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TEC Multiplier - Printable Version +- Omni Archive (https://omni.zulenka.com) +-- Forum: Administration Forums (https://omni.zulenka.com/forumdisplay.php?fid=5) +--- Forum: Help Desk (https://omni.zulenka.com/forumdisplay.php?fid=8) +--- Thread: TEC Multiplier (/showthread.php?tid=2739) |
TEC Multiplier - Ururu Kyuuei - 10-08-2015 So this is only barely covered in the Stats page. Is there any place with more information (Since you can't search for TEC or Technique as a key word). It sounds like a very vague guideline or should I take it more literally like with proper application Ururu's Attack can functually be 8 given that 2Atk x 4Tec... How much does this even see use in roleplay/competition? Re: TEC Multiplier - Retane - 10-08-2015 TECHNIQUE: 0: Basic. Really bad at fighting. 1: Neither terrible nor particularly skilled. 2: Skilled fighter. Required for effective debilitating moves. 3: Very skilled. Can intentionally deflect projectiles back to their attacker with a degree of luck and the right move. 4: Extremely skilled. Has a noticeable advantage in melee combat, and can bullseye targets from afar. 5: Unbelievably skilled. Can reliably block most attacks from an unskilled fighter, although they still might get hurt with low DEF. 10: Transcendant skills. Able to reliably bullseye moving targets from afar without having to use sights. 20: Godlike skills. Re: TEC Multiplier - Ururu Kyuuei - 10-08-2015 Retane Wrote:TECHNIQUE: Like is said, barely covered by the stats page. Re: TEC Multiplier - Yu Kanda - 10-08-2015 Seems pretty good guidelines to me. You cannot expect every single point up to 20 explained in vivid details. Re: TEC Multiplier - Corporal Light - 10-08-2015 She's asking for a more specific answer than that. Now, I'm no mod, but I think the stats go something like this from what I can tell. ATK: How hard you hit DEF: How many hits you can take SPD: How fast your hitting is and overall hoe fast you are TEC: How likely you are going to hit the target and overall skill in combat. Re: TEC Multiplier - Sasuke Uchiha - 10-08-2015 I don't think that was ever meant to be taken literally. It was mean to express that Technique, in general, compliments all of the other stats. As in, someone with high tech could have a decent damage output, even if their attack wasn't as high.... that type of deal...I don't believe it was ever meant to work like a power up or transformation. You're overthinking it I feel. Edit: from the responses I see, maybe I misunderstood the question. Were you asking if Technique multiplied the other stats? Re: TEC Multiplier - Retane - 10-08-2015 Tec is the true fundamental stat of whatever you do. It has to do with how skilled you are with your move set and applications. You can be fast strong and beefy, but that doesnt mean anything if you have 0 tec and cant aplly it to mesh. PLus there are psychic moves and such tht are based of of tec Re: TEC Multiplier - Tartaros - 10-08-2015 I don't think it's a multiplier as in literally doubling, tripling or whatever your stats, more as sort of a minor "boost" to each stat while slightly increasing your aim/fighting competence/whatever. That's why it has a low scaling compared to the other stats. (note - I do not have a fancy coloured name, do not take what I say fact :frog: ) Re: TEC Multiplier - Simon - 10-08-2015 I can where you got the idea that TEC multiplies damage, but it doesn't. TEC just effects how well you actually fight, not how much damage you deal - damage is strictly ATK's job. TEC can be considered as a sort of multiplier to how effective your other stats can actually be used and applied, but it shouldn't increase raw damage in most cases. Re: TEC Multiplier - Retane - 10-08-2015 ATK: your power DEF: your defense SPD: How fast you are, and how fast you can do things. TEC: Skill and how well you can apply your stuff to other things Re: TEC Multiplier - Retane - 10-08-2015 You can make moves which actually double a moves attack power... Pretty much the power of a move comes from your attack and the application/description of a move Re: TEC Multiplier - Ururu Kyuuei - 10-08-2015 Retane Wrote:Tec is the true fundamental stat of whatever you do. It has to do with how skilled you are with your move set and applications. You can be fast strong and beefy, but that doesn't mean anything if you have 0 tec and cant aplly it to mesh.I gathered that much. Sasuke Uchiha Wrote:I don't think that was ever meant to be taken literally. It was mean to express that Technique, in general, compliments all of the other stats. As in, someone with high tech could have a decent damage output, even if their attack wasn't as high.... that type of deal...I don't believe it was ever meant to work like a power up or transformation. You're overthinking it I feel.That's more along the lines of what I was try to be sure of. Overall it feels like missed some sort of primer, like a list of fodder powers associated with people with high tec score something since out of all the stats its less inherent to normal understanding. Something that flexible might have something with more depth (not saying every number listed) but more detailed applications of it in an RP sense. I guess innate proficiencies is what I'm driving towards. Retane Wrote:You can make moves which actually double a moves attack power...You mean power ups/alt forms or something else? Re: TEC Multiplier - Retane - 10-08-2015 Quote:Telepathy – 1500 OM Re: TEC Multiplier - Retane - 10-08-2015 From powers and prof page Re: TEC Multiplier - Okor - 10-08-2015 Imagine TEC as your chance to hit, and your chance to hit well. It doesn't determine base damage, but you know how to apply minimal force to inflict maximum damage. A High ATK helps, but it's not entirely needed. Still, it doesn't matter how high your TEC is if you're weak as a kitten. You can dodge quite well, but god help you if you try to parry, stab, shank, slash, etc. You can, and will be overpowered with the time-old staple of brute force. Re: TEC Multiplier - Retane - 10-08-2015 No there are actual moves around that doubles the attack and stuff. Re: TEC Multiplier - Okor - 10-08-2015 Retane Wrote:No there are actual moves around that doubles the attack and stuff.Do they specifically say that they double the stat? Good god man, that's far more effective than a transformation. Moves are just different ways of applying your skills and writing abilities to a situation, not a hard, numerical bonus to statistics. Combat is based around skill and narrative, not throwing numbers at numbers. Stats are simply there as a guideline. Re: TEC Multiplier - Kakashi Hatake - 10-08-2015 Okor Wrote:Imagine TEC as your chance to hit, and your chance to hit well. It doesn't determine base damage, but you know how to apply minimal force to inflict maximum damage. A High ATK helps, but it's not entirely needed. Still, it doesn't matter how high your TEC is if you're weak as a kitten. You can dodge quite well, but god help you if you try to parry, stab, shank, slash, etc. You can, and will be overpowered with the time-old staple of brute force. This is how I've always thought of TEC. Like ATK 10 TEC 0 would be an enormously strong thing that has a hard time hitting. Having a low TEC doesn't affect how strong your attacks are, just how effective they are (my understanding). Like a lower TEC (2 vs. 4 or something) might make you not so much miss as maybe not hit the way you'd want. Or block poorly or maybe trip while running fast. Just my two cents. Re: TEC Multiplier - Ururu Kyuuei - 10-08-2015 Okor Wrote:Retane Wrote:No there are actual moves around that doubles the attack and stuff.Do they specifically say that they double the stat? Good god man, that's far more effective than a transformation. Moves are just different ways of applying your skills and writing abilities to a situation, not a hard, numerical bonus to statistics. Combat is based around skill and narrative, not throwing numbers at numbers. Stats are simply there as a guideline. This right here both posts is more along the lines of what I was thinking of for TEC focused moves in the future for Ururu.but Gilgamesh shot down a high specialization in blocking projectiles due to being more fodder. Re: TEC Multiplier - Retane - 10-08-2015 Measuring Tape Punch (300 OM) Ranged Proficiency, Malleable This is an upgraded form of her standard stretchy punch. Allowing herself 3 seconds to aim and charge, she launches her arm at high velocity, usually hitting the target at a vulnerable spot. Due to the added focus, this move does almost double the damage of her normal punch. Limitations: She needs to be standing still and focusing in order to use this move. This moves breaks stealth as soon as it impacts the target. |