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Omni Archive
Official Move Approval IV - Printable Version

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RE: Official Move Approval IV - Omni - 08-07-2016

(08-06-2016, 12:17 AM)Warren Zimmer Wrote: Bumping Dark Matter Footbomb. Also.

Name of Move:  Particle Beam Rifle (Weapon)  
Price of Move:600
Proficiencies Required:  Ranged Proficiency,   Area Effect Proficiency. 
Description of Move:  


[Image: PAwXAE3hjB3UtqOMpwWBCw1im8A_2aUT_sV58b50...5BssDPOfqt]
Drawing the particle beam rifle constructed at Fort Zimmer out of the holster across his back,  Warren will say. “You’ve done it now. I’m no longer holding back.”  There are two ways that he can use the particle beam. First he can use barrage mode which shoots a burst of low intensity pathetic damage shots at an opponent,  that don’t require but 2 seconds to charge up. The second is he more dangerous of the two.  This is called “Vaporize”  mode and shoots a high intensity 3 foot by 6 foot diameter blast at the opponent. It has an effective range of 70 meters. 
The low intensity mode has 15 shots before the power cell needs to be swapped out which takes about two seconds. Using ‘Vaporize’ mode consumes all of that power in a single shot requiring the power cell to be almost instantly changed out.  This is somewhat taxing on him and so he doesn't often rely on it.
Could you clarify the bolded bit? I think there is a bit of a broken sentence there.
Quote:Name of Move:   Death Sphere 

Price of Move:  300 OM 

Proficiencies Required:  Ranged Proficiency,  Area Attack Proficiency. 

Description of Move:   Gathering up the energies of dark magic,   Warren will create a sphere of energy about the size of a mini van.  This orb is colored black and purple. When it is made it hovers in the air above him.   



[Image: latest?cb=20110830112614]



But when he snaps his fingers the orb will lower onto the battlefield up to 30 feet away,  and detonate doing a moderate amount of damage to anyone who is actually caught in the blast of the move. The blast is about ten feet across, and fairly compact, without much effect beyond the ten foot zone.This move does have multiple disadvantages.  One of these is that it cannot distinguish between Friend or Foe.  Anyone who is in the area when this blast goes off will be hit by it unless they can somehow protect themselves from it.  This move takes him about 15 seconds to make and 5 seconds to prime the attack before he can actually utilize it.  It cannot be done without the Chaotic Quarter-Spear Staff being in his other hand. 


Due to the amount of energy this uses,  Warren will not often use this move unless he is in a dire situation or outnumbered. 

Approved.
Quote:Name:  Chaotic Quarter-Spear Staff (Weapon) 

 [Image: latest?cb=20100803144623]

Price: 900 OM

Proficiencies Required:  Ranged Proficiency,  Area Attack Proficiency,  Physical Strength Proficiency. 

Description of Move:   A quarterstaff that was found by Warren in Camelot.  This staff doubles as a spear but also has another function to it.  The staff has been outfitted with Magitechnology that allows it to shoot bursts of purple energy that do a moderate amount of damage.  The staff  is able of course to be summoned whenever Warren needs it.  It takes 5 seconds to switch ‘modes’ of the staff.  The spear mode is capable of being used for melee combat,  or thrown at an opponent. The blasts don’t drain much energy but they are not very accurate.


This spear is about 20 centimeters in length. It can be thrown 20 meters.
What's the rate of fire on the spear blasts? One every second?


RE: Official Move Approval IV - Omni - 08-07-2016

(08-07-2016, 02:01 AM)Goku Wrote: I now have area attack proficiency! (Wow that was quick!) As a result I would like to improve Kamehameha as follows:

Goku’s signature technique and the primary technique of the Turtle Hermit School of Martial Arts. Goku takes a firm stance, unable to move (though he can stay still or fall in the air if he was flying) and chants the name of the technique whilst gathering his energy. When he unleashes the attack, a bright blue beam of power streaks towards his opponent at about the speed of an arrow. This technique is pretty draining – especially if it is charged to create a larger beam which does more damage. The minimum amount of time it takes to use is 1 second (which would be little more powerful than a punch) but it can be charged for up to 30 seconds for much more impressive results (although this would also use all of Goku's energy and render him completely exhausted). The beam is approximately 1 foot in diameter for every second spent charging and when it hits something explodes in approximately twice that radius. The beam will keep going until it hits something or it is no longer being maintained by Goku which does require concentration and energy (making its 'long range' something of a weakness if it fails to hit its initial target as it takes a split second to cancel and can easily hit an unintended target!) however its effective range is markedly less - Goku is accurate out to approximately 50 meters for every point of TEC. At present the technique goes only in a straight line (a 'bending' kamehameha is a likely variant in future and will require remote control proficiency). It cannot be used with other moves.

Just a heads up, if you could add your character roster to your link on the left, it would make it a lot easier to quickly reference your existing Kamehameha. Just in case you upgrade it again in the future Tongue

Approved.


RE: Official Move Approval IV - Omni - 08-07-2016

Hey Jeanne, just read that the duration is fifteen seconds for that move. Apologies for missing it, it was a long description Tongue

That would be too long without much more significant downsides. With the fact that this move 'takes its toll' in mind (I'm basically assuming that means that it's on the larger end for fatigue as far as moves go), I might suggest the following durations.

Stand Down: 10 seconds.

Attack: 10 seconds.

Stop: 5 seconds.

How would that sound? That's without changing any of the other description.


RE: Official Move Approval IV - Artoria Pendragon - 08-07-2016

(08-07-2016, 10:29 AM)Omni Wrote: Hey Jeanne, just read that the duration is fifteen seconds for that move. Apologies for missing it, it was a long description Tongue

That would be too long without much more significant downsides. With the fact that this move 'takes its toll' in mind (I'm basically assuming that means that it's on the larger end for fatigue as far as moves go), I might suggest the following durations.

Stand Down: 10 seconds.

Attack: 10 seconds.

Stop: 5 seconds.

How would that sound? That's without changing any of the other description.

It's fine, we're all humans and however that saying goes. I know more than well that with that move a bunch of things flew under my radar more than once xD
Comes with "2 pages in google drive"-moves.

As for the suggestions; those would work fine for me. The core concept of the move isn't ruined nor sabotaged by the change to durations, and frankly they're one of the slip ups I had when drafting the move that did not occur to me until now.
I didn't think of making the durations of each command different.

And yes, I'd the toll on her is pretty significant, considering she can only use three command seals in total in a single fight (With the other restrictions in place), before she's out of juice. 

TL;DR: Works for me, yup.


RE: Official Move Approval IV - Essent Rose Allison - 08-07-2016

(08-07-2016, 10:14 AM)Omni Wrote:
(08-05-2016, 09:20 PM)Commander V Wrote: I included all of my power suggestions for CV in a comic for visual adaption, if you guys don't mind. My plan is 300 OM for the first four, 600 for the Tier 1, 800 for Tier 2, and 1000 for the Tier 3. This is just for future reference and I don't intend on buying any of them right away.

Could you write these out? As cool as the comic format is at making them easier to understand, it's difficult to critique without the text there to reference/edit.

Oh, sure!

MEGA-Paddle (300 OM) - [Summons a Pong Paddle to deflect attacks. Grows or shrinks depending on how much focus is used. Lasts for a minute.]

SUPER-Laser (300 OM) - [Shoots a laser as fast as a bullet. User MUST stay stationary. Aiming is key and focus is a must. Happens in a blink of an eye. Requires 15 seconds of cooldown.]

ULTRA-Reflect (300 OM) - [HUGE focus for this one. Creates the opposite of a black hole, causing incoming objects to be repelled away. This last for a couple of seconds before needing a recharging period of five minutes.]

EXTRA-Power (600 OM) - [Tier 1 - Powered up form. He gains a significant amount of SPD (up to 5) and TEC (Up to 4) while lowering his DEF and ATK. This form lasts for a minute and has a cool down of five minutes.]

GIGA-Attack (800 OM) - [Tier 2 - Powered up form. He gains a significant amount of ATK (up to 5) and DEF (Up to 5) while lowering his SPD and TEC. "Fueled by his anger, CV has achieved GIGA mode." he has attained this long ago and learned to control his anger. If used properly, his body adapts to combat. This lasts for a max of 2 and a half minutes with a cooldown time of 10.]

META-Meditation (1000 OM) - [Tier 3 - Powered up form. He gains a significant amount of TEC (up to 10) and DEF (Up to 10) while lowering his SPD and TEC. CV has transcended and reached enlightenment. Nothing can harm him anymore. This lasts for a maximum of five minutes. With multiple SP, the cooldown period is 15 minutes.]


RE: Official Move Approval IV - Jack Darby - 08-07-2016

Name of Move:  Particle Beam Rifle (Weapon)  
Price of Move:600
Proficiencies Required:  Ranged Proficiency,   Area Effect Proficiency. 
Description of Move:  


[Image: PAwXAE3hjB3UtqOMpwWBCw1im8A_2aUT_sV58b50...5BssDPOfqt]
Drawing the particle beam rifle constructed at Fort Zimmer out of the holster across his back,  Warren will say. “You’ve done it now. I’m no longer holding back.”  There are two ways that he can use the particle beam. First he can use barrage mode which shoots a burst of low intensity pathetic damage shots at an opponent that only need 2 seconds of charge.. The second is the  more dangerous of the two.  This is called “Vaporize”  mode and shoots a high intensity 3 foot by 6 foot diameter blast at the opponent. It has an effective range of 70 meters.  This mode takes 15 seconds to charge. 
The low intensity mode has 15 shots before the power cell needs to be swapped out which takes about two seconds. Using ‘Vaporize’ mode consumes all of that power in a single shot requiring the power cell to be almost instantly changed out.  This is somewhat taxing on him and so he doesn't often rely on it.

Name:  Chaotic Quarter-Spear Staff (Weapon) 



 [Image: latest?cb=20100803144623]



Price: 900 OM



Proficiencies Required:  Ranged Proficiency,  Area Attack Proficiency,  Physical Strength Proficiency. 



Description of Move:   A quarterstaff that was found by Warren in Camelot.  This staff doubles as a spear but also has another function to it.  The staff has been outfitted with Magitechnology that allows it to shoot bursts of purple energy that do a moderate amount of damage.  The staff  is able of course to be summoned whenever Warren needs it.  It takes 5 seconds to switch ‘modes’ of the staff.  The spear mode is capable of being used for melee combat,  or thrown at an opponent. The blasts don’t drain much energy but they are not very accurate. This shoots 1 blast every 3 seconds. 


This spear is about 20 centimeters in length. It can be thrown 20 meters.

*Believe I fixed everything. 



RE: Official Move Approval IV - Enzo Matrix - 08-07-2016

Legendary: Tier 2 Power-Up - 1500 OM

ATK: +2
DEF: +4
SPD: +2
TEC: +2

Matrix, having been an enemy AI in countless video games in his past realm, has learned to manipulate his own coding and manually increase his "difficulty level" to make himself a tougher opponent. This boosts his abilities in all respects, but most notably makes him more durable. When increasing to the Legendary difficulty, beyond Heroic, he gains even more power and durability, at the expense of a further energy drain on himself. The only visual sign of this transformation is that is black and gold icon on his shoulder plate changes its shape to a shield and a skull with two swords across it. Because he is forcing the difficulty level change, he cannot maintain it indefinitely.


Additionally, I'd like to pay the 500 OM difference to permanently upgrade AndrAIa from Tier 1 to Tier 2 Assist.

Tier 1 Approval Link: http://omniverse-rpg.com/showthread.php?tid=2057&pid=37020#pid37020

Assist: Tier 2 - 1500 OM
AndrAIa
[spoiler][Image: 4028613-4039565357_2051d94325.jpg][/spoiler]
ATK: 2
DEF: 2
SPD: 3
TEC: 3


RE: Official Move Approval IV - Mark - 08-07-2016

(08-07-2016, 06:57 PM)Enzo Matrix Wrote: Legendary: Tier 2 Power-Up - 1500 OM

ATK: +2
DEF: +4
SPD: +2
TEC: +2

Matrix, having been an enemy AI in countless video games in his past realm, has learned to manipulate his own coding and manually increase his "difficulty level" to make himself a tougher opponent. This boosts his abilities in all respects, but most notably makes him more durable. When increasing to the Legendary difficulty, beyond Heroic, he gains even more power and durability, at the expense of a further energy drain on himself. The only visual sign of this transformation is that is black and gold icon on his shoulder plate changes its shape to a shield and a skull with two swords across it. Because he is forcing the difficulty level change, he cannot maintain it indefinitely.


Additionally, I'd like to pay the 500 OM difference to permanently upgrade AndrAIa from Tier 1 to Tier 2 Assist.

Tier 1 Approval Link: http://omniverse-rpg.com/showthread.php?tid=2057&pid=37020#pid37020

Assist: Tier 2 - 1500 OM
AndrAIa
[spoiler][Image: 4028613-4039565357_2051d94325.jpg][/spoiler]
ATK: 2
DEF: 2
SPD: 3
TEC: 3

Both approved.


RE: Official Move Approval IV - James Knight - 08-07-2016

Dark Flare (300, Debuff,  Ranged. Ranged Materialize. ) 
-------------
Gathering dark magical energies to the tip of his horn King Sombra will unleash the dark magical energies in an equivalent to a 'Flashbang' but with darkness that causes increased sensitivity to light. This doesn't do much actual damage but would make it agonizing for people to be in well lit areas and lasts until they can heal themselves. This barely requires any of his energy to use. It's very accurate and has a range of 100 feet. This will wear off should they heal themselves or be affected by any form of Light Magic. 

Crystal Spike Shot: (300, Ranged Materialize,  Homing, Debuff.) 
-----------------
Gathering dark magical energy King Sombra will create a single jagged piece of crystal that will be shot at him by his opponent. This spike of crystal explodes when it gets near an opponent, pelting them with tinier shards of crystal. It's purpose is to slow them down by damaging the muscles in the legs or the arms should such an attack be successful. This takes him 3 seconds to make and is very accurate due to being able to home in on an opponent thanks to his creating this spell.


RE: Official Move Approval IV - ElFailzalot - 08-08-2016

(08-07-2016, 10:54 PM)King Sombra Wrote: Dark Flare (300, Debuff,  Ranged. Ranged Materialize. ) 
-------------
Gathering dark magical energies to the tip of his horn King Sombra will unleash the dark magical energies in an equivalent to a 'Flashbang' but with darkness that causes increased sensitivity to light. This doesn't do much actual damage but would make it agonizing for people to be in well lit areas and lasts until they can heal themselves. This barely requires any of his energy to use. It's very accurate and has a range of 100 feet. This will wear off should they heal themselves or be affected by any form of Light Magic. 

Crystal Spike Shot: (300, Ranged Materialize,  Homing, Debuff.) 
-----------------
Gathering dark magical energy King Sombra will create a single jagged piece of crystal that will be shot at him by his opponent. This spike of crystal explodes when it gets near an opponent, pelting them with tinier shards of crystal. It's purpose is to slow them down by damaging the muscles in the legs or the arms should such an attack be successful. This takes him 3 seconds to make and is very accurate due to being able to home in on an opponent thanks to his creating this spell.


Dark Flare
-- You list it as needing Ranged Materialize. Does that mean it can appear somewhere else besides the tip of his horn? If so, mention that.
-- Lasting until they are healed isn't going to fly, especially since people without regeneration or a healing item would just be stuck for the remainder of a battle that way. Make it a specific duration. Remove the bit about being effected by light magic altogether.
-- You say it's accurate out to 100 feet, is that the range he can summon it at with ranged materialize? If not, what does that mean?
-- What is the actual area this effects? It's a flashbang, so obviously more than one person.
-- Does this effect Sombra himself, if he's caught in its area?
-- How long does it take to ready the anti-flashbang?
-- Can it be used while moving, and/or with other moves?
-- Can the charge for it be broken while being prepared?

Crystal Spike Shot:
-- The way this is worded, it first starts off with Sombra getting shot at. Fix that.
-- This needs ranged materialize, but for what purpose? Can he create it at any location within a certain range? If so, what is that range?
-- What is the range on the crystal once it's fired?
-- What is the area of effect when the crystal explodes?
-- How strongly does this home? Does it just curve toward its target to make dodging it difficult or will it go full-on sci-fi heat-seeking missile and actively follow them? If the latter, how long will it do so?


RE: Official Move Approval IV - Goku - 08-08-2016

Name of Move: Energy Bullet/Continuous Energy Bullets
Price of Move: 600
Proficiencies Required: Ranged Proficiency, Area Attack Proficiency.

Goku can shoot a ball of bright yellow energy about a foot in diameter which has as much power as a punch. This takes no real concentration and can be interwoven with punches and kicks trivially for just a little more drain on his energy than a standard punch would require. It takes roughly half a second to charge and release the blast, and it moves about as fast as an arrow. The maximum range of the blast is 50m for every point of TEC.

The variant 'Continuous Energy Bullets' greatly increases the rate of fire of the blasts (approximately 6 blasts per second) and allows Goku to blanket a wide area (approximately 50 feet) in an extremely short space of time. This technique is extremely draining and using it for more than 10 seconds leaves him winded. It could potentially be used for up to a full minute if he wanted to expend his full energy reserves all at once and pass out.


RE: Official Move Approval IV - James Knight - 08-08-2016

Updated Version Wrote:Dark Flare (300, Debuff,  Ranged. ) 
-------------
Gathering dark magical energies to the tip of his horn King Sombra will unleash the dark magical energies in an equivalent to a 'Flashbang' but with darkness that causes increased sensitivity to light. This doesn't do much actual damage but would make it agonizing for people to be in well lit areas and lasts for about 30 seconds.  It's one of the few non-lethal spells that can be used by him. This doesn't affect him at all because he is the one casting it and has a natural resistance to his own magic. This takes him 20 seconds to charge up and has a range of 50 feet. It's effects only last for about 10 seconds however. It can be used in conjunction with other moves,  even when charging up. 

Crystal Spike Shot: (300, Ranged Materialize,  Homing, Debuff.) 
-----------------
Gathering dark magical energy King Sombra will create a single jagged piece of crystal that will be shot towards his enemy. This crystal shard homes in on the vital arteries of an individual if they have any or on the muscles and tendons so as to do as much damage as it possibly can within it's initial assault. But there is more to the Crystal Spike Shot than simply damaging a muscle.  Once this latches into an opponent it will explode inside them, but only has about 10 centimeters of a range once it is inside their body.  This homes in on an opponent much like a hat seeking missile making it very hard to dodge. However there are a few ways this missile can be stopped. First and foremost,  if they  were to surrender to Sombra the missile would stop seeking them. Next if they were attacking him and ran away the missile would stop. Lastly the missile could be broken by other moves that are stronger. This only takes him 2 seconds to use and he can use it while moving and in conjunction with other moves as well making this move certainly dangerous to anyone who is caught by it. Typically the projectile will follow them for 50 feet or for 20 seconds,  whichever actually happens to come first.  This travels at the speed of a bullet. 


 


RE: Official Move Approval IV - Omni - 08-08-2016

(08-07-2016, 10:53 AM)Commander V Wrote:
(08-07-2016, 10:14 AM)Omni Wrote:
(08-05-2016, 09:20 PM)Commander V Wrote: I included all of my power suggestions for CV in a comic for visual adaption, if you guys don't mind. My plan is 300 OM for the first four, 600 for the Tier 1, 800 for Tier 2, and 1000 for the Tier 3. This is just for future reference and I don't intend on buying any of them right away.

Could you write these out? As cool as the comic format is at making them easier to understand, it's difficult to critique without the text there to reference/edit.

Oh, sure!

MEGA-Paddle (300 OM) - [Summons a Pong Paddle to deflect attacks. Grows or shrinks depending on how much focus is used. Lasts for a minute.]
As a general overview, you're going to be needing to include more detail. I'd have a good read through of the OP/moves rules.

This one would be variable and you need to include detail on how big or small it can be, how powerful it is, et cetera.

Quote:SUPER-Laser (300 OM) - [Shoots a laser as fast as a bullet. User MUST stay stationary. Aiming is key and focus is a must. Happens in a blink of an eye. Requires 15 seconds of cooldown.]
• What does it look like? How is it performed? How does it feel to get hit with it?

Quote:ULTRA-Reflect (300 OM) - [HUGE focus for this one. Creates the opposite of a black hole, causing incoming objects to be repelled away. This last for a couple of seconds before needing a recharging period of five minutes.]
How powerful is it? How big is it? Is it instantaneous, or quick to use? Or is it slow? (Almost instantaneous? A moment? Several seconds? Longer? Be specific.)

Quote:EXTRA-Power (600 OM) - [Tier 1 - Powered up form. He gains a significant amount of SPD (up to 5) and TEC (Up to 4) while lowering his DEF and ATK. This form lasts for a minute and has a cool down of five minutes.]
Erm. You have to be absolutely specific here. Not 'up to'. Give the actual stats.

Quote:GIGA-Attack (800 OM) - [Tier 2 - Powered up form. He gains a significant amount of ATK (up to 5) and DEF (Up to 5) while lowering his SPD and TEC. "Fueled by his anger, CV has achieved GIGA mode." he has attained this long ago and learned to control his anger. If used properly, his body adapts to combat. This lasts for a max of 2 and a half minutes with a cooldown time of 10.]
^

Quote:META-Meditation (1000 OM) - [Tier 3 - Powered up form. He gains a significant amount of TEC (up to 10) and DEF (Up to 10) while lowering his SPD and TEC. CV has transcended and reached enlightenment. Nothing can harm him anymore. This lasts for a maximum of five minutes. With multiple SP, the cooldown period is 15 minutes.]
^

Don't just answer the questions, focus on creating bigger descriptions that really describe everything you would need to know about the moves. I ask this to skip back-and-forth "needs more details" steps with questions and answers that usually happen with super-sparse move descriptions like this. Again, look at the previous examples in this topic and that should help you.

(08-07-2016, 01:04 PM)Warren Zimmer Wrote: Name of Move:  Particle Beam Rifle (Weapon)  
Price of Move:600
Proficiencies Required:  Ranged Proficiency,   Area Effect Proficiency. 
Description of Move:  


[Image: PAwXAE3hjB3UtqOMpwWBCw1im8A_2aUT_sV58b50...5BssDPOfqt]
Drawing the particle beam rifle constructed at Fort Zimmer out of the holster across his back,  Warren will say. “You’ve done it now. I’m no longer holding back.”  There are two ways that he can use the particle beam. First he can use barrage mode which shoots a burst of low intensity pathetic damage shots at an opponent that only need 2 seconds of charge.. The second is the  more dangerous of the two.  This is called “Vaporize”  mode and shoots a high intensity 3 foot by 6 foot diameter blast at the opponent. It has an effective range of 70 meters.  This mode takes 15 seconds to charge. 
The low intensity mode has 15 shots before the power cell needs to be swapped out which takes about two seconds. Using ‘Vaporize’ mode consumes all of that power in a single shot requiring the power cell to be almost instantly changed out.  This is somewhat taxing on him and so he doesn't often rely on it.
Approved!

Quote:Name:  Chaotic Quarter-Spear Staff (Weapon) 



 [Image: latest?cb=20100803144623]



Price: 900 OM



Proficiencies Required:  Ranged Proficiency,  Area Attack Proficiency,  Physical Strength Proficiency. 



Description of Move:   A quarterstaff that was found by Warren in Camelot.  This staff doubles as a spear but also has another function to it.  The staff has been outfitted with Magitechnology that allows it to shoot bursts of purple energy that do a moderate amount of damage.  The staff  is able of course to be summoned whenever Warren needs it.  It takes 5 seconds to switch ‘modes’ of the staff.  The spear mode is capable of being used for melee combat,  or thrown at an opponent. The blasts don’t drain much energy but they are not very accurate. This shoots 1 blast every 3 seconds. 


This spear is about 20 centimeters in length. It can be thrown 20 meters.

*Believe I fixed everything. 
Approved!


RE: Official Move Approval IV - Omni - 08-08-2016

(08-08-2016, 04:06 PM)Goku Wrote: Name of Move: Energy Bullet/Continuous Energy Bullets
Price of Move: 600
Proficiencies Required:  Ranged Proficiency,   Area Attack Proficiency.

Goku can shoot a ball of bright yellow energy about a foot in diameter which has as much power as a punch. This takes no real concentration and can be interwoven with punches and kicks trivially for just a little more drain on his energy than a standard punch would require. It takes roughly half a second to charge and release the blast, and it moves about as fast as an arrow. The maximum range of the blast is 50m for every point of TEC.

The variant 'Continuous Energy Bullets' greatly increases the rate of fire of the blasts (approximately 6 blasts per second) and allows Goku to blanket a wide area (approximately 50 feet) in an extremely short space of time. This technique is extremely draining and using it for more than 10 seconds leaves him winded. It could potentially be used for up to a full minute if he wanted to expend his full energy reserves all at once and pass out.

All approved!


RE: Official Move Approval IV - ElFailzalot - 08-08-2016

(08-08-2016, 05:03 PM)King Sombra Wrote:
Updated Version Wrote:Dark Flare (300, Debuff,  Ranged. ) 
-------------
Gathering dark magical energies to the tip of his horn King Sombra will unleash the dark magical energies in an equivalent to a 'Flashbang' but with darkness that causes increased sensitivity to light. This doesn't do much actual damage but would make it agonizing for people to be in well lit areas and lasts for about 30 seconds.  It's one of the few non-lethal spells that can be used by him. This doesn't affect him at all because he is the one casting it and has a natural resistance to his own magic. This takes 5 seconds for him to charge up and the charge can be broken should he suffer any damage while he is charging up. It can be used while moving and can be used in conjunction with other moves. The maximum effective range of this is 100 feet. 

Crystal Spike Shot: (300, Ranged Materialize,  Homing, Debuff.) 
-----------------
Gathering dark magical energy King Sombra will create a single jagged piece of crystal that will be shot by him at his opponent. This crystal shard homes in on the vital arteries of an individual if they have any or on the muscles and tendons so as to do as much damage as it possibly can within it's initial assault. But there is more to the Crystal Spike Shot than simply damaging a muscle.  Once this latches into an opponent it will explode inside them, but only has about 10 centimeters of a range once it is inside their body.  This homes in on an opponent much like a hat seeking missile making it very hard to dodge. However there are a few ways this missile can be stopped. First and foremost,  if theyu were to surrender to Sombra the missile would stop seeking them. Next if they were attacking him and ran away the missile would stop. Lastly the missile could be broken by other moves that are stronger. This only takes him 2 seconds to use and he can use it while moving and in conjunction with other moves as well making this move certainly dangerous to anyone who is caught by it. Typically the projectile will follow them for 100 feet or for 30 seconds,  whichever actually happens to come first. 


Dark Flare
-- 100-foot radius area of effect, with an effect lasting 30 seconds might be...a bit much, with only a five second charge. A lot much, actually. Tone down either the range, or the length of the effect, or increase the charge time.


Crystal Spike Shot
-- Wording in first bit still not fixed, Sombra still getting shot at.
-- Something I should have asked last time, what is the speed of the projectile? Arrow? Bullet? Faster, slower? Unless it's pretty slow, the 100 feet or 30 seconds bit seems....very much pointless.
-- Just to point this out, the crystal's ability to actually managing to pierce/get inside of an opponent will be based on your ATK vs. their DEF. Just something to keep in mind.


RE: Official Move Approval IV - James Knight - 08-08-2016

Elz, I believe I edited everything you had an issue with on those moves. Let me know if I'm wrong though.


RE: Official Move Approval IV - ElFailzalot - 08-08-2016

(08-08-2016, 05:03 PM)King Sombra Wrote:
Updated Version Wrote:Dark Flare (300, Debuff,  Ranged. ) 
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Gathering dark magical energies to the tip of his horn King Sombra will unleash the dark magical energies in an equivalent to a 'Flashbang' but with darkness that causes increased sensitivity to light. This doesn't do much actual damage but would make it agonizing for people to be in well lit areas and lasts for about 30 seconds.  It's one of the few non-lethal spells that can be used by him. This doesn't affect him at all because he is the one casting it and has a natural resistance to his own magic. This takes him 20 seconds to charge up and has a range of 50 feet. It's effects only last for about 10 seconds however. It can be used in conjunction with other moves,  even when charging up. 

Crystal Spike Shot: (300, Ranged Materialize,  Homing, Debuff.) 
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Gathering dark magical energy King Sombra will create a single jagged piece of crystal that will be shot towards his enemy. This crystal shard homes in on the vital arteries of an individual if they have any or on the muscles and tendons so as to do as much damage as it possibly can within it's initial assault. But there is more to the Crystal Spike Shot than simply damaging a muscle.  Once this latches into an opponent it will explode inside them, but only has about 10 centimeters of a range once it is inside their body.  This homes in on an opponent much like a hat seeking missile making it very hard to dodge. However there are a few ways this missile can be stopped. First and foremost,  if they  were to surrender to Sombra the missile would stop seeking them. Next if they were attacking him and ran away the missile would stop. Lastly the missile could be broken by other moves that are stronger. This only takes him 2 seconds to use and he can use it while moving and in conjunction with other moves as well making this move certainly dangerous to anyone who is caught by it. Typically the projectile will follow them for 50 feet or for 20 seconds,  whichever actually happens to come first.  This travels at the speed of a bullet. 


Dark Flare -- Right, good. Approved.

Crystal Spike Shot -- At the speed of a bullet it would hit 50 feet long before 20 seconds passed. Long before 2 seconds passed. Heck, long before even 0.2 seconds passed, really. But everything else is fine.


RE: Official Move Approval IV - James Knight - 08-08-2016

Alright, I'll get to work on fixing that. The only reason for it was to prevent teleport spam/super speed evading it as easily.


RE: Official Move Approval IV - James Knight - 08-08-2016

Crystal Spike Shot: (300, Ranged Materialize,  Homing, Debuff.)
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Gathering dark magical energy King Sombra will create a single jagged piece of crystal that will be shot towards his enemy. This crystal shard homes in on the vital arteries of an individual if they have any or on the muscles and tendons so as to do as much damage as it possibly can within it's initial assault. But there is more to the Crystal Spike Shot than simply damaging a muscle.  Once this latches into an opponent it will explode inside them, but only has about 10 centimeters of a range once it is inside their body.  This homes in on an opponent much like a heat seeking missile making it very hard to dodge. However there are a few ways this missile can be stopped. First and foremost,  if they  were to surrender to Sombra the missile would stop seeking them. Next if they were attacking him and ran away the missile would stop. Lastly the missile could be broken by other moves that are stronger. This only takes him 2 seconds to use and he can use it while moving and in conjunction with other moves as well making this move certainly dangerous to anyone who is caught by it.  This can also home in on an enemy for up to 100 feet as well. Basically that means that blocking this is a better approach than dodging.


RE: Official Move Approval IV - ElFailzalot - 08-08-2016

(08-08-2016, 06:19 PM)King Sombra Wrote: Crystal Spike Shot: (300, Ranged Materialize,  Homing, Debuff.)
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Gathering dark magical energy King Sombra will create a single jagged piece of crystal that will be shot towards his enemy. This crystal shard homes in on the vital arteries of an individual if they have any or on the muscles and tendons so as to do as much damage as it possibly can within it's initial assault. But there is more to the Crystal Spike Shot than simply damaging a muscle.  Once this latches into an opponent it will explode inside them, but only has about 10 centimeters of a range once it is inside their body.  This homes in on an opponent much like a heat seeking missile making it very hard to dodge. However there are a few ways this missile can be stopped. First and foremost,  if they  were to surrender to Sombra the missile would stop seeking them. Next if they were attacking him and ran away the missile would stop. Lastly the missile could be broken by other moves that are stronger. This only takes him 2 seconds to use and he can use it while moving and in conjunction with other moves as well making this move certainly dangerous to anyone who is caught by it.  This can also home in on an enemy for up to 100 feet as well. Basically that means that blocking this is a better approach than dodging.


Groovy. Go for it.