command them, the Replicas cannot act. If Shade is mentally unable to command her own body to move an any meaningful way (Read: If she's physically drunk, then so is each Replica, for example), then neither are her Replicas. If Shade is ever knocked unconscious for even a split second, then all Replicas are dispelled. If a Replica is in range for a mental attack by an opponent (Telepathy or Moves that use it), then said opponent can affect Shade's mind, even if her body is not in range. This goes both ways though; if a Replica is in range of an opponent for a mental attack, then she so is she technically.

Each Replica can use any Move or Ability of Shade's.

Replicas look and feel as if they are bodies of actual flesh and blood, up until you strike them. They do not bleed, nor do they have organs. If you were to cut one open, you should just see wispy darkness in the wound instead of any flesh. destroyed, they burst into a cloud of black smoke and wispy shadows.

To summon a Replica(s), Shade charges for up to 10 seconds, summoning 1 Replica every 5 seconds until the desired number is reached. If Shade is interrupted during this time, the charge is stopped in it tracks, leaving Shade with the current amount summoned. As Shade is charging, Replicas summoned by the current attempt, as well as previous ones, can begin to defend Shade, allowing her to continue charging uninterrupted, but they can only defend as Shade cannot concentrate on offense and Replica summoning. As each Replica is summoned, it steps out front behind Shade, as simply as if it had been standing there the entire time.

Because Shade also splits her body among her Replicas, each holds a fair chunk of her energy, and if one is destroyed, she loses the energy used in its creation. Although, if it lives to the end of the fight, she can dispel it to regain the energy spent on it.[/spoiler]



Re: Official Move Approval III - Jaixe Furiael - 10-22-2015

Sasuke Uchiha Wrote:
Quote:I wrote that out of habit... Also to balance the telekinesis part on my own, I described it as taking a low-level concentration, but I can, and probably should, up that. I should also write in the dropout effect that the range has with the telekinesis power. Would modifying it to allow low-power, low-cost moves like the Energy Storm be viable?
I can make this compromise, but, like you said, only for VERY simple, absent minded moves. *Approve Jutsu*
:accepted:

So just to make sure, this is the revised version of that part of the move. Tell me if it is acceptable as is.
[spoiler]To add to Jaixe’s combat prowess when wielding this weapon, Jaixe may also control it via thought, permitting its use at a range and strength dependent on his telekinesis power. However, it requires a medium level of focus and the target being within view for Jaixe to react properly. Obscuring his vision or sufficiently breaking his concentration will therefore hamper or negate the advantages of this ability. If Jaixe’s concentration is completely broken, the scythe will fall uselessly to the ground regardless of what it was doing prior to such. It should be noted that Jaixe can transfer from wielding the scythe physically to mental control in close-quarters combat with speed and skill that is dependent on TEC. While using the scythe telekinetically, Jaixe may move or use low-concentration moves. If this scythe is destroyed, it will take six seconds, a three second cool down, and a three second summoning time, to reconstruct it.[/spoiler]