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Omni Archive
Official Move Approval IV - Printable Version

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RE: Official Move Approval IV - Omni - 11-15-2016

^ATK, DEF and TEC would all play into it. It's a deflection moreso than a shield, so it's both offensive, defensive and highly technical.

Approved.


RE: Official Move Approval IV - Celestia - 11-15-2016

(11-15-2016, 04:18 AM)Omni Wrote: Meteor: If a move can be charged up to make it go longer distance, that's variable and needs a 600 OM+ move. You could just make it a set chargeup time, and say that she can throw it anywhere within 150 meters.

Ah ha, thanks for the clarification.  Now I have a slightly better understanding of what makes variable moves, I think.

Would a 2-second charge-up be alright for those purposes?


Meteor (300): A magical mass of rock and fire about the size of a beach ball, flung toward a location up to around 150 meters away. When it arrives at the designated point, the edge of its range, or should it collide with anything prior to doing so, it explodes, covering an area around 5 meters in diameter in a burst of energy and shrapnel. The projectile itself is relatively slow moving, travelling around 14 meters per second and giving opponents more than a short distance away plenty of time to react, though with clever timing the explosion can catch an opponent off guard. The spell needs 2 seconds to charge, and Celestia can move to an extent while charging the ability, but cannot undertake complex maneuvers or attack through other means while doing so. The mass is short lived, the shrapnel doesn't last more than a few seconds after the explosion.


RE: Official Move Approval IV - Mark - 11-15-2016

Kerrigan: Nah, you don’t need to explicitly state the bit about Suppression, I know that’s an obvious thing. I’m just being overly cautious in case some third party reads too much into it. All approved.

Sombra: What Omni noted, pretty much. Also I’d like to mention that the shield will be less resilient or more draining if Sombra can run around with it. Concentrating balances those needs.

Celestia: 2 seconds is fine. Approved. If you want to include a charged version later, feel free to post here again.


RE: Official Move Approval IV - Android 17 - 11-15-2016

Kaioken (Trained) (Tier 2 Powered up Form)
Same as Kaioken, only more SWOL

ATK: 7
DEF: 3
SPD: 7
TEC: 3


RE: Official Move Approval IV - Mark - 11-15-2016

(11-15-2016, 12:19 PM)Android 17 Wrote: Kaioken (Trained) (Tier 2 Powered up Form)
Same as Kaioken, only more SWOL

ATK: 7
DEF: 3
SPD: 7
TEC: 3

lawl Approved


RE: Official Move Approval IV - James Knight - 11-15-2016

Very well, I accept those limitations. So is the move approved?


RE: Official Move Approval IV - Mark - 11-15-2016

(11-15-2016, 04:18 AM)Omni Wrote: Sombra: So a turtle shell that's 20 feet tall, does that mean it's effectively a semi-circle and 20 feet is just the diameter?
Quote:This takes him roughly seven seconds to activate, but can be used in conjunction with other moves.

Unfortunately due to energy constraints, all Sombra can do is move while doing this... he can't use other moves.

Unless I'm misunderstanding, these two sentences contradict one another.

Still looking for clarification on these bits.


RE: Official Move Approval IV - James Knight - 11-15-2016

Name of Move: Retaliatory Shield
Cost of Move: 300 OM
Requirements: Area Shield Proficiency, Area Attack.
Description of Move:

Sombra will light his horn and create a crystal wall that is about 20 feet tall in front of him. The Crystal Wall is unique in that it does something unexpected. Hid along the wall are ‘mini crystals’ that shoot mini beams of energy upon an impact with the Crystal Wall. These beams are about the size of a bullet each, but about 60 of them are fired. They travel at the speed of an arrow, but don’t do much damage, doing even less than pitiful damage to an opponent. Retaliatory Shield is a move that punishes attacks with beams of energy.

This takes him roughly seven seconds to activate. This lasts until he can no longer put energy into it, or until an attack somehow shatters the shield in one move. Supermoves for example could break the shield with a single strike. The beams can shoot 15 feet in any direction, and Sombra can move while using this. Essentially it's like a Turtle Shell that's been repurposed into a shield in front of him, but is about 20 feet tall. Unfortunately due to energy constraints, all Sombra can do is move while doing this... he can't use other moves. There also ways that this can be beaten, simply shoot under the shield or somehow shoot around, or over the shield. .


RE: Official Move Approval IV - Undyne - 11-15-2016

Seeking pre-approval for these moves for an NPC Prime (“Roxanne”) before I post it into the NPC One Stop shop, as if any are problematic I want to be able to sort it out beforehand.
 
Earthquake: Requires Physical Strength, Ranged Proficiency, Area Attack Proficiency – 300 OM
Roxanne amasses her strength by focusing for ca. 4 seconds during which she cannot move then slams her fists on the ground, usually accompanied by a fierce scream. The slam sends out a shockwave that causes a small-scale earthquake. Enemies in melee range of Roxanne are strongly shaken and will likely fall to the ground, but the quake rapidly loses energy the further it travels. Beyond 5m away it can barely be noticed. Because it is a ground-based attack it can be dodged by flying or jumping at the right time.


Lava Plume: Requires Ranged Proficiency, Area Shield Proficiency – 900 OM
Roxanne amasses her strength by focusing for ca. 2 seconds, during which she cannot move. During that time several tiny blobs of molten rock glowing in various shades of red and orange appear above her, amassing into a small sphere that spans about 10cm. After the initial charge Roxanne can delay firing the sphere but is unable to move while doing so, and needs to expend a small amount of energy to keep the sphere hot. When she’s ready she launches the sphere forward. It travels in an arc and at the speed like a lobbed projectile, and bursts into hot lava when hitting something. Note: The lava doesn’t hinder the opponent and can be shrugged off, it just inflicts a burn when initially hitting someone.

Lava Plume can also be used to erect a shield to protect Roxanne. In this case she must focus for half a second, rushing to create a sphere that she throws in front of herself. The molten rock hardens into a rocky structure fixed to the ground that can take a little punishment before breaking - though an emergency wall like this will be small, spanning barely 30cm length and 50cm up. Given more time, Roxanne can focus for up to 15 seconds to amass more molten rock and create a larger, thicker structure that provides more protection, at maximum creating a rock wall in a "U" shape that guards her front and sides and reaches slightly over her head.


 
Solar Beam: Requires Ranged Proficiency – 300 OM
After focusing for ca. 7 seconds, during which she cannot move, Roxanne fires a potent beam of solar energy from her palm (or maw, if in Pokemon form) that travels at bullet speed.

 
Crunch/Fire Fang: Requires Physical Strength - 300 OM
(Roxanne usually uses this when shapeshifted. She can also do it in human form, but due to the human jaw not being as suited for biting it’d be less effective).
Simply put – Roxanne bites her opponent, usually with the powerful jaws of Mightyena or a similar Pokemon. She is also able to surround her teeth with little flames to use Fire Fang, but somehow this does not do any additional damage.
 

Thunderbolt: Requires Ranged Proficiency – 300 OM
Roxanne points her hand (or head, if in Pokemon form) at an opponent and fires a continuous stream of lightning at them. While it’s hard to tell due to (harmless) lightning forking out from the actual attack the stream itself is only pencil-thick and thus requires good aim. Roxanne rapidly tires if using this attack excessively, after ca. 6 seconds of continuous usage she would feel very tired and needing to catch her breath.
 

Sunny Day – T1 Super Utility Move: Requires… Area Attack Proficiency? Nothing? – 600 OM
At the cost of 1 SP per turn Roxanne emits an odd aura from her body that creates a spherical area around her, about 30m in every direction, with her always in the centre (it moves along with her). Someone within that area would see clear skies and a warm sun even if it’s actually raining and/or night time. The dome holds out rain, snow etc. It doesn’t actually provide a tangible combat advantage to anyone, outside perhaps of averting reduced visibility due to bad weather or nighttime, and does not hinder moves that would somehow make use of daytime or weather.


RE: Official Move Approval IV - Trixie - 11-17-2016

(11-16-2016, 04:45 AM)Thanatos Wrote: Temporal Bubble: 

Whatever happened when the Vegito fusion failed is unknown. However, it is known that Thanatos can manipulate temporal space for single seconds at a time. This ability is purely physical and close quarters, involving the use of Foresight to properly work. He has tried to do such a thing at distance, but has found that is simply impossible. During a hand to hand encounter, Thanatos, at the expense of a pretty heft amount of stamina can freeze an opponent's’ body part in time to provide an opening to strike. The ability is completely untraceable if done correctly. The victim will simply believe that they left themselves open to assault, when it was Thanatos who, using his ability to see seconds into the future, froze time and created it. It’s extremely taxing if used back to back.

(11-16-2016, 06:39 AM)Omni Wrote: Just so staff know, I figure this character takes the place of any other "evil Goku". So Turles, Goku Black, etc.

I'll approve you while we get this move approved. Feel free to use the Move Approval topic rather than here if you wish. My questions/adjustments are ...

"Close quarters" is a little vague, could we get a rough distance? Within five feet of Than? Ten feet? 

I'm a bit iffy on the "completely untraceable" bit mainly cause of the logic. If my arm was frozen for a second, while I can see myself potentially not noticing it or putting it past myself, a skilled fighter would notice it, especially if done repeatedly. Obviously Insight would see right past it, so I'm discluding that, but I think it would be more fair to say that "The ability is difficult to trace if done correctly, especially on characters with low TEC.". We should also say that "The effect will be gradually lessened on characters with higher TEC than Thanatos, to the point where it is completely useless on characters with quadruple his TEC." because I'm of the belief that all attacks should scale to stats - Diablo ain't gettin' frozen for nobody. It's pretty lenient though, because 1 second isn't much to begin with and it's appropriately downsided, so that limitation isn't going to affect many people besides your Diablos and your Emperor Palpatines.

Roster incoming.


Rewrite


Temporal Bubble: 

Whatever happened when the Vegito fusion failed is unknown. However, it is known that Thanatos can manipulate temporal space for single seconds at a time. This ability is purely physical and close quarters, involving the use of Foresight to properly work. He has tried to do such a thing at distance, but has found that is simply impossible. Anything passed an arms reach fizzles.  During a hand to hand encounter, Thanatos, at the expense of a pretty hefty amount of stamina can freeze an opponent's’ body part in time to provide an opening to strike. The ability is difficult to trace if done correctly. The victim will simply believe that they left themselves open to assault, when it was Thanatos who, using his ability to see seconds into the future, froze time and created it. It’s extremely taxing if used back to back. The effect gradually lessens on people with greater TEC to the point where the opponent realizes what is going on and either breaks free or corrects the opening, eventually culminating to just simply fizzling on targets too strong to manipulate.


RE: Official Move Approval IV - Mark - 11-17-2016

Sombra
Retaliatory Shield: That still doesn’t really answer Omni’s point about the shape. Is it like a half of a dome and 20 feet is the diameter? Or is it like a slightly curved-in wall? Mainly trying to figure out just how protected you are from various angles as you mentioned going around it is possible, but we're not really clear on like...how that would be done.

Sabrina
Earthquake: Does this do damage or does it just rattle them? How draining is this to cast? Can this be used with other moves or does it take up all of her concentration?

Lava Plume: How far can the projectile be thrown? How draining are each of the forms? Can the various forms be used simultaneously with other moves or do they draw her complete attention? Can the large wall be cast while moving? That might be implied in the first use but since it’s another use I have to ask. Regarding the size of the first shield, 30x50 cm is pretty small, probably smaller than the average hand-held shield; is that okay with you? Also, can you give more definite numbers on how tall the larger shield is? I’m not exactly sure how tall Sabrina is so it’s good to have it spelled out. You might also mention how ‘deep’ these shields are as well.

Solar Beam: What are the dimensions and range of this? How damaging is it, roughly? Does she need to concentrate entirely on this or can she divide her attention and use other moves? Can this be maintained or it is a fire and forget? How draining is this on her stamina?

Crunch/Fire Fang: Approved.

Thunderbolt: How damaging is this, roughly? Is this an insta-cast or is there a charge up (hahaha) time?  How fast does it move? What’s the range? Can this be used while moving? Does it take a lot of concentration? Can this be used in conjunction with other moves?

Trixatos
Temporal Bubble: Approved.


RE: Official Move Approval IV - Undyne - 11-17-2016

(11-17-2016, 12:47 AM)Mark Wrote: Sabrina
Earthquake: Does this do damage or does it just rattle them? How draining is this to cast? Can this be used with other moves or does it take up all of her concentration?

Lava Plume: How far can the projectile be thrown? How draining are each of the forms? Can the various forms be used simultaneously with other moves or do they draw her complete attention? Can the large wall be cast while moving? That might be implied in the first use but since it’s another use I have to ask. Regarding the size of the first shield, 30x50 cm is pretty small, probably smaller than the average hand-held shield; is that okay with you? Also, can you give more definite numbers on how tall the larger shield is? I’m not exactly sure how tall Sabrina is so it’s good to have it spelled out. You might also mention how ‘deep’ these shields are as well.

Solar Beam: What are the dimensions and range of this? How damaging is it, roughly? Does she need to concentrate entirely on this or can she divide her attention and use other moves? Can this be maintained or it is a fire and forget? How draining is this on her stamina?

Crunch/Fire Fang: Approved.

Thunderbolt: How damaging is this, roughly? Is this an insta-cast or is there a charge up (hahaha) time?  How fast does it move? What’s the range? Can this be used while moving? Does it take a lot of concentration? Can this be used in conjunction with other moves?

Thanks for the lookover! But damn I slacked off when writing most of those...
Also, Roxanne is an average human, I should probably have mentioned that. I'll add some specific numbers to Lava Plume about that!
The 30x50 shield is fine as is - I figured that for a half second charge Roxanne wouldn't be able to gather much molten rock to create a bigger shield, or if it was it would be too thin to offer much protection. It's intended to be an emergency shield against things like an incoming punch or projectile, which the shield would be big enough to barely cover if Roxanne lays behind it.

Also, what about Sunny Day? Is it okay as it is or does it need a revision as well? (leaving an un-edited version at the bottom of this post)

Here's the revised ones (changes are bolded):

Earthquake: Requires Physical Strength, Ranged Proficiency, Area Attack Proficiency – 300 OM
Roxanne amasses her strength by focusing for ca. 4 seconds during which she cannot move or act (this includes using other moves, dodging etc.) then slams her fists on the ground, usually accompanied by a fierce scream. The slam sends out a shockwave that causes a small-scale earthquake. Enemies in melee range of Roxanne are strongly shaken and will likely fall to the ground, but the quake rapidly loses energy the further it travels. Beyond 5m away it can barely be noticed. In either case opponents won't be damaged by the quake itself, outside of negligible bruises/cuts if they fall to the ground too hard. Because it is a ground-based attack it can be dodged by flying or jumping at the right time.
A sufficiently strong attack would be able to break Roxanne's concentration during the focusing, in which case she would need to start all over.


Lava Plume: Requires Ranged Proficiency, Area Shield Proficiency – 900 OM
Roxanne amasses her strength by focusing for ca. 2 seconds, during which she cannot move or act (this includes using other moves, dodging etc.). During that time several tiny blobs of molten rock glowing in various shades of red and orange appear above her, amassing into a small sphere that spans about 10cm. After the initial charge Roxanne can delay firing the sphere but is unable to move while doing so, and needs to expend a small amount of energy to keep the sphere hot. When she’s ready she launches the sphere forward. It travels in an arc and at the speed like a lobbed projectile as far as Roxanne can throw/launch an object of its size and weight - 60ish meters at most, though due to being physically thrown it is pretty inaccurate at the highest range. It bursts into hot lava when hitting something. The offensive use of Lava Plume is mildly taxing on Roxanne - using more than 2-3 in rapid succession will cause her to begin panting, and 14-15 without time for recovery will leave her extremely tired and dizzy.
 Note: The lava doesn’t hinder the opponent and can be shrugged off, it just inflicts a burn when initially hitting someone.

Lava Plume can also be used to erect a shield to protect Roxanne. In this case she must focus for half a second, rushing to create a sphere for a relatively small amount of energy that she throws in front of herself. The molten rock hardens into a rocky structure fixed to the ground that can take a little punishment before breaking - though an emergency wall like this will be small, spanning barely 30cm length and 50cm up, and relatively thin - about as thick as a human index finger. Given more time, Roxanne can focus for up to 15 seconds (during which she is unable to move or use other moves, but she can ) to amass more molten rock and create a larger, thicker structure that provides more protection, at maximum creating a rock wall in a "U" shape that guards her front and sides and reaches slightly over her head at around 180cm high, and about 10cm thickness on average, though the base is a little thicker (~12cm) and the topmost part is a little thinner (~8cm) than that. The longer she takes the more taxing it is - even a single wall is very exhausting if fully charged (15s), two in a row would leave her close to passing out.


 
Solar Beam: Requires Ranged Proficiency – 300 OM
After focusing for ca. 7 seconds, during which she cannot move or act (this includes using other moves, dodging etc.), Roxanne fires a potent beam of solar energy from her palm (or maw, if in Pokemon form) that travels at bullet speed and causes a moderate amount of damage, but slightly less than an average move charged for such a duration. While it leaves a trail that makes it seem longer than it is the beam is rather "short" - Roxanne fires it for about half a second before it's expended.
Solar Beam doesn't drain Roxanne a lot: given the freedom to repeatedly charge and cast it, she could probably fire them continuously for a few minutes (30-35 beams) before getting too exhausted and needing time to recover.


 
Crunch/Fire Fang: Requires Physical Strength - 300 OM
(Roxanne usually uses this when shapeshifted. She can also do it in human form, but due to the human jaw not being as suited for biting it’d be less effective).
Simply put – Roxanne bites her opponent, usually with the powerful jaws of Mightyena or a similar Pokemon. She is also able to surround her teeth with little flames to use Fire Fang, but somehow this does not do any additional damage.
 

Thunderbolt: Requires Ranged Proficiency – 300 OM
Roxanne points her hand (or head, if in Pokemon form) at an opponent and almost instantaneously starts firing a continuous stream of lightning at them. While it’s hard to tell due to (harmless) lightning forking out from the actual attack the stream itself is only pencil-thick and thus requires good aim though it does move rather fast (around the speed of an arrow, NOT at speeds of regular electric energy) and thanks to its reach of up to ~20m before dissipating is decently accurate as well. Roxanne rapidly tires if using this attack excessively, after ca. 6 seconds of continuous usage she would feel very tired and needing to catch her breath. Furthermore due to the amount of concentration required to upkeep the attack Roxanne cannot move faster than at a walking pace while she casts it, and cannot use any other moves in conjunction with it.
 

Sunny Day – T1 Super Utility Move: Requires… Area Attack Proficiency? Nothing? – 600 OM
At the cost of 1 SP per turn Roxanne emits an odd aura from her body that creates a spherical area around her, about 30m in every direction, with her always in the centre (it moves along with her). Someone within that area would see clear skies and a warm sun even if it’s actually raining and/or night time. The dome holds out rain, snow etc. It doesn’t actually provide a tangible combat advantage to anyone, outside perhaps of averting reduced visibility due to bad weather or nighttime, and does not hinder moves that would somehow make use of daytime or weather.


RE: Official Move Approval IV - Mark - 11-17-2016

Ah, yeah Sunny Day is good. Sorry, forgot to put that one in. And with those revisions, the rest are also approved!


RE: Official Move Approval IV - Jack Darby - 11-17-2016

*Note, meant to post this on my King Sombra account. 

Name of Move: Retaliatory Shield
Cost of Move: 300 OM
Requirements: Area Shield Proficiency, Area Attack.
Description of Move:

Sombra will light his horn and create a crystal wall that is about 20 feet tall in front of him. The Crystal Wall is unique in that it does something unexpected. Hid along the wall are ‘mini crystals’ that shoot mini beams of energy upon an impact with the Crystal Wall. These beams are about the size of a bullet each, but about 60 of them are fired. They travel at the speed of an arrow, but don’t do much damage, doing even less than pitiful damage to an opponent. Retaliatory Shield is a move that punishes attacks with beams of energy.

This takes him roughly seven seconds to activate. This lasts until he can no longer put energy into it, or until an attack somehow shatters the shield in one move. Supermoves for example could break the shield with a single strike. The beams can shoot 15 feet in any direction, and Sombra can move while using this. Essentially it's like a Turtle Shell that's been repurposed into a shield in front of him, but is about 20 feet tall. Unfortunately due to energy constraints, all Sombra can do is move while doing this... he can't use other moves. There also ways that this can be beaten, simply shoot under the shield or somehow shoot around, or over the shield.  This shield is a slightly curved in wall, so it can block a lot of angles.


RE: Official Move Approval IV - Yukki Kazuto - 11-17-2016

(11-17-2016, 05:18 PM)Veritas Solaris Wrote: *Note, meant to post this on my King Sombra account. 

Name of Move: Retaliatory Shield
Cost of Move: 300 OM
Requirements: Area Shield Proficiency, Area Attack.
Description of Move:

Sombra will light his horn and create a crystal wall that is about 20 feet tall in front of him. The Crystal Wall is unique in that it does something unexpected. Hid along the wall are ‘mini crystals’ that shoot mini beams of energy upon an impact with the Crystal Wall. These beams are about the size of a bullet each, but about 60 of them are fired. They travel at the speed of an arrow, but don’t do much damage, doing even less than pitiful damage to an opponent. Retaliatory Shield is a move that punishes attacks with beams of energy.

This takes him roughly seven seconds to activate. This lasts until he can no longer put energy into it, or until an attack somehow shatters the shield in one move. Supermoves for example could break the shield with a single strike. The beams can shoot 15 feet in any direction, and Sombra can move while using this. Essentially it's like a Turtle Shell that's been repurposed into a shield in front of him, but is about 20 feet tall. Unfortunately due to energy constraints, all Sombra can do is move while doing this... he can't use other moves. There also ways that this can be beaten, simply shoot under the shield or somehow shoot around, or over the shield.  This shield is a slightly curved in wall, so it can block a lot of angles.

I'm not staff so I can't say, but wouldn't the fact that this attacks and also blocks make it cost 600? Or am I just that rusty on my move reviewing?


RE: Official Move Approval IV - Mark - 11-18-2016

(11-17-2016, 05:18 PM)Veritas Solaris Wrote: *Note, meant to post this on my King Sombra account. 

Name of Move: Retaliatory Shield
Cost of Move: 300 OM
Requirements: Area Shield Proficiency, Area Attack.
Description of Move:

Sombra will light his horn and create a crystal wall that is about 20 feet tall in front of him. The Crystal Wall is unique in that it does something unexpected. Hid along the wall are ‘mini crystals’ that shoot mini beams of energy upon an impact with the Crystal Wall. These beams are about the size of a bullet each, but about 60 of them are fired. They travel at the speed of an arrow, but don’t do much damage, doing even less than pitiful damage to an opponent. Retaliatory Shield is a move that punishes attacks with beams of energy.

This takes him roughly seven seconds to activate. This lasts until he can no longer put energy into it, or until an attack somehow shatters the shield in one move. Supermoves for example could break the shield with a single strike. The beams can shoot 15 feet in any direction, and Sombra can move while using this. Essentially it's like a Turtle Shell that's been repurposed into a shield in front of him, but is about 20 feet tall. Unfortunately due to energy constraints, all Sombra can do is move while doing this... he can't use other moves. There also ways that this can be beaten, simply shoot under the shield or somehow shoot around, or over the shield.  This shield is a slightly curved in wall, so it can block a lot of angles.

Approved. For the record regarding your question Yukki, it's approved at 300 per the bit in the Moves rules about 'and' vs 'or'. Since the shield always retaliates and the beams can't just be fired at will when the wall is not struck, it counts at a single use. The caveat here is that both things happening will mean that each is weaker than they would be as separate moves. As Sombra stated, the beams are extremely weak and have a relatively short range. Similarly, the wall would be somewhat weaker or harder to maintain than just a plain wall.

I'd of course be fine with Omni overruling me on this, but that's how I'm interpreting things.


RE: Official Move Approval IV - James Knight - 11-18-2016

Name of Move:  Dark Crystalline Bash
Description of Move: Growing crystals out of the ground near him, King Sombra will shape them into an oversized hammer that is the size of a fully loaded mini van. This hammer will be lifted by his telekinesis, and brought down on his opponents several times. Each swing is slow like the speed of an arrow. This does a fair amount of damage, but it cannot be done when Sombra is performing other moves. It takes about 8 seconds for him to power up this move. There is a chance that it could also give a debilitating headache to whoever is treated to this. This can be dodged and blocked. It’s simply a move that involves hitting an opponent in the head repeatedly. The headache only lasts about 4 seconds. This has a 12 second cool down upon completion.

Required Proficiencies/Powers:  Ranged Materialize Proficiency, Area Effect Proficiency, Debuff Proficiency.
Cost of Move: 300


RE: Official Move Approval IV - Amber Veritz - 11-18-2016

I wish to improve a move Ive already bought, so Im going to make sure it gets reapproved.

Aura Projection - Requires Physical Strength, Area Of Attack Prof. (600)

Amber controls her aura, having to concentrate on a defensive stance. She protects her body with an overlay of light, covering a specific part of her body, but she cannot cover her whole body at once. While she can still feel the blow, it is tough to break through the shield, for she focuses completely on the defensive capability of the move. It takes 1 second to cover one foot of her body. This means it takes three seconds to reach it's full length, but it doesn't have to cover three feet all at once, and it is stronger the less it covers. So, covering her forearm(roughly one foot) would be a stronger barrier than covering her shoulder to her hand(roughly two feet). With gained strength Amber is now able to create a full dome of shield over her body that can cover her and two others. The application of size is still in effect. The larger her dome, the weaker it is.

Changes made in italics, and deduction to null factors have been erased.


RE: Official Move Approval IV - Daniel - 11-19-2016

T2 Super Attack – Flying Thunder God: Lightning Execution (Requires Physical Strength)

Before being able to perform this Super Attack Minato must mark his target with his Hiraishin Seal.

Having Trained with both Kakashi and Kito, who are both Lightning Style users, Minato was able to pick up the basics of utilising his chakra to create lighting. Minato concentrates for 10 seconds, funnelling chakra into his hand and kunai. As he does this, he transforms the chakra into lightning. After the 10 seconds of charging, both his hand and his kunai are covered in a thin layer of lighting. Minato then activates his flying thunder god technique and teleports to his opponent, striking them with his kunai, discharging the electricity into their body, and electrocuting them.

T1 & T2 Super defence – Flying Thunder God: Guiding Thunder (Requires Ranged, Hiraishin No Jutsu) Note: I'd like to get this one approved for both a T1 and T2 Super Defence

Minato holds firm in his position and forms the hand seals; snake, horse, rat, ram and a technique specific hand seal that looks a lot like Zai from Kuji-in Mudra and Mantra seals. After performing this (roughly 2 seconds to perform all the hand seals) Minato's kunai will hover at the centre point of of his hands (which are still in the Zai hand seal formation). This creates a barrier three meters in front of him that will warp away anything that touches it.

The barrier appears to be invisible until something touches it, after which, a jutsu formula will spiral outwards from the point of contact, wrap itself around the move/ person that touched it and appear as if it is absorbing whatever it was that touched the barrier. It will then finish by warping away whatever touched it.

If an attack comes into contact with this barrier, it will be warped away to an unknown location, but if a person comes into contact with it (i.e. moves & Super Moves that involve characters being in physical contact with the barrier) it will warp that person to somewhere within Minato's vision/ sensing range.


RE: Official Move Approval IV - Kelly MacAryn - 11-19-2016

Soliton Blast: Requires Ranged Attack Proficiency - (300 OM)
A very crude, but still potent, psychokinetic force-bolt, with an effect similar to being struck by a bowling-ball swung hard by a very strong man (That is, one with Kelly's ATK). After charging for two seconds, the bolt, which looks likes a tennis-ball sized distortion in the air, is fired from the hand and travels in a straight line, as fast as an arrow, for up to sixty meters. It can be used while moving, and Kelly can charge it while defending himself, though doing the latter splits his focus and is equivalent to a momentary minus-2 to TEC. The charge-up can be interrupted by a sudden distraction or a solid blow.