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Official Move Approval III - Printable Version +- Omni Archive (https://omni.zulenka.com) +-- Forum: Administration Forums (https://omni.zulenka.com/forumdisplay.php?fid=5) +--- Forum: Help Desk (https://omni.zulenka.com/forumdisplay.php?fid=8) +--- Thread: Official Move Approval III (/showthread.php?tid=1470) |
Re: Move Approval III - Dean Winchester - 07-17-2015 Going to get Debuff Proficiency = Cost 1000 OM to hopefully create this Move: Demonic Smoke (requires Debuff proficiency) Cost=300 OM Dean spews a sulphuric smoke out of his mouth to surround one near by opponent, temporarily blinding them for a few second. Only useful in close quarter fights. [Edit] Use of this would drain him of energy. The more he uses it the more tired he would get. Future plans to upgrade this as I get more OM. Re: Move Approval III - The Dreamer - 07-18-2015 Pounce (requires Physical Strength) -- 300 OM Emerald lowers her center of gravity, quickly readying to pounce her enemy. Launching herself at the target with high speed and power, she slams her shoulder into the target's body, attempting to knock them off their feet and knock the wind out of them. Emerald can cover a distance of 75 feet with easy and power, losing a lot of power for each additional 10 feet of distance. (Can i get a run down how to add this to my purchase log? Or the direction to the instructions on how to do it right. Thx.) Re: Move Approval III - Tearen Wover - 07-18-2015 Quantum Uncertainty 300 OM (Requires Teleportation, Time Manipulation, and Telepathy) Nealaphh can take advantage of quantum fluctuations within a certain area to automatically teleport whenever someone is not looking at it. If someone breaks visual contact with Nealaphh for one second or more on their turn, Nealaphh will immediately teleport out of sight. It will then use its ability to control time to delay its manifestation until its own turn, at a visible location out of anyone else's line of sight. Nealaphh is aware of its opportunities to teleport by briefly scanning the immediate vicinity for minds aware of its exact location. Since no on ever sees Nealaphh teleport, no one knows what it looks like. Nealaphh can only do this when no sentient creatures, even its allies, are observing its location. If an opponent also has the ability to manipulate time, they can 'pull' Nealaphh out of its teleport by accelerating their own perception of reality. Nealaphh can only summon the energy to do this once per round. (The idea here is that Nealaphh, if it has the opportunity to do so, will always teleport. The reason I'm trying to make this a move is that it's sort of like a 'parry'.) Re: Move Approval III - Gilgamesh - 07-19-2015 Adam Gaite Wrote:Gilgamesh Wrote:Colonel Wrote:Screen Divide -- 600 OM (Requires: Physical Strength, Ranged Proficiency, Ranged Materialize Proficiency?) Approved Dean Winchester Wrote:Going to get Debuff Proficiency = Cost 1000 OM to hopefully create this Does this just swirl around the opponent or is it an AOE effect Emerald Wrote:Pounce (requires Physical Strength) -- 300 OM I think you can just do this with a mixture of Burst Movement and Physical Strength. To purchase in your log look at the instructions at the top of your log. Nealaphh Wrote:Quantum Uncertainty 300 OM (Requires Teleportation, Time Manipulation, and Telepathy) This just sounds like flavor. I'm sure with all of these powers you'll be able to do it without the move Re: Move Approval III - Illidan Stormrage - 07-19-2015 Floating this idea, since I don't know of anyone who has used Time Manipulation. Phantom Spheres (Time Manipulation, Ranged) - Link conjures a ball of yellow energy about the size of a baseball, taking five seconds to do so. He can throw these at any object, and on impact, it freezes them in time for three seconds. The spheres can be dodged but still perform their intended effect if blocked physically. Chrono Dome (Time Manipulation, Area Effect, Super Move?) - Link spends ten seconds charging power into his Phantom Sword. Once complete, Link thrusts the blade into the ground where the time energy is released in an expanding dome, stretching to a radius of five metres. Anything in the dome is frozen in time for ten seconds except Link. Link is able to move about in frozen time; he can perform basic motions (like moving objects, opening doors, etc.) but he cannot attack. Re: Move Approval III - Schwi Dola - 07-19-2015 True Godly Weapon (Requires Bodypart Yogsothoth, Remote Control Proficiency, Shapeshift, Growth, Ranged Proficiency, Flight, Burst Movement, Area Attack Proficiency ) (Tier 2 Super Move) Desco float bit in the air and holds both arms out to her sides with palms facing out and flat and her eyes closed. then surrounds herself in a blue bubble and catapults herself up into the air. She stops suddenly in the air and the bubble dissipatea, then Yogsothoth floats away from her picking a spot to aim at on the ground. He then transforms his body into a sword shape, tentacles shifting to make an eyed hilt and a blade outline. Then he grows to a giant 40 foot length sword and starts dropping to the ground. When he strikes and pierces the ground, it creates a powerful 30 foot diamater explosion around the spot it landed. Meanwhile as Yog started to fall after some delay Desco started to fall from the sky too. At the last moment Yogsothoth transforms back into his normal form and gets behind where Desc is falling to, 'catching' Desco in his levitation passive stopping her instantly. Re: Move Approval III - Tearen Wover - 07-19-2015 Quantum Uncertainty 300 OM (Requires Teleportation, Time Manipulation, and Telepathy) Nealaphh can take advantage of quantum fluctuations within a certain area to automatically teleport whenever someone is not looking at it. If someone breaks visual contact with Nealaphh for one second or more on their turn, Nealaphh will immediately teleport out of sight. It will then use its ability to control time to delay its manifestation until its own turn, at a visible location out of anyone else's line of sight. Nealaphh is aware of its opportunities to teleport by briefly scanning the immediate vicinity for minds aware of its exact location. Since no on ever sees Nealaphh teleport, no one knows what it looks like. Nealaphh can only do this when no sentient creatures, even its allies, are observing its location. If an opponent also has the ability to manipulate time, they can 'pull' Nealaphh out of its teleport by accelerating their own perception of reality. Nealaphh can only summon the energy to do this once per round. (The idea here is that Nealaphh, if it has the opportunity to do so, will always teleport. The reason I'm trying to make this a move is that it's sort of like a 'parry'.) Re: Move Approval III - Dean Winchester - 07-19-2015 Gilgamesh Wrote:Dean Winchester Wrote:Going to get Debuff Proficiency = Cost 1000 OM to hopefully create this I would just swirl around one single opponent. Basically it would be fire and forget, surround the one opponent for a few seconds to basically give him time to either get away or regroup. [edit] Basically I would have to be right next to the person, or if they were holding on to me to use it. Eventually when I can afford it I do want to make it AOE and get Area Attack to upgrade it but for now I just figured a debuff like this when I am in melee combat as something to help me get out of sticky situations. Re: Move Approval III - Proto Man - 07-20-2015 Nealaphh Wrote:Quantum Uncertainty 300 OM (Requires Teleportation, Time Manipulation, and Telepathy) This is fine for some sort of flavor move, but just as a heads up, you would need a super move if you wanted to offensively use a 'time stop' move. Re: Move Approval III - Tearen Wover - 07-20-2015 The Time Manipulation is just so I can choose where to reappear in my turn. It's sort of a delayed emergence teleport. Re: Move Approval III - Thaal Sinestro - 07-21-2015 Thaal Sinestro Wrote:Hard Light Construct - 400 OM (requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency) Omni's voice-to-text is janked, so would it be too much trouble to ask for some other mod to help me with this one? My intention is basically for it to be Telekinesis but you can attack and break the hard-light constructs, which should make it less powerful because basic telekinesis doesn't have a flaw. The exchange is that it works at full strength up to the max range, whereas telekinesis trails off. That seem like a fair exchange for the same cost? Re: Move Approval III - Shang Tsung - 07-21-2015 Day'Suis (Lightning Bolt) - After a five-second charge time (usually accompanied by the crackle of static electricity and the a few peels of thunder, Shang fires a bolt of lightning from the head of the hammer. This powerful blast hits with enough force to smash through wear, non-metal fortifications and potentially knock over individuals. Day'Suis (Solar Flare - Debuff, Area Attack) - After the same type of charging period, the Day'suits releases a blinding yet nonlethal burst of light. Those caught in the flare are momentarily blinded, as if someone shined a strong flashlight in their face. This can be avoided by shielding one's eyes or looking away, but both of those actions may likewise leave the target(s) open to a follow up attack Re: Move Approval III - Dean Winchester - 07-21-2015 Dean Winchester Wrote:Gilgamesh Wrote:Dean Winchester Wrote:Going to get Debuff Proficiency = Cost 1000 OM to hopefully create this Just bumping this due to a time crunch. I am waiting on making a post based on if this gets approved, plus I have 6 days till I am gone for at least a month, though the last couple of those days will be spent getting all my kit and stuff sorted out on board the ship.. Sorry if I am being pushy I just hate time crunches. Re: Move Approval III - Kirby - 07-22-2015 Shang Tsung Wrote:Day'Suis (Lightning Bolt) - After a five-second charge time (usually accompanied by the crackle of static electricity and the a few peels of thunder, Shang fires a bolt of lightning from the head of the hammer. This powerful blast hits with enough force to smash through wear, non-metal fortifications and potentially knock over individuals. Both Moves Approved at 300 OM each! Dean Winchester Wrote:Gilgamesh Wrote:Dean Winchester Wrote:Going to get Debuff Proficiency = Cost 1000 OM to hopefully create this Approved at 300 OM! Re: Move Approval III - Marcus Wright - 07-22-2015 Come with me if you want to Live- Tier 1 Super move- Defensive A ally or enemy can be summoned and John is pulled out of the way of the attacker as the ally or enemy takes on damage meant for John. It could be a ally or enemy close by. Tier 1 Assist-- "Uncle Bob"- A old friend of John's returns to even the fight. This man... or rather machine with feelings and a bit of bad language is literally a "unstoppable killing machine" with the ability to use any weapon, heal a bit from things, Oh... he also needs your boots, motorcycle and leather jacket. Re: Move Approval III - Marcus Wright - 07-22-2015 Resistance Armor- 300 OM John's Resistance armor, including from energy, arrows, and piercing attacks. (Area Shield Proficiency.Required?) ((I'm not sure what to place for this one, sorry Re: Move Approval III - Roger Smith - 07-22-2015 Flash Ring -- Tier 1 Super Attack -- 600 OM (Requires: Ranged Proficiency, Area Attack Proficiency, Time Manipulation) Kicking his control over time into overdrive, Adam focuses intently for five seconds, producing a spiraling flow of light in shades of red around him, before he throws his hands out forward, the image of a clock appearing, only to shatter and bring the flow of time to a crunching halt. In this interval of stopped time, Adam proceeds to also kick his concealed rifle into overdrive, and flies a pair of rings around his target, letting loose a series of dozens of blasts aimed at them, all frozen in time as soon as they leave the rifle. When he has fired this attack, he returns to his position before freezing time, and time lurches back into motion, the hailstorm of laser bolts raining down on the target location in a thunderous, mildly-explosive volley. Re: Move Approval III - Retane - 07-22-2015 Super Namek (Tier 2 Power Up): After some scene not happened yet , Retane taps deep inside himself finding and unleashing his inner power. His muscled are more refined and corded. He is consumed by a dark green aura. His outfit is usuall instantly transformed the color unless something challenged his head and he has darker ideas. When entering the transformation, the Powered up speed and tech is taken into account. Attack: 2 Defence:1 Speed: 4 Tech: 3 1500 OM Edit: These are the Additional 10 pints, so in form and with the additional stat point, Retanes Powered up Stats will be: Attack:5 Defence:3 Speed:7 Tech:6 Total: 21 Points Re: Move Approval III - Marcus Wright - 07-23-2015 Come with me if you want to Live- Tier 1 Super move- Defensive A ally or enemy can be summoned and John is pulled out of the way of the attacker as the ally or enemy takes on damage meant for John. It could be a ally or enemy close by. _________________________________________________________________ Resistance Armor- ??? OM (shield area proficiency) John's armor that can prevent gunshots from directly affecting him and various energy attacks are slightly cut down . Re: Move Approval III - Retane - 07-23-2015 What Happens When an Unstoppble force Meets an Immovable Object(Name To Be Decided):Combining the use of Burst Movement and Super Speed, Retane utilizes both powers in effective accord. The namekian is able to launch into Super Speed as quick as his Instincts allow him. He can also utilize Burst Movement to propel him into a different direction or even stop himself instantaneously if need be while using Super Speed Requirements: Burst Movement and Super Speed. Keep in Mind I have Instincts as RP fodder and Enhanced Senses: Mastered as well(Because, yes I might hear or feel something coming my way or in my path.) |