The following warnings occurred:
Warning [2] Undefined property: MyLanguage::$archive_pages - Line: 2 - File: printthread.php(287) : eval()'d code PHP 8.3.31 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/printthread.php(287) : eval()'d code 2 errorHandler->error_callback
/printthread.php 287 eval
/printthread.php 117 printthread_multipage



Omni Archive
Official Move Approval III - Printable Version

+- Omni Archive (https://omni.zulenka.com)
+-- Forum: Administration Forums (https://omni.zulenka.com/forumdisplay.php?fid=5)
+--- Forum: Help Desk (https://omni.zulenka.com/forumdisplay.php?fid=8)
+--- Thread: Official Move Approval III (/showthread.php?tid=1470)



Re: Official Move Approval III - Victor Wolfe - 10-10-2015

Now you see me...(Tier 1 super move, requires Physical Strength, Stealth, Debuff) 600 OM
Victor uses his belt to turn invisible and stay out of harms way whilst channeling energy into his blades casing the golden blade to burn with red energy and the silver to glow with a blue aura he slashes at an unsuspecting enemy with the daggers causing a blast of energy to hurt what ever comes into contact with the blades ,used to damage weak points or knock enemy's away or down. this leaves what ever limb or body part is targeted weaker for the next post. With arms weakening attacks and legs slowing movement

hope that explained it better

also now I have this one


Blade Spin( physical strength, Area Attack, not sure if I need ranged(if so I will buy it)300 OM I think: Victor Wolfe attaches his daggers to small chains inside his selves, and spins casing the area around him to be sliced at giving his blades the reach of about six feet in each direction , due to lack of force the blades will not do as large amount of damage as if they where thrust by a hand, but can still deal damage to people with light or no Armour, as it is just a spin there is almost know control with Wolfe only being able to start and stop due to his high speed and good reflexes. the weaknesses are that it is relatively weak only dealing glancing blows against most enemies and can cause Wolfe to get disorientated if used for to long lowering his tech temporarily.


Re: Official Move Approval III - Roger Smith - 10-10-2015

Victor Wolfe Wrote:Now you see me...(Tier 1 super move, requires Physical Strength, Stealth, Debuff) 600 OM
Victor uses his belt to turn invisible and stay out of harms way whilst channeling energy into his blades casing the golden blade to burn with red energy and the silver to glow with a blue aura he slashes at an unsuspecting enemy with the daggers causing a blast of energy to hurt what ever comes into contact with the blades ,used to damage weak points or knock enemy's away or down. this leaves what ever limb or body part is targeted weaker for the next post. With arms weakening attacks and legs slowing movement

hope that explained it better

also now I have this one


Blade Spin( physical strength, Area Attack, not sure if I need ranged(if so I will buy it)300 OM I think: Victor Wolfe attaches his daggers to small chains inside his selves, and spins casing the area around him to be sliced at giving his blades the reach of about six feet in each direction , due to lack of force the blades will not do as large amount of damage as if they where thrust by a hand, but can still deal damage to people with light or no Armour, as it is just a spin there is almost know control with Wolfe only being able to start and stop due to his high speed and good reflexes. the weaknesses are that it is relatively weak only dealing glancing blows against most enemies and can cause Wolfe to get disorientated if used for to long lowering his tech temporarily.

Now you see me.... -- Much better. Only one more thing: the duration should be an actual time, as dependant on the number of writers involved and such as well as the writing style, one post might only be a few seconds, or several minutes. I'd say around a minute or two would be alright, since it's a Super Attack.

Blade Spin -- This looks good. Since the reach of the attack is only 6 feet you won't need Ranged. Only thing I can think of is a defined limit of how long Wolfe can spin for before he starts to get disorientated. And one other quick question: does he stay stationary and spin in place, or can he move while spinning, kind of like a top?


Re: Official Move Approval III - Victor Wolfe - 10-10-2015

Now you see me...(Tier 1 super move, requires Physical Strength, Stealth, Debuff) 600 OM
Victor uses his belt to turn invisible and stay out of harms way whilst channeling energy into his blades casing the golden blade to burn with red energy and the silver to glow with a blue aura he slashes at an unsuspecting enemy with the daggers causing a blast of energy to hurt what ever comes into contact with the blades ,used to damage weak points or knock enemy's away or down. this leaves what ever limb or body part is targeted weaker for two minutes. With arms weakening attacks and legs slowing movement



Blade Spin( physical strength, Area Attack, 300 OM I think: Victor Wolfe attaches his daggers to small chains inside his selves, and spins casing the area around him to be sliced at giving his blades the reach of about six feet in each direction , due to lack of force the blades will not do as large amount of damage as if they where thrust by a hand, but can still deal damage to people with light or no Armour, as it is just a spin there is almost know control with Wolfe only being able to start and stop due to his high speed and good reflexes. the weaknesses are that it is relatively weak only dealing glancing blows against most enemies and can cause Wolfe to get disorientated if used for more than a minute lowering his tech temporarily. He is able to move like a spinning top to cover a larger area

thanks for the help Adam Smile


Re: Official Move Approval III - Roger Smith - 10-10-2015

Victor Wolfe Wrote:Now you see me...(Tier 1 super move, requires Physical Strength, Stealth, Debuff) 600 OM
Victor uses his belt to turn invisible and stay out of harms way whilst channeling energy into his blades casing the golden blade to burn with red energy and the silver to glow with a blue aura he slashes at an unsuspecting enemy with the daggers causing a blast of energy to hurt what ever comes into contact with the blades ,used to damage weak points or knock enemy's away or down. this leaves what ever limb or body part is targeted weaker for two minutes. With arms weakening attacks and legs slowing movement



Blade Spin( physical strength, Area Attack, 300 OM I think: Victor Wolfe attaches his daggers to small chains inside his selves, and spins casing the area around him to be sliced at giving his blades the reach of about six feet in each direction , due to lack of force the blades will not do as large amount of damage as if they where thrust by a hand, but can still deal damage to people with light or no Armour, as it is just a spin there is almost know control with Wolfe only being able to start and stop due to his high speed and good reflexes. the weaknesses are that it is relatively weak only dealing glancing blows against most enemies and can cause Wolfe to get disorientated if used for more than a minute lowering his tech temporarily. He is able to move like a spinning top to cover a larger area

thanks for the help Adam Smile

Alrighty then, I think that covers all the bases. Both approved at the suggested prices.

And don't mention it, you're quite welcome.


Re: Official Move Approval III - Sasuke Uchiha - 10-10-2015

Gildarts Wrote:Those are... Good questions

1 it will last about 45 seconds
2 paralyzed by fear I suppose, but it's more a mental effect than a physical one (or at least, that was what I was going for).

Would taking damage break their paralysis? If not, it is too powerful. 45 seconds of defenseless punching bag time would be devastating in a fight. If taking damage breaks the stun, we can approve this at 300 so long as you make the appropriate edits.


Re: Move Approval III - Minato Namikaze - 10-11-2015

Minato Namikaze Wrote:
Quote:Rasengan (Physical Strength) (300) – The Rasengan is a ball of chakra that is formed in the users hand by spinning and twisting Chakra around the palm of the user’s hand. The chakra is then compressed into a destructive ball of spiraling, blue, chakra that can be thrust into an opponent to cause damage. The Rasegan takes 5 seconds of full concentration to form in the palm of the user’s hands and is able to be maintained for a maximum of 3 minutes before dispersing. Since the Rasengan is a physical form of the user’s chakra, it requires no extra chakra use to maintain it for the entire three minutes. If the Rasengan is not utilized within the 3 minutes, it becomes unstable and disperses into thin air. The size of a normal Rasengan is the size of the users entire palm (this has no effect on the strength of the move).

putting up an Upgrade for this move.

Double Rasengan (+300 OM) - Minato takes an extra five seconds to charge his Rasengan, in this time, he is able to create a second Rasengan in his other hand, effectively producing two separate Rasengan at the same time.

Making a change to this as I feel I wasn't clear enough (never got it approved though).

Rasengan: Double form (+300 OM) - Minato holds up whichever hand is not being used for the first Rasengan and, after charging for an extra five seconds, forms a second Rasengan in this hand. Effectively producing two Rasengan, one in each hand.


Re: Official Move Approval III - Lubbock - 10-11-2015

Iron Skin (Tier 1 Power-Up - 1000 OM): Lubbock wraps his wires around his torso, arms and legs, highly increasing his defensive potential, as well as increasing the damage of his unarmed strikes and distance he can throw objects. As much of his thread is utilised in this process, it takes around five seconds to armour up.
ATK: +2
DEF: +2
SPD:
TEC: +1

Realm-Cutting Thread (Tier 1 Power-Up - 1000 OM): Cross Tail, Lubbock's weapon, is made from the fur of a large dragon. Covering the creature's vital organs is much stronger, much sharper fur. This fur is Lubbock's strongest thread; the Realm-Cutting Thread. This string can hold back much heavier objects and deal much more damage. The strings also seems to cut through the air itself, speeding up Lubbock's attacks.
ATK: +2
DEF: +1
SPD: +2


Re: Official Move Approval III - Red - 10-11-2015

Tidal Shot
Ranged Proficiency, Debuff Proficiency
Utility Super Move
Wakka forces his life-force into his Blitzball, and then corkscrew kicks into towards the opposition. If it lands successfully, the shot discombobulates Wakka’s opponent, and nullifies the boost of whatever transformation he or she is in. This nullification lasts until the opponent powers back down.
Weaknesses/Limitations
This does not work on alternate forms, or any other form that does not boost the power of the opponent.
This Super Move is only effective on Tier 1 Power-ups/Transformations.
To maintain the nullification of his opponent’s transformation, Wakka must continue to expend SP equivalent to his opponent’s power-up cost, per round (If the opponent decides to discontinue use of their power-up, the Debuff is broken, and Wakka no longer needs to expend SP to maintain the nullification).
Unlike many of his Blitzball attacks, this Move’s trajectory cannot be manipulated, due to the necessary transfer of energy.
Furthermore, Wakka can only use this Super Move (or any other move of this type) once per fight, or else of could potentially kill him.



Re: Official Move Approval III - Guu - 10-11-2015

Minato Namikaze Wrote:
Minato Namikaze Wrote:
Quote:Rasengan (Physical Strength) (300) – The Rasengan is a ball of chakra that is formed in the users hand by spinning and twisting Chakra around the palm of the user’s hand. The chakra is then compressed into a destructive ball of spiraling, blue, chakra that can be thrust into an opponent to cause damage. The Rasegan takes 5 seconds of full concentration to form in the palm of the user’s hands and is able to be maintained for a maximum of 3 minutes before dispersing. Since the Rasengan is a physical form of the user’s chakra, it requires no extra chakra use to maintain it for the entire three minutes. If the Rasengan is not utilized within the 3 minutes, it becomes unstable and disperses into thin air. The size of a normal Rasengan is the size of the users entire palm (this has no effect on the strength of the move).

putting up an Upgrade for this move.

Double Rasengan (+300 OM) - Minato takes an extra five seconds to charge his Rasengan, in this time, he is able to create a second Rasengan in his other hand, effectively producing two separate Rasengan at the same time.

Making a change to this as I feel I wasn't clear enough (never got it approved though).

Rasengan: Double form (+300 OM) - Minato holds up whichever hand is not being used for the first Rasengan and, after charging for an extra five seconds, forms a second Rasengan in this hand. Effectively producing two Rasengan, one in each hand.


Approved with Rasengan now at 600.



Lubbock Wrote:Iron Skin (Tier 1 Power-Up - 1000 OM): Lubbock wraps his wires around his torso, arms and legs, highly increasing his defensive potential, as well as increasing the damage of his unarmed strikes and distance he can throw objects. As much of his thread is utilised in this process, it takes around five seconds to armour up.
ATK: +2
DEF: +2
SPD:
TEC: +1

Realm-Cutting Thread (Tier 1 Power-Up - 1000 OM): Cross Tail, Lubbock's weapon, is made from the fur of a large dragon. Covering the creature's vital organs is much stronger, much sharper fur. This fur is Lubbock's strongest thread; the Realm-Cutting Thread. This string can hold back much heavier objects and deal much more damage. The strings also seems to cut through the air itself, speeding up Lubbock's attacks.
ATK: +2
DEF: +1
SPD: +2


Both Approved.


Wakka Wrote:Tidal Shot
Ranged Proficiency, Debuff Proficiency
Utility Super Move
Wakka forces his life-force into his Blitzball, and then corkscrew kicks into towards the opposition. If it lands successfully, the shot discombobulates Wakka’s opponent, and nullifies the boost of whatever transformation he or she is in. This nullification lasts until the opponent powers back down.
Weaknesses/Limitations
This does not work on alternate forms, or any other form that does not boost the power of the opponent.
This Super Move is only effective on Tier 1 Power-ups/Transformations.
To maintain the nullification of his opponent’s transformation, Wakka must continue to expend SP equivalent to his opponent’s power-up cost, per round (If the opponent decides to discontinue use of their power-up, the Debuff is broken, and Wakka no longer needs to expend SP to maintain the nullification).
Unlike many of his Blitzball attacks, this Move’s trajectory cannot be manipulated, due to the necessary transfer of energy.
Furthermore, Wakka can only use this Super Move (or any other move of this type) once per fight, or else of could potentially kill him.


Hmmm... well, the limitations do balance this out... Alright, Approved.


Re: Official Move Approval III - Trixie - 10-11-2015

Trixie Wrote:
Minato Namikaze Wrote:Didn't I already approve Consume Essence?

Essense Purge: Interesting concept and use of Omnillium. How long does it take for the Omnillium to physically manifest?


You did I was just posting it with the changes you requested for the record. Sorry.

Essence Purge: Didn't think of that. Let's say four seconds for four seconds of travel through the person?

Do you need any more information?


Re: Official Move Approval III - Minato Namikaze - 10-11-2015

Trixie Wrote:
Trixie Wrote:
Minato Namikaze Wrote:Didn't I already approve Consume Essence?

Essense Purge: Interesting concept and use of Omnillium. How long does it take for the Omnillium to physically manifest?


You did I was just posting it with the changes you requested for the record. Sorry.

Essence Purge: Didn't think of that. Let's say four seconds for four seconds of travel through the person?

Do you need any more information?

No, sounds good, approved


Re: Official Move Approval III - Amber Veritz - 10-12-2015

The Guitar: Aqua Rose (900) - requires ranged, Area attack, homing and debuff

Autumn summons her guitar to use as her primary weapon. The soundwaves emitted from the instrument can send enemies flying back to give herself space and possiblly slam them into a wall forcefully. To acquire such effect, Autumn must play a series of chords that take about 3 seconds to play. The sound wave is projected in a semi-circle in front of Autumn, where it is more powerful if used when the target directly ahead of her, and less effective if the enemy happens to be beside her.It can also be used by pointing the head stock at an enemy and projecting elemental attacks(such as flames and lightning) with her strums. Miraculously, the guitar doesn't need an amplifier to function with electric sound like in the human world. The range of the guitars sound waves and attacks are both 150 feet, and the sound waves travel, of course, at the speed of sound. However, the sound wave can only send an enemy back 10-30feet depending on the characters weight. Summons within a second.

Soundwave 300OM (Comes with guitar, just as a sword come with a blade) -requires ranged, Area Attack, homing and debuff

Preformed from power chords played on Autumn's guitar, this attack is purely tactical. It can be used to push an enemy back to give her space for her ranged attacks, and if combined well with her environment, it can be used to set up terrifying attack combos.

Pyrotechnics & Lightshow (600)- requires range, and Area attack

Autumn's main offense attacks. By stumming low leveled notes, The Aqua Rose can spew fire in a cone out of the head stock that can reach 10 feet in front of her area of fire. The cone of fires width of the circle at the end of the cone is 5 feet in diameter. By stumming high leveled notes she can unleash lightning bolts from Aqua Rose's head stock for fast shock attacks. These can reach up to 54 meters before they disperse and fly as fast as a bullet. Both must be stummed at least 10 notes before activation(2 seconds at Autumns ability.) So lightning bolts can only be fired every 2 seconds, longer if she is moving.

I was told my guitar move was approved with fault. Without proper addition of what exactly happens with the fire and lightning attacks I skipped a variable effect. This means Aqua rose must be reapproved.


Re: Official Move Approval III - Ururu Kyuuei - 10-12-2015

Adam Gaite Wrote:
Ururu Kyuuei Wrote:Need a fodder power approved for Ururu's own brand of creating secondaries.

Black Star Anchor
Cost: 0 Om
Requires: Fodder; Hive Mind; Communicator
With a set of hand seals, Ururu channels chakra and a dollop of omnilium in her hand to conjure an Obsidian chakra crystal shaped into jewelry. Upon attaching it to a desired clone, its connection to the Network is radically altered causing it to evolve into a Secondary while severing Ururu’s ability to directly control or possess it. This leaves only a Persona capable of piloting the body. Furthermore Ururu may only affect it through communication, dismissing it, or replacing/removing the Persona entirely, otherwise it is entirely independent and able to transverse to new locations and other Verses.

I want to say that this is just fodder and not a problem....but there's something about it I can't quite put my finger on that I'm not entirely sure about. I'll....let someone else take a second look at this one.

Any further word on this or any more current idea on what might be wrong? If you have any questions I can expand on any part of it.


Re: Official Move Approval III - Rin Okumura - 10-12-2015

Satan Bomb - Homing Proficiency (300 OM): Rin stabs Kurikara into the ground, allowing him to cause a series of blue explosions in places of his choosing. The maximum amount of explosions he can create with one move is 5, and for each explosion he makes, the move drains even more of his stamina. This attack leaves him open for attack, as he needs to keep his blade in the ground in order to create the explosions, and it is also very draining to use. One explosion only causes burning, and any other damage done to an enemy would be from whatever shrapnel comes with it.


Re: Official Move Approval III - Bandit With No Name - 10-12-2015

AER9 Instability – 300 OM Requires Ranged Proficiency, Area Attack Proficiency
The AER9 is well known for its unreliable nature, and the Bandit has overclocked the weapon beyond what she probably should have. If she sets the weapon to charge and then gives it a major impact, the weapon's energy cell explodes. The resulting blast is a massive red sphere of plasma with a few arcs of electricity thrown in for show. The attack isn't substantially more powerful than a focused laser beam hit from the rifle in it's normal function, but it is omnidirectional and can overcome things like cover or concealment.

Obvious after the rifle has exploded, it's not available for the rest of the fight. Because it exploded.


Re: Official Move Approval III - Red - 10-12-2015

All of the moves below are going to be additions to my Blitzball weapon/move






Backspin Shot (300 OM)
Ranged Proficiency, Homing Proficiency, Debuff Proficiency
As a man who is ambidextrous with both his hands and feet, Wakka is able to kick the ball with his left foot. This creates an awkward spin on the Blitzball, which disorientates the opposition upon contact.
Confuses the opponent for up to 10 seconds.



BANG Shot (300 OM)
Ranged Proficiency, Debuff Proficiency
Wakka drills his Blitzball towards his opponent with great force. Upon contact with whatever it hits, a loud banging sound ensues, similar to a grenade explosion; if the opponent is in the radius, it can deafen them.
Temporarily deafens opponent



Silence Shot (300 OM)
Ranged Proficiency, Debuff Proficiency, Homing Proficiency
Wakka enchants his Blitzball with the ability to strip his opponent’s ability to speak.
Temporarily disables opponent from speaking. Great against spellcasters, etc.



Rattle Shot (300 OM)
Ranged Proficiency, Debuff Proficiency, Homing Proficiency
Sometimes the exterior of an opponent isn’t just flesh, or soft tissue; sometimes it’s scales, or metal, or something else dense and hard. When this move strikes an opponent, the sound of the collision echoes throughout the interior of him or her, causing moderate headaches.
Temporarily causes the opponent to receive mild migraine symptoms; only useful against opponents wearing armor, or other protective exteriors.


Re: Move Approval III - Retane - 10-12-2015

Sasuke Uchiha Wrote:
Retane Wrote:T1 Super Move(600 OM SP:1): Dark Reckoning( A Thousand Lashes; Torment of a Thousand Souls)- At one time, being the God of Death, even if he can't remember, Retane's subconscious is still linked to the dark planes. The Emerald Fiend reaches out to a hidden plane, where many souls suffer in torture and agony. He raises his hands to the sky, forcing a rip in time and space. From the tear above, a mass of dark purple energy begins to form. Screams of pain howl throughout rthe air only to be encased in the large orb as a fury of razor shap wind revolved around the the dark energy. When the moment is right, the orb launches at his target. Upon collision, the wind attempts to shred at anything in it's way, making a path for the Orb of Reckoning. As the dark energy hits it's target, it tries to onsume them physically and mentally. The target hears the cries of anguish of a thousand souls and is forced to see the pain and agony one unlucky soul had to feel...

Sounds perplexing and not enjoyable in the slightest. Can we make a slight compromise?

This:
Quote:even if he can't remember, Retane's subconscious is still linked to the dark planes.

To this:
Quote:even if he can't remember, Retane's subconscious believes itself still linked to the dark planes.

Omni doesn't allow for his chosen to have any link to their worlds from before they were brought to the Omniverse. Make this edit and your off like a prom dress.

Also, I approve the alterations you have made for your assists Mark of Lythia. 0 OM, update it.


No. i wont bend for you,

How is this?

T1 Super Move(600 OM SP:1): Dark Reckoning( A Thousand Lashes; Torment of a Thousand Souls)- At one time, Retane was the God of Death. Retane once created a plane to hold their torment. He subconsciously has done so again. The Emerald Fiend reaches out to a hidden plane, where many souls suffer in torture and agony. He raises his hands to the sky, forcing a rip in time and space. From the tear above, a mass of dark purple energy begins to form. Screams of pain howl throughout the air only to be encased in the large orb as a fury of razor sharp wind revolved around the the dark energy. When the moment is right, the orb launches at his target. Upon collision, the wind attempts to shred at anything in it's way, making a path for the Orb of Reckoning. As the dark energy hits it's target, it tries to consume them physically and mentally. The target hears the cries of anguish of a thousand souls and is forced to see the pain and agony one unlucky soul had to feel...


Re: Official Move Approval III - Gildarts - 10-12-2015

[spoiler]
Gildarts Wrote:
Sasuke Uchiha Wrote:
Gildarts Wrote:Fear- 300 (Debuff, ranged, area attack)

Waves of power roll off Gildarts at a stunning rate, the vibrations, almost rippling through the air like a roar, cause the effected to tremble in trepidation.

Gildarts' finds a balanced stance and notices his pursuer coming for him. He focuses his energy before releasing it outwards, into the air around him, which has a range of five to seven feet around him. After seven feet, the effect dissipates, and anyone beyond that is not effected by the power.

Effect on opponent: They become stunned and are unable to find balance (ie dizziness/cognition disturbance).

There is no charge up time, however, when he uses this repeatedly, he gets very tired. It uses a lot of energy, and can only be used ONCE per battle.

1)How long would this effect last?
2)Is it just like, a moment of hesitation or are we talking about full on paralyzed?

Those are... Good questions

1 it will last about 45 seconds
2 paralyzed by fear I suppose, but it's more a mental effect than a physical one (or at least, that was what I was going for).
[/spoiler]

Quote:Would taking damage break their paralysis? If not, it is too powerful. 45 seconds of defenseless punching bag time would be devastating in a fight. If taking damage breaks the stun, we can approve this at 300 so long as you make the appropriate edits.
DEAL!


Re: Official Move Approval III - Alex Silver - 10-12-2015

Moves:

Ichor Claws: (Requires Physical Strength - costs 300 OM)
Like all Ichorians, Alex possesses retractable claws reaching a length of 6 inches when fully extended. These claws are razor sharp and - thanks to their small size - practically weightless, the primary caveat being their limited range. In addition, they can regenerate if broken after a period of full rest.

Ichor Horns: (Requires Physical Strength - costs 300 OM)
Like most Ichorians, Alex possesses horns. These horns are four in number, reaching a total length of seven inches which falls just short of being able to run a fully grown man through. They share the features of the claws, with the only differences being length, the fact that they are more for stabbing than cutting, and their location atop his skull rather than at his fingertips.

Ichor Tail: (Requires Physical Strength, Ranged Proficiency - costs 600 OM)
Alex possesses a tail reaching sixteen feet in length, which is proportional in light of his own stature. It is black, elongated, and ends in a six inch long malleable point. As a flexible limb, it can be used for both stabbing his opponents or grabbing onto things. It is strong enough to support his own weight.


Re: Official Move Approval III - Dean Winchester - 10-13-2015

Colt M1911A1 (Requires Range prof) COST: 300 Om
Length: 8.25 inches
Barrel length: 4.25 inches
Weight: 2.44lbs
Magazine Size: 7 rounds per mag
Max Effective range: 164 ft (50 Meters)

Dean uses a colt M1911A1 with an engraved stainless steel slide and ivory grips. This gun was gifted to Dean at some point from his father John Winchester, and is the main pistol of choice for Dean. It is semi automatic and uses a . 45 ACP caliber round. The .45 ACP is an effective combat pistol cartridge that combines accuracy and stopping power for use against human targets.The cartridge also has relatively low muzzle blast and flash, as well as moderate recoil. The standard issue military .45 ACP round has a 230 grain bullet that travels at approximately 830 feet per second when fired from the government issue M1911A1 pistol.
[Image: Dean_C1911.jpg]