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Official Move Approval IV - Printable Version +- Omni Archive (https://omni.zulenka.com) +-- Forum: Administration Forums (https://omni.zulenka.com/forumdisplay.php?fid=5) +--- Forum: Help Desk (https://omni.zulenka.com/forumdisplay.php?fid=8) +--- Thread: Official Move Approval IV (/showthread.php?tid=4198) |
RE: Official Move Approval IV - Eda - 09-26-2016 Flame Burst ( Req : Ranged proficiency ) 300om A flame erupts from the casters palm , aimed at a single target This technique requires only moments for the caster and can do light - moderate damage it can only travel around 25 feet in the attempts to hit a target It can be used and charged while moving , and used in consecutive casts 10 second cast time Low stamina cost ~ Blizzard ( Req ranged proficiency , area attack proficiency ) 300 om A beautiful storm of ice and snow whips around the caster , damaging targets within a 20 foot radius Requires a 25 second cast time High damage , but can also damage caster Must be stationary while charging and casting Requires high focus . RE: Official Move Approval IV - ElFailzalot - 09-27-2016 Anders: [spoiler] (09-19-2016, 06:43 PM)Anders Wrote: le bumping These are things you wouldn't really need a move to do, even a flavor move. It would require sufficient time, of course, but you could just summon these things with omnilium. As for the belt, unless it actually....does something, it wouldn't need to be a move, either. Just kind of a thing you have.[/spoiler] Chara: [spoiler] (09-20-2016, 07:50 AM)Chara Wrote: Omega chara (Tier one powered up form) (1500 om) You've got 20 stats distributed there. And a Tier One Powered-up Form only costs 1000 OM.[/spoiler] Madotsuki: [spoiler] (09-21-2016, 03:59 PM)Madotsuki Wrote: Mindbreak (300): (Requires Ranged, Debuff, Telepathy) When Madotsuki makes eye contact with someone else and is aware that she is doing so, she can send a mental barrage of dark images and noises to startle the other person. Activation is almost instantaneous and leaves the other person confused for a few seconds. Any sort of strong stimulus can break the effect. The effect lessens if it's used more than once on the same person within a 24-hour period or they're shielded by tinted glass. How long can you maintain the effect without it being broken by outside stimulus? How long does it last on its own before it wears off, assuming it isn't broken early? How tiring is it to do?[/spoiler] Sombra: [spoiler] (09-25-2016, 06:18 PM)King Sombra Wrote: Scrapping all previously approved moves for King Sombra I haven't paid for yet. Give some idea of the overall size and dimensions of the scythe. And fix up the contradictory description. It's like you described it multiple times, in a different way each time.[/spoiler] Zedd: [spoiler] (09-26-2016, 12:41 AM)Lord Zedd Wrote: Putty Patrol - Tier 1 Assist [/spoiler]Eda: [spoiler] (09-26-2016, 09:18 PM)Eda Wrote: Flame Burst ( Req : Ranged proficiency ) 300om Flame Burst: You say it requires only moments, but then you say that it has a 10 second cast time. Clarify? Blizzard: Looks good.[/spoiler] RE: Official Move Approval IV - Eda - 09-27-2016 10 seconds would only be a few moments , sorry I will fix that and thanks El Flame burst ( Ranged prof required ) 300 om A flame erupts from the casters palm , aimed at a single target light - moderate damage it can only travel around 25 feet in the attempts to hit a target It can be used and charged while moving , and used in consecutive casts 10 second cast time Low stamina cost RE: Official Move Approval IV - James Knight - 09-27-2016 Move Name: The Terror Scythe Neverest Price of Move: 300 Proficiencies Required: Physical Strength, Debuff Powers Required:Telekinesis Description: The need for a melee weapon that was relatively useful was not lost on the monarch of the Crystal Empire. To that end, the Terror Scythe Neverest was created by him out of Omnilium. This scythe possesses the property that every 10th cut releases a debuff that causes a person to imagine their worst fear is right behind them. Unfortunately this lasts only 2 seconds and those with a Stronger TEC would be able to overcome it. The scythe itself only does pitiful damage due to flaws in the construction. This is about the size of a Stop Sign in terms of actual length, though the Scythe blade is about 20 inches itself. The scythe's blade is made out of red and black crystal whereas the hilt is made out of a dark gray metal. This is controlled by Sombra with his telekeinesis making it one of his favorite weapons. RE: Official Move Approval IV - Madotsuki - 09-27-2016 (09-27-2016, 01:34 PM)ElFailzalot Wrote: Madotsuki:Typically she can only hold the action for a moment unless there are absolutely no distractions, although that is all that's needed to activate the debuff. If she is able to hold it, she can continue holding it for up to 5 seconds, although she can't do anything while holding the effect up. The effect wears off approximately 2-3 seconds after stopping. It's not all that tiring to do it quickly, since it's only effective once on the same target during a 24-hour period. RE: Official Move Approval IV - Marisa Kirisame - 09-28-2016 Omega chara (Tier two powered up form) (1500 om) Chara fuses with flowey they have equal control of the new body and the new form gives the body of Chara with the normal green and yellow style, but perturding from the arms are two inch red thorns and she has the bright yellow of Flowey's petals for her hair color. her soul turns to a grey Stats now ATK: 3 (5) DEF: 1 (3) SPD: 4 (7) TEC: 2 (5) (Sorry but now it be fixed) RE: Official Move Approval IV - Amaterasu - 09-28-2016 (09-28-2016, 02:54 PM)Chara Wrote: Omega chara (Tier two powered up form) (1500 om) Is this a form for Chara? Because if it is, you don't have the necessary level to purchase a T2 Power-Up/Transformation yet (refer to Character Progression for further info). If not, ignore this post. RE: Official Move Approval IV - Dr. McNinja - 10-01-2016 ![]() Super Defense Tier I Second Wind - (600 OM) Gaige takes whatever damage is coming her way. She drops to her knees, rendering her unable to move for two seconds. During this time, she can use any of her basic moves at the expense of a huge accuracy drop and, obviously, lack of mobility. Gaige then "Second Wind"s, getting up on her feet. The damage she sustains depends on how powerful the incoming attack was. In other words, it's just a simple Super Defense Move, but while others might manifest a shield, Gaige just takes a knee for a bit. This okay? RE: Official Move Approval IV - Asriel Dreemurr - 10-01-2016 Once again, le bump: http://omniverse-rpg.com/showthread.php?tid=5429&pid=83899#pid83899 RE: Official Move Approval IV - Skeletor - 10-01-2016 Panthor: T1 Assist ![]() Skeletor's large panther decides to get involved in this combat, actually getting up to fight. The Violet-furred panther is incredibly tall, standing almost two and a half meters tall when not crouching, and about eight feet long. The feline is incredibly lazy, and will often simply watch any fight that Skeletor participates in, but if Skeletor orders it, the panther will regrettably get involved in the battle. ATK: 2 DEF: 1 SPD: 2 TEC: 0 RE: Official Move Approval IV - ElFailzalot - 10-01-2016 Eda:[spoiler] (09-27-2016, 02:14 PM)Eda Wrote: 10 seconds would only be a few moments , sorry I will fix that and thanks El [/spoiler]Sombra:[spoiler] (09-27-2016, 04:09 PM)King Sombra Wrote: Move Name: The Terror Scythe Neverest [/spoiler]Madotsuki:[spoiler] (09-27-2016, 06:08 PM)Madotsuki Wrote:(09-27-2016, 01:34 PM)ElFailzalot Wrote: Madotsuki:Typically she can only hold the action for a moment unless there are absolutely no distractions, although that is all that's needed to activate the debuff. If she is able to hold it, she can continue holding it for up to 5 seconds, although she can't do anything while holding the effect up. The effect wears off approximately 2-3 seconds after stopping. It's not all that tiring to do it quickly, since it's only effective once on the same target during a 24-hour period. [/spoiler]Chara:[spoiler] (09-28-2016, 02:54 PM)Chara Wrote: Omega chara (Tier two powered up form) (1500 om) (09-28-2016, 04:05 PM)Amaterasu Wrote:(09-28-2016, 02:54 PM)Chara Wrote: Omega chara (Tier two powered up form) (1500 om) Ammy has this one covered. The form itself is fine, but you won't be able to purchase it until you hit level 5.[/spoiler] Gaige:[spoiler] (10-01-2016, 07:05 PM)Gaige Wrote: [/spoiler]Skeletor:[spoiler] (10-01-2016, 07:34 PM)Skeletor Wrote: Panthor: T1 Assist [/spoiler]
RE: Official Move Approval IV - Amber Veritz - 10-01-2016 Getting some moves approved for Dusk, my NPC. Moves: [2400] Kage -600 requires Physical Strength Kage is a simple katana Dusk uses to battle her foes. It's roughly a meter long from hilt to point and looks rather old for it’s user. Kage is a medium for Dust usage. A “clip” of dust is inserted into the pommel of the hilt with the type of dust Dusk wishes to use. Her dust can be used as often as she likes, but she can only use one element of her dust at a time. If she wishes to change her element, she must eject the current one and “reload” the dust she wishes to use. This takes about 2 seconds to do in entirety. Dust Application - Phase 1-4 (1200) Requires Ranged, Telekinesis, Debuff, Homing, and Remote Control, also requires Kage as a medium. Phase 1 - Fire The most raw but deadly element. Fire is the embodiment of destruction, perfect for crisping up Dusks opponents, and for making roasted marshmallows! When this application is added to Kage, it allows Dusk to control a flame 3 feet in diameter. The flames takes two seconds to build up. It can be swung around in the air for a good 30 seconds before it dissipates. The further it gets from Dusk however, the slower it moves and the harder it is too control. After it gets 15 feet from Dusk, it either flies in the direction it was moving slowly decending, or falls to the ground if it was stationary. Phase 2 - Ice Ice is a more tactical type of element. Dusk uses the cold blizzard of ice to slow her opponents. This makes it easy to stage getaways or close in on an opponent with risking being hit. When Kage is swiped through the air with this application in, it creates a gust of extremely cold air that nearly freeze her enemies. Should her opponent be hit with it, they move a little more slowly for 5 seconds. The actual attack causes no initial damage however. Phase 3 - Wind One of the trickiest elements to master is the element of air. This element took Dusk awhile to get the hang of, and even still she has trouble controlling it. When Kage is thrusted forward with this clip loaded, the application sends a huge gust of air forward in the direction of her enemy. The gust of air isn't big(3ft dia) but the raw force of speed sends enemies flying. Unfortunately, it sends Dusk flying in the opposite direction however, just not as far. It's difficult to doge too considering the wind picks up forcefully. One would have to know this attack to see it coming. This generally is used to put massive distance between her and her foe if she is having trouble in her fights. Any damage output comes simply from knocking her foe into something like a wall. Phase 4 - Darkness Darkness is an element few could even fathom controlling. Although, those persistent enough are able to grasp that which they cannot see. The application of darkness effects hers blade. Coating it in a black, extremely noticeable poison. If her enemy is unlucky enough to taste of this venom, they are blinded for about 4 seconds. Dusk prefers not to use this application too much, for it takes much more energy for her to use in succession. Elemental Fury(Tier One Super Move) - 600 requires Ranged Proficiency, Homing, Remote Control, Area Attack Proficiency and Telekinisis Dusk loads her special application she made herself by carefully mixing dust components. This attack is loaded into Kage and swiped through the air in a large arc(10ft wide, 2ft long). It travels quickly through the air locking onto her target. The coating magical aura displays damage output of all her dust applications at once, but can only cause raw physical damage and unlike other applications, can only be used once. The number of clips of this dust equals Dusk’s current SP. RE: Official Move Approval IV - Kyle Crane - 10-01-2016 Battle Initiative - Tier 1 Power-Up(1000) The effects of the Empire's training kick in, and Mick takes on a more strategic stance. No outward change is displayed. ATK: +2 DEF: +0 SPD: +1 TEC: +2 RE: Official Move Approval IV - Doomguy - 10-02-2016 Upgrading/updating some of my old moves: Pistol (ranged prof) (+300 om) The standard sidearm of the USSMC and Doomguy's ever present and reliable weapon, this semi-automatic weapon allows the marine to put down three to four shots in a second with decent accuracy while allowing doomguy a free hand, and the ability to easily use it on the go and in tight spaces. However, the weapon's pathetic damage makes it at best a holdout weapon, and with its effective range of 30 feet it can only be a threat in situations where the shotgun would be too slow to use. However, some tech built into the weapon gives it a little oomph: when the trigger is held down, energy is charged inside the barrel, and after two seconds a powerful shot is fired, doubling the range and provide a damaging and accurate shot. Oddly, it seems like the weapon does not need to reload. Shotgun (Ranged Prof, AoE) (+600 om) Doomguy's favorite weapon (that isn't one of the bigger death dealers), the shotgun can fire a shell that can kill weak opponents with a half second pump to put a new on in the chamber. Each shell fires a cluster of pellets that at point blank shreds whatever is standing in the way, but spreads out such that at farther range it becomes more likely to hit but less damage. Although it does not have the scatter of most "video game shotguns" this is to it's benefit: the tight clustering allows more hits further way, allowing an effective range of 80 feet before the spread becomes too wide and only a few pellets hit the intended target. The shotgun also has two modules: A triple shot and a grenade launcher. The triple shot allows the shotgun to be charge, holding the trigger for a second before unleashing three shotgun shells in rapid fire, but cannot be used again for 4 seconds. the Grenade Launcher requires two seconds, but will launch an arcing grenade that can hit targets as way away as 300 feet, those caught in the 3' radius blast blown away and left wounded as if hit by the normal grenade. However, both modules cannot be used at the same time, and DG must manually remove one and install the other. Oddly, it seems like the weapon does not need to reload. Chaingun (Ranged Prof, Aoe, Debuff) (+600 om) When throwing down fire, nothing can outclass this massive, multi barreled machine gun. Firing high powered shots at speed described as "ludicrous" and "awesome", it allows both suppressible fire and the ability to reduce whatever it's being fire to pulp with sustained hits even when on the move. However, it can also be used in short bursts to fire accurate shots at decent ranges up to 100 yards away, making it a versatile weapon for the USSMC marine. After a second of firing or spinning the barrel on its own, the weapon hits top speed and a hundred rounds can be fired in less than a minute, with some sacrifice to accuracy as Doomguy tries his belt to hold the bucking weapon in place. But when things look real bad, Doomguy braces himself in place, slams a belt of ammo in and throws his weight (and aim) around to hit multiple targets in sweeping arcs, letting none escape. Even better, this weapon allows the use of special ammo. Incinerate rounds can light the target on fire with multiple hits, while uranium rounds can punch through weak foes and hit ones behind them, though for less damage. However, both ammo types cannot be used in "spread fire mode". Oddly, it seems like the weapon does not need to reload RE: Official Move Approval IV - Madotsuki - 10-03-2016 Tier 1 Assist - Masada Sensei ![]() This 8-foot-tall lighthearted alien is Madotsuki's best friend in her head from before the Omniverse. He talks in blips and bleeps and doesn't know much about human life and traditions, which leaves him often confused. Madotsuki can perfectly understand him, however. ATK: 1 DEF: 1 SPD: 1 TEC: 2 B Sharp (300) (Requires Physical) Masada carries around a music keyboard, and it acts like a typical keyboard until Madotsuki powers it with SP. When charged, it turns into a double-bladed scythe (pictured above). Masada can swing twice a second to hit enemies up to three feet away for decent damage. It's not all that tiring to use. RE: Official Move Approval IV - Joline - 10-03-2016 Kanshou & Bakuya (300) Uses Physical Strength ![]() A pair of twin blades opposite in colour. They're about sixty-five centimeters in length and around eight centimeters in width at their wider points. They're above average in the way of power and speed, but durability is another matter entirely. They rely on one's magical ability to be summoned, and Joline is nothing if not bad at things, so while she can manage to make copies of them perform quite well offensively, they're not very durable. They can take two, maybe three clashes before they shatter and become unusable. Fortunately, they can be quite easily re-summoned when destroyed. It takes about half a second to do so, and during that time Joline is more vulnerable to damage. A correctly-timed attack would - while still giving Joline her weapons, unless her arm gets cut off - stagger her and hurt her quite a bit. Summoning Kanshou & Bakuya, however, puts a mental toll on her if it's done too much, making other types of magic and pushing her critical thought (including Foresight) more difficult. Joline may only have one pair in existence at a time - if she summons a new pair after, for instance, being disarmed, the old pair will vanish. The process of summoning them often (though not necessarily) involves an evocation in the form of "trace on", typical of Projection magic. Additionally, it makes one's Magic Circuits glow teal underneath their skin. Due to where the mana is flowing in their Magic Circuits, they mostly glow on the user's arms. During the half-second summoning time, Kanshou & Bakuya appear as teal silhouettes of pure mana, intangible until they're properly summoned. Alternate Form - 'Adult' Joline (2000) ATK: 2 DEF: 1 SPD: 3 TEC: 4 [spoiler]Appearance sample stuff, for reference: [/spoiler]Joline takes a more grown-up form, gaining about a foot in height (making her 5'10") and around forty pounds (making her weigh around 130). This form acts as more of a 'flash-forward' than a simple change in build. She seems generally more knowledgeable and, for lack of a better word, mature - though Joline is anything but. As opposed to the raw, relatively untrained potential of her 'child' form, Joline's comparably slower and less resilient as an adult - however, she's much more skilled, is more elegant and has a better grasp on magic. RE: Official Move Approval IV - Eda - 10-03-2016 Move name : Thunder ( Requires Ranged proficiency , homing proficiency ) 300 om A bolt of lightning from the casters hand moves at near light speed at a single target High damage Moderate stamina cost Loses damage at farther distances Can track target for up to 30 feet Can be charged while moving Can not be used in consecutive casts or with other moves ~ Move name : Shineblast ( Requires Ranged proficiency ) 300 om A small ball of shining light sent from the caster at a target Moderate damage Low stamina cost Short travel distance 15 ft before losing damage Can be charged while moving , used with a second and even third consecutive shineblast Chaining it together can tire caster out quickly ~ Move name : Love Darkness Explosion ( Tier 1 super move ) ( Requires Ranged proficiency ) 600 om A beam of pure darkness fired by the caster at a single target Beam is 10 ft in diameter and can travel up to 50 feet but loses power at long distances Massive damage -1 sp to cast Requires a long cast time due to the amount of power behind the attack Requires tremendous focus and can be interrupted Can be charged while moving , however can not be cast while moving with any accuracy Can not be chained together with other moves RE: Official Move Approval IV - ElFailzalot - 10-03-2016 Amber:[spoiler] (10-01-2016, 10:26 PM)Amber Veritz Wrote: Getting some moves approved for Dusk, my NPC. Keep in mind that the effectiveness of the different dust applications will vary depending on stat differences. But otherwise all good.[/spoiler] Mick:[spoiler] (10-01-2016, 10:37 PM)Mick Rory Wrote: Battle Initiative - Tier 1 Power-Up(1000) Good to go.[/spoiler] Doomguy:[spoiler] (10-02-2016, 05:56 PM)Doomguy Wrote: Upgrading/updating some of my old moves: Pistol: Good. Shotgun: Good to go. Chaingun: Terrifying. But good to go.[/spoiler] Madotsuki:[spoiler] (10-03-2016, 01:34 AM)Madotsuki Wrote: Tier 1 Assist - Masada Sensei Neato. Good to go.[/spoiler] Jojo:[spoiler] (10-03-2016, 02:10 AM)Joline Wrote: Kanshou & Bakuya (300) I see where you're gettin' them swords from. Go on and have 'em.[/spoiler] Eda:[spoiler] (10-03-2016, 07:37 PM)Eda Wrote: Move name : Thunder ( Requires Ranged proficiency , homing proficiency ) 300 om Thunder: Near light speed is a no-go. Would be all but impossible to dodge even for someone with ludicrous speed. Aside from that, what's the actual cast time to use it? Shineblast: Once more, what's the charge/cast time? Love Darkness Explosion: No need to mention it can be interrupted, super moves are cool like that. That said, how long is 'a long cast time'?[/spoiler] RE: Official Move Approval IV - Eda - 10-03-2016 (10-03-2016, 07:37 PM)Eda Wrote: Move name : Thunder ( Requires Ranged proficiency , homing proficiency ) 300 om Thunder: Near light speed is a no-go. Would be all but impossible to dodge even for someone with ludicrous speed. Aside from that, what's the actual cast time to use it? Shineblast: Once more, what's the charge/cast time? Love Darkness Explosion: No need to mention it can be interrupted, super moves are cool like that. That said, how long is 'a long cast time'?[/spoiler] Ok I slowed thunder down but am unsure on an exact speed , I would put it around a 3spd Fixed my charge times now RE: Official Move Approval IV - James Knight - 10-03-2016 Scythe Art- Scythe Raid – 300 OM (Physical Strength, Remote Control, Homing, Telekinesis.) Summoning the Terror Scythe Neverest to his hooves, King Sombra will levitate it with the power of his magic, and turn it into a spinning saw that will shoot at a single enemy. This travels at about 70 MPH and takes him about 30 seconds to charge up. Scythe Art-Earthbreaker– 300 OM (Debuff, Ranged Proficiency, Area Attack Proficiency. Telekinesis.) Summoning the Terror Scythe Neverest to his hooves, King Sombra will levitate it with the power of his magic. Once he has levitated his scythe he will use it to tear up the ground, and toss chunks into the air. Once the chunks have been tossed into the air, he will shoot them like bullets at his opponents. They go about 40 MPH and he can control 10 chunks at any time. Each chunk is a Tennis ball sized chunk but all of them are jagged. They also explode when they embed in the flesh of a Prime or a Secondary and thus debuff them some. The explosive is about as powerful as a Firecracker actually. The explosives have a range of about 15 inches. Dark Magic Weapons – 900 OM (Requires Physical Strength) Sombra can create melee weapons from Dark Magic in most forms that a melee weapon can come in. These can be short (like a dagger), medium (like a sword) or long (like a spear) in length. The more energy he puts into these weapons, the harder they are to break but the more physically and mentally exhausted he becomes. These weapons will immediately dissipate upon his breaking his concentration for any reason. Scythe Art - Elemental Scythe - Blaze (300, Debuff, Physical Strength, Area Attack.) Summoning the Terror Scythe Neverest to his hooves, King Sombra will levitate it with the power of his magic. The blade of the sword will ignite with fire and each slash of the opponent will cause a person to burn for two seconds. At maximum this can burn an opponent for 30 seconds. This requires about a minute to charge up. When this attack is activated, red runes for fire will have surrounded the blade of the Scythe that he is using to strike his opponent. Justicebringer (Ranged, 1200. Debuff, Telekinesis. Homing. Remote Control.) Created from designs on the Dataverse, this weapon holds up to 30 shots before it must be reloaded which takes a full minute. This has four different types of ammo. This weapon is about the standard assault rifle length, weight and what not. It appears to be made of black crystal though.
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