Re: Move Approval III - Proto Man - 10-06-2015
Black Mage Wrote:Tier 1 Offensive Supermove: Quake(Area Attack Proficiency)(600 OM)
The Black Mage kneels on one knee and places a hand on the ground, causing glowing runs to begin to form and expand around him in a 20 meter circle. When the circle is completed the Black Mage clenches his free hand into a fist and launches it at the ground, releasing a powerful wave of seismic energy around him throughout the created runes, knocking foes upwards before spikes of earth rise up to skewer those caught in the rune.
Good.
Black Mage Wrote:Quote:Aero(Ranged Proficiency, Area Attack Proficiency, Debuff Proficiency?)(300 OM)
The Black Mage spins his hands across his wrists before bringing them together in a clapping motion, releasing a high-powered wind in a five meter wide cone in front of him. While only mildly damaging at best the attack comes out quick and throws significant force, knocking foes backward and away from the Black Mage to allow for some breathing room.
No worries, you don't need to include that line. I just wanted to state that as a 'for the record' deal, as you'd be surprised liberties people will take.
Black Mage Wrote:Quote:Bio(Ranged, Debuff Proficiency) (300 OM)
The Black Mage conjures a .1 meter wide green bubble that emits a rancid odor and launches it at a foe. Travelling at a pace slightly slower than an arrow for around 10 meters the bubble gives a foe a mild pain comparable in flavor to an acid burn on contact, but also transfers a virus not unlike the "common cold". Actions and motion become more and more fatiguing, while other symptoms such as mild sneezing or headaches may develop with extraordinary fatigue. Symptoms in Primes generally worsen for around two to five minutes depending on the hardiness of the specimen before the symptoms gradually wear off in another two to five minutes. Exposure to multiple bubbles will not worsen symptoms, but will "reset" recovery time.
You're good.
Re: Official Move Approval III - Proto Man - 10-06-2015
Ash Wrote:The Storm Demon's Calamity (Ranged Weapon Prof.)(600 OM)
Dormant( = 300 OM): Calamity is a hand gun designed, created, and summoned by Ash, from the depths of her mind. Its a sleek, slim, technological marvel. Its appearance seems straight out of sci-fi comic, long black barrel with slender white stripes. The grip was not only white and comfortable in her hand, but was lined with a finger print scanner, requiring some reprogramming if ever stolen. - Good luck with that. - The mini computer inside the gun requires the appropriate finger prints before it will fire, meaning its saftey is always online until Ash - Whom is the gun's current programmed shooter - intends to use it. Shock Proof and Water Resistant makes this gun hard to beat. She can fire from short to mid-range without loosing accuracy or speed, and requires reloading after 15 shots. Superior to her sister Catalyst because of the added benefit of Debuffs.(They are on equal footing now.)
So this is just a standard type of firearm, right?
Ash Wrote:Engaged( = 300 OM): Calamity requires sacrificed energy to transform from the operator, and then can be only used for three minutes before reverting and needing another charge. This is achieved by Ash sticking herself with a needle that is located on the right side where the safety switch would be. Which only react to her D.N.A. as long as she is the programmed operator. 30 Seconds after sticking herself with the needle, Calamity changes into a shot gun which can only fire the remaining of the clip and cannot be reloaded until she reverts back in three minutes. Turning her into a short-range specialty weapon with more power and damage.
Just to clarify -- This turns her handgun into a shotgun for the remainder of her current clip?
Re: Official Move Approval III - Sarah Kerrigan - 10-06-2015
Proto Man Wrote:Raal Deathwind Wrote:Poison Cloud - Good
Hellfire - I'm concerned that this is overly powerful given the size of the projectiles and the quality of the fire. Beachballs of napalm fire every two seconds is a bit intense. Could you either scale down the size or lengthen the rate of fire?
I could probably lengthen the rate of fire.
I would ask, alternately, if I could slow down the attack speed by about half instead, however.
Re: Official Move Approval III - Proto Man - 10-06-2015
Either of those would be acceptable for me. Pick one and you're golden to rock and roll.
Re: Official Move Approval III - Sarah Kerrigan - 10-06-2015
edited to halve the speed.
Re: Official Move Approval III - Proto Man - 10-06-2015
King Axorn Wrote:It's back, and better than ever!
Refer to this and this for the original confirmed versions of the moves which I'm now attempting to combine into one.
Holy Controlled Fire (300) (Requires Ranged Proficiency, Remote Control Proficiency, Telepathy): Axorn breathes out a 3 inch diameter flamethrower-like blast of fire which can be changed to any temperature at which a fire is possible and, if the victim is willing, purify them, clearing all dark thoughts from the person and leave them with a clear conscience. Dark thoughts can still return to the person's mind although they take longer to manifest themselves. Axorn can, at the end of a battle that he has won, use this, if the person is willing, to give them a second chance. This coincidentally, always has an effect on Axorn, keeping his mind clear of dark thoughts and protecting him from corruption.
Good, mainly because the whole Holy part is mostly roleplaying fodder.
Re: Official Move Approval III - Proto Man - 10-06-2015
Ururu Kyuuei Wrote:I'm not changing any of the weapons or moves. The clones' load-out should matche Ururu exactly. Clothing and appearance changes, which is afforded by shapeshifting, but that's it.
To be sure I rewrote that section to avoid confusion and reduced the price down to 600 because apparently the price cost was associated with something that wasn't my intention. Quote:Through time and effort of the creation process the user can generate significant appearance and clothing alterations as part of the clone's base that otherwise do not affect the clone's moves, nor equipment load-out.
New Wrote:Twin Sacrificial Rebirth
Cost: 600 Om
Requires: Remote Control Proficiency, Hive Mind, Shape Shifting, Shapeshifting
The base technique to which Ururu made her life and lies with. Through a series of hand seals and channeling of chakra Ururu can bring life to lifelessness, and generate a single durable replica of herself within a moment. Through time and effort of the creation process the user can generate significant appearance and clothing alterations as part of the clone's base that otherwise do not affect the clone's moves, nor equipment load-out.
Combat effectiveness matches the user’s own in terms of skills and physical ability provided they assume direct control (read the user is committed to continuous concentration and limited movement). Autonomous use though personas (artificial personalities) is ineffective in combat without Tiered Assist to power their bodily functions beyond existing, a target, as a meat shield, or an authentic corpse. Said corpse will remain upon death to decay or until dismissed by the user. Range does not extend beyond the verse’s borders in which the user currently occupies.
The cost of this technique is a single decent payment of chakra that can be staggering if used several times in a short period consecutively.
Quote:Immortality - Soul Transference
Cost: 300 Om
Requires: Remote Control Proficiency, Hive Mind, Shapeshifting
With this technique the user unlocks their Network Interface Seal and targets a clone within range of their control that is a replica of themselves. Upon doing so the user leaves behind their body and enters that of targeted vessel, such as the Twin Sacrificial Rebirth or similar.
Unfortunately due to the nature of Omnilium and its interaction with chakra and this technique any current injuries the user has are reproduced upon entering into the new body. Furthermore while this technique is instantaneous, it leaves the user physically weakened for a few seconds as any chakra they carry with them is redistributed into the new body. The previous body is subsequently considered a clone and can be loaded with a persona as desired or left without.
This transference is permanent unless it or similar is performed again.
2 things
Number 1 - So for clarity, the clones do not have access to all of Ururu's powers and so forth unless the Soul Transferance is done (at which point clone become Ururu anyway).
Number 2 - So I spoke with Omni about the transference Move. The Move can work, but it will require you to have the teleportation power, which would make the effective limit the same as that of the teleportation power. Bear in mind that if you want to swap places with a clone that isn't nearby, you would need to have some means of sensing their location. It wouldn't require Remote Control or Hive Mind.
Re: Official Move Approval III - Proto Man - 10-06-2015
I rarely say this, but if I've missed anyone at this point, kindly quote-bump your post so I can figure out how close this thread is to being up-to-date.
Re: Official Move Approval III - Kakashi Hatake - 10-06-2015
Kakashi Hatake Wrote:Kunai (Physical Strength, Ranged Proficiency; 600 OM)
[spoiler] [/spoiler]
A steel dagger approximately the length of one's hand typically used for thrusting and stabbing. Kakashi favors these for their utility as well as the fact that they are disposable in combat. Though not designed for it, they can also be thrown with relatively decent accuracy to inflict puncture damage on a foe. As they are heavier and larger, they are somewhat slower and less accurate to throw than shuriken but have the capacity to deal more damage. Also owing to their larger size Kakashi cannot keep as many in his relatively minimal storage, only around a dozen or so after which he needs time to summon more if he cannot reclaim them from the environment.
Explosive Tag (Area Attack Proficiency, Remote Control Proficiency; 300 OM)
[spoiler] [/spoiler]
Also known as a paper bomb, it functions as the name would suggest. A slip of paper around 7 x 15 cm, it is inscribed with special seals and infused with chakra. After adhering the tag to an object (rock, tree, the ground, a person), the tag may be detonated by a special hand seal. If the tag is removed before the seal can be performed, the bomb is 'defused' and cannot be detonated. As one would expect from an explosive, it deals a large amount of splash damage to those within its area of effect (~3 meters) as well as knocking them back. Readying the tag takes a few seconds of uninterrupted concentration, as does detonating it. No more than 3 can be placed at a time. With these restrictions in mind, it is not often practical to place them in the heat of battle unless it can be done surreptitiously.
Explosive Kunai (Ranged Proficiency, Area Attack Proficiency, Remote Control Proficiency; 300 OM)
[spoiler] [/spoiler]
A combination of the explosive tag and kunai, this allows the user to fling a kunai that can then be detonated remotely. This removes the issue of kiting the enemy toward the explosive, though creating the device takes a bit longer than a simple tag. The entire assembly process takes around 5 seconds uninterrupted, after which the kunai can be hurled and detonated at the user's leisure. The detonation is much the same as a normal tag, as is the method of defusing. Simply severing the wire tying the tag to the blade is enough to render it inert. No more than 3 can be placed at a time.
Re: Official Move Approval III - Ururu Kyuuei - 10-06-2015
Quote:Number 1 - So for clarity, the clones do not have access to all of Ururu's powers and so forth unless the Soul Transferance is done (at which point clone become Ururu anyway).
That's already in the second paragraph? That already allows Ururu to do that currently through concentration but also specific Soul Transference or similar be used to achieve the same effect. Anyways included the addendum for it in the second paragraph never version.
Second Paragraph, Current Approved Version Wrote:Combat effectiveness matches the user’s own in terms of skills and physical ability provided they assume direct control (read the user is committed to continuous concentration and limited movement). Autonomous use though personas (artificial personalities) is ineffective in combat without Tiered Assist to power their bodily functions beyond existing, a target, as a meat shield, or an authentic corpse. Said corpse will remain upon death to decay or until dismissed by the user. Range does not extend beyond the verse’s borders in which the user currently occupies.
Quote:Number 2 - So I spoke with Omni about the transference Move. The Move can work, but it will require you to have the teleportation power, which would make the effective limit the same as that of the teleportation power. Bear in mind that if you want to swap places with a clone that isn't nearby, you would need to have some means of sensing their location. It wouldn't require Remote Control or Hive Mind.
Youch that's expensive. So I could perform this through direct contact... Though that really doesn't achieve anything beyond flavor. And I take it Minato's thing saying I can't use shape shifted clones still stands.
Anyways see below.
Original Wrote:Twin Sacrificial Rebirth
Cost: 300 Om
Requires: Remote Control Proficiency, Hive Mind
The base technique to which Ururu made her life and lies with. Through a series of hand seals and channeling of chakra Ururu can bring life to lifelessness, and generate a single durable replica of herself within a moment. There are some minor allowances from differences in appearance and apparel, but it will be a strong obvious familial relation to the user and their materials.
Combat effectiveness matches the user’s own in terms of skills and physical ability provided they assume direct control (read the user is committed to continuous concentration and limited movement). Autonomous use though personas (artificial personalities) is ineffective in combat without Tiered Assist to power their bodily functions beyond existing, a target, as a meat shield, or an authentic corpse. Said corpse will remain upon death to decay or until dismissed by the user. Range does not extend beyond the verse’s borders in which the user currently occupies.
The cost of this technique is a single decent payment of chakra that can be staggering if used several times in a short period consecutively.
New Wrote:Twin Sacrificial Rebirth
Cost: 600 Om
Requires: Remote Control Proficiency, Hive Mind, Shape Shifting, Shapeshifting
The base technique to which Ururu made her life and lies with. Through a series of hand seals and channeling of chakra Ururu can bring life to lifelessness, and generate a single durable replica of herself within a moment. Through time and effort of the creation process the user can generate significant appearance and clothing alterations as part of the clone's base that otherwise do not affect the clone's moves, nor equipment load-out.
Combat effectiveness matches the user’s own in terms of skills and physical ability provided they assume direct control (read the user is committed to continuous concentration and limited movement) or through Soul Transference or similiar. Autonomous use though personas (artificial personalities) is ineffective in combat without Tiered Assist to power their bodily functions beyond existing, a target, as a meat shield, or an authentic corpse. Said corpse will remain upon death to decay or until dismissed by the user. Range does not extend beyond the verse’s borders in which the user currently occupies.
The cost of this technique is a single decent payment of chakra that can be staggering if used several times in a short period consecutively.
Quote:Immortality - Soul Transference
Cost: 300 Om
Requires: Teleportation
With this technique the user unlocks their Network Interface Seal and targets a clone within range of their control that is a replica of themselves. Upon doing so the user leaves behind their body and enters that of targeted vessel, such as the Twin Sacrificial Rebirth or similar.
Unfortunately due to the nature of Omnilium and its interaction with chakra and this technique any current injuries the user has are reproduced upon entering into the new body. Furthermore while this technique is instantaneous, it leaves the user physically weakened for a few seconds as any chakra they carry with them is redistributed into the new body. The previous body is subsequently considered a clone and can be loaded with a persona as desired or left without.
This transference is permanent unless it or similar is performed again.
Re: Official Move Approval III - Proto Man - 10-06-2015
Both approved.
Re: Move Approval III - Simon - 10-06-2015
Just approving some weapon upgrades to be purchased later on.
*post-review edit for reference
Rebellion - 600 OM (Requires Physical Strength, Ranged Proficiency*, Remote Control Proficiency)
A weapon infused with the power of a devil (frequently known as a Devil Arm), this sword is a keepsake from Dante's father, the Dark Knight Sparda. It is designed like a claymore, but it bears a thicker blade (akin to a broadsword) and a stylized skeletal crossguard; the sword itself measures about 5 feet long with around 4 feet of blade. Rebellion has no outstanding abilities as a Devil Arm, but it it bound to Dante's demonic soul as a manifestation of his power. With this, the Son of Sparda is able to metaphysically reach out to Rebellion and seize it even when it leaves his hands. By concentrating and remaining still, Dante can manually control his blade like a guided, spinning projectile, returning it to his hand or aiming it towards his enemies. He can't sustain this ability for more than 5 seconds at a time, and repeated use will mentally exhaust him.
Stinger - 300 OM (Requires Rebellion, Burst Movement)
Dante performs a burst straight forward (up to 7 meters) and thrusts hard with his sword as if to stab his foe. This attack will not impale an enemy, but instead punches them back with the sheer force behind the blow, though they will still be physically wounded from the attack itself. Dante pauses for a moment to right his stance after he executes this move, leaving him vulnerable if he missed.
(This move is already approved, I'm just putting it here for easy reference later.)
Terminator - 600 OM (Requires Ranged Proficiency)
Previously a vintage lever-action shotgun Dante obtained, he later modified this firearm for combat against demonic foes. Dante wields the weapon with one hand, firing the shotgun and then throwing it into a one-handed, 'terminator-style' reload that takes about a second in all - otherwise, Dante doesn't need to load more shells into the weapon. The shotgun is equipped to interchangeably fire either a 12-meter tight spread shot (that can hit a cluster of targets but suffers power falloff), or a 20-meter heavy slug (which doesn't suffer power falloff but depends highly on accuracy).
(This move was approved before*, but not purchased, and I've made modifications that would warrant review.)
Gilgamesh - 300 OM (Requires Physical Proficiency)
A Devil Arm forged in the form of a five-piece set of armor: a pair of gauntlets and greaves, and a back-plate fixed atop Dante's spine. These function less like armor, however, and more like a bolster to one's hand-to-hand skills. By itself, Dante can execute punches and kicks with significant strength, even if a bit slow and stiff. Dante can summon/despawn this weapon at will with a moment's concentration, but cannot wield it in tandem with any other weapons.
(Repurchasing this Power-Up with different stats because I felt it wasn't appropriate to Dante before.)
Devil Trigger*[new image] - Tier 1 Power-Up - 1000 OM
With a flash of lighting and a burst of demonic runes, Dante channels his blood heritage to unleash the devil within, granting him incredible strength and mutating his form into that of a vicious demon. *In this state, Dante is more vulnerable to his primal, demonic instinct and will fight with notably more violent tendencies over style.
ATK: +2 [5]
DEF: +2 [5]
SPD: +1 [3]
TEC: +0 [2]
Re: Official Move Approval III - Dawnika Snow - 10-06-2015
Dawnika's tier 1 Super Move - 600OM
The Power Of Two to Cut One In Half (Requires Physical Strength)
Dawnika calls upon her emotions of love rather than rage to empower her blade with the soul of her deceased loved one, Blackwing. His aura infuses inside the blade lighting it blue. Dawnika charges her opponent with the sword, lashing out with her speed, she attacks her enemy from all directions, circling her opponent and letting off ten strikes. To finish off her attack, Dawnika goes for a final blow to the stomach, making this 11 attacks in total. After the cut lands, the aura transfers to her enemy and explodes on the enemy. Faintly, the enemy can hear a males voices say "I love you".
Re: Official Move Approval III - Minato Namikaze - 10-06-2015
Kakashi Hatake Wrote:Kakashi Hatake Wrote:Kunai (Physical Strength, Ranged Proficiency; 600 OM)
[spoiler] [/spoiler]
A steel dagger approximately the length of one's hand typically used for thrusting and stabbing. Kakashi favors these for their utility as well as the fact that they are disposable in combat. Though not designed for it, they can also be thrown with relatively decent accuracy to inflict puncture damage on a foe. As they are heavier and larger, they are somewhat slower and less accurate to throw than shuriken but have the capacity to deal more damage. Also owing to their larger size Kakashi cannot keep as many in his relatively minimal storage, only around a dozen or so after which he needs time to summon more if he cannot reclaim them from the environment.
Explosive Tag (Area Attack Proficiency, Remote Control Proficiency; 300 OM)
[spoiler] [/spoiler]
Also known as a paper bomb, it functions as the name would suggest. A slip of paper around 7 x 15 cm, it is inscribed with special seals and infused with chakra. After adhering the tag to an object (rock, tree, the ground, a person), the tag may be detonated by a special hand seal. If the tag is removed before the seal can be performed, the bomb is 'defused' and cannot be detonated. As one would expect from an explosive, it deals a large amount of splash damage to those within its area of effect (~3 meters) as well as knocking them back. Readying the tag takes a few seconds of uninterrupted concentration, as does detonating it. No more than 3 can be placed at a time. With these restrictions in mind, it is not often practical to place them in the heat of battle unless it can be done surreptitiously.
Explosive Kunai (Ranged Proficiency, Area Attack Proficiency, Remote Control Proficiency; 300 OM)
[spoiler] [/spoiler]
A combination of the explosive tag and kunai, this allows the user to fling a kunai that can then be detonated remotely. This removes the issue of kiting the enemy toward the explosive, though creating the device takes a bit longer than a simple tag. The entire assembly process takes around 5 seconds uninterrupted, after which the kunai can be hurled and detonated at the user's leisure. The detonation is much the same as a normal tag, as is the method of defusing. Simply severing the wire tying the tag to the blade is enough to render it inert. No more than 3 can be placed at a time.
All three are approved
Re: Official Move Approval III - Proto Man - 10-06-2015
Dawnika Snow Wrote:Dawnika's tier 1 Super Move - 600OM
The Power Of Two to Cut One In Half (Requires Physical Strength)
Dawnika calls upon her emotions of love rather than rage to empower her blade with the soul of her deceased loved one, Blackwing. His aura infuses inside the blade lighting it blue. Dawnika charges her opponent with the sword, lashing out with her speed, she attacks her enemy from all directions, circling her opponent and letting off ten strikes. To finish off her attack, Dawnika goes for a final blow to the stomach, making this 11 attacks in total. After the cut lands, the aura transfers to her enemy and explodes on the enemy. Faintly, the enemy can hear a males voices say "I love you".
rofl
Approved.
Re: Move Approval III - Proto Man - 10-06-2015
Dante Wrote:Just approving some weapon upgrades to be purchased later on.
Rebellion - 600 OM (Requires Physical Strength, Remote Control Proficiency)
A weapon infused with the power of a devil (frequently known as a Devil Arm), this sword is a keepsake from Dante's father, the Dark Knight Sparda. It is designed like a claymore, but it bears a thicker blade (akin to a broadsword) and a stylized skeletal crossguard; the sword itself measures about 5 feet long with around 4 feet of blade.
Rebellion has no outstanding abilities as a Devil Arm, but it it bound to Dante's demonic soul as a manifestation of his power. With this, the Son of Sparda is able to metaphysically reach out to Rebellion and seize it even when it leaves his hands. By concentrating and remaining still, Dante can manually control his blade like a guided, spinning projectile, returning it to his hand or aiming it towards his enemies. He can't sustain this ability for more than 5 seconds at a time, and repeated use will mentally exhaust him.
So he can control it at a distance from himself? That'll use Ranged Prof, which I'm certain you have anyway(?)
Approved.
Quote:Stinger - 300 OM (Requires Rebellion, Burst Movement)
Dante performs a burst straight forward (up to 7 meters) and thrusts hard with his sword as if to stab his foe. This attack will not impale an enemy, but instead punches them back with the sheer force behind the blow, though they will still be physically wounded from the attack itself. Dante pauses for a moment to right his stance after he executes this move, leaving him vulnerable if he missed.
Approved.
Quote:(This move was approved before, but I've since made modifications that would warrant review.)
Gilgamesh - 300 OM (Requires Physical Proficiency)
A Devil Arm forged in the form of a five-piece set of armor: a pair of gauntlets and greaves, and a back-plate fixed atop Dante's spine. These function less like armor, however, and more like a bolster to one's hand-to-hand skills. By itself, Dante can execute punches and kicks with significant strength, even if a bit slow and stiff. Dante can summon/despawn this weapon at will with a moment's concentration, but cannot wield it in tandem with any other weapons.
Can you state how this is different and/or what you've changed. It's one thing if you're just changing something cosmetic, but if you're changing actual function, you'll have to buy a new Move.
Quote:(Repurchasing this Power-Up with different stats because I felt it wasn't appropriate to Dante before.)
Devil Trigger - Tier 1 Power-Up - 1000 OM
With a flash of lighting and a burst of demonic runes, Dante channels his blood heritage to unleash the devil within, granting him incredible strength.
ATK: +2 [5]
DEF: +2 [5]
SPD: +1 [3]
TEC: +0 [2]
This is approved, but if you don't want the existing version, you'll have to refund it and repurchase the new version.
Re: Move Approval III - Ruby Rose - 10-06-2015
Ruby Rose Wrote:Crescent Rose: Red Rounds (300 OM - requires Ranged Proficiency, Debuff Proficiency) - Ruby swaps in bullets made of red Dust into Crescent Rose. The shots ignite targets upon contact, dealing burning damage over maximum of six seconds, but have very little initial damage. This is due to the Dust crystals shattering upon contact and coating the target in flames, rather than slamming directly into the target.
Crescent Rose: Cyan Rounds (300 OM - requires Ranged Proficiency, Debuff Proficiency) - Ruby swaps in bullets made of cyan Dust into Crescent Rose. The shots slow targets for a maximum of five seconds, or upon multiple (min. five) hits freeze them for up to five seconds, but have very little initial damage. This happens through the shattering of the Dust crystals coating the targets in a freezing cold shower, causing slowed brain activity and muscle movement, and eventually forming ice.
Crescent Rose: Brown Rounds (300 OM - requires Ranged Proficiency) - Ruby swaps in bullets made of brown Dust into Crescent Rose. The shots have much more impact than normal and are still fired in a single shot, rifle bullet fashion, but they are proportionally heavier, having a higher weight than normal shots due to having more material more tightly packed in, proving highly unfavourable for sniping and more for close quarters combat. At a minimum range of ten meters, a straight aim at a target will end with the bullet falling short.
Bumped
Re: Move Approval III - Minato Namikaze - 10-06-2015
Ruby Rose Wrote:Ruby Rose Wrote:Crescent Rose: Red Rounds (300 OM - requires Ranged Proficiency, Debuff Proficiency) - Ruby swaps in bullets made of red Dust into Crescent Rose. The shots ignite targets upon contact, dealing burning damage over maximum of six seconds, but have very little initial damage. This is due to the Dust crystals shattering upon contact and coating the target in flames, rather than slamming directly into the target.
Crescent Rose: Cyan Rounds (300 OM - requires Ranged Proficiency, Debuff Proficiency) - Ruby swaps in bullets made of cyan Dust into Crescent Rose. The shots slow targets for a maximum of five seconds, or upon multiple (min. five) hits freeze them for up to five seconds, but have very little initial damage. This happens through the shattering of the Dust crystals coating the targets in a freezing cold shower, causing slowed brain activity and muscle movement, and eventually forming ice.
Crescent Rose: Brown Rounds (300 OM - requires Ranged Proficiency) - Ruby swaps in bullets made of brown Dust into Crescent Rose. The shots have much more impact than normal and are still fired in a single shot, rifle bullet fashion, but they are proportionally heavier, having a higher weight than normal shots due to having more material more tightly packed in, proving highly unfavourable for sniping and more for close quarters combat. At a minimum range of ten meters, a straight aim at a target will end with the bullet falling short.
Bumped
Red Rounds - Approved
Cyan Rounds - This would need to be 600 because of the slow OR the Freeze. but otherwise Approved at 600
Brown Rounds - Approved (but just for clarity, this would just be rounds that are a little slower, have much less range, but pack more of a punch if they hit right?)
I'm also assuming that these are all upgrades for your scythe? if so... please make sure that, when you upgrade moves in the future, you also say that is is an upgrade for the move.
Re: Official Move Approval III - Gildarts - 10-06-2015
Decided to add another move afterall.
Mizuwari -(also the name of a japanese drink )
600 OM (Ranged prof, area attack prof,) (variable offense/defense)
Gildarts charges his fist for around 25 seconds before throwing his fist, filled with magic, into the ground below his stance. The crash magic surges, and the shockwave causes the water below to swell around him in the air in the shape of a massive wall. The water that would have been there is now a huge tsunami, is about 15 feet tall, and is already deployed to steamroll into the enemy, who would be swept away if they weren’t a strong swimmer, or they didn’t have a good grip on the ground.
As Gildarts deploys the tsunami, he can not move from where he stands. If so, he will be swept away in it as well.
*I was also planning to create a version of this to be able to be used with rock. Would this cost me extra OM? it is, in essence the same move, just with rock instead.
Defensive- Same charge up time, however in defense, the wall would surge to surround him, resembling that of a tunnel. The water remains suspended in the air (similar to a vortex, yet spiraling only upward) for around 45 seconds to a minute. The height would be the same, and maintained for the elapsed time.
The wall of water could be punctured by any object with a good momentum, or anything strong enough to get through it. Its diameter would be a little greater than 7 feet around him.
Re: Official Move Approval III - Demetri Malius - 10-06-2015
Deception(300 Requires Stealth) Demetri summons an exact clone in his place as he fades and leaves the clone behind. Demetri is able to move about freely. The clone continues whatever action Demetri was in the middle of, and continues with a specified move set. This starts as soon as the clone is created, which begins with the clone dodging or defending against any immediate attacks. Once it is no longer being attacked, the clone closes in for an attack of its own. The clone has up to five seconds to do so, but can be defeated before its timer is up, as it can only withstand one solid hit. If it lands its attack, its essence disperses, causing no harm to its opponent. When the clone vanishes, Demetri's stealth then breaks, no matter his position. Any attack Demetri makes while the clone is active deactivated the clone. This move is meant to create an opening for Demetri to attack his opponent.
Edit: If i wanted to use this for non-combat purposes as well, such as serving as a passive decoy, would that be allowed with the current setup, or would I need to include that/ pay more for it?
Edit: forgot to add that demetri's next attack also makes the clone dissappear
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