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Omni Archive
Official Move Approval III - Printable Version

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Re: Move Approval III - Sasuke Uchiha - 10-10-2015

Retane Wrote:T1 Super Move(600 OM SP:1): Dark Reckoning( A Thousand Lashes; Torment of a Thousand Souls)- At one time, being the God of Death, even if he can't remember, Retane's subconscious is still linked to the dark planes. The Emerald Fiend reaches out to a hidden plane, where many souls suffer in torture and agony. He raises his hands to the sky, forcing a rip in time and space. From the tear above, a mass of dark purple energy begins to form. Screams of pain howl throughout rthe air only to be encased in the large orb as a fury of razor shap wind revolved around the the dark energy. When the moment is right, the orb launches at his target. Upon collision, the wind attempts to shred at anything in it's way, making a path for the Orb of Reckoning. As the dark energy hits it's target, it tries to onsume them physically and mentally. The target hears the cries of anguish of a thousand souls and is forced to see the pain and agony one unlucky soul had to feel...

Sounds perplexing and not enjoyable in the slightest. Can we make a slight compromise?

This:
Quote:even if he can't remember, Retane's subconscious is still linked to the dark planes.

To this:
Quote:even if he can't remember, Retane's subconscious believes itself still linked to the dark planes.

Omni doesn't allow for his chosen to have any link to their worlds from before they were brought to the Omniverse. Make this edit and your off like a prom dress.

Also, I approve the alterations you have made for your assists Mark of Lythia. 0 OM, update it.


Re: Move Approval III - Sasuke Uchiha - 10-10-2015

Retane Wrote:Burning Aura-
(300)If he is close to his foe, he can grab them, allowing his aura to attack them while in the area. The damage is minor and controlled, as to not affect a friendly.
(300)Retane can charge and power up and his aura out to a one foot radius and make them stronger.

1) How exactly does the aura attack your opponent? Describe it for me. Is it like the shield variant in that it burns them? Your use of 'grab' confuses me. Do you mean to restrain them with your aura?
2) How long does it take to charge the aura?

Retane Wrote:Hyper Death Barrage!(To be renamed)-(300?) Retane places his outstretched hands together out infront of of him. It takes around three seconds to charge. He releases the energy, sending a massive amount of tailed orbs at his target. Its strong and a draining attack.

You should detail whether or not the orbs explode on contact or not and IMO, this sounds better suited as a super move, but yea, 300 sounds good to me.


Re: Official Move Approval III - Trixie - 10-10-2015

Re-working this basic move into a switchable basic move/super move.

Consume Essence (Physical Proficiency, Area Attack Proficiency) (300) Basic Version [Non-Super Move]

The very ability that made Darth Zulenka the vicious war criminal everyone feared. The Sith Mistress could feed on the very fear and power that made every opponent who they were. However having being ripped from an alternate time line Consume Essence has been considerably weakened. Instead of outright melting the target into a puddle of red liquid the effects have been drastically reduced. The users eyes glow red like that of a dying star. Grasping the target by the throat the user electrifies their hand with black force-lightning that electrocutes the victim. This ability is only effective in close combat and is not normally lethal, but can be used to finish off mortally wounded foes.


Consume Essence (Physical Proficiency, Area Attack Proficiency) (600) Tier 1 Super Move

The Dark Side of the Force is a very nasty place. By boosting the sheer amount of dark side energy used in the attack Darth Zulenka was able to physically erase the essence of her victims from existence. This left a hole in the force where that person used to exist. Their liquefied corpse was usually nothing but a stain on her boots by the time force sensitive beings felt this wrenching disturbance in the balance of the Universe. By completely enveloping her victim in black and red force lightning Trixie attempts to purge the very life essence that makes up her victim using dark side energy. Requiring physical contact this Super Move is limited to offensive operations only and hand to hand combat.


Re: Official Move Approval III - Minato Namikaze - 10-10-2015

Trixie Wrote:Re-working this basic move into a switchable basic move/super move.

Consume Essence (Physical Proficiency, Area Attack Proficiency) (300) Basic Version [Non-Super Move]

The very ability that made Darth Zulenka the vicious war criminal everyone feared. The Sith Mistress could feed on the very fear and power that made every opponent who they were. However having being ripped from an alternate time line Consume Essence has been considerably weakened. Instead of outright melting the target into a puddle of red liquid the effects have been drastically reduced. The users eyes glow red like that of a dying star. Grasping the target by the throat the user electrifies their hand with black force-lightning that electrocutes the victim. This ability is only effective in close combat and is not normally lethal, but can be used to finish off mortally wounded foes.

Did you purchase this move after it was approved? Also, how long are the victims electrified for? does this cause any lingering effects (ie. temporary paralysis)?

Trixie Wrote:Consume Essence (Physical Proficiency, Area Attack Proficiency) (600) Tier 1 Super Move

The Dark Side of the Force is a very nasty place. By boosting the sheer amount of dark side energy used in the attack Darth Zulenka was able to physically erase the essence of her victims from existence. This left a hole in the force where that person used to exist. Their liquefied corpse was usually nothing but a stain on her boots by the time force sensitive beings felt this wrenching disturbance in the balance of the Universe. By completely enveloping her victim in black and red force lightning Trixie attempts to purge the very life essence that makes up her victim using dark side energy. Requiring physical contact this Super Move is limited to offensive operations only and hand to hand combat.

You've mostly described what the move used to be able to do, and I just wanted to make sure that Trixie won't be able to reduce a prime's body to liquid with this move. So I'm assuming that she just electrocutes people with this now?


Re: Official Move Approval III - Trixie - 10-10-2015

1: I did not purchase the move. I am just reworking what I had. No lingering effects. The victims are electrified for as long as she maintains contact. It's a purely damage rendering move. In a fight that's not going to be long. So for the sake of putting a time down. At the most maybe 2 seconds before the person is able to get away? If it's too vague I have no problem saying that it's a burst charge of lightning that renders it's damage over two seconds wherein afterwards Trixie removes physical contact. This is her signature force ability that makes Trixie who she is. It has fight uses as a move and RP Fodder for things like torture and killing secondaries.


2: I struggled with the wording on this so I know what you mean. No it does not liquefy the corpse in it's current form. The Super Move is just an extremely ramped up version with Super Move levels of damage being inflicted all at once instead of being low key. I can reword this if you like. I probably should. I wasn't sure how the dual basic move/super move thing worked.

Quote:If you wish, you may have multiple versions of the same move, for example a basic version, a Tier 1 Super Move version, a Tier 2 version and so on, but these must be purchased separately.

Originally I was going to name the move Consume Life and the Super Move Consume Essence, but I didn't know if the naming convention had to be the same.

EDIT: Better idea. Fuck the complication. I had an idea. Call the move Consume Essence, because it's the old world iteration. Call the Super Move Essence Purge (due to it's description I made). I can still just pay 300 for the move and 600 for the SM.


Re: Official Move Approval III - Minato Namikaze - 10-10-2015

Trixie Wrote:1: I did not purchase the move. I am just reworking what I had. No lingering effects. The victims are electrified for as long as she maintains contact. It's a purely damage rendering move. In a fight that's not going to be long. So for the sake of putting a time down. At the most maybe 2 seconds before the person is able to get away? If it's too vague I have no problem saying that it's a burst charge of lightning that renders it's damage over two seconds wherein afterwards Trixie removes physical contact. This is her signature force ability that makes Trixie who she is. It has fight uses as a move and RP Fodder for things like torture and killing secondaries.


2: I struggled with the wording on this so I know what you mean. No it does not liquefy the corpse in it's current form. The Super Move is just an extremely ramped up version with Super Move levels of damage being inflicted all at once instead of being low key. I can reword this if you like. I probably should. I wasn't sure how the dual basic move/super move thing worked.

Quote:If you wish, you may have multiple versions of the same move, for example a basic version, a Tier 1 Super Move version, a Tier 2 version and so on, but these must be purchased separately.

Originally I was going to name the move Consume Life and the Super Move Consume Essence, but I didn't know if the naming convention had to be the same.

EDIT: Better idea. Fuck the complication. I had an idea. Call the move Consume Essence, because it's the old world iteration. Call the Super Move Essence Purge (due to it's description I made). I can still just pay 300 for the move and 600 for the SM.

1 - Two seconds is fine, no debuffs, wording is fine - approved at 300 Edit: Make sure to include the changes in the description of the move

2 - Write up Your supermove with it's new name and any changes you want, then I'll look it over again for you Smile


Re: Official Move Approval III - Ururu Kyuuei - 10-10-2015

So its been three days since this was posted up. Still need an official review from Proto or Omni on it as per Minato's request to confirm whether or not I need to actually pay for it or not as fodder or a move.

Chakra Walking
Cost: 300 Om
Requires: Physical Strength
Through passive manipulation of chakra within the body, the user is able to attach or anchor themselves to surfaces as if they were normal ground such as walls, ceilings and water without suffering any loss of ability. The technique is basic enough where it costs the user little to nothing and requires no concentration to perform while still allowing them to perform other chakra intensive techniques.


Re: Official Move Approval III - Trixie - 10-10-2015

Minato Namikaze Wrote:1 - Two seconds is fine, no debuffs, wording is fine - approved at 300 Edit: Make sure to include the changes in the description of the move

2 - Write up Your supermove with it's new name and any changes you want, then I'll look it over again for you Smile

Submitted with requested changes for the record.

Consume Essence (Physical Proficiency, Area Attack Proficiency) (300)

The very ability that made Darth Zulenka the vicious war criminal everyone feared. The Sith Mistress could feed on the very fear and power that made every opponent who they were. However having being ripped from an alternate time line Consume Essence has been considerably weakened. Instead of outright melting the target into a puddle of red liquid the effects have been drastically reduced. The users eyes glow red like that of a dying star. Grasping the target by the throat the user electrifies their hand with black force-lightning that electrocutes the victim over a period of two seconds. This ability is only effective in close combat and is not normally lethal, but can be used to finish off mortally wounded foes.

Essence Purge (Physical Proficiency, Area Attack Proficiency) (600) Tier 1 Super Move

In the prime of her power just before being called into the Omniverse, Darth Zulenka was a swirling hurricane of negative force energy. By forcing a large of amount of dark side energy into her target she could cause the person to be purged from existence in a violent display of lightning and black energy that resulted in the target being ripped apart and dissolved. In the Omniverse this is not possible as the laws of the verse are not the same. By creating a baseball sized orb of Omnilium surrounded by crackling black and red lightning, Trixie slams the orb into the chest of her target with an open palm. The Omnilium is absorbed into the enemy Prime or Secondary where it attempts to corrupt and purge the target of their life force. As the target rejects the foreign Omnilium, damage is inflicted and pain is induced via the infused lightning. After about four seconds the ball of Omnilium exits opposite from where it entered and explodes into a harmless display of light.

Let me know what you think of Essence Purge. I had a random idea. Essentially wherever Trixie slams the balls of Omnilium onto the target imagine a straight line through that persons body out to the other end. It takes four seconds for the ball to travel through whilst electrocuting and causing damage.


Re: Official Move Approval III - Minato Namikaze - 10-10-2015

Trixie Wrote:
Minato Namikaze Wrote:1 - Two seconds is fine, no debuffs, wording is fine - approved at 300 Edit: Make sure to include the changes in the description of the move

2 - Write up Your supermove with it's new name and any changes you want, then I'll look it over again for you Smile

Submitted with requested changes for the record.

Consume Essence (Physical Proficiency, Area Attack Proficiency) (300)

The very ability that made Darth Zulenka the vicious war criminal everyone feared. The Sith Mistress could feed on the very fear and power that made every opponent who they were. However having being ripped from an alternate time line Consume Essence has been considerably weakened. Instead of outright melting the target into a puddle of red liquid the effects have been drastically reduced. The users eyes glow red like that of a dying star. Grasping the target by the throat the user electrifies their hand with black force-lightning that electrocutes the victim over a period of two seconds. This ability is only effective in close combat and is not normally lethal, but can be used to finish off mortally wounded foes.

Essence Purge (Physical Proficiency, Area Attack Proficiency) (600) Tier 1 Super Move

In the prime of her power just before being called into the Omniverse, Darth Zulenka was a swirling hurricane of negative force energy. By forcing a large of amount of dark side energy into her target she could cause the person to be purged from existence in a violent display of lightning and black energy that resulted in the target being ripped apart and dissolved. In the Omniverse this is not possible as the laws of the verse are not the same. By creating a baseball sized orb of Omnilium surrounded by crackling black and red lightning, Trixie slams the orb into the chest of her target with an open palm. The Omnilium is absorbed into the enemy Prime or Secondary where it attempts to corrupt and purge the target of their life force. As the target rejects the foreign Omnilium, damage is inflicted and pain is induced via the infused lightning. After about four seconds the ball of Omnilium exits opposite from where it entered and explodes into a harmless display of light.

Let me know what you think of Essence Purge. I had a random idea. Essentially wherever Trixie slams the balls of Omnilium onto the target imagine a straight line through that persons body out to the other end. It takes four seconds for the ball to travel through whilst electrocuting and causing damage.

Didn't I already approve Consume Essence?

Essense Purge: Interesting concept and use of Omnillium. How long does it take for the Omnillium to physically manifest?


Re: Official Move Approval III - Minato Namikaze - 10-10-2015

Ururu Kyuuei Wrote:So its been three days since this was posted up. Still need an official review from Proto or Omni on it as per Minato's request to confirm whether or not I need to actually pay for it or not as fodder or a move.

Chakra Walking
Cost: 300 Om
Requires: Physical Strength
Through passive manipulation of chakra within the body, the user is able to attach or anchor themselves to surfaces as if they were normal ground such as walls, ceilings and water without suffering any loss of ability. The technique is basic enough where it costs the user little to nothing and requires no concentration to perform while still allowing them to perform other chakra intensive techniques.

Approved


Re: Official Move Approval III - Trixie - 10-10-2015

Minato Namikaze Wrote:Didn't I already approve Consume Essence?

Essense Purge: Interesting concept and use of Omnillium. How long does it take for the Omnillium to physically manifest?


You did I was just posting it with the changes you requested for the record. Sorry.

Essence Purge: Didn't think of that. Let's say four seconds for four seconds of travel through the person?


Re: Official Move Approval III - Shang Tsung - 10-10-2015

Level 1 Super Defense (Level 1 Super Defense) - 600 OM
Shang, channeling a great deal of power and thrusting both his hands forward, generates a defensive bulwark of telekinetic energy in front of him. This shield, while not inclusive of his entire body, allows him to deflect away minor attacks or neutralize a Level 1 Super Attack.


Re: Official Move Approval III - Roger Smith - 10-10-2015

Shang Tsung Wrote:Level 1 Super Defense (Level 1 Super Defense) - 600 OM
Shang, channeling a great deal of power and thrusting both his hands forward, generates a defensive bulwark of telekinetic energy in front of him. This shield, while not inclusive of his entire body, allows him to deflect away minor attacks or neutralize a Level 1 Super Attack.

No problems here. Approved.


Re: Official Move Approval III - Ururu Kyuuei - 10-10-2015

Need a fodder power approved for Ururu's own brand of creating secondaries.

Black Star Anchor
Cost: 0 Om
Requires: Fodder; Hive Mind; Communicator
With a set of hand seals, Ururu channels chakra and a dollop of omnilium in her hand to conjure an Obsidian chakra crystal shaped into jewelry. Upon attaching it to a desired clone, its connection to the Network is radically altered causing it to evolve into a Secondary while severing Ururu’s ability to directly control or possess it. This leaves only a Persona capable of piloting the body. Furthermore Ururu may only affect it through communication, dismissing it, or replacing/removing the Persona entirely, otherwise it is entirely independent and able to transverse to new locations and other Verses.


Re: Official Move Approval III - Kopaka - 10-10-2015

Arai Hotoke (Requires Ranged Proficiency, Ranged Materialize Proficiency, Debuff Proficiency, Area Attack Proficiency) 300 OM

Kopaka activates his elemental control of Ice and summons a whirling blizzard of blinding white snow within a thirty meter radius of himself that does not move once it is called. The attack does not cause any specific damage (other than a nasty chill), but it effectively veils anything farther than three feet away within the storm. Individuals located outside of the storm cannot see into it. The blizzard lasts until Kopaka's next turn. Fighters with Enhanced Senses can sense through the blizzard, and therefore negate the attack. For Kopaka, this means that he must have his Kanohi Akaku activated; otherwise he will be blinded by his own move. This effectively prevents him from using other Mask powers while inside the blizzard.

Takato Wairua (Requires Ranged Proficiency, Ranged Materialize Proficiency, Remote Control Proficiency) 300 OM

Kopaka calls upon the Kanohi Mahiki, the Mask of Illusion, and create two illusory copies of himself that can move and fight separately from Kopaka. Obviously, these illusions are completely intangible, and are therefore harmless and unable to be harmed. Controlling the copies takes some mental effort of Kopaka's part, so the Toa must keep his attacks simple and straightforward while the copies are active. The Illusion lasts until Kopaka hits the opponent with an attack, or, when the opponent hits Kopaka with a direct attack (Area attacks do not break the illusion). Opponents with Enhanced Senses can detect Kopaka's true location, and fighters with high TEC might be able to distinguish Kopaka's true location with some observation as well.


Re: Official Move Approval III - Victor Wolfe - 10-10-2015

Now you see me...(Tier 1 super move, requires Physical Strength, Stealth, Debuff) 600 OM
Victor uses his belt to turn invisible and stay out of harms way whilst channeling energy into his blades casing the golden blade to burn with red energy and the silver to glow with a blue aura he slashes at an unsuspecting enemy with the daggers causing a blast of energy to hurt what ever comes into contact with the blades ,used to damage weak points or knock enemy's away or down.


Re: Official Move Approval III - Roger Smith - 10-10-2015

Ururu Kyuuei Wrote:Need a fodder power approved for Ururu's own brand of creating secondaries.

Black Star Anchor
Cost: 0 Om
Requires: Fodder; Hive Mind; Communicator
With a set of hand seals, Ururu channels chakra and a dollop of omnilium in her hand to conjure an Obsidian chakra crystal shaped into jewelry. Upon attaching it to a desired clone, its connection to the Network is radically altered causing it to evolve into a Secondary while severing Ururu’s ability to directly control or possess it. This leaves only a Persona capable of piloting the body. Furthermore Ururu may only affect it through communication, dismissing it, or replacing/removing the Persona entirely, otherwise it is entirely independent and able to transverse to new locations and other Verses.

I want to say that this is just fodder and not a problem....but there's something about it I can't quite put my finger on that I'm not entirely sure about. I'll....let someone else take a second look at this one.


Kopaka Wrote:Arai Hotoke (Requires Ranged Proficiency, Ranged Materialize Proficiency, Debuff Proficiency, Area Attack Proficiency) 300 OM

Kopaka activates his elemental control of Ice and summons a whirling blizzard of blinding white snow within a thirty meter radius of himself that does not move once it is called. The attack does not cause any specific damage (other than a nasty chill), but it effectively veils anything farther than three feet away within the storm. Individuals located outside of the storm cannot see into it. The blizzard lasts until Kopaka's next turn. Fighters with Enhanced Senses can sense through the blizzard, and therefore negate the attack. For Kopaka, this means that he must have his Kanohi Akaku activated; otherwise he will be blinded by his own move. This effectively prevents him from using other Mask powers while inside the blizzard.

Takato Wairua (Requires Ranged Proficiency, Ranged Materialize Proficiency, Remote Control Proficiency) 300 OM

Kopaka calls upon the Kanohi Mahiki, the Mask of Illusion, and create two illusory copies of himself that can move and fight separately from Kopaka. Obviously, these illusions are completely intangible, and are therefore harmless and unable to be harmed. Controlling the copies takes some mental effort of Kopaka's part, so the Toa must keep his attacks simple and straightforward while the copies are active. The Illusion lasts until Kopaka hits the opponent with an attack, or, when the opponent hits Kopaka with a direct attack (Area attacks do not break the illusion). Opponents with Enhanced Senses can detect Kopaka's true location, and fighters with high TEC might be able to distinguish Kopaka's true location with some observation as well.

Arai Hotoke -- Clarification is necessary: is the blizzard summoned at a central location that can be anywhere within 30 meters from Kopaka, or is it centered on himself when summoned and covers a 30-meter radius? If the former, how large an area does the blizzard cover? Another thing to take note of, how long does it take to summon the blizzard into existence? And an actual measurement of time would be preferred -- depending on writing styles and participants involved, one turn could be a few seconds or a few minutes, y'know.

Takato Wairua -- How long does it take to create these two illusory clones? Also, just assuming this, but area of effect attacks won't break the illusion, but what about of someone should try to land a hit and it strikes one of the illusions? The illusion remains, but they just know "damn, that wasn't the real one i guess", or does that particular clone vanish? And one other thing; assuming by some magic of combat being intense, neither Kopaka nor his opponent manage to land a blow any time soon, how long would the illusion last under those circumstances?


Victor Wolfe Wrote:Now you see me...(Tier 1 super move, requires Physical Strength, Stealth, Debuff) 600 OM
Victor uses his belt to turn invisible and stay out of harms way whilst channeling energy into his blades casing the golden blade to burn with red energy and the silver to glow with a blue aura he slashes at an unsuspecting enemy with the daggers causing a blast of energy to hurt what ever comes into contact with the blades ,used to damage weak points or knock enemy's away or down.

Just for clarity, what is the Debuff part of this move for? I assume it's for the part about damaging an enemy's weak points, but what effect does it have, exactly? and for that matter, how long does it last?


Re: Official Move Approval III - Kopaka - 10-10-2015

Fixed

Arai Hotoke (Requires Ranged Proficiency, Ranged Materialize Proficiency, Debuff Proficiency, Area Attack Proficiency) 300 OM

Kopaka activates his elemental control of Ice and summons a whirling blizzard of blinding white snow that envelopes an area of thirty feet centered around himself that does not move once it is called. The attack does not cause any specific damage (other than a nasty chill), but it effectively veils anything farther than three feet away within the storm. Individuals located outside of the storm cannot see into it. It takes five full seconds to summon the blizzard, with Kopaka holding his Ice Sword straight up into the air, and it lasts one full minute. Fighters with Enhanced Senses can sense through the blizzard, and therefore negate the attack. For Kopaka, this means that he must have his Kanohi Akaku activated; otherwise he will be blinded by his own move. This effectively prevents him from using other Mask powers while inside the blizzard.

Takato Wairua (Requires Ranged Proficiency, Ranged Materialize Proficiency, Remote Control Proficiency) 300 OM

Kopaka calls upon the Kanohi Mahiki, the Mask of Illusion, and create two illusory copies of himself that can move and fight separately from Kopaka, which takes three seconds including the mask switch. Obviously, these illusions are completely intangible, and are therefore harmless and unable to be harmed. Controlling the copies takes some mental effort of Kopaka's part, so the Toa must keep his attacks simple and straightforward while the copies are active. The Illusion lasts until Kopaka hits the opponent with an attack, or, when the opponent hits Kopaka with a direct attack. Area attacks do not break the illusion, and attacking an illusion only causes it to visibly ripple. In the event no attacks are successful, the Illusions disappear on their own after ten seconds. Opponents with Enhanced Senses can detect Kopaka's true location, and fighters with high TEC might be able to distinguish Kopaka's true location with some observation as well.


Re: Official Move Approval III - Roger Smith - 10-10-2015

Kopaka Wrote:Fixed

Arai Hotoke (Requires Ranged Proficiency, Ranged Materialize Proficiency, Debuff Proficiency, Area Attack Proficiency) 300 OM

Kopaka activates his elemental control of Ice and summons a whirling blizzard of blinding white snow that envelopes an area of thirty feet centered around himself that does not move once it is called. The attack does not cause any specific damage (other than a nasty chill), but it effectively veils anything farther than three feet away within the storm. Individuals located outside of the storm cannot see into it. It takes five full seconds to summon the blizzard, with Kopaka holding his Ice Sword straight up into the air, and it lasts one full minute. Fighters with Enhanced Senses can sense through the blizzard, and therefore negate the attack. For Kopaka, this means that he must have his Kanohi Akaku activated; otherwise he will be blinded by his own move. This effectively prevents him from using other Mask powers while inside the blizzard.

Takato Wairua (Requires Ranged Proficiency, Ranged Materialize Proficiency, Remote Control Proficiency) 300 OM

Kopaka calls upon the Kanohi Mahiki, the Mask of Illusion, and create two illusory copies of himself that can move and fight separately from Kopaka, which takes three seconds including the mask switch. Obviously, these illusions are completely intangible, and are therefore harmless and unable to be harmed. Controlling the copies takes some mental effort of Kopaka's part, so the Toa must keep his attacks simple and straightforward while the copies are active. The Illusion lasts until Kopaka hits the opponent with an attack, or, when the opponent hits Kopaka with a direct attack. Area attacks do not break the illusion, and attacking an illusion only causes it to visibly ripple. In the event no attacks are successful, the Illusions disappear on their own after ten seconds. Opponents with Enhanced Senses can detect Kopaka's true location, and fighters with high TEC might be able to distinguish Kopaka's true location with some observation as well.

Excellent, thanks very much. Both approved at 300 each.


Re: Official Move Approval III - Gildarts - 10-10-2015

Sasuke Uchiha Wrote:
Gildarts Wrote:Fear- 300 (Debuff, ranged, area attack)

Waves of power roll off Gildarts at a stunning rate, the vibrations, almost rippling through the air like a roar, cause the effected to tremble in trepidation.

Gildarts' finds a balanced stance and notices his pursuer coming for him. He focuses his energy before releasing it outwards, into the air around him, which has a range of five to seven feet around him. After seven feet, the effect dissipates, and anyone beyond that is not effected by the power.

Effect on opponent: They become stunned and are unable to find balance (ie dizziness/cognition disturbance).

There is no charge up time, however, when he uses this repeatedly, he gets very tired. It uses a lot of energy, and can only be used ONCE per battle.

1)How long would this effect last?
2)Is it just like, a moment of hesitation or are we talking about full on paralyzed?

Those are... Good questions

1 it will last about 45 seconds
2 paralyzed by fear I suppose, but it's more a mental effect than a physical one (or at least, that was what I was going for).