Re: Official Move Approval III - Minato Namikaze - 10-07-2015
wouldn't this just be the way you RP Desco's Foresight? Also "This may lead in a fight up to 3 minutes" Does this mean she can sense danger that may not happen for another three minutes?
Re: Official Move Approval III - Schwi Dola - 10-07-2015
That is the idea yes, more likely from her own battle ready status, it is a bit stronger than Foresight expanding off of it, common sense applied that Tec has a strong factor in whether or not she actually detects an incoming battle.
Edit: Or that it can't detect a fight about to start when the enemy isn't aware of it either. Accidents.
Re: Official Move Approval III - Minato Namikaze - 10-07-2015
I'm going to say no to that time. Foresight is supposed to be a moments notice, which means a short amount of time. I would say a moment in regards to foresight would be 2 - 3 seconds a max of 5. The max time that I would allow for this would be up to 15 seconds.
3 Minutes is way too much time.
Re: Official Move Approval III - Schwi Dola - 10-07-2015
Edited, also mentioned TEC in the move description for clarity
Edit : I may be Wrong in the cost and it's only 300, I added another for the end fight part but that really is just rp fodder
Re: Official Move Approval III - Minato Namikaze - 10-07-2015
The Final Boss Awakens! - Approved at 300 rather than 600
Re: Official Move Approval III - Weiss Schnee - 10-07-2015
Flame Dust - 600 OM (melee proficiency, debuff proficiency, Area proficiency.
Weiss activates Myrtenaster's red dust cylinder with the help of her semblance, as the edges and the runes of her blade glow a cherry red. This energy can be used for two different things. When touched to another being or projectile, the energy usually explodes and repulses the entity or attack in question with a touch from the blade, causing no damage but sending them backwards 5 feet in a slightly random direction backwards from Weiss. heavier beings or those with a high defense stat may manage to just have their attacking limb flung back, however, and stand their ground.
Weiss can also use this ability to stab the ground, sending out a line of searing flame from the ground in front of Weiss. The attack is 2 feet wide and causes burning damage to those it touches. The flames move about as fast as an average human running at top speed. the max range is can reach is ten feet.
Re: Official Move Approval III - Minato Namikaze - 10-08-2015
Weiss Schnee Wrote:Flame Dust - 600 OM (melee proficiency, debuff proficiency, Area proficiency.
Weiss activates Myrtenaster's red dust cylinder with the help of her semblance, as the edges and the runes of her blade glow a cherry red. This energy can be used for two different things. When touched to another being or projectile, the energy usually explodes and repulses the entity or attack in question with a touch from the blade, causing no damage but sending them backwards 5 feet in a slightly random direction backwards from Weiss. heavier beings or those with a high defense stat may manage to just have their attacking limb flung back, however, and stand their ground.
Weiss can also use this ability to stab the ground, sending out a line of searing flame from the ground in front of Weiss. The attack is 2 feet wide and causes burning damage to those it touches. The flames move about as fast as an average human running at top speed. the max range is can reach is ten feet.
This attack would also Require the Ranged Proficiency (10ft long flames that she can create) and by Area Proficiency, I assume you mean Area Attack?
Re: Official Move Approval III - Weiss Schnee - 10-08-2015
Yeah. meant area attack
I recall the rules stating you only need Ranged proficiency for moves over a dozen feet, however(or at least, physical proficiency lists a dozen feet as a cutoff)
Re: Official Move Approval III - Minato Namikaze - 10-08-2015
Right, Physical Prof does say that - Approved
Re: Move Approval III - Retane - 10-08-2015
Retane Wrote:ASSIST UPGRADE
FROM THIS
Tier 1 Assist
Mark of Lythia: Using the Mark of Lythia upon his arm, Retane summons forth a dark shadowy mist. From this mist he is able to call forth sentient beings of Lythia to his aid. The more he summons the weaker they are. At thecurrent time, a single blow to the Lythians can turn them back into the shadowy mist (This is for more Rp Fodder and such). Retane can resummon them after a bit of concentration, but consecutively doing so can be draining. He can choose which ones he summons when he summons them but they all follow the same stat pool making them weaker he more Lythians they are.
Currently Retane is only able to summon Arith and Inirtias.
ATK: 1
DEF: 1
SPD: 1
TEC: 2
Arith: A Lythian human warrior clad in golden armor, with a dragon helm who wields two sabers. Arith is quick and cunning with a peculiar personality.
Inirtias: A Lythian elf warrior clad in a green cloak and green and brown armor beneath. He wields a bow and a quiver of unending arrows, because he is a Shadow Mist Assist and draws off of Retane's energy.. The arrows are usually brown but can, some times, glow a light green hue, being slightly more powerful and representing Retane's Energy Blast.
TO THIS
Tier 1 Assist
Mark of Lythia: Using the Mark of Lythia upon his arm, Retane summons forth a dark shadowy mist. From this mist he is able to call forth sentient beings of Lythia to his aid. The more he summons the weaker they are. They use to just dissapear into smoke, now they can last for however many rounds or until they take so many hits. He can choose which ones he summons when he summons them but they all follow the same stat pool making them weaker the more Lythians they are.
Currently Retane is only able to summon Arith and Inirtias.
ATK: 1
DEF: 1
SPD: 1
TEC: 2
Arith: A Lythian human warrior clad in golden armor, with a dragon helm who wields two sabers. Arith is quick and cunning with a peculiar personality. No one knows it, but Arith has realized the secret...
Inirtias: A Lythian elf warrior clad in a green cloak and green and brown armor beneath. He wields a bow and a quiver of unending arrows, because he is a Shadow Mist Assist and draws off of Retane's energy.. The arrows are usually brown but can, some times, glow a light green hue, being slightly more powerful and representing Retane's Energy Blast.
BUMP?
Re: Move Approval III - Retane - 10-08-2015
Retane Wrote:Retane Wrote:Since I was over looked, I asked for some help and I changed a few things.
I own these already:
Profs hysical Strength, Ranged , Ranged Materialize, Remote Control, Homing
Powers; Master Acrobat, Super Jumping-Flying, Super Speed, Burst Movement,Enhanced Senses-Master,Telepathy
Empathy(300)- As his telepathic strength increases, Retane has developed an ability to pick up on a target's emotions to discern their possible intent and malice. Retane can sometimes reach out and seek their intent, but when their emotions and intent are great, Retane can passively recognize them.
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T1 Super Move(600 OM SP:1): Dark Reckoning( A Thousand Lashes; Torment of a Thousand Souls)- At one time, being the God of Death, even if he can't remember, Retane's subconscious is still linked to the dark planes. The Emerald Fiend reaches out to a hidden plane, where many souls suffer in torture and agony. He raises his hands to the sky, forcing a rip in time and space. From the tear above, a mass of dark purple energy begins to form. Screams of pain howl throughout rthe air only to be encased in the large orb as a fury of razor shap wind revolved around the the dark energy. When the moment is right, the orb launches at his target. Upon collision, the wind attempts to shred at anything in it's way, making a path for the Orb of Reckoning. As the dark energy hits it's target, it tries to onsume them physically and mentally. The target hears the cries of anguish of a thousand souls and is forced to see the pain and agony one unlucky soul had to feel...
--------
Burning Aura- Retane's aura represents his charged power and strength(As a DBZ character). The namekian also has other uses for it.
(300)He can use the aura as a burning sheild that tries to deflect enemies or projectiles from coming in contact with him.
(300)If he is close to his foe, he can grab them, allowing his aura to attack them while in the area. The damage is minor and controlled, as to not affect a friendly.
(300)Retane can charge and power up and his aura out to a one foot radius and make them stronger.
---
Don't know how to price it...
Hyper Death Barrage!(To be renamed)-(300?) Retane places his outstretched hands together out infront of of him. It takes around three seconds to charge. He releases the energy, sending a massive amount of tailed orbs at his target. Its strong and a draining attack. BUMP!?!?!?
Re: Official Move Approval III - Gildarts - 10-09-2015
Minato Namikaze Wrote:Sasuke Uchiha Wrote:Gildarts Wrote:Decided to add another move afterall.
Mizuwari -(also the name of a japanese drink )
600 OM (Ranged prof, area attack prof,) (variable offense/defense)
Gildarts charges his fist for around 25 seconds before throwing his fist, filled with magic, into the ground below his stance. The crash magic surges, and the shockwave causes the water below to swell around him in the air in the shape of a massive wall. The water that would have been there is now a huge tsunami, is about 15 feet tall, and is already deployed to steamroll into the enemy, who would be swept away if they weren’t a strong swimmer, or they didn’t have a good grip on the ground.
As Gildarts deploys the tsunami, he can not move from where he stands. If so, he will be swept away in it as well.
*I was also planning to create a version of this to be able to be used with rock. Would this cost me extra OM? it is, in essence the same move, just with rock instead.
Defensive- Same charge up time, however in defense, the wall would surge to surround him, resembling that of a tunnel. The water remains suspended in the air (similar to a vortex, yet spiraling only upward) for around 45 seconds to a minute. The height would be the same, and maintained for the elapsed time.
The wall of water could be punctured by any object with a good momentum, or anything strong enough to get through it. Its diameter would be a little greater than 7 feet around him.
Please clarify this:
1) After it is summoned and it lasts 45 seconds to a minute, does Gildarts need to keep focus on it, or once summoned, is it just 'fire it and forget'?
Right now I am thinking this:
600 OM, another 300 in order to do so with rock. I understand where you are coming from in that it is still basically the same attack and will do basically the same thing, however, I had to pay an additional 300 OM in order to chose between casting a fireball or a flame like that of a flamethrower, which is basically the same thing, only slightly different, much like your move.
600 because it is variable in that it can be used as a defense or an offense.
*Note: I am not staff, feel free to get a second opinion.
Is it 45 seconds OR a minute (or somewhere in between)? 15 seconds is quite a difference in time for something to be active? Also, what Sasuke mentioned about Gild needing to focus on the move.
With the whole Idea about the move being the same on land as in a body of water, My ruling on this will be no extra cost, just work it into the description that the move works the same on land as it does in water. This is subject to change though (Someone may overrule me).
Sasuke's example about his Fireball/Flamethrower was a good example, but the difference between these two moves is that a fireball is a set trajectory (unless you decide to remote control it) whereas a flamethrower is a constant stream of fire that you can manually aim. In Gildarts' case the move is the same, just making use of a different medium (Although I am restricting it to only Water and Earth).
'But Minato/Cloud/Kito/Edward sempai, it'd be an earthquake!'
No, I see it as a wave of earth similar to a wave of water. Not the ground opening up below people
That last part wasn't necessary, but I thought it was funny.
LOL "but minato it'd be an earthquake!" *amused*
To answer your question, I'll do forty five seconds. Earth and water are the agreed mediums for the move, and they would both have the same diameter despite the different medium.
Re: Official Move Approval III - Minato Namikaze - 10-09-2015
oh just one last little clarification, is the defensive part of the move only for water?
Re: Official Move Approval III - Gildarts - 10-09-2015
Minato Namikaze Wrote:oh just one last little clarification, is the defensive part of the move only for water?
yes. No rock walls here. :ninja: :waggle:
Re: Official Move Approval III - Minato Namikaze - 10-09-2015
okay, in that case Mizuwari is approved - don't go getting too drunk
Re: Official Move Approval III - Minato Namikaze - 10-09-2015
Minato Namikaze Wrote:Gildarts Wrote:Quote:Tier two supermove: Aftermath 1200 (ranged proficiency, area attack, debuff)
Gildarts extends his right arm out and takes a breath, concentrating on the air around him, and the magic welling within. After around a minute to charge (and drains his energy when it is released), the energy is released into a huge wave of light, thicker than fog, and very bright. It extends from his hand as though it were a regular energy blast, but, it is formed to take out more than one enemy or one larger enemy at a time. (Good for size changing powerups).
Its size is around 7-10 feet in width, and the same in height. In shape, it is similar to a huge rectangle of energy, but when it is freed from his hand, it no longer grows in size. As it passes into people, it slams them with a tremendous force. When it hits them square on, it mainly impacts the torso, and while it doesn’t knock the opponent(s) back, the force supplied will cause them to be disoriented for one to three minutes.
The only thing I'm worried about here is the charge and disorient times. One minute, in the sense of a 1v1 battle seems a bit too long of a charge time. You can keep it if you want, but you can also make it a smaller charge time.
At the same time, 1 - 3 minutes to be disoriented is, again, too long in a competitive sense. I would consider lowering this.
Thanks for your suggestion. I'll rethink the times, my only concern is that I wanted the move balanced yet effective.
I think I would just change the ratio. ~20 seconds for charge,
~a minute effect time
Well, it is a tier two super move, so I guess that a minute would be quite fair if this actually hits. 20 second charge time sounds good. Approved, just make sure that you substitute the right times into the description of the move.
Re: Official Move Approval III - Gildarts - 10-09-2015
Gildarts Wrote:Quote:Tier two supermove: Aftermath 1200 (ranged proficiency, area attack, debuff)
Gildarts extends his right arm out and takes a breath, concentrating on the air around him, and the magic welling within. After around a minute to charge (and drains his energy when it is released), the energy is released into a huge wave of light, thicker than fog, and very bright. It extends from his hand as though it were a regular energy blast, but, it is formed to take out more than one enemy or one larger enemy at a time. (Good for size changing powerups).
Its size is around 7-10 feet in width, and the same in height. In shape, it is similar to a huge rectangle of energy, but when it is freed from his hand, it no longer grows in size. As it passes into people, it slams them with a tremendous force. When it hits them square on, it mainly impacts the torso, and while it doesn’t knock the opponent(s) back, the force supplied will cause them to be disoriented for one to three minutes.
The only thing I'm worried about here is the charge and disorient times. One minute, in the sense of a 1v1 battle seems a bit too long of a charge time. You can keep it if you want, but you can also make it a smaller charge time.
At the same time, 1 - 3 minutes to be disoriented is, again, too long in a competitive sense. I would consider lowering this.
Thanks for your suggestion. I'll rethink the times, my only concern is that I wanted the move balanced yet effective.
I think I would just change the ratio. ~20 seconds for charge,
~a minute effect time[/quote]
Well, it is a tier two super move, so I guess that a minute would be quite fair if this actually hits. 20 second charge time sounds good. Approved, just make sure that you substitute the right times into the description of the move.[/quote]
Good advice. Thank you for all your help Minato!
Re: Official Move Approval III - Gildarts - 10-09-2015
Fear- 300 (Debuff, ranged, area attack)
Waves of power roll off Gildarts at a stunning rate, the vibrations, almost rippling through the air like a roar, cause the effected to tremble in trepidation.
Gildarts' finds a balanced stance and notices his pursuer coming for him. He focuses his energy before releasing it outwards, into the air around him, which has a range of five to seven feet around him. After seven feet, the effect dissipates, and anyone beyond that is not effected by the power.
Effect on opponent: They become stunned and are unable to find balance (ie dizziness/cognition disturbance).
There is no charge up time, however, when he uses this repeatedly, he gets very tired. It uses a lot of energy, and can only be used ONCE per battle.
Re: Official Move Approval III - Sasuke Uchiha - 10-10-2015
Gildarts Wrote:Fear- 300 (Debuff, ranged, area attack)
Waves of power roll off Gildarts at a stunning rate, the vibrations, almost rippling through the air like a roar, cause the effected to tremble in trepidation.
Gildarts' finds a balanced stance and notices his pursuer coming for him. He focuses his energy before releasing it outwards, into the air around him, which has a range of five to seven feet around him. After seven feet, the effect dissipates, and anyone beyond that is not effected by the power.
Effect on opponent: They become stunned and are unable to find balance (ie dizziness/cognition disturbance).
There is no charge up time, however, when he uses this repeatedly, he gets very tired. It uses a lot of energy, and can only be used ONCE per battle.
1)How long would this effect last?
2)Is it just like, a moment of hesitation or are we talking about full on paralyzed?
Re: Move Approval III - Sasuke Uchiha - 10-10-2015
Retane Wrote:Empathy(300)- As his telepathic strength increases, Retane has developed an ability to pick up on a target's emotions to discern their possible intent and malice. Retane can sometimes reach out and seek their intent, but when their emotions and intent are great, Retane can passively recognize them.
This is a unique move, but there are some things you need to consider. Your ability to be able to do this would be based on your and your opponents technique stat. I feel you would need to have double the tech of the person you were trying to use this move on.
From the rules:
Quote:Reading deeper into someone's thoughts without their permission would require at least double their TEC.
Discerning possible intent would fall under this. Not to mention that you are doing it passively and not with focus or concentration... Edit this move with the stipulation that you must have double the tech to use it and I would feel more comfortable approving it for 300.
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