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Omni Archive
Move Creation Workshop - Printable Version

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Re: Move Creation Workshop - Jaixe Furiael - 09-15-2015

Thaal Sinestro Wrote:So, quick recap to make sure I understand: you shoot a beam, and it goes along an arc about 8 meters long, and then arcs downward until it hits the ground. After it hits the ground, it explodes and then bounces, exploding for every bounce? I'm actually not really sure what's going on here.

Hmm, that's not it at all.

More like it creates a line that is curved, an arc, that shoots forward from where it was cast from Jaixe's hand. When it impacts on something is when it detonates. No bouncing involved, but it does wash over obstacles like a wave, as described in the second part with all the technical stuff.

Perhaps I should reword that some in regards to the arc, I can see how that would be confusing. Still not sure were you got bouncing from...

Edit: Alright, see if that's better.


Re: Move Creation Workshop - Thaal Sinestro - 09-15-2015

So he makes an orb of energy in his hand, which he then waves. I'm not sure how you wave your hand "toward" a person? But yeah, in the PATH of the orb, a flat, arcing "wave" of energy comes out? Like, he traces a line with the orb, and from that tracing a big wave comes out which then arcs downward, and, like water I guess, rushes over obstacles?

Like, I'm having a really hard time visualizing what you're trying to do here. Are there any examples from previous media that you can give us that resemble that?

EDIT: Like I'm basically imagining a wave the width of the hand wave shooting out like a garden hose, but instead of water it's a beam of dark energy going as fast as an arrow?


Re: Move Creation Workshop - Jaixe Furiael - 09-15-2015

Thaal Sinestro Wrote:So he makes an orb of energy in his hand, which he then waves. I'm not sure how you wave your hand "toward" a person? But yeah, in the PATH of the orb, a flat, arcing "wave" of energy comes out? Like, he traces a line with the orb, and from that tracing a big wave comes out which then arcs downward, and, like water I guess, rushes over obstacles?

Like, I'm having a really hard time visualizing what you're trying to do here. Are there any examples from previous media that you can give us that resemble that?

Hmmh, alright, let me see if I can explain it better then.

The movement Jaixe makes is holding his arm, open palmed, toward his target and making a sweeping, or swiping motion in front of him from side to side. The wave in question is generated from the orb in his palm and is cast outward as it is made while Jaixe makes this sweeping motion, creating a curved wave that surges forward at the target. He can swipe vertically, or diagonally, or horizontally, etc. As long as the line he draws with that motion is straight. Does that make more sense?


Re: Move Creation Workshop - Jak Mar - 09-15-2015

Tier 1 Powerup form

LIGHT JAK Jak's ultimate defensive form. Jak turns translucent and pure bluish wings pop out of his back. Jak's eyes turn pure white. He can use a area shield, fly for a short distance by flapping his wings and slow time.

ATK: +1
DEF: +2
SPD: +1
TEC: +1


Re: Move Creation Workshop - Thaal Sinestro - 09-15-2015

Jaixe Furiael Wrote:
Thaal Sinestro Wrote:So he makes an orb of energy in his hand, which he then waves. I'm not sure how you wave your hand "toward" a person? But yeah, in the PATH of the orb, a flat, arcing "wave" of energy comes out? Like, he traces a line with the orb, and from that tracing a big wave comes out which then arcs downward, and, like water I guess, rushes over obstacles?

Like, I'm having a really hard time visualizing what you're trying to do here. Are there any examples from previous media that you can give us that resemble that?

Hmmh, alright, let me see if I can explain it better then.

The movement Jaixe makes is holding his arm, open palmed, toward his target and makes a sweeping, or swiping motion in front of him from side to side. The wave in question is generated from the orb in his palm and is cast outward as it is made while Jaixe makes this sweeping motion, creating a curved wave that surges forward at the target. He can swipe vertically, or diagonally, or horizontally, etc. As long as the line he draws with that motion is straight. Does that make more sense?
Yes, much, much more sense. Totally have a good idea of it now.

[spoiler]Jaixe holds his hand out, open palmed, toward his target and making a sweeping, or swiping motion in front of him from side to side. An explosive wave is generated from the orb in his palm and is cast outward as he sweeps his hand, creating a curved, flat, wave in the shape of a scythe blade that surges forward at the target. He can swipe vertically, or diagonally, or horizontally, etc. as long as the line he draws with that motion is straight. The wave will continue on its path and not deviate after it is cast.

The ability requires a charge-up time of three seconds, but can be overcharged to five to allow Jaixe to use two scythe waves of energy. The ability can be held onto after charging, but this prevents him from using any other Moves while he holds it. If the orb is destroyed or dispelled, the ability is canceled without a return investment on the energy spent. The ability requires a mild investment of energy to cast, and has a five second break in between uses. The arcing wave generated is eight meters long, accounting for the curvature of the wave, and one-half of a meter tall. It travels at a speed akin to that of an arrow, at around one-hundred and forty meters per second.

When the wave hits something in its path, the segment of the wave that made contact with the object detonates with a blunt, concussive force. The segments of the wave which did not make contact continue onward, along that segment's original path. This means that blocking or the use of cover will stop the wave, but the covering object may take damage from the hit. If the block or cover did not completely intercept the entirety of the wave, it is possible that an unblocked segment could hit its intended target![/spoiler]

Sound about right?


Re: Move Creation Workshop - Jaixe Furiael - 09-15-2015

Thaal Sinestro Wrote:Yes, much, much more sense. Totally have a good idea of it now.

[spoiler]Jaixe holds his hand out, open palmed, toward his target and making a sweeping, or swiping motion in front of him from side to side. An explosive wave is generated from the orb in his palm and is cast outward as he sweeps his hand, creating a curved, flat, wave in the shape of a scythe blade that surges forward at the target. He can swipe vertically, or diagonally, or horizontally, etc. as long as the line he draws with that motion is straight. The wave will continue on its path and not deviate after it is cast.

The ability requires a charge-up time of three seconds, but can be overcharged to five to allow Jaixe to use two scythe waves of energy. The ability can be held onto after charging, but this prevents him from using any other Moves while he holds it. If the orb is destroyed or dispelled, the ability is canceled without a return investment on the energy spent. The ability requires a mild investment of energy to cast, and has a five second break in between uses. The arcing wave generated is eight meters long, accounting for the curvature of the wave, and one-half of a meter tall. It travels at a speed akin to that of an arrow, at around one-hundred and forty meters per second.

When the wave hits something in its path, the segment of the wave that made contact with the object detonates with a blunt, concussive force. The segments of the wave which did not make contact continue onward, along that segment's original path. This means that blocking or the use of cover will stop the wave, but the covering object may take damage from the hit. If the block or cover did not completely intercept the entirety of the wave, it is possible that an unblocked segment could hit its intended target![/spoiler]

Sound about right?

Hmm, close enough to what I intended, though the detonations aren't fire, smoke, and heat but rather violent, black energy pulses. Similar, but not quite the same.

I like that way of wording it better though, and it does explain the dangers of not having adequate enough cover. I may just go with that.


Re: Move Creation Workshop - Thaal Sinestro - 09-15-2015

[spoiler]Jaixe conjures an orb of black and violet energy in the palm of his hand. He holds his open palm with the orb toward his target and makes a sweeping, or swiping motion in front of him from side to side. An explosive wave is generated from the orb in his palm and is cast outward as he sweeps his hand, creating a curved, flat, wave in the shape of a scythe blade that surges forward at the target. He can swipe vertically, or diagonally, or horizontally, etc. as long as the line he draws with that motion is straight. The wave will continue on its path and not deviate after it is cast.

The ability requires a charge-up time of three seconds, but can be overcharged to five to allow Jaixe to use two scythe waves of energy. The ability can be held onto after charging, but this prevents him from using any other Moves while he holds it. If the orb is destroyed or dispelled, the ability is canceled without a return investment on the energy spent. The ability requires a mild investment of energy to cast, and has a five second break in between uses. The arcing wave generated is eight meters long, accounting for the curvature of the wave, and one-half of a meter tall. It travels at a speed akin to that of an arrow, at around one-hundred and forty meters per second.

When the wave hits something in its path, the segment of the wave that made contact with the object detonates with a blunt, concussive force. The segments of the wave which did not make contact continue onward, along that segment's original path. This means that blocking or the use of cover will stop the wave, but the covering object may take damage from the hit. If the block or cover did not completely intercept the entirety of the wave, it is possible that an unblocked segment could hit its intended target!

The wave and the subsequent explosions take the form of black and violet energy, crackling and pulsing with each discharge.[/spoiler]

There's the color descriptors.


Re: Move Creation Workshop - Thaal Sinestro - 09-16-2015

Jak Mar Wrote:Tier 1 Powerup form

LIGHT JAK Jak's ultimate defensive form. Jak turns translucent and pure bluish wings pop out of his back. Jak's eyes turn pure white. He can use a area shield, fly for a short distance by flapping his wings and slow time.

ATK: +1
DEF: +2
SPD: +1
TEC: +1
If you wanted the shield or the flight, you'd have to purchase those powers independently, even if he can only use them during his powerup. Otherwise, that looks fine.


Re: Move Creation Workshop - Thaal Sinestro - 09-16-2015

Makoto Yuki Wrote:So, I posted a move in the approval thread a few days ago, and it was seemingly bypassed entirely. :balls:

I dunno if that's because it needed more thought than the regular move, or if it's just unbalanced af and I'm just not seeing it. >_>

Anyway, here's the move:
Makoto Yuki Wrote:Resist Damage

[spoiler]
Quote:An innate ability of some personas to decrease the amount of damage an attack on their human self does. In the Omniverse, this ability manifests as a thin, invisible barrier, surrounding the user's body, clothes, and any items they're holding. This protection greatly reduces, though it can't completely cancel, any damage it receives from any attack. This makes it entirely useless against any attack that can bypass it entirely, and attacks of the mental variety.

The barrier is finite and will dissolve if it accumulates a significant amount of damage, with heavier, more concentrated attacks using up more of its power. The effect is more pronounced when the user is completely still, as it is inversely proportional to the user's degree of movement. The barrier can be thrown up in a pinch with a couple of seconds of concentration, but is much more powerful and longer lasting if it's charged before an encounter, with the limit being reached within 30 seconds of charging it.
[/spoiler]
Thanks, Vincent!

Any and all help would be appreciated, thanks in advance!
This honestly just sounds like the DEF stat. The DEF stat protects your body, regardless if that's because you have super tough skin or if you're covered in armor. In this case, the armor is... psychic? Whatever the mechanic in Persona is. If it jsut outright deflects damage as an innate part of the character, you just have to raise your DEF.


Re: Move Creation Workshop - Reece - 09-16-2015

Thaal Sinestro Wrote:
Jak Mar Wrote:He can use a area shield, fly for a short distance by flapping his wings and slow time.
If you wanted the shield or the flight, you'd have to purchase those powers independently, even if he can only use them during his powerup.
The same goes for Time Manipulation.


Re: Move Creation Workshop - Minato Namikaze - 09-16-2015

Tartaros Wrote:I got a few more of my million-and-one move ideas, but I think they need a little refining, can anyone help me with that?

Witchfire Pot - 300 OM - Requires Ranged Proficiency, Area Attack Proficiency and Debuff Proficiency

A small engraved ceramic container, filled with strange and unstable powders. Upon forceful impact with a surface, the powders will ignite, bursting into a roaring blue flame stretching across five meters. While they burn with intense heat, the flames also have an odd effect on the use of magics, weakening their power heavily. Though powerful, the mixture is unstable and difficult to make, so the containers must be used both sparingly and carefully.


Wall of Steel - Tier 1 Utility Super Move - Requires Ranged Proficiency, Debuff Proficiency and Physical Strength

Tartaros grabs onto his blade with both hands, before leaping forwards, slashing back and forth like a madman and creating a wall of razor-sharp swipes. However there is a subtle method to the madness, advancing while the lightning-like series of blows ahead of him block carelessly aimed attacks.


Twin Hatchets - 300 OM - Requires Physical Proficiency

A pair of sturdy iron hand axes, each with a wrapped linen grip and only around two and a half feet long. While lightweight and well-suited for rapid strikes, such tools are ill-suited to simple brute force, being better used for sweeping foliage, climbing rocks with the reverse side or attacking in narrow spaces.


Stun Grenade - 300 OM - Requires Ranged Proficiency, Area Attack Proficiency and Debuff Proficiency

A reliable non-lethal weapon, the Stun Grenade has earned its reputation as a tool of bounty hunters and law enforcement. Shaped like a small dark grey disk, upon forceful impact with a surface, the trap lets out a large and carefully calibrated arc of electricity across a five-meter range. As the arcs of energy course through the target's nervous system, they fall to their knees, writhing for a dozen or so seconds as their muscles contract. Of course, on targets that lack nervous or muscular systems such things will have little-to-no effect.


Long-Las - 600 OM - Requires Ranged Proficiency

A modified version of the standard-issue scoped Long-las, designed for larger hands. Being an energy-based weapon with a range of around 250 meters, it is ideal for sniping due to the lack of bullet drop, long range and the reliability of the firing mechanism. In spite of these advantages though, each "hot-shot" battery used can only hold enough energy to fire once before it needs recharging, and the sheer heat of the beams fired easily wears out the extended barrel, so it requires frequent replacement.

In absence of the specialized "hot shot" ammunition and extended barrel required for sniping, the modified Long-las can also be loaded with normal lasgun batteries, drastically lowering damage and lowering range somewhat in exchange for increased rate-of-fire, shot capacity and an immense boost to reliability.

Witchfire Pot - Moves cannot be more or less effective against other things, this also means that they cannot reduce the effects of 'magics' and unless you're using it as a blanket term for all moves/ powers that someone might have, this won't be allowed. But, if you want to have that weakening effect, you could say something like; 'The blue flames give off an aroma that will dull an enemy's senses and reaction time. This wouldn't exactly 'Weaken' them but still make it increasingly difficult to fight you.

Wall of Steel - Don't see why this would require the debuff proficiency. This is not a utility super move as you are attacking/ defending, and I assume that he would be closing in on an enemy pretty fast. A super move can only be categorized as one type and, by the nature of this move, I would say you have to either narrow it down to being either a super attack or a super defense. Do you want this super move move to be defensive or offensive?


Re: Move Creation Workshop - Reece - 09-17-2015

Minato Namikaze Wrote:Wall of Steel - Don't see why this would require the debuff proficiency. This is not a utility super move as you are attacking/ defending, and I assume that he would be closing in on an enemy pretty fast. A super move can only be categorized as one type and, by the nature of this move, I would say you have to either narrow it down to being either a super attack or a super defense. Do you want this super move move to be defensive or offensive?
@Tartaros - Personally, I'd advise making it a Super Attack; since Super Attacks can't be stopped by normal moves, you'd still be able to stop those from hitting you whilst you closed in on your target. Also, the rules state that Super Defences only block one move - so this would be practically useless as a Defence.


Re: Move Creation Workshop - Minato Namikaze - 09-17-2015

Toori Aoi Wrote:
Minato Namikaze Wrote:Wall of Steel - Don't see why this would require the debuff proficiency. This is not a utility super move as you are attacking/ defending, and I assume that he would be closing in on an enemy pretty fast. A super move can only be categorized as one type and, by the nature of this move, I would say you have to either narrow it down to being either a super attack or a super defense. Do you want this super move move to be defensive or offensive?
@Tartaros - Personally, I'd advise making it a Super Attack; since Super Attacks can't be stopped by normal moves, you'd still be able to stop those from hitting you whilst you closed in on your target. Also, the rules state that Super Defences only block one move - so this would be practically useless as a Defence.

Yes, but that's in relation to super attacks. Not regular moves, but you don't need Super defenses to dodge or block normal moves. I gave him the ultimatum because he could go either of the two routes. He could have it so that the slashes are used as a sort of defensive wall, or use it as he charges his opponent, slashing them multiple times throughout the duration of the move. But it can't do both.


Re: Move Creation Workshop - Reece - 09-17-2015

Minato Namikaze Wrote:Yes, but that's in relation to super attacks. Not regular moves
Perhaps, but keep in mind that Omni once said (in the Move Approval III thread):
Omni Wrote:With Super Defenses, they basically block a single attack and then vanish. So it's just 2 SP per use.
Which makes it seem like they can't block even multiple normal moves, since they can't actually be maintained for very long.

I don't really know, though, I'm just going by what I've read, so you're probably right.


Re: Move Creation Workshop - Tartaros - 09-17-2015

Minato Namikaze Wrote:Witchfire Pot - Moves cannot be more or less effective against other things, this also means that they cannot reduce the effects of 'magics' and unless you're using it as a blanket term for all moves/ powers that someone might have, this won't be allowed. But, if you want to have that weakening effect, you could say something like; 'The blue flames give off an aroma that will dull an enemy's senses and reaction time. This wouldn't exactly 'Weaken' them but still make it increasingly difficult to fight you.

We've went over this before, haven't we? Actually, I thought that was only for defensive moves... Eh, I'll think of something for else if any clarification I'm given proves me wrong. Also, thanks for the new move idea. Big Grin

Minato Namikaze Wrote:Wall of Steel - Don't see why this would require the debuff proficiency.

Oh, sorry, forgot about that, was a leftover from an earlier draft I forgot.

Minato Namikaze Wrote:This is not a utility super move as you are attacking/ defending, and I assume that he would be closing in on an enemy pretty fast. A super move can only be categorized as one type and, by the nature of this move, I would say you have to either narrow it down to being either a super attack or a super defense. Do you want this super move move to be defensive or offensive?

Just defensive, I suppose. Got another idea for an offensive move anyway. Will the current description suffice?

Also, anything to say about the other moves?


Re: Move Creation Workshop - Minato Namikaze - 09-17-2015

Tartaros Wrote:
Minato Namikaze Wrote:Witchfire Pot - Moves cannot be more or less effective against other things, this also means that they cannot reduce the effects of 'magics' and unless you're using it as a blanket term for all moves/ powers that someone might have, this won't be allowed. But, if you want to have that weakening effect, you could say something like; 'The blue flames give off an aroma that will dull an enemy's senses and reaction time. This wouldn't exactly 'Weaken' them but still make it increasingly difficult to fight you.

We've went over this before, haven't we? Actually, I thought that was only for defensive moves... Eh, I'll think of something for else if any clarification I'm given proves me wrong. Also, thanks for the new move idea. Big Grin

Minato Namikaze Wrote:Wall of Steel - Don't see why this would require the debuff proficiency.

Oh, sorry, forgot about that, was a leftover from an earlier draft I forgot.

Minato Namikaze Wrote:This is not a utility super move as you are attacking/ defending, and I assume that he would be closing in on an enemy pretty fast. A super move can only be categorized as one type and, by the nature of this move, I would say you have to either narrow it down to being either a super attack or a super defense. Do you want this super move move to be defensive or offensive?

Just defensive, I suppose. Got another idea for an offensive move anyway. Will the current description suffice?

Also, anything to say about the other moves?

I didn't see anything wrong with the other moves, but I left them out just in case others might have. (that's what this thread is for, working on moves/ giving move Ideas, so I thought it best to leave it for anyone else to help out)

With your super move, the only thing I would change would be the fact that he moves while he's doing it. If I were you, since you chose defensive, I would change it so that he just stands still while furiously swinging his sword.


Re: Move Creation Workshop - Dawnika Snow - 09-27-2015

Kagetsume's Third Form(Ranged attacks) 300OM+Forms 1&2=900OM

Kagetusme gains the ability to change into a sniper rifle. Dawnika must hold still whil aiming making her vulnerable if the opponent can close in on her quickly enough. In the form Kagetsume gets 3 bullet from on single clip so she can shoot only 3 times in one fight. After the fight Kagetsume naturally refills the chamber with thrre bullets.. Dawnika is extremely vulnerable in this form as she is completely immoble and has no way to defend herself with the out put of being able to deal great damage from a long range. Cannot be actively reloaded in battle. Takes 5 seconds to summon in battle.

Im not able to buy this yet, but I wanted some feedback.


Re: Move Creation Workshop - Thaal Sinestro - 09-27-2015

Dawnika Snow Wrote:Kagetsume's Third Form(Ranged attacks) 300OM+Forms 1&2=900OM

Kagetusme gains the ability to change into a sniper rifle. Dawnika must hold still whil aiming making her vulnerable if the opponent can close in on her quickly enough. In the form Kagetsume gets 3 bullet from on single clip so she can shoot only 3 times in one fight. After the fight Kagetsume naturally refills the chamber with thrre bullets.. Dawnika is extremely vulnerable in this form as she is completely immoble and has no way to defend herself with the out put of being able to deal great damage from a long range. Cannot be actively reloaded in battle. Takes 5 seconds to summon in battle.

Im not able to buy this yet, but I wanted some feedback.
Sounds fine. You don't NEED to make the transformation time 5 seconds, and you don't NEED to make the ammo size so small. They're great little additions to play with the narrative, just not required.


Re: Move Creation Workshop - Dawnika Snow - 09-27-2015

This is Kagetsumes attack form so the small clip compensates for for the higher damage than her sword. Form one is speed, two is defense, and form three is attack. How long should the summon take then?


Re: Move Creation Workshop - Thaal Sinestro - 09-28-2015

Dawnika Snow Wrote:This is Kagetsumes attack form so the small clip compensates for for the higher damage than her sword. Form one is speed, two is defense, and form three is attack. How long should the summon take then?
If you wanted, it could be instantaneous. It's essentially the same as carrying 2 different weapons and being able to quickly swap between them, so there doesn't NEED to be a transform time. If you wanted to have it, you could, if not, you don't gotta.