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Omni Archive
Official Move Approval III - Printable Version

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Re: Official Move Approval III - Roger Smith - 10-13-2015

AlexSilverX Wrote:Moves:

Ichor Claws: (Requires Physical Strength - costs 300 OM)
Like all Ichorians, Alex possesses retractable claws reaching a length of 6 inches when fully extended. These claws are razor sharp and - thanks to their small size - practically weightless, the primary caveat being their limited range. In addition, they can regenerate if broken after a period of full rest.

Ichor Horns: (Requires Physical Strength - costs 300 OM)
Like most Ichorians, Alex possesses horns. These horns are four in number, reaching a total length of seven inches which falls just short of being able to run a fully grown man through. They share the features of the claws, with the only differences being length, the fact that they are more for stabbing than cutting, and their location atop his skull rather than at his fingertips.

Ichor Tail: (Requires Physical Strength, Ranged Proficiency - costs 600 OM)
Alex possesses a tail reaching sixteen feet in length, which is proportional in light of his own stature. It is black, elongated, and ends in a six inch long malleable point. As a flexible limb, it can be used for both stabbing his opponents or grabbing onto things. It is strong enough to support his own weight.

Ichor Claws -- Approved.
Ichor Horns -- Approved
Ichor Tail -- I feel like this would be fine at 300, personally. I'll let someone else double check just to be sure.


Dean Winchester Wrote:Colt M1911A1 (Requires Range prof)
Length: 8.25 inches
Barrel length: 4.25 inches
Weight: 2.44lbs
Magazine Size: 7 rounds per mag
Max Effective range: 164 ft

Dean uses a colt M1911A1 with an engraved slide and ivory grips. This gun was gifted to Dean at some point from his father John Winchester, and is the main pistol of choice for Dean. It is semi automatic and uses a . 45 ACP caliber round. The .45 ACP is an effective combat pistol cartridge that combines accuracy and stopping power for use against human targets.The cartridge also has relatively low muzzle blast and flash, as well as moderate recoil. The standard issue military .45 ACP round has a 230 grain bullet that travels at approximately 830 feet per second when fired from the government issue M1911A1 pistol.
[Image: Dean_C1911.jpg]

What would be the rate of fire on this, and about how long would it take to reload once a magazine is emptied?


Re: Official Move Approval III - Sasuke Uchiha - 10-13-2015

Minato Namikaze Wrote:
Ururu Kyuuei Wrote:So its been three days since this was posted up. Still need an official review from Proto or Omni on it as per Minato's request to confirm whether or not I need to actually pay for it or not as fodder or a move.

Chakra Walking
Cost: 300 Om
Requires: Physical Strength
Through passive manipulation of chakra within the body, the user is able to attach or anchor themselves to surfaces as if they were normal ground such as walls, ceilings and water without suffering any loss of ability. The technique is basic enough where it costs the user little to nothing and requires no concentration to perform while still allowing them to perform other chakra intensive techniques.

Approved

I've been meaning to grab a move like this, but haven't had a need for it until now... Sasuke to is also proficient in Chakra walking! xD

Also, would I need to create a move for general parkour, or am I good to have this ability with sufficient speed? (I have 4)


Re: Official Move Approval III - Shade - 10-13-2015

Moves for Re-approval as requested by Omni. Omni asked that all other staff allow him to approve these moves, so skip 'em.
Quote:Shadow Puppetry (Require Remote Control Prof. and Foresight) - X00 OM

Creation and Function (RC Prof. + Foresight - 600 OM)
Tapping into the power of the shadows and the void, Shade can create an exact physical replica of any opponent she makes physical contact with.

Shade can summon up to 5 Replicas at any one time. Maintaining 2 Replicas takes little concentration, and they function as extensions of Shade's own body, as easy to move as limbs. Each additional Replica increases the strain on Shade's mind, and having 5 Replicas in use requires Shade to remain rooted in place, unable to do anything but focus on maintaining the Replicas.

All Replicas are an extension of Shade's body and mind. By essentially dividing herself evenly between them, Shade can create body's whose strength is on par with her own. Although, each time she divides her mind and body, so to is her strength divided.

Each Replica provides Shade with additional visual information through it's eyes. Shade and her Replica's are mentally linked, and as such, if Shade cannot command them, the Replicas cannot act. If Shade is mentally unable to command her own body to move an any meaningful way (Read: If she's physically drunk, then so is each Replica, for example), then neither are her Replicas. If Shade is ever knocked unconscious for even a split second, then all Replicas are dispelled. If a Replica is in range for a mental attack by an opponent (Telepathy or Moves that use it), then said opponent can affect Shade's mind, even if her body is not in range.

The division of herself between the Replicas reduces the physical abilities of Replica. While her body and each Replica remain as strong(Atk) and as fast(Spd) as Shade's is when fighting alone, creating Replicas reduces the technical ability and physical resilience of each Replica, when compared to Shade's own body.

Each Replica can use any Move or Ability of Shade's.

The Replicas have a varying degree of physical resilience and technical skill, depending on the number currently in use. When 1 Replica is in use, it is slightly less durable than Shade herself, and has the same technical skill as Shade. When 2 are in use, each has 2/3 her Def and Tec. Three = 1/3 Shade's Def and Tec, 4 and 5 = 1/4 her Def and Tec. Maintaining a fifth Replica incurs no additional reductions, as Shade must focus completely on the Replicas to maintain them.

Replicas look and feel as if they are bodies of actual flesh and blood, up until you strike them. They do not bleed, nor do they have organs. If you were to cut one open, you should just see wispy darkness in the wound instead of any flesh. destroyed, they burst into a cloud of black smoke and wispy shadows.

To summon a Replica(s), Shade charges for up to 10 seconds, summoning 1 replica every 2 seconds until the desired number is reached. If Shade is interrupted during this time, the charge is stopped in it tracks, leaving Shade with the current amount summoned. As Shade is charging, replicas summoned by the current attempt, and previous ones, can begin to defend Shade, allowing her to continue charging uninterrupted, but they can only defend as Shade cannot concentrate on offense and replica summoning. As each Replica is summoned, it steps out front behind Shade, as simply as if it had been standing there the entire time.

Source Replication (Mimic - 300 OM)
Any Move or Ability Shade experiences a foe use can be copied and stored if Shade also has a Replica of the user. Moves/Abilities copied this way can be used by Shade and any of her Replicas as long as she has a Replica of the original user summoned, and are performed with the same technical ability as any other Mimicked Move/Ability.

Shade must have all necessary Powers and Proficiencies needed to perform any copied move for it to be copy-able. Any Move(s) can be copied this way as long as the combined OM of all copied Moves is less than or equal to the amount of OM spent on this move.
Complete rewrite.

Quote:Your Biggest Fear is Yourself (Requires Shapeshifting and Suppression) - 300 OM
By shrouding herself in the power of a replica of a past foe, Shade can modulate her appearance and power signature to make it hard of others to notice that she's impersonating someone. Those with Sensory Powers would have an idea that something is off about her, depending the difference between her TEC and theirs.
It's purpose is to allow me to impersonate other with high success, even despite if anyone around me has Sensory Powers, but would I actually need this? Could this just be accomplished with Suppression and Shapeshifting alone?

Quote:Shadow of a Memory (Requires Telepathy, Insight, Basic Fusion, Symbiosis, Mimic, "Shadow Puppetry", and "Your Nightmares are What You Make Them") - Tier One Super Utility - 600 OM
Shade fuses with a target and, if they willing open their mind for her to enter, she can dig through their memories and view any of the past fights they've had with other Primes. Using her powers of Insight along with her ability to Mimic the moves of others, Shade can store any moves or powers her fusion partner has witness during combat with another Prime, or create a Replica of any past foe. Said moves can be added to roster of moves stored by "Your Nightmares are What You Make Them", but follow the same rules for storage as any she witnessed herself. Take 5 minutes of unbroken concentration by both parties to perform, and cannot be used during combat.
The entire purpose for this move is to allow me to make Replicas of people who I have not met, and might not be able to, and/or copy their moves with the Mimic aspect of Shadow Puppetry. It's an IC reason for why I may be able to do that. I would not be trying to bypass the Mimic rules, because i would only copy anything if i had room to do so in what is now Shadow Puppetry's bank of OM.


Re: Official Move Approval III - Ms. Marvel - 10-13-2015

Marvelous Energy
Carol can fire powerful concussion blasts or beams of photon and stellar light energy from her hands and fingertips. She can do this at will, instantly, or she can charge the blasts (5 to 15 seconds) for more devastating power. Ms. Marvel can also use this energy as a protective coating around her body which can be used for defending attacks, but mostly it allows her to combat weapons and other various attacks with her bare hands.


Re: Official Move Approval III - Dean Winchester - 10-13-2015

Adam Gaite Wrote:
Dean Winchester Wrote:Colt M1911A1 (Requires Range prof)
Length: 8.25 inches
Barrel length: 4.25 inches
Weight: 2.44lbs
Magazine Size: 7 rounds per mag
Max Effective range: 164 ft

Dean uses a colt M1911A1 with an engraved slide and ivory grips. This gun was gifted to Dean at some point from his father John Winchester, and is the main pistol of choice for Dean. It is semi automatic and uses a . 45 ACP caliber round. The .45 ACP is an effective combat pistol cartridge that combines accuracy and stopping power for use against human targets.The cartridge also has relatively low muzzle blast and flash, as well as moderate recoil. The standard issue military .45 ACP round has a 230 grain bullet that travels at approximately 830 feet per second when fired from the government issue M1911A1 pistol.
[Image: Dean_C1911.jpg]

What would be the rate of fire on this, and about how long would it take to reload once a magazine is emptied?

It's a semi auto so the practical rate of fire is 20-30 rounds per minute, depending on how fast you can pull the trigger.

AS far as reload that generally takes seconds, just drop the mag and slap a new one in. Anything that would make it take longer or not is ease of access to new mags. So from a pocket or what not I would say average of 5 seconds. Not sure if this is what you meant/wanted?


Re: Official Move Approval III - Roger Smith - 10-13-2015

Dean Winchester Wrote:
Adam Gaite Wrote:
Dean Winchester Wrote:Colt M1911A1 (Requires Range prof)
Length: 8.25 inches
Barrel length: 4.25 inches
Weight: 2.44lbs
Magazine Size: 7 rounds per mag
Max Effective range: 164 ft

Dean uses a colt M1911A1 with an engraved slide and ivory grips. This gun was gifted to Dean at some point from his father John Winchester, and is the main pistol of choice for Dean. It is semi automatic and uses a . 45 ACP caliber round. The .45 ACP is an effective combat pistol cartridge that combines accuracy and stopping power for use against human targets.The cartridge also has relatively low muzzle blast and flash, as well as moderate recoil. The standard issue military .45 ACP round has a 230 grain bullet that travels at approximately 830 feet per second when fired from the government issue M1911A1 pistol.
[Image: Dean_C1911.jpg]

What would be the rate of fire on this, and about how long would it take to reload once a magazine is emptied?

It's a semi auto so the practical rate of fire is 20-30 rounds per minute, depending on how fast you can pull the trigger.

AS far as reload that generally takes seconds, just drop the mag and slap a new one in. Anything that would make it take longer or not is ease of access to new mags. So from a pocket or what not I would say average of 5 seconds. Not sure if this is what you meant/wanted?

So then about one round every 2 seconds or so, and a 5 second reload. Sounds good to me. Approved.


Re: Official Move Approval III - Minato Namikaze - 10-13-2015

Ms. Marvel Wrote:Marvelous Energy
Carol can fire powerful concussion blasts or beams of photon and stellar light energy from her hands and fingertips. She can do this at will, instantly, or she can charge the blasts (5 to 15 seconds) for more devastating power. Ms. Marvel can also use this energy as a protective coating around her body which can be used for defending attacks, but mostly it allows her to combat weapons and other various attacks with her bare hands.

A blast can be different to a beam, decide on which one you want it to be.

5 to 15 seconds is too broad, pick a time you want to be able to charge it for

How large is the shield that she can create with this attack? Also, does she need to be immobile while she's using the shield?

as for Pricing, 300 initially + 300 for the charge time + 300 for the shield. So at the moment it is 900 OM


Re: Official Move Approval III - Ms. Marvel - 10-13-2015

Minato Namikaze Wrote:
Ms. Marvel Wrote:Marvelous Energy
Carol can fire powerful concussion blasts or beams of photon and stellar light energy from her hands and fingertips. She can do this at will, instantly, or she can charge the blasts (5 to 15 seconds) for more devastating power. Ms. Marvel can also use this energy as a protective coating around her body which can be used for defending attacks, but mostly it allows her to combat weapons and other various attacks with her bare hands.

A blast can be different to a beam, decide on which one you want it to be.

5 to 15 seconds is too broad, pick a time you want to be able to charge it for

How large is the shield that she can create with this attack? Also, does she need to be immobile while she's using the shield?

as for Pricing, 300 initially + 300 for the charge time + 300 for the shield. So at the moment it is 900 OM

Quote:A blast can be different to a beam, decide on which one you want it to be.

I'd like to be able to do both.

Quote:5 to 15 seconds is too broad, pick a time you want to be able to charge it for
I literally pulled this time frame from an already accepted move on Orion's roster, his ki beam and blast. (Also, Sasuke can charge his fireball for up to 25 seconds. What do?)

Quote:How large is the shield that she can create with this attack? Also, does she need to be immobile while she's using the shield?
The 'shield' is just a protective coating, so we're talking a thin layer, not a big bubble or anything, just enough to case her skin. She can use it while moving, but obviously long periods of use can be draining. It's mostly used so that Marvel can block weapons with her hands without injury, defensive shield use is secondary.


Re: Official Move Approval III - Minato Namikaze - 10-13-2015

AlexSilverX Wrote:Moves:

Ichor Claws: (Requires Physical Strength - costs 300 OM)
Like all Ichorians, Alex possesses retractable claws reaching a length of 6 inches when fully extended. These claws are razor sharp and - thanks to their small size - practically weightless, the primary caveat being their limited range. In addition, they can regenerate if broken after a period of full rest.
How long, exactly, does it take these claws to regenerate?

AlexSilverX Wrote:Ichor Horns: (Requires Physical Strength - costs 300 OM)
Like most Ichorians, Alex possesses horns. These horns are four in number, reaching a total length of seven inches which falls just short of being able to run a fully grown man through. They share the features of the claws, with the only differences being length, the fact that they are more for stabbing than cutting, and their location atop his skull rather than at his fingertips.
This seems fine, Approved.

AlexSilverX Wrote:Ichor Tail: (Requires Physical Strength, Ranged Proficiency - costs 600 OM)
Alex possesses a tail reaching sixteen feet in length, which is proportional in light of his own stature. It is black, elongated, and ends in a six inch long malleable point. As a flexible limb, it can be used for both stabbing his opponents or grabbing onto things. It is strong enough to support his own weight.
What do you mean by Malleable point? can it shape into other objects/ weapons? if so then each of those objects/weapons that give you an advantage will need to be purchased as either upgrades for this move or as their own separate moves.


Re: Official Move Approval III - Minato Namikaze - 10-13-2015

Ms. Marvel Wrote:
Minato Namikaze Wrote:
Ms. Marvel Wrote:Marvelous Energy
Carol can fire powerful concussion blasts or beams of photon and stellar light energy from her hands and fingertips. She can do this at will, instantly, or she can charge the blasts (5 to 15 seconds) for more devastating power. Ms. Marvel can also use this energy as a protective coating around her body which can be used for defending attacks, but mostly it allows her to combat weapons and other various attacks with her bare hands.

A blast can be different to a beam, decide on which one you want it to be.

5 to 15 seconds is too broad, pick a time you want to be able to charge it for

How large is the shield that she can create with this attack? Also, does she need to be immobile while she's using the shield?

as for Pricing, 300 initially + 300 for the charge time + 300 for the shield. So at the moment it is 900 OM

Quote:A blast can be different to a beam, decide on which one you want it to be.

I'd like to be able to do both.

Quote:5 to 15 seconds is too broad, pick a time you want to be able to charge it for
I literally pulled this time frame from an already accepted move on Orion's roster, his ki beam and blast. (Also, Sasuke can charge his fireball for up to 25 seconds. What do?)

Quote:How large is the shield that she can create with this attack? Also, does she need to be immobile while she's using the shield?
The 'shield' is just a protective coating, so we're talking a thin layer, not a big bubble or anything, just enough to case her skin. She can use it while moving, but obviously long periods of use can be draining. It's mostly used so that Marvel can block weapons with her hands without injury, defensive shield use is secondary.

I guess the charge time is fine then.

For the shield, if it covers your whole body, or an area of 3ft in diameter, then it requires area shield.

For the beam/ blast thing I'm not sure, I've always seen a blast as being different than a beam (a beam being a sustained energy attack like the kamehameha, and a blast being just like a normal energy shot). I'm going to ask some of the other mods to see if they think it's different enough to warrant an extra 300.


Re: Official Move Approval III - Ms. Marvel - 10-13-2015

Marvelous Energy
Carol can fire powerful concussion blasts or beams of photon and stellar light energy from her hands and fingertips. She can do this at will, instantly, or she can charge the blasts (5 to 15 seconds) for more devastating power. Ms. Marvel can also use this energy as a protective coating around her body which can be used for defending attacks (up to just under 3ft in diameter, no more), but mostly it allows her to combat weapons and other various attacks with her bare hands. She can use it while moving, but obviously long periods of use can be draining.

I edited it to save myself the need of Area shield, I will add it back on when I have the OM to spare. Also, I am fine paying another 300 for the variation between beam and blast if need be, just let me know!


Re: Official Move Approval III - Minato Namikaze - 10-13-2015

Ms. Marvel Wrote:Marvelous Energy
Carol can fire powerful concussion blasts or beams of photon and stellar light energy from her hands and fingertips. She can do this at will, instantly, or she can charge the blasts (5 to 15 seconds) for more devastating power. Ms. Marvel can also use this energy as a protective coating around her body which can be used for defending attacks (up to just under 3ft in diameter, no more), but mostly it allows her to combat weapons and other various attacks with her bare hands. She can use it while moving, but obviously long periods of use can be draining.

I edited it to save myself the need of Area shield, I will add it back on when I have the OM to spare. Also, I am fine paying another 300 for the variation between beam and blast if need be, just let me know!

it can't be a full body coating if you want to not purchase area shield for the actual shield part. So you'll need to change it to a size that is smaller than 3ft

The beam and blast will be separate things. I assume that the beam would be after the charge, and the blast without the charge?


Re: Official Move Approval III - Ms. Marvel - 10-13-2015

1)She could charge a blast or a beam.
2)I changed it so that she can only form just under 3 feet of protective energy on her body. See my edits?

Edit: To me, a beam is just a blast that continues for longer?...


Re: Official Move Approval III - Minato Namikaze - 10-13-2015

Marvelous Energy - Approved at 1200 OM

300 initially + 300 for beam/ blast variability +300 for charge time + 300 for the shield (Just to clarify this to anyone who reads this)


Re: Official Move Approval III - Ururu Kyuuei - 10-13-2015

Sasuke Uchiha Wrote:
Minato Namikaze Wrote:
Ururu Kyuuei Wrote:So its been three days since this was posted up. Still need an official review from Proto or Omni on it as per Minato's request to confirm whether or not I need to actually pay for it or not as fodder or a move.

Chakra Walking
Cost: 300 Om
Requires: Physical Strength
Through passive manipulation of chakra within the body, the user is able to attach or anchor themselves to surfaces as if they were normal ground such as walls, ceilings and water without suffering any loss of ability. The technique is basic enough where it costs the user little to nothing and requires no concentration to perform while still allowing them to perform other chakra intensive techniques.

Approved

I've been meaning to grab a move like this, but haven't had a need for it until now... Sasuke to is also proficient in Chakra walking! xD

Also, would I need to create a move for general parkour, or am I good to have this ability with sufficient speed? (I have 4)
I have no problem with anyone else using that technique/move. Though note that Omni and Minato had me edit it post approval so it only used a 'small' amount of chakra.


Re: Official Move Approval III - Amber Veritz - 10-13-2015

Autumn Ellise Rose Wrote:The Guitar: Aqua Rose (900) - requires ranged, Area attack, homing and debuff

Autumn summons her guitar to use as her primary weapon. The soundwaves emitted from the instrument can send enemies flying back to give herself space and possiblly slam them into a wall forcefully. To acquire such effect, Autumn must play a series of chords that take about 3 seconds to play. The sound wave is projected in a semi-circle in front of Autumn, where it is more powerful if used when the target directly ahead of her, and less effective if the enemy happens to be beside her.It can also be used by pointing the head stock at an enemy and projecting elemental attacks(such as flames and lightning) with her strums. Miraculously, the guitar doesn't need an amplifier to function with electric sound like in the human world. The range of the guitars sound waves and attacks are both 150 feet, and the sound waves travel, of course, at the speed of sound. However, the sound wave can only send an enemy back 10-30feet depending on the characters weight. Summons within a second.

Soundwave 300OM (Comes with guitar, just as a sword come with a blade) -requires ranged, Area Attack, homing and debuff

Preformed from power chords played on Autumn's guitar, this attack is purely tactical. It can be used to push an enemy back to give her space for her ranged attacks, and if combined well with her environment, it can be used to set up terrifying attack combos.

Pyrotechnics & Lightshow (600)- requires range, and Area attack

Autumn's main offense attacks. By stumming low leveled notes, The Aqua Rose can spew fire in a cone out of the head stock that can reach 10 feet in front of her area of fire. The cone of fires width of the circle at the end of the cone is 5 feet in diameter. By stumming high leveled notes she can unleash lightning bolts from Aqua Rose's head stock for fast shock attacks. These can reach up to 54 meters before they disperse and fly as fast as a bullet. Both must be stummed at least 10 notes before activation(2 seconds at Autumns ability.) So lightning bolts can only be fired every 2 seconds, longer if she is moving.

I was told my guitar move was approved with fault. Without proper addition of what exactly happens with the fire and lightning attacks I skipped a variable effect. This means Aqua rose must be reapproved.


Please excuse my impatient nature but it seems my move may have been passed up. I see the moves after mine getting approved, but not mine. If I missed this approval, sorry to habe caused trouble.


Re: Official Move Approval III - Bandit With No Name - 10-13-2015

Bandit With No Name Wrote:AER9 Instability – 300 OM Requires Ranged Proficiency, Area Attack Proficiency
The AER9 is well known for its unreliable nature, and the Bandit has overclocked the weapon beyond what she probably should have. If she sets the weapon to charge and then gives it a major impact, the weapon's energy cell explodes. The resulting blast is a massive red sphere of plasma with a few arcs of electricity thrown in for show. The attack isn't substantially more powerful than a focused laser beam hit from the rifle in it's normal function, but it is omnidirectional and can overcome things like cover or concealment.

Obvious after the rifle has exploded, it's not available for the rest of the fight. Because it exploded.



Re: Official Move Approval III - Rin Okumura - 10-13-2015

Quote:Satan Bomb - Homing Proficiency (300 OM): Rin stabs Kurikara into the ground, allowing him to cause a series of blue explosions in places of his choosing. The maximum amount of explosions he can create with one move is 5, and for each explosion he makes, the move drains even more of his stamina. This attack leaves him open for attack, as he needs to keep his blade in the ground in order to create the explosions, and it is also very draining to use. One explosion only causes burning, and any other damage done to an enemy would be from whatever shrapnel comes with it.



Re: Official Move Approval III - Stephan Donnel - 10-13-2015

Posting for approval once the necessary amount of OM is reached.
Belching Steam (Requires Ranged Materialize, Ranged Proficiency, Debuff) 300OM
Type: Passive/Defensive Debuff, Always active
As emotions boil and the battle drags on numerous valves and exhaust vents on Stephan's body practically belch clouds of thick smoke-like steam. Partially due to design flaws, partially due to low maintenance over the years, this effect persists. This is what earned the Captain his nickname, as whenever he is irritated, even a little, this effect comes into play. It only gets to any actually noticeable levels when in combat, the strain it puts on the systems producing much thicker steam than otherwise, obscuring vision and baffling unprepared opponents. Clouds cover an area of about 10 meters around Donnel and usually dissipate under 5 minutes, unless there is some source of wind or something else to blow them away, but as long as Donnel is nearby it doesn't really matter as he just spews more out. This effect only increases in intensity as he gets damaged, as more pipes are ruptured and there are more holes for steam to escape through, increasing area of effect, as well as thickness, proportionally to taken damage.

Note: Basically, a passive ability that covers a lot of ground, providing a moderate decrease to combat efficiency for everyone inside the smoke due to obscured vision and/or irritated skin/nostrils/ears (have you ever had the pleasure of taking a faceload of industrial steam exhaust?). The large time/area is balanced out by the fact that the character does not really have much control over this ability and it affects him as well as his allies. Obviously characters with Enchances Senses would be immune to this.


Re: Official Move Approval III - Alex Silver - 10-13-2015

Minato Namikaze Wrote:
AlexSilverX Wrote:Moves:

Ichor Claws: (Requires Physical Strength - costs 300 OM)
Like all Ichorians, Alex possesses retractable claws reaching a length of 6 inches when fully extended. These claws are razor sharp and - thanks to their small size - practically weightless, the primary caveat being their limited range. In addition, they can regenerate if broken after a period of full rest.
How long, exactly, does it take these claws to regenerate?
The "period of full rest" basically means that if they're broken, they stay broken until the end of the fight, event, story, etc. Its just fodder to explain why they come back afterwards.

Minato Namikaze Wrote:
AlexSilverX Wrote:Ichor Horns: (Requires Physical Strength - costs 300 OM)
Like most Ichorians, Alex possesses horns. These horns are four in number, reaching a total length of seven inches which falls just short of being able to run a fully grown man through. They share the features of the claws, with the only differences being length, the fact that they are more for stabbing than cutting, and their location atop his skull rather than at his fingertips.
This seems fine, Approved
.
Yay!

Minato Namikaze Wrote:
AlexSilverX Wrote:Ichor Tail: (Requires Physical Strength, Ranged Proficiency - costs 600 OM)
Alex possesses a tail reaching sixteen feet in length, which is proportional in light of his own stature. It is black, elongated, and ends in a six inch long malleable point. As a flexible limb, it can be used for both stabbing his opponents or grabbing onto things. It is strong enough to support his own weight.
What do you mean by Malleable point? can it shape into other objects/ weapons? if so then each of those objects/weapons that give you an advantage will need to be purchased as either upgrades for this move or as their own separate moves.
Oh, no no, I was using malleable as a synonym to pliable. It just means that the tip is flexible like the rest of the tail. I didn't want to use the world "flexible" over and over, but basically you could replace malleable above with flexible. If I wanted the tail to shapeshift, I would need one of those shapeshifting powers I don't have, right? ._.'