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Official Move Approval III - Printable Version +- Omni Archive (https://omni.zulenka.com) +-- Forum: Administration Forums (https://omni.zulenka.com/forumdisplay.php?fid=5) +--- Forum: Help Desk (https://omni.zulenka.com/forumdisplay.php?fid=8) +--- Thread: Official Move Approval III (/showthread.php?tid=1470) |
Re: Official Move Approval III - Mickey Mouse - 09-28-2015 Really and truly I just think that you're giving it too much of a disadvantage here. I'd go something more along the lines of 10 still, 15 or 20 moving. If that. That still seems high to me, but you want it to be pretty powerful, so. Re: Official Move Approval III - Schwi Dola - 09-28-2015 Having a long summon time isn't a terrible disadvantage really. Having variable summons would make it cost more and disabling another move you have isn't really a disadvantage at all, you can have unlimited moves. My two cents. 2 summon times, two fighting modes, 1200 OM. And two separate functions, a two bladed weapon with one anti armor and one not, make that 1800 om Re: Official Move Approval III - Demetri Malius - 09-28-2015 thats.... that's a lot of om. Re: Official Move Approval III - Schwi Dola - 09-28-2015 Also not a mod. But I thought it important enough to point out. Each variable in a move costs 300 more om. Re: Official Move Approval III - Reece - 09-28-2015 Should that really apply to drawbacks, though? I mean, you're basically saying that Demetri could have a more powerful version of the same move for 300 OM less just by omitting the bonus time taken to summon whilst moving. Re: Official Move Approval III - Demetri Malius - 09-29-2015 So most of the above has been worked out in chat but for clarification: Is King's Warpick approved or should it be reevaluated? Re: Official Move Approval III - Minato Namikaze - 09-29-2015 Desco is wrong about the summon times by the way. What mickey was saying when he said 10 seconds while still and 15 seconds while moving wouldn't make it cost an extra 300 OM. It's just a concentration thing. While you're moving, it takes longer because you're focused on multiple things at once (dodging attacks and moving around to keep yourself in a fight etc.), rather than just being able to stand still and focus solely on summoning the weapon. The move is not gaining in power if you summon it while moving, it's sort of like another drawback because you're not as focused. Re: Official Move Approval III - Schwi Dola - 09-29-2015 Moves cost 300 more every time it can be used in a different way. I suppose I may be wrong in two to one handed, specifically mentioned in the rules as not costing more unless there is sufficent difference between the two. Re: Official Move Approval III - Minato Namikaze - 09-29-2015 No, it only counts as variable if the charge/ summon times make the move stronger. Plus, in that sense, the move would be written up as such; Spell (300) - [what the spell does, effects, how it looks]. It takes 15 seconds for [Prime] to charge this move while standing still. However, it takes 30 seconds while [Prime] is moving around as they are less focused on using the spell. Plus, if you look at the pricing moves rules, all the examples that mention longer charge/ summon times are always accompanied by a line that says 'for greater effect' or 'to unleash a super powerful attack' Like I said earlier, Demetri's move isn't being given more power the longer it takes him to summon. So it's not a variable effect. Re: Official Move Approval III - Schwi Dola - 09-29-2015 Consumption Defense (Tier 2 Super Defense) (Requires Area Defense, Bodypart Yogsothoth) Desco wills Yogsothoth to defend her body. Desco concentrates her power into Yogsothoth who glows purple and blocks attacks by consuming them with his tentacles, until 30 seconds have passed or a Tier 2 Super Moves worth of damage is blocked. Concentrating, Desco is doing only this until the purple aura fades. Re: Official Move Approval III - Proto Man - 09-29-2015 Desco Wrote:Consumption Defense (Tier 2 Super Defense) (Requires Area Defense, Bodypart Yogsothoth) Just need to verify - Can Desco act normally during this? Re: Official Move Approval III - Schwi Dola - 09-29-2015 I suppose in all fairness no, she'll wait until it's finished. Edited it Re: Move Approval III - Black Mage - 09-29-2015 Black Mage Wrote:Tier 1 Offensive Supermove: Quake(Area Attack Proficiency)(600 OM) Re: Official Move Approval III - Proto Man - 09-29-2015 Desco Wrote:Consumption Defense (Tier 2 Super Defense) (Requires Area Defense, Bodypart Yogsothoth) Approved. Re: Move Approval III - Proto Man - 09-29-2015 Black Mage Wrote:Tier 1 Offensive Supermove: Quake(Area Attack Proficiency)(600 OM) What's it do, though? I get that it's a wave but does it just shake people? Quote:Aero(Ranged Proficiency, Debuff Proficiency?)(300 OM) This requires area attack given the width of the cone. Be aware that a strong or durable prime might be able to resist this effect more so than a fragile one. Okay? Quote:Bio(Ranged, Debuff Proficiency) (300 OM)[/quote] I think that 10 minutes is a little harsh, since most combat situations will probably resolve before then. Otherwise, I think the effect is fine, since it's not like, crippling people. Re: Move Approval III - Strazio Rockwell - 09-29-2015 Proto Man Wrote:Strazio Rockwell Wrote:Bumping this Overcharge - I was thinking more along the lines of a temporary specialized boost. Sort of like Burst Movement but instead of speed its a burst of physical strength. So it won't increase Straz's damage on his abilities or anything, but it'll let him move/throw heavy objects or momentarily grapple with someone physically stronger than him. Re: Official Move Approval III - Proto Man - 09-29-2015 *nod* So like a super-charged punch. That sounds good to me. Re: Official Move Approval III - Yu Kanda - 09-29-2015 Second Illusion : Hurricane ( 300 om ) ( will buy Area Attack Proficiency once this move is approved ) Only when Double Illusion Sword is active, Kanda can use this defensive move. While both his swords emit the blue innocence energy Kanda can make a 360 spin holding both swords out, Because of his high speed a full 360 spin takes him 1 second. The innocence energy follows the path of the blade in the air, because of the speed it seems the energy forms a full circle around him. Enemies within 1.5 meters of Kanda will be pushed back and risk getting cut by the effects of Double Illusion Sword. Enemies between 1.5 meters and 2.5 meters will be pushed back without risking getting cut. Kanda will stand in place while performing this move defensively. Re: Official Move Approval III - Jaixe Furiael - 09-29-2015 Proto Man Wrote:Can you tone down the length of this (or make an appropriate adjustment to some other trait)? 24 feet x 5 feet exploding segmented waves every five seconds just seems a little bit intense to me. Well, correction, it was a 25 feet by 1.5 feet wave (it's one-half of a meter tall, not 1 and a half meters). And I'd be using a double-explosive wave every ten seconds, or a single wave every eight after the first use by taking into account the cooldown, not every five seconds. Though I guess it's not too big of a difference, huh? I'll tone down the length though, and increase the charge times a bit. Particularly the cooldown, as to keep it from being too rapid-fire. It should be more of a power move, to be honest. [spoiler]Scythe Howl – 600 OM (Requires Area Attack Proficiency) Jaixe conjures an orb of black and violet energy in the palm of his hand. He holds his open palm out with the orb toward his target and makes a sweeping, or swiping motion in front of him from side to side. An explosive wave is generated from the orb in his palm and is cast outward as he sweeps his hand, creating a curved, flat, wave in the shape of a scythe blade that surges forward at the target. He can swipe vertically, diagonally, or horizontally, and etcetera, as long as the line he draws with that motion is straight. The wave will continue on its path and not deviate after it is cast. The ability requires a charge-up time of three seconds, but can be overcharged to six to allow Jaixe to use two scythe waves of energy. The ability can be held onto after charging, but this prevents him from using any other Moves while he holds it. If the orb is destroyed or dispelled, the ability is canceled without a return investment on the energy spent. The ability requires a mild investment of energy to cast, and has a ten second cooldown in between uses. The arcing wave generated is six meters long, accounting for the curvature of the wave, and one-half of a meter tall (.5 meters). It travels at a speed akin to that of an arrow, at around one-hundred and forty meters per second. When the wave hits something in its path, the segment of the wave that made contact with the object detonates with a violent pulse of black and violet energy. The segments of the wave which did not make contact continue onward, along that segment's original path until it does impact with something. This means that blocking or the use of cover will stop the wave, but the covering object may take damage from the hit. If the block or cover did not completely intercept the entirety of the wave, it is possible that an unblocked segment could hit its intended target.[/spoiler] I reduced it to six meters, from eight. So it's 20 feet long now. I kept it at 1/2 of a meter tall, so 1.5 feet tall still. I increased the double up charge time from five to six seconds. I also increased the cooldown from five to ten seconds. So in this sense, I would be able to use a double explosive wave every sixteen seconds, and a single wave every thirteen, all after the first use of course. Would this be more balanced? Re: Official Move Approval III - Mickey Mouse - 09-29-2015 Demetri: Yes, King's Warpick is so approved. Sorry that wasn't clear. I was actually just trying to tell you that maybe you were making it too weak. But yes, so approved. Buy away. And yes, Minato is getting what I'm saying. Having different charge times while standing still/moving would not making it variable. Yu Kanda: Second Illusion: Hurricane is approved. |